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Member
(08-06-2008,
05:35 AM)
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Soulcalibur IV sells over 2 million
#1
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Banned
(08-06-2008,
05:42 AM)
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#13
Originally Posted by Cartman86:
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Member
(08-06-2008,
05:43 AM)
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#15
Originally Posted by impactpewpew:
SF4 is gutter trash without the man in ur avatar |
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(08-06-2008,
05:50 AM)
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#23
I contributed but I regret it. Thankfully EBgames cut me a deal and I was able to trade it in for 59.99 and thus pay off my next game.
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(08-06-2008,
05:54 AM)
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#28
Seriously though I'd rather have Tekken 6.
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(08-06-2008,
05:57 AM)
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#33
This is worldwide right. didnt check the link. playin online right now. So good....
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Member
(08-06-2008,
05:58 AM)
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#34
Originally Posted by The Take Out Bandit:
You say that, but do you really think they're gonna continue to support the gameplay and patch it, or just use their effort to create more ass-raping DLC? That said...I'm glad I bought it. |
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Member
(08-06-2008,
06:01 AM)
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#36
2 million so far? Cool. Just more reason to other devs to either continue going multi plat, or to actually start going. Which is great for everyone out there. You get to buy the same game for you system, the devs make tons more money than before and it's a win/win.
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Working on my PhD:
Playa Hating Degree (08-06-2008,
06:02 AM)
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#38
Originally Posted by Pai Pai Master:
I'm satisfied with SCIV, so I don't care what they do. What I'm implying is what a developer with a brain in their head will do. Sort of how we've been saying for years online is the new arcade. Japan is moving up slowly from babysteps to being relevant in the western video game market again. Seriously, the lack of online play in competitive games is a deathblow in today's market. |
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Working on my PhD:
Playa Hating Degree (08-06-2008,
06:06 AM)
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#41
I dunno, I'd say SF4 could be pretty good considering it was a pretty well known franchise back in the day compared to Soul Calibur; however it doesn't have Lucasfilm extras. I have to wonder how much Lucasfilm shit impacted SCIV sales.
Do we have figures for the rest of the game in the series? |
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(08-06-2008,
06:06 AM)
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#42
The thing about online patches is that while arcade fighters constantly require updates to keep people playing(and thus keep spending money), with a console fighter...well...the money's already spent.
If Namco does a gameplay patch for SCIV they're going to figure out a way to tie some characters/extras into it to justify charging for it. |
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Working on my PhD:
Playa Hating Degree (08-06-2008,
06:08 AM)
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#43
Originally Posted by PepsimanVsJoe:
Then nude characters and cowpers fluid dripping wang for Ivy DLC are the new way to keep people paying! :P |
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Member
(08-06-2008,
06:12 AM)
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#45
Originally Posted by The Take Out Bandit:
http://www.gamespot.com/dreamcast/ac...ml?sid=2447323 |
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Batteries the CRISIS!
(08-06-2008,
06:16 AM)
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#47
Originally Posted by The Take Out Bandit:
It wouldn't be worth it to compare its sales to the other entries. SC1 and SC3 were platform exclusives, and the former was on an unsuccessful system while the latter was on a wildly successful one. SC2 was on three different platforms, with the most sales going to the Cube version because it had motherfuckin' Link in it. SC4 is on two platforms and one of them doesn't feature an extremely popular character that the other version doesn't have. ...and don't turn this into a Vader vs. Yoda debate. =P |
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Working on my PhD:
Playa Hating Degree (08-06-2008,
06:18 AM)
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#49
Originally Posted by Danthrax:
Regardless of opinions, I think it's obvious from the sales that including the Lucasfilm tie-in was a brilliant business move. I mean that's about as close as you're going to get to putting god damn Mario / Zelda in the game. |
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Member
(08-06-2008,
06:20 AM)
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#50
Quote:
Arcades are irrelevant outside of the country with the most obsessive fighting game players that probably would have found this shit within two minutes of the first weekend long location test. Anyway, patches need to happen, and they gotta happen rapidly. I wonder how long it takes for them to get certified. |