Teknoman said:
Was the Wii version any fun at all? Also how were the controls?
A is jump and homing. B is dash (like in Sonic Rush). Z is slide. Shake the controller to activate a power. That's... pretty much it, I think. Oh, and you tilt the nunchuk sometimes to have sonic slide on sharp turns. It's not bad, but it's the same sort of "whoa shit, i better not jump too far" floatiness that's been going on since Sonic Adventure. I didn't notice how floaty it felt until I played Sonic 4. That game felt like it was more closely nailing the weight of classic Sonic.
You know, I don't think the level was "fun," but it I could see there being fun in the exploration, since there appear to be several multiple routes (although they don't deviate too much from each other).
Boney said:
YES!
And how did it play? It looked pretty bad on the video.. same old same old I suppose?
Also, did you ask about the length? Werehog was included because just regular Sonic would make the game to short right?
And how do the powers work?
It's like Sonic Adventure (I guess more like sonic unleashed at this point). Levels last about 3 minutes each. 2 levels then a boss battle. there looked like it would be about 9-10 worlds/areas (didn't really count). I didn't ask the guy about the length, though.
for powers, you have to find a container with a power first, then you shake the wii remote to activate it. one is this lightning pinball attack where sonic bounces around the stage like crazy while time is slowed down. i can't really think of much of an excuse for that one, but there's another power that makes sonic into a drill and you can go underground, find collectibles, and new areas/ways to beat the level. that one seemed much more useful.