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Member
(11-08-2011, 05:55 AM)
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DmC developers at Ninja Theory inviting Top DMC players to test game
#1
E-mails just got sent out to "top DMC players" especially based in the UK area. Here's the e-mail:
Originally Posted by Ninja Theory:
This is HUGE NEWS for DmC as it shows that they actually want feedback from top DMC players and it shows that the game is actually being fine tuned for high level DMC play. Some of the people who may receive the e-mail might not be able to go for the test (like myself) but others might and that's why I posted this thread. So yeah.... good job to Ninja Theory on this. This is exactly the type of feedback that made DMC3 godlike which was feedback from top players. LHK would be proud although I don't even think he can go because he isn't UK based either. Also someone please translate this page as well as it contains new DmC information: http://www.famitsu.com/news/201111/04005054.html |
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I have assigned to you one day for each year its punishment will last.
(11-08-2011, 05:57 AM)
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#5
Good on them for doing this. Considering how technical and in depth players can get in the combat system with the previous games, the fans and top level players can be a valuable asset to them in getting the combat where it needs to be.
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Member
(11-08-2011, 05:57 AM)
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#6
As I said in the other thread, this is great, however this does nothing to hype me up because this frankly does nothing to my two biggest issues.
Even if people Dahbomb help tighten up the combat, it still going to be stuck in UE3 and even if you are telling them in person it's not needed to know they need to try and get it locked at 30 and frankly while I wish all of you who go and do this the best of luck I see no reason to believe that this will do anything to help with the engine problems or even the combat engine. |
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I have assigned to you one day for each year its punishment will last.
(11-08-2011, 05:59 AM)
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#12
Originally Posted by Takao:
http://www.youtube.com/watch?v=hjsuGB3S92Q http://www.youtube.com/watch?v=hqMFIYb_A-Y Just a couple of examples.
Originally Posted by Monocle:
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Member
(11-08-2011, 06:00 AM)
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#13
Originally Posted by Takao:
Quote:
Capcom did something very similar for DMC3 back in the day. |
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Member
(11-08-2011, 06:02 AM)
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#15
Originally Posted by Takao:
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Rage Apologist
(11-08-2011, 06:02 AM)
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#17
Originally Posted by Takao:
On Topic: This is the greatest DmC news I've ever heard. Enjoy, Dahbomb, Kail, Brea and the rest :D |
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Member
(11-08-2011, 06:04 AM)
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#20
Originally Posted by Takao:
I started making DMC combo videos all the way back with DMC1, then with the popularity of youtube combos started coming up in video format from anyone with a recording device. Then we started hand vs. eye . com during vanilla DMC3 in which shit really exploded, especially with all the contributions from myself, gemasis, YuriSeal, JustaNewbie etc. Since then - hand vs. eye died out but the essence of the website still exists from person to person, youtube account to youtube account, and fansite to fansite. Devil May Cry 'technology' is in the same realm as Marvel tech or Street Fighter tech, you expand and outdo other people's combos and skills. It's self fueling. And - beyond that, DMC is skill based. Which entices any group of people to create a scene if you feel that skill is based on a justified game. Ninja Theory is simply seeking to harness that scene. In the same way players in the fighting game community have play tests with Capcom's fighting games before release. This is a very good move by Ninja Theory - it serves to create trust between the two groups (something lost early in the game's announcement) it serves to create reason we should get a better action game, and it serves as a good PR mechanic to show that Ninja Theory actually does care what veteran fans want. Most of my work looking back is from DMC1 -
Last edited by lowhighkang_LHK; 11-08-2011 at 06:10 AM.
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Member
(11-08-2011, 06:05 AM)
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#21
I don't know what to make of this in terms of the future of DmC, but it is a good they are doing it.
Originally Posted by ezekial45:
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Member
(11-08-2011, 06:06 AM)
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#22
Originally Posted by Gamebaron:
Essentially I compare it to something like the Olympics or a Freestyle tricks exhibition. Set guidelines are made on entries (time restriction, stage, weapon load out) and participants submit videos. They are judged based on style, variety, execution and general innovation then posted to the general public at the DMC forums. It's named under "True Style Tournament" and it even had a DMC2 side tournament (which allowed people to see some really fancy shit in that game). The game's engine allowed the combat to go into such insane depth and variety that even with similar weapon and style load outs you saw different game play in between players. It was a constant leveling up process where players one upped each other. Who could do long unsustained combos, who can squeeze in more taunts, who can hold a SSS for the longest, who can chain multiple tight links together or the most jump cancels.... etc. |
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The physical form of blasphemy
(11-08-2011, 06:07 AM)
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#23
That's promising, I guess.
