EmCeeGramr said:Didn't a Sega employee admit in an interview once that they literally HAVE to come up with a new gimmick for each new Sonic game?
drizzle said:This is now about awesome Sonic songs:
City escape
http://www.youtube.com/watch?v=Z6NaZrPQGfY
It doesn't matter (Sonic Adventure 1)
http://www.youtube.com/watch?v=NDpZ9Qg761I
Open your Heart
http://www.youtube.com/watch?v=qH_MCPcjxP0
Sonic Boom
http://www.youtube.com/watch?v=JPC8W672mXc
... and that's kinda it. Resume topic.
SanjuroTsubaki said:
RIP Sonic.
Sega1991 said:The way I heard it, it's not pressure from Sega at all. All of Sonic Team's worst ideas have apparently been born from Sonic Team under their own accord. In terms of what gameplay concepts appear in the next Sonic game, nobody is apparently forcing them to do anything, just so long as there is a Sonic game coming out.
That's all just rumors and anecdotal evidence, though.
Kulock said:There was a sort of reality check in one interview, that in Unleashed Sonic's daytime stages cover so much ground, that they needed a slower alternative to make more use of those already-developed resources and extend the game out. The specific idea of a Werehog wasn't required, but they had to think of some reason for Sonic or another character to be going through areas using some of those assets again.
Making the Sonic stages cost a lot of money, and so "make more of them" instead of the Werehog levels wasn't really an option. The Werehog levels were so they could justify more Sonic stages, in a messed-up way.
APZonerunner said:We need a game where he looks, moves and animates like he did in Brawl. How sad it is that since Sonic Adventure 1 only Nintendo have gotten it truly right.
mr stroke said:not only have the games gone down hill, but the box art went to hell as well
from-
to-
Kulock said:There was a sort of reality check in one interview, that in Unleashed Sonic's daytime stages cover so much ground, that they needed a slower alternative to make more use of those already-developed resources and extend the game out. The specific idea of a Werehog wasn't required, but they had to think of some reason for Sonic or another character to be going through areas using some of those assets again.
Making the Sonic stages cost a lot of money, and so "make more of them" instead of the Werehog levels wasn't really an option. The Werehog levels were so they could justify more Sonic stages, in a messed-up way.
Eteric Rice said:You know it's bad when your once arch rival company is the only one that can make your character right. D:
DECK'ARD said:...But what's worse is just the complete lack of care Sega took with their once killer franchise/mascot..
Sega1991 said:But I have a hard time believing that. Sonic levels are big, yes - I'd say a single daytime Sonic level covers as much or more mileage than some entire games have total. But I have a hard time wrapping around the fact that Werehog content was actually cheaper to produce, especially considering that there is evidence that Sonic Unleashed levels were built in "special" ways.
Given all the DLC and some of the ways people have managed to glitch through walls to get to inaccessible secret areas, it would appear that a single Sonic Unleashed "level" is actually 2-3 times bigger than what you see when you play it. From my observation (so I may be wrong, here), a designer would build one, single, giant "environment", and a single environment would actually contain geometry for several different "levels". From there, a designer could re-use an "environment" in several different ways, just by changing the object layout.
Werehog levels are still big. They still need detail. They still take rendering time for all the complex lightmap data (2-3 days per-environment, remember). Obviously, I'm not privy to the budget on that sort of stuff, but I don't see how any of this makes the Werehog cheaper than Sonic.
I think it was more a matter of length. If you play just the daytime Sonic levels, minus the story, minus the medal collection, minus the hubs and minus the Werehog, it's probably under two hours of content. And for $60, today, that's ridiculous.
Of course, this is all under the assumption that 9 continents was going to be the max in Sonic Unleashed. It's very possible the quote means "We made 9 levels for Sonic, but our budget isn't going to let us make 9 more, so we need a way to squeeze more out of what we already have."
drizzle said:This is now about awesome Sonic songs:
Sonic Boom
http://www.youtube.com/watch?v=JPC8W672mXc
... and that's kinda it. Resume topic.
Kuran said:Excuse me, but ..
.Guled said:euthanize him, its the only way
SuperAngelo64 said:I just want to pop-in to this thread to say that anyone who thinks the old design of Sonic is better than the Adventure-style, Yuji Uekawa design is a fucking fanboy.
