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Member
(01-09-2012, 04:16 PM)
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X-COM: Enemy Unknown Game Informer Mag Details [Up8: Sid Meier Talks XCOM]
#1
Update 8:
Sid Meier Talks XCOM: Enemy Unknown Update 7: Alien Breeds: The Evolution Of XCOM’s Enemies. Update 6: The Unsettling Music Of XCOM: Enemy Unknown. ![]() Update 5:
Quote:
![]() Update 4: The Art of XCOM: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Screens & video at link above. Update: The Art of XCOM (video + few more screens)
Originally Posted by zoner:
Originally Posted by peakish:
Oh hey they now have some screenshots and a new article that answers some questions about the game: http://www.gameinformer.com/b/featur...y-unknown.aspx ![]() ![]() ![]()
Originally Posted by Game Informer:
Last edited by Minsc; 01-20-2012 at 04:58 PM.
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Super Adventure Boxing
(01-09-2012, 04:17 PM)
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#2
Split bump.
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marked forever
(01-09-2012, 04:18 PM)
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#3
I want this so bad it makes my intestines fall out.
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jerking off to field goals
(01-09-2012, 04:19 PM)
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#4
The rocks/boulder and tree textures don't look good but other than that it looks good to me.
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Member
(01-09-2012, 04:19 PM)
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#5
Oh, here you are. I reloaded the page and the screens disappeared and I was like, what?
Looks cool. |
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(01-09-2012, 04:20 PM)
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#6
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Member
(01-09-2012, 04:20 PM)
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#7
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Oh, bitch bitch bitch.
(01-09-2012, 04:21 PM)
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#8
But the important thing is...how do the chryssalids look?
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Member
(01-09-2012, 04:22 PM)
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#9
Holy crap this looks ace! Totally new to me, too, didn't hear anything about this.
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Member
(01-09-2012, 04:22 PM)
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#10
hope there's gameplay footage soon
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jerking off to field goals
(01-09-2012, 04:22 PM)
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#11
Well I care about both, graphics and gameplay. No reason it can't have both. Darklord is right, the graphics look like they're from several years ago in the gameplay screen. I see button prompts so it's probably the console version.
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Member
(01-09-2012, 04:23 PM)
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#12
Textures look like place holders too me.
Maybe give the older games a chance when i have more time at my hands. |
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Member
(01-09-2012, 04:24 PM)
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#13
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Member
(01-09-2012, 04:24 PM)
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#14
technically doesn't look really good, but artistically, I said oh my god, it looks so original and fresh. Hurray!
Those men in suit are specially awesome |
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Official GAF Bottom Feeder
(01-09-2012, 04:24 PM)
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#15
Gotta love it when PR guys take super zoomed in screenshots of strategy games where the assets aren't at their best.
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Member
(01-09-2012, 04:25 PM)
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#16
I think it looks totally fine for a tactical strategy game. I wasn't expecting a graphical power house title from Firaxis to begin with. You also probably never play the game from this perspective because it doesn't give you a good overview. ;)
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STOP SHITTING ON MY MOTHER'S HEADSTONE
(01-09-2012, 04:25 PM)
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#17
sold.
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Super Adventure Boxing
(01-09-2012, 04:25 PM)
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#18
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The Mayuh of f'n Bawston
(01-09-2012, 04:26 PM)
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#19
Sounds fucking awesome.
Also of interest, the battlescape looks hex based now, not square tile based.
Last edited by Neuromancer; 01-09-2012 at 04:28 PM.
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jerking off to field goals
(01-09-2012, 04:26 PM)
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#20
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Member
(01-09-2012, 04:26 PM)
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#21
I like the look of it. I might check it out on 360 despite not warming up to the announcement.
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Member
(01-09-2012, 04:27 PM)
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#22
Looks pretty good, and hey, at least the soldiers aren't all blond like in the original :p.
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john deere tramp stamp
(01-09-2012, 04:27 PM)
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#23
Best thing about that screen shot is the movement area highlight. Garnett had me worried with his emphasis on the "action" part of action strategy. Clearly turn based tactical from that screen shot. I'm guessing action is just marketing speak. |
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Official GAF Bottom Feeder
(01-09-2012, 04:27 PM)
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#24
What's with the dudes in suits? They appear to be enemies I guess.
So some kind of shapeshifting aliens or perhaps some human on human combat in the game. |
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Member
(01-09-2012, 04:28 PM)
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#25
Oh and yeah the Split was probably a good idea Nirolak. Should have made a new thread to begin with. Then again what would you have to do if not for splitting threads? ;)
I could see different organizations that might hav interest in the alien technology. |
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made bish laugh until he was crying
(01-09-2012, 04:28 PM)
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#26
a new tbs game? count me in. i know nothing about the original xcom but i loves me some tbs. last great one i played was shadow wars for the 3ds. i've been looking forward to another one ever since. count me in.
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Member
(01-09-2012, 04:29 PM)
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#27
Two guns you can switch between with a held button? What? Please tell me I'm reading this wrong...