Originally Posted by lowhighkang_LHK:
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Junior Member
(11-08-2011, 06:08 AM)
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#25
Originally Posted by Dahbomb:
is there any footage of these competitions? Im really curious to watch one |
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Member
(11-08-2011, 06:12 AM)
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#28
Originally Posted by EvilNando:
Highly doubtful. Boon's team over at Midway/Warner had to basically use voodoo magic to get a 2D fighter to maintain 60FPS on UE3 (consoles, of course). Best hope for 60 FPS in this game is a PC port. |
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I have assigned to you one day for each year its punishment will last.
(11-08-2011, 06:13 AM)
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#30
Has Capcom Japan ever done anything like this for DMC3-4? I know that they had some combo videos featured on the disc at times, but I always figured those were done in house.
Originally Posted by pa22word:
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Member
(11-08-2011, 06:14 AM)
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#31
Originally Posted by EvilNando:
Probably a ton more on youtube. There is a particular one with DMC4 Royal Guard Dante that is one of my favorites but I can't seem to find it.
Originally Posted by ezekial45:
The video that was in DMC3 was done in house. The demo that we got was really bare bones, it had only Rebellion and E&I plus the 4 basic styles at LVL1. Stages went up to Cerberus only and of course you couldn't level up. Even then.... it was godlike and people had combo videos to show from it. Weird fact but in this DMC3 demo when you threw out Sword Pierce and Dante was free to use moves, he basically had a lot of his Beowulf moves replace his sword moves during this mode. It was actually closer to Ifrit's movelist. Those animations were then brought into Beowulf.
Last edited by Dahbomb; 11-08-2011 at 06:18 AM.
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Member
(11-08-2011, 06:14 AM)
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#32
Originally Posted by ezekial45:
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Member
(11-08-2011, 06:14 AM)
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#33
Originally Posted by Dahbomb:
I made a lot of posts in DmC threads here at GAF alluding to the days when Ben Judd really asked some of us to get DMC back on track after the abysmal DMC2. Maybe somebody from Ninja Theory was reading one of those posts and thought it would be a good idea to capture that idea again. Hopefully whoever goes addresses the concept of difficulty, DMC games should be hard. - In an odd way, I kind of take responsibility for making DMC3 too hard, since every time Ben would ask me - I kept saying "make DMC3 harder." So, I guess I fucked up. |
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Member
(11-08-2011, 06:16 AM)
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#34
Originally Posted by ezekial45:
I, among a few other vets really cracked down on some of the biggest problems with DMC2, and what needed to improve with DMC3. It strikes me then as no coincidence as DMC3 turned out to be one of if not -the- greatest action game of all time. Really, devs need to do this more often in skill oriented games, beyond the fighting genre.
Originally Posted by Oldschoolgamer:
Last edited by lowhighkang_LHK; 11-08-2011 at 06:19 AM.
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I have assigned to you one day for each year its punishment will last.
(11-08-2011, 06:18 AM)
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#39
Originally Posted by lowhighkang_LHK:
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Junior Member
(11-08-2011, 06:23 AM)
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#46
Originally Posted by TruePrime:
Riiiggghhhttt. Don't get me wrong, I have reservations about the combat too, but this is more to do with NT than UE3. The combat in Enslaved was pretty bland and unresponsive. |
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Member
(11-08-2011, 06:24 AM)
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#48
Originally Posted by -NinjaBoiX-:
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Member
(11-08-2011, 06:26 AM)
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#50
Originally Posted by bone_and_sinew:
Some True Style 4 Contest Vids: Brea: http://www.youtube.com/watch?v=ORgSu...eature=related ThegothfatherDict: http://www.youtube.com/watch?v=FHgRv...eature=related TakanashiP: http://www.youtube.com/watch?v=PfZir...eature=related Dango: http://www.youtube.com/watch?v=iWMNI...feature=fvwrel These are just a few. There were a ton of entries for TST4. |