backbreaker65
Banned
2K sports and EA sports.
What makes FF14 so exceptional is that it was by the exact same team that has made FF11 into an excellent MMO, and yet it failed so miserably. One might let the bugs slide because of the new engine, but all the other problems that should not have happened due to prior experience make it into a very notable blotch on their record.When was this about flawless records? Or a single yet loud dud? What about the 13 (or maybe 12, I don;t know about XI) FF games before 14, how buggy were those? Or the other non FF Square games? People aren't thinking "inside the box" they're actually responding to the questions which suggest a recurring phenomenon.
I was going to put Obsidian, then I thought, well, publishers probably have a significant part to play in QA and such, right? Publishers seems fairer.
Anyone who is saying Bethesda hasn't played an Obsidian game. New Vegas was hands down the buggiest game I've ever suffered through to completion. Skyrim in comparison seems like the most polished game in the universe.
Bethesda and Nintendo were the first thoughts that entered my mind, as well.
When was this about flawless records? Or a single yet loud dud? Oh wait, I'm having a déjà vu moment here... GLITCH IN THE MATRIX! I bet Bethesda made that too btw.What makes FF14 so exceptional is that it was by the exact same team that has made FF11 into an excellent MMO, and yet it failed so miserably. One might let the bugs slide because of the new engine, but all the other problems that should not have happened due to prior experience make it into a very notable blotch on their record.
Not to say that in general, western games are less buggy, but that eastern games don't have a perfect record, either.
Surprised no one has said The Creative Assembly, GSC Game World, or Paradox yet for most buggiest.
None of you have ever touched a Paradox game day one, I guarantee it.
how many bugs can you really pack into hack n slash/platformer/kart racing games?
Just saying!
Piranha Bytes, the guys who made Gothic 1-3 and Risen.Question 1: In your experience, who releases the buggiest games?
how many bugs can you really pack into hack n slash/platformer/kart racing games?
2. ... Valve have a pretty good track record.
Capcom? Unless I'm very much mistaken, they seem to do a good job avoiding bugs and the like. Square too, maybe.
I bought ARMA2 on Day 1, and in 2 years have been able to get through a total of 5 hours of gameplay: I'm done with BIS. Bethesda's games are notoriously buggy as well, but I'm usually able to workaround whatever comes up.
None of you have ever touched a Paradox game day one, I guarantee it.
Though searching around, brings 'Bethesda Games Studios' as the developer of Skyrim, Fallout 3 and Oblivion; so maybe that's why some are just saying "Bethesda".You guys saying Bethesda mean as a publisher, right?
What? How could a game brick a system?Nintendo rarely has bugs in their games, but when they do it's usually something huge, like the Super Paper Mario recall or transferring an FE9 easy mode save to FE10 would brick Wiis.
Since I work in QA I have to respond. True, it's up to us to find and report bugs, but after that, it's ultimately up to the game's producer and developer on whether or not a bug is even worth fixing.I was going to put Obsidian, then I thought, well, publishers probably have a significant part to play in QA and such, right? Publishers seems fairer.
When I played Gears 3, UC3, and MW3 over the last month. I didn't expect to encounter any bugs. Regardless of how I say it, its not going to sound nice, but these titles lack ambition. Very large budgets and linear in scope. They don't aim high, so I expect them to be relatively bug-free.If Bathesda made a linear platformer it would probably have little to no bugs either.
Just saying it's kind of lame to call them out on that given the scope and freedom of the games they make.