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Will learn to properly capitalise or face certain death.
(01-31-2009,
06:49 PM)
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Leaked early Spyborgs (Wii) videos
#1
Spyborgs (Beta):
http://ca.youtube.com/watch?v=k3dfAr...eature=channel Spyborgs 2: http://ca.youtube.com/watch?v=ST64ho...eature=channel Spyborgs 3: http://ca.youtube.com/watch?v=RUhTXl...eature=channel Spyborgs 4: http://ca.youtube.com/watch?v=1Ah7Q3...eature=channel Spyborgs: Clandestine: http://ca.youtube.com/watch?v=DOFldg...eature=channel These are from what is certainly to be the now canned original look of the game before it got its supposed facelift. Very interesting to watch. Gives me a Storm Hawks vibe! Quickly, someone download and save these before they get removed if possible. |
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(01-31-2009,
06:51 PM)
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#2
I like it, interesting to see what it'll look like once it's shown again
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Member
(01-31-2009,
07:05 PM)
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#6
The old art director, Alvin Chung, left Bionic last year. The new art director is Lloyd Murphy, another former High Impact/ Insomniac guy, who worked on Ratchet & Clank as a lead artist. The game should look quite a bit different now. Anyway, I actually liked the old style, but judging by Lloyds background, I don't think I'll be disappointed.
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(01-31-2009,
07:09 PM)
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#7
The game looked interesting.
Backgrounds/environment was a little sparse. |
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(01-31-2009,
07:22 PM)
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#8
Originally Posted by Hero of Legend:
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Will learn to properly capitalise or face certain death.
(01-31-2009,
07:28 PM)
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#11
Originally Posted by wsippel:
Wow, nice info there! ![]() What did Alvin do before this game?
Originally Posted by Shiggie:
For comparison sake? A sign of the re-reveal happening very soon? |
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Member
(01-31-2009,
07:41 PM)
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#13
Originally Posted by Hero of Legend:
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Member
(01-31-2009,
07:42 PM)
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#15
Originally Posted by wsippel:
...and for anyone unfamiliar with Murphy's work, here's a bit of a portfolio from his website - http://www.lloydmurphy.com/main.html |
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(01-31-2009,
07:51 PM)
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#19
Originally Posted by wsippel:
I mean, I have never heard of a game series that was made under that bases that it would become a weekend cartoon (and according to wiki its also aiming to play like a "weekend cartoon" with mini games being TV ads that brake up the action). It wouldn't make much sense to have the game and the cartoon look different so I take it that they had to scrap the old art guy in-order to make sure that they could nail down the new art direction of the game. Im guessing they are aiming to make it look like a GOOD Saturday morning cartoon over a shitty one (which was what I got from the reveal trailer/ screen shots). That could turn out . . . any number of ways. >_> Oh, and from what I know of the game play Im actually in support of it. It's a co-op game that takes the 2 characters best suited for the level and has them work together. It's kinda like a co-op family game which isn't anything bad . . . My only worry is that they may not exacute this well enuff. Gameplay wise it could turn into one of those crappy movie games and art wise it could looke like a shitty Saturday morning cartoon (which would than bring about the birth of yet another shitty Saturday morning cartoon). Last edited by Black-Wind : 01-31-2009 at 08:08 PM. |
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Member
(02-12-2009,
01:07 AM)
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#25
Capcom dude reacts to the vids, and points out that we should be able to see the retooled game soon :
Quote:
Well, we shall see then. Last edited by Stormbringer : 02-12-2009 at 02:16 AM. |
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(02-12-2009,
02:11 AM)
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#26
Hummm, my suggestions?
Got none. Oh, I got one! Offer them some whores and beer! |
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Member
(04-23-2009,
05:40 PM)
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#29
Updated facts sheet :
Quote:
Source Would have prefered some video footage to demonstrate those "stunning graphics", but this still sounds promising. |
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Member
(04-23-2009,
05:55 PM)
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#32
Quote:
Way too much adjectives to be honest. |
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(04-23-2009,
05:59 PM)
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#34
Originally Posted by pakkit:
Yea, what happened to the wacky commercials, the minigames, the lighthearted, bite-sized featurettes? This sounds more like Streets of Rage I really wish a dev would concentrate more on the pointer functionality during games like this vs the motion controls. The pointer is the best feature of the remote and is SO underutilized! Would be interesting to see a combat system designed around that instead of shake |
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Member
(04-23-2009,
06:13 PM)
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#37
http://www.youtube.com/watch?v=XZQaQvyvY8Q
Might feature the new designs. |
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Member
(04-23-2009,
06:18 PM)
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#38
Still sounds like the same old uninteresting kiddie game, but now with a lot more positive adjectives to describe it. (Capcom PR loves Wii gamers)
Quote:
After all they hate they got on the Unity boards I would expect them not to. It's probably still there though.
Quote:
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Member
(04-23-2009,
06:22 PM)
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#39
Originally Posted by Shiggy:
Saving a copy of this before Sven or Kramer comes in here and sends the ninja lawyers to take it down. |
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Member
(04-23-2009,
06:30 PM)
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#42
Originally Posted by dyls:
Quote:
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baby dolphin -> sun
it's the only way (04-23-2009,
06:36 PM)
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#45
This is the kind of co-op Id like to see more of. Design it with coop in mind so it actually creates the need for someone else, as opposed to slapping it on just so a second character will be running around with you.
Hopefully it doesn't disappoint. |
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Member
(04-23-2009,
06:42 PM)
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#46
Originally Posted by Pyrokai:
http://www.viddler.com/explore/Super...ion/videos/19/ http://www.viddler.com/explore/Super...ion/videos/16/ http://www.viddler.com/explore/Super...ion/videos/18/ http://www.viddler.com/explore/Super...ion/videos/17/ |
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Member
(04-23-2009,
06:57 PM)
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#48
Originally Posted by Scrubking:
Twas just a little joke, because they mention co-op like 10 times in the PR.
Quote:
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Member
(04-23-2009,
07:58 PM)
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#49
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