Not saying anything about the games, just the art.
That is all.
SuperAngelo64 said:I just want to pop-in to this thread to say that anyone who thinks the old design of Sonic is better than the Adventure-style, Yuji Uekawa design is a fucking fanboy.
Not saying anything about the games, just the art.
That is all.
Kuran said:Excuse me, but ..
Giard said:HD remakes with 3d backgrounds of Sonic CD, 1 to 3 on PSN and XBLA
Scrap Sonic Team afterwards.
EmCeeGramr said:Didn't a Sega employee admit in an interview once that they literally HAVE to come up with a new gimmick for each new Sonic game?
Yeah. It was like, "woah. A big long level where you run fast and jump on platforms and stuff? that'd be like 5 miles long. no way, that's too much work."
APZonerunner said:I think the retro one is lovable but I think the trend that happened with him getting taller, the geren eyes, the longer, more distinct spikes etc were all very good things -Sonic 06 just took it to an extreme though where he was so lanky it looked weird and disproportionate.
Again, I think the ideal style is somewhere between the two, as showcased by Nintendo...
This is still significantly taller, has the stylised spikes, the green eyes and so on but looks a million times better than any of the recent designs of Sonic.
Grant DaNasty said:Dude, it's 2009.
It's time to let the 56k warnings go to their final resting place.
APZonerunner said:I think the retro one is lovable but I think the trend that happened with him getting taller, the geren eyes, the longer, more distinct spikes etc were all very good things -Sonic 06 just took it to an extreme though where he was so lanky it looked weird and disproportionate.
Again, I think the ideal style is somewhere between the two, as showcased by Nintendo...
This is still significantly taller, has the stylised spikes, the green eyes and so on but looks a million times better than any of the recent designs of Sonic.
SovanJedi said:On an unrelated note, I wonder what the exact contract was between Sega and Nintendo? I bet Sega charged a fortune for Nintendo to use Sonic in Smash Bros... Too bad we'll never find out.
No doubt letting Sega use Mario in their Olympics game(s) was part of the deal too.
It was defiantly a 'you scratch my back and I'll scratch yours' kind of deal. In a way Sega got more out of it though as they have 2 massive Wii and DS releases out of it. Not that Nintendo needed to get much out of it, just having Sonic appear in Brawl probably sold an extra million or so for them too.SovanJedi said:On an unrelated note, I wonder what the exact contract was between Sega and Nintendo? I bet Sega charged a fortune for Nintendo to use Sonic in Smash Bros... Too bad we'll never find out.
No doubt letting Sega use Mario in their Olympics game(s) was part of the deal too.
Exactly. There were short moments in that game where it just felt so right, if they could hold on to that feeling for a whole game rather than about 25% of it they'll be onto something.bumpkin said:In all fairness, Sonic Unleashed would've been great if they had simply not included the werehog stuff and didn't litter later levels with abyss' that were almost inavoidable at top speed. The side-scrolling, speed-running, platforming levels were an awesome example of what Sonic is about; speed.
Gagaman said:People saying Sonic's design has been right in a Sega produced game for a while need to see his Unleashed (non werehog) look again, I actually think it's even better than the Brawl design (the mouth never looked right in the center of his face, for example).
SuperAngelo64 said:I just want to pop-in to this thread to say that anyone who thinks the old design of Sonic is better than the Adventure-style, Yuji Uekawa design is a fucking fanboy.
Not saying anything about the games, just the art.
That is all.
Gagaman said:Looks like a guy in a dodgy costume to me.
Eteric Rice said:Like 40% of the US still uses dial-up. So yeah, no.
MidnightScott said:SEGA & Nintendo need to team up and make a Mario & Sonic platformer =D
Nikorasu said:
HELLZ YEAH!!! I've wanted this for a long time. Get your ass on it bitches!Cygnus X-1 said:That would also be a good solution, actually.
YES PLEASE!ChackanKun said:Only good games were Sonic, Sonic 2, Sonic 3 & Knuckles, Sonic CD, the game gear Sonic 1 & 2, Sonic R and Sonic Adventures 1 & 2. All these in a blu-ray would make the ultimate Sonic compilation!
Gagaman said:
Cygnus X-1 said: