Slime, high-five! I'll always have a soft spot for Tales of Destiny; I picked it up while studying in Japan as an exchange student in 1998. It was the first anime/manga-ish game I'd ever played, and every time I fired it up after taking it back to the US, I felt like I was back in Japan again. The whole thing just exuded Japanese-y charm.
Kikujiro (Beat Takeshi fan?), now you beat me to the post I wanted to make! Almost nobody knows about Soukaigi and it's an underrated gem.
Now why did you have to go and pick the most annoying, least awesome music track of them all? ^_^; Soukaigi is full of gems -- I shelled out for the official soundtrack, and even had the chance to chat online with Hiroki Kikuta about it. (Wouldn't have known that that Noto stage music was in Malay otherwise.) The Takachiho stage music (
Fire Wire) is probably my favorite, not least because I was happy to finally be out of that first stage, with a more powerful character (Daiki) on my team, and had basically gotten the hang of the gameplay.
My favorite thing about Soukaigi was how all the writing was vertical, and particularly how they used (as you normally do when writing vertically) Japanese numerals all the way through. There's no reason why video games shouldn't be like this all the time; it was an accident of history that Westerners got the upper hand in text direction. Since it's also normal to write Japanese from left to right, they understandably went along with it.
But Japanese numerals just look too awesome:
(That's 60 Garan-seki left to destroy, 09 talismans in hand, and 02 green stones; I forget their function...)
Hifumi Sudo is this game's equivalent of FFT's Orlandeau. I loved using her. (11 Garan-seki, 11 talismans, and 02 green stones.)
Little Azusa Kotohira has 96 of those green stones as she fights through the desert labyrinth in (I think) Tottori.
The wholesale destruction that takes place in this game -- something like 12% of Japan's lad area is simply obliterated in what looks like giant circular hole-punch shapes -- isn't something to enjoy, particularly in these post-earthquake days, but the gameplay was so much fun. The scene that takes place in Sendai is like a grim harbinger of what comes in 2011; at one point in that stage you can actually see a building on which the telephone number 022-261-1111 is visible. I remember Googling for it to find that it belonged to City Hall -- now swamped with real destruction that exceeds what was in this game!
The virtual tour of the country really added to the game. You visit Noto, Takachiho in Kyushu, an island off Kyushu or Shikoku (I forget which), Shimane, Sendai, Nara, Ibaraki, and a couple of other places.
The controls are awful by today's standards -- I actually converted my ancient disks for the PSP and couldn't play it without L2 and R2 buttons at the ready -- and the polygon graphics haven't aged well. But the music will live forever. Kikuta is a genius.
If anyone wants to start a LTTP Soukaigi playthrough, I'll give you all the help you need. This game deserves to be played.