Mama Robotnik
Member
Games have got exponentially complex over the last few generations, and more and more companies are resorting to emergency patches to fix things that somehow bypassed their playtesters. Some developers are capable of creating complex gaming experiences that don't need to be desperately patched immediately after release, and some simply aren't.
This thread is to discuss your experiences with software at the moment of release, ie before it has been patched, if ever.
Question 1: In your experience, who releases the buggiest games?
By "releases" I mean introduces the game onto the market, before any patches, and your experiences were so buggy it was memorable? If you have a specific bug to recall then please do!
Question 2: In your experience, who releases the least buggiest games?
This might be tricky, because we don't often think to ourselves "wow, this is really unbuggy" when immersed in a quality product. Try to think of a developer from whose games you have experienced the most minimal or zero bugs. A developer that seemingly playtests their games thoroughly.
Question 3: Have bugs in previous products ever put you off purchasing a developers future products, even in established franchises?
I'm asking this one out of curiosity, do we care enough about bugs that we will actually stop us spending money? Can developers reduce the quality and resources of their playtesting departments and suffer minimal backlash?
That's it. I'll add my own opinions later in the thread, so the OP is about the questions rather than my subjective answers.
This thread is to discuss your experiences with software at the moment of release, ie before it has been patched, if ever.
Question 1: In your experience, who releases the buggiest games?
By "releases" I mean introduces the game onto the market, before any patches, and your experiences were so buggy it was memorable? If you have a specific bug to recall then please do!
Question 2: In your experience, who releases the least buggiest games?
This might be tricky, because we don't often think to ourselves "wow, this is really unbuggy" when immersed in a quality product. Try to think of a developer from whose games you have experienced the most minimal or zero bugs. A developer that seemingly playtests their games thoroughly.
Question 3: Have bugs in previous products ever put you off purchasing a developers future products, even in established franchises?
I'm asking this one out of curiosity, do we care enough about bugs that we will actually stop us spending money? Can developers reduce the quality and resources of their playtesting departments and suffer minimal backlash?
That's it. I'll add my own opinions later in the thread, so the OP is about the questions rather than my subjective answers.