NintendosBooger
Member
At the recommendation of GAF, I picked up Broken Sword DS because ole Booger was in the mood for a point-and-click adventure game similar to Hotel Dusk, a game that I enjoyed.
Broken Sword DS is a good game. Not great, and not very memorable, but it was worth the $17 I spent on it (note: the retail price is $25 or something, and I would have been slightly disappointed had I paid that much for this particular game). Sadly, the characters were not very developed not even the main characters and there were times I wished I didnt have to suffer the verbal exchange of damn near all of them.
The storyline was the best part of the game, IMO. It relates to the Knights Templar. Look it up yourself if you want more information about them than that. It provided a good history lesson for those DS gamers not very familiar with that sort of history, myself included surprisingly.
The game used the DS stylus only. No buttons for this one. The touch feature on the game was done well, not the best Ive seen, but it certainly worked. Professor Layton is still superior in this regard, however.
There is some trial and error elements in this game, enough to have forced me to use puzzle hints when I really didnt have to. There were times when the game was acting like a cunt and certain puzzles/problems had to be solved precisely or you werent going to get anywhere. All in all, I had to use 14 hints during the course of the game, but I wager that half of them were due to the game's less-than-stellar gameplay design.
Anyway, if you like point-and-click adventure games like Professor Layton and Hotel Dusk, then Broken Sword is for you. Id rank it behind those two, personally, but it was a fine, fine attempt nevertheless.
Broken Sword DS is a good game. Not great, and not very memorable, but it was worth the $17 I spent on it (note: the retail price is $25 or something, and I would have been slightly disappointed had I paid that much for this particular game). Sadly, the characters were not very developed not even the main characters and there were times I wished I didnt have to suffer the verbal exchange of damn near all of them.
The storyline was the best part of the game, IMO. It relates to the Knights Templar. Look it up yourself if you want more information about them than that. It provided a good history lesson for those DS gamers not very familiar with that sort of history, myself included surprisingly.
The game used the DS stylus only. No buttons for this one. The touch feature on the game was done well, not the best Ive seen, but it certainly worked. Professor Layton is still superior in this regard, however.
There is some trial and error elements in this game, enough to have forced me to use puzzle hints when I really didnt have to. There were times when the game was acting like a cunt and certain puzzles/problems had to be solved precisely or you werent going to get anywhere. All in all, I had to use 14 hints during the course of the game, but I wager that half of them were due to the game's less-than-stellar gameplay design.
Anyway, if you like point-and-click adventure games like Professor Layton and Hotel Dusk, then Broken Sword is for you. Id rank it behind those two, personally, but it was a fine, fine attempt nevertheless.