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Sales-Age Genius
(01-28-2010, 07:39 AM)
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Media Create Sales: Jan. 18 - 24, 2010
#1
Media Create Jan 18-24
01. / 02. [WII] New Super Mario Bros. Wii (Nintendo) - 110.918 / 3.117.087 (-20%) 02. / 00. [PSP] Valkyria Chronicles 2 (Sega) - 94.444 / NEW 03. / 00. [PSP] Mahou Shoujo Lyrical Nanoha A's Portable: The Battle of Aces (Namco Bandai) - 76.088 / NEW 04. / 01. [PSP] Kingdom Hearts: Birth by Sleep (Square Enix) - 59.566 / 682.933 (-66%) 05. / 04. [NDS] Friend Collection (Nintendo) - 45.002 / 2.696.047 (-18%) 06. / 05. [WII] Wii Fit Plus (Nintendo) - 33.640 / 1.550.162 (-21%) 07. / 03. [WII] Resident Evil: The Darkside Chronicles (Capcom) - 23.245 / 96.049 (-68%) 08. / 13. [PSP] Monster Hunter Freedom Unite (PSP the Best Reprint) (Capcom) - 16.117 / 102.000 09. / 09. [WII] Wii Sports Resort (Nintendo) - 15.753 / 1.707.000 (-29%) 10. / 10. [NDS] Inazuma Eleven 2: Threat of the Invaders - Fire / Blizzard (Level 5) - 13.951 / 1.047.000 (-32%) 11. / 11. [NDS] Pokemon Heart Gold / Soul Silver (Pokemon Co.) 12. / 08. [NDS] The Legend of Zelda: Spirit Tracks (Nintendo) 13. / 06. [PSP] Tekken 6 (Namco Bandai) 14. / 00. [PSP] Dynasty Warriors 6: Empires (Koei) 15. / 16. [NDS] New Super Mario Bros. (Nintendo) 16. / 07. [NDS] Last Window: Mayonaka no Yakusoku (Nintendo) 17. / 15. [WII] Mario Kart Wii (Nintendo) 18. / 14. [PSP] Phantasy Star Portable 2 (Sega) 19. / 17. [PS3] Call of Duty: Modern Warfare 2 (Square Enix) 20. / 22. [WII] PokePark Wii: Picachu's Great Adventure (Pokemon Co.) 21. / 21. [PSP] World Soccer Winning Eleven 2010 (Konami) 22. / 18. [WII] Taiko Drum Master Wii 2 (Namco Bandai) 23. / 23. [WII] Momotaro Railway 2010: Sengoku Ishin no Hero Daishuugou! no Maki (Hudson) 24. / 24. [NDS] Professor Layton and the Flute of Malevolent Destiny (Level 5) 25. / 12. [PS3] Final Fantasy XIII (Square Enix) 26. / 47. [WII] Wii Sports (Nintendo) 27. / 19. [PSP] Kentoushi: Gladiator Begins (Acquire) 28. / 29. [PS3] World Soccer Winning Eleven 2010 (Konami) 29. / 20. [PS3] Operation Flashpoint: Dragon Rising (Codemasters) 30. / 27. [WII] Samurai Warriors 3 (Koei) 31. / 38. [PS3] Yakuza 3 (PlayStation 3 the Best) (Sega) 32. / 28. [PSP] Mobile Suit Gundam: Gundam Vs. Gundam Next Plus (Namco Bandai) 33. / 36. [PS3] Call of Duty 4: Modern Warfare (Legendary Hits) (Activision) 34. / 00. [NDS] Stitch! DS Rhythm and Ohana Adventure (Disney Interactive) 35. / 25. [PS3] Batman: Arkham Asylum (Square Enix) 36. / 40. [WII] Karaoke Joysound Wii DX (Hudson) 37. / 30. [NDS] Mario & Sonic at the Olympic Winter Games (Nintendo) 38. / 31. [NDS] Dragon Quest IX: Sentinels of the Starry Skies (Square Enix) 39. / 34. [NDS] Pen 1 Grand Prix: A Penguin's Trouble Special (Konami) 40. / 50. [WII] Super Smash Bros. Brawl (Nintendo) 41. / 00. [WII] Wii Play (Nintendo) 42. / 37. [PS2] World Soccer Winning Eleven 2010 (Konami) 43. / 35. [NDS] Powerful Pro-Kun Pocket 12 (Konami) 44. / 32. [NDS] Mario Kart DS (Nintendo) 45. / 39. [PSP] Naruto: Shippuden Narutimate Accelerator 3 (Namco Bandai) 46. / 43. [PS3] Assassin's Creed II (Ubisoft) 47. / 00. [PS3] Grand Theft Auto IV (PlayStation 3 the Best) (Capcom) 48. / 46. [NDS] Metal Fight Beyblade: Bakutan Cyber Pegasus (Hudson) 49. / 49. [NDS] Love Plus (Konami) 50. / 41. [PSP] Queen's Blade: Spiral Chaos (Namco Bandai) 00. / 00. [ALL] Weekly Software Sales (All Publishers) - 961.643 / 6.347.777 (-20%) NDS - 15 WII - 13 PSP - 12 PS3 - 9 PS2 - 1 360 - 0 HARDWARE Code:
__________________________________________________________________ |System | This Week | Last Week | YTD | LTD | ------------------------------------------------------------------ | PSP | 54.682 | 73.213 | 413.231 | 14.019.505 | | NDS | 49.398 | 64.284 | 399.640 | 29.498.228 | | WII | 45.167 | 57.349 | 343.143 | 9.784.487 | | PS3 | 26.966 | 35.156 | 238.081 | 4.625.080 | | 360 | 3.343 | 4.622 | 20.304 | 1.223.098 | | PS2 | 2.088 | 2.580 | 11.783 | 21.617.937 | ------------------------------------------------------------------ | DSi | 20.373 | 27.292 | 190.304 | 4.436.789 | | DSiLL | 24.059 | 30.418 | 170.341 | 606.605 | | DSL | 4.966 | 6.574 | 38.995 | 17.869.363 | ------------------------------------------------------------------ | PSP | 52.909 | 71.186 | 402.688 | 14.019.505 | | PSPgo | 1.773 | 2.027 | 10.543 | 82.395 | ------------------------------------------------------------------ Previous Media-Create Threads 2005 | 2006 | 2007 | 2008 | 2009 Media Create Sales: 01/11 - 01/17 Media Create Sales: 01/04 - 01/10 Media Create Sales: 12/28 - 01/03
Last edited by Chris1964; 01-29-2010 at 10:35 AM.