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The Mayuh of f'n Bawston
(01-09-2012, 04:30 PM)
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#28
Where'd you get that from? |
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Member
(01-09-2012, 04:31 PM)
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#29
Can't see shit in the third screen.
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Member
(01-09-2012, 04:31 PM)
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#30
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Member
(01-09-2012, 04:32 PM)
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#31
It's easier to switch weapons that way than to go into an equipment menu. I don't see the problem here. That is good UI design. Same for the quick selection of options on the left side.
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Banned
(01-09-2012, 04:32 PM)
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#32
The indoor stuff and character models show higher production values than I personally expected for such a strategy game, both for the kind of game it is and because I doubt they give much of a budget to the game in comparison to others. The outdoor map could look better, but whatever. It might anyway, by release. Also, maybe you do move the characters Valkyria Chronicles style going by some of the GUI/buttons. Maybe it's also an option on PC.
Last edited by Alextended; 01-09-2012 at 04:36 PM.
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Member
(01-09-2012, 04:32 PM)
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#33
Without sounding trolly, but I'm assuming that this a downloadable only title, based on the market/graphics etc? Has that already been announced?
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Member
(01-09-2012, 04:33 PM)
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#34
Graphics looks OK but nowhere near as charming/scary as the old style.
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Faster, stronger, smarter and has a wife who plays more games than you
(01-09-2012, 04:34 PM)
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#35
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Member
(01-09-2012, 04:35 PM)
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#36
... of placeholder to not spoil the aliens. I presume all that terrain is destructible. The absence of the tiles is somewhat scary, maybe I'm just to used to them.
Last edited by robin2; 01-09-2012 at 04:39 PM.
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Member
(01-09-2012, 04:35 PM)
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#37
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(01-09-2012, 04:36 PM)
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#38
Quote:
Ideally, a night shot would have sold it much better, but there should be a lot of "tilesets" yet to come, cities, deserts, arctic, ufos, farms and so on. That or a nice building with smoke everywhere and a huge hole in the wall from an explosion. |
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Member
(01-09-2012, 04:36 PM)
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#39
Well, okay then. I'll pick it up whatever - I paid for CivRev on console, and I damn well got my money's worth. And I'll buy this. I actually hoped it was a dl title for sales' sake, and I suspect it'd do a hell of a lot better at that price point than it will as a full boxed product. Oh well.
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Member
(01-09-2012, 04:36 PM)
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#40
Want want want. I got a bad feeling the mainstream gamer will respond the same way as some people in this thread "Olol wut is this, a game from 2004!?!? Lame!" but even if the game ends up selling badly at least we'll get one potentially really great X-Com game.
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Member
(01-09-2012, 04:37 PM)
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#41
It looks as though the view is too low, so perhaps the game is intended to be played with the camera elevated to a more classic "isometric" viewpoint (where the textures will look a hell of a lot better) but it's been dropped down "into the action" for the press shots.
Thoughts? |
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Member
(01-09-2012, 04:37 PM)
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#42
Yeah, well... I don't want to hold T and then hit % a couple of times on the PC (or whatever the equivalents of righttrigger and Y will be) to select something is all I'm saying.
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The Mayuh of f'n Bawston
(01-09-2012, 04:38 PM)
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#43
Oh I see. What's the problem exactly? You could carry two guns in the first game I'm pretty sure.
Edit
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I've done nothing with my life except eat and fap
(01-09-2012, 04:38 PM)
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#44
outdoor environments + trees = UE3 cries. That's why everything is so low-poly.
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john deere tramp stamp
(01-09-2012, 04:38 PM)
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#45
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Member
(01-09-2012, 04:39 PM)
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#46
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Member
(01-09-2012, 04:39 PM)
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#47
Were there dumbass comments about graphics looking dated in Diablo 3 and Starcraft 2 preview threads, too?
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Member
(01-09-2012, 04:39 PM)
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#48
I'd prefer a nice 2d game with hand drawn tiles, but they are saying all of the right things.
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Member
(01-09-2012, 04:40 PM)
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#49
Does it matter? If you can see the Chryssalid, you are already a Chryssalid. If you CAN'T see the Chryssalid... it's right behind you. Don't look! RUN!
Seriously, though. I like what I'm seeing. I love that the Geoscape is an actual room in the base, it's a nice touch. I really want to see this game in action now. The aforementioned Chryssalids would make an excellent example to demonstrate the difficulty of the game in a video. Apart from the Sectoid, I'd say good old smiling death on legs is who we want to see. Also, the base is multilevel? Oh boy, going to love defending THAT mess. Please give me automated defenses and cameras in the base. That and does it look like the tactical view is hex based to anyone else? Look at the edge of that cyan line, it has a lot of 60 degree bends, doesn't it? |
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(01-09-2012, 04:41 PM)
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#50
Those screens don't look the little bit frighting... :/ After that interview I had some high hopes, after those screens it kinda died
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