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Cranky. Very cranky.
Rather sarcastic to boot. (01-28-2010, 07:51 AM)
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#10
Originally Posted by mutsu:
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Asks questions so Ezalc doesn't have to
(01-28-2010, 11:16 AM)
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#16
Originally Posted by AniHawk:
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Member
(01-28-2010, 11:22 AM)
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#19
DQ6 hits Japan
http://www.true-gaming.net/home/?p=7661 End of Eternity can SEGA do it (success)? http://www.true-gaming.net/home/?p=7659 this week releases http://www.true-gaming.net/home/?p=7657 |
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(01-28-2010, 11:25 AM)
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#21
Originally Posted by RurouniZel:
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Banned
(01-28-2010, 11:30 AM)
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#22
From the other thread, minus the questions people already answered for me there :D
Originally Posted by Agnates:
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Banned
(01-28-2010, 11:30 AM)
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#23
God Eater for PSP is going to do very well for a new IP is Comgnet is anywhere close to an indication. I wonder what SE can do to slow down used game sales for FF titles, perhaps something like online co-op? Would not be shocked at all if Versus had such a feature.
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Member
(01-28-2010, 11:50 AM)
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#27
Originally Posted by Glass Soldier:
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listen to the madman
(01-28-2010, 11:57 AM)
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#30
Originally Posted by KingDizzi:
Of course, another tactic to try would be to lower the release price. It's no surprise that with $90-100 release prices, someone might either a) want to go for a used copy to avoid that pricetag, or b) not want to deal with that price tag and recoup their losses by trading in. Asking a company to charge less in order to make more is a pretty losing proposition, though :p |
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Junior Member
(01-28-2010, 11:57 AM)
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#31
Originally Posted by RurouniZel:
But he also said DQIX would sell 5 million...Weird fella of a CEO :P |
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Member
(01-28-2010, 12:02 PM)
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#32
Feels like the decision to move the Valkyria franchise to a portable did not really pay off or at least did not do anything to make the series grow. Of course we have see what happens in the coming weeks, but assuming that VC2 will have shorter legs with the franchise being established by now it'll probably end up with a LTD 'only' similar to the PS3 game. Which is not a bad thing of course, but with the omission of western sales it could turn out to be a less fruitful product than the first game (or what a VC2 on PS3 could have been).
Last edited by slaughterking; 01-28-2010 at 12:11 PM.
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Member
(01-28-2010, 12:12 PM)
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#34
From last week's thread:
Originally Posted by Chris1964:
I think the anime played a big role in the sales of the PS3 version. Is there more anime to accompany the PSP game? |
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Banned
(01-28-2010, 12:16 PM)
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#36
Originally Posted by Road:
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listen to the madman
(01-28-2010, 12:46 PM)
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#37
Originally Posted by Jeels:
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Member
(01-28-2010, 12:52 PM)
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#38
From Wikipedia:
Quote:
The point that I wanted to bring up though is the following: How much did the western release of Valkyrie Chronicles for PS3 really account for? I'm not going to pull numbers out of my ass, but I hardly think it could have been anymore than 150k, right? Probably a lot less than that. Maybe with the strong yen and the weak dollar, Sega's decision kind of makes sense, in wanting to strengthen the sales of a japanese game in japanese territory rather than expanding it to the western audience. Like I said, I don't want to pull numbers out of my ass, but maybe due to the strong yen, the revenue that the sales of western VC2 would have brought to the company just wouldn't be worth it, so they tried to at least boost the franchise to higher sales in Japan. |
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Member
(01-28-2010, 01:01 PM)
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#40
Originally Posted by Stumpokapow:
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listen to the madman
(01-28-2010, 01:20 PM)
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#42
Originally Posted by Paracelsus:
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Member
(01-28-2010, 01:21 PM)
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#43
Originally Posted by Stumpokapow:
The PSP game also retails for a lower price, so that could very well compensate the financial benefits of PSP development. |
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Member
(01-28-2010, 01:30 PM)
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#46
Originally Posted by Sohter.Nura:
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Member
(01-28-2010, 01:30 PM)
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#47
Originally Posted by slaughterking:
VC2 started its full scale development phase in spring '09, after the team was done with the western launch/promotion and the DLC missions for Valkyria Chronicles. VC1 was in development for 3 years.
Last edited by Spiegel; 01-28-2010 at 01:33 PM.
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Member
(01-28-2010, 01:46 PM)
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#50
Originally Posted by Spiegel:
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