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Member
(05-17-2012, 07:11 PM)
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#351
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Member
(05-18-2012, 11:49 AM)
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#352
I doubt many people are going to be buying multiple PS Certified devices to test their code on, so some kind of indication how fast/native res of each device would be welcome. Hell, it's not like there's more than 10 devices that are certified already. |
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Member
(05-27-2012, 02:50 AM)
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#353
So, I don't really know much about programming but I wanna start exploring it and maybe eventually develop an app or a simple game.
What language does the PSSuit require, is there any tips or guides for beginners!? I would love to see some of you Gaffers create a YouTube channel or a Blog teaching us newbies how to begin developing on this platform. |
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Banned
(05-27-2012, 02:53 AM)
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#354
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Member
(05-27-2012, 03:29 AM)
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#357
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Member
(05-27-2012, 03:30 AM)
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#358
I'm experienced in Flash game development, and if that was possible I'd be able to put there some small games like these 3 free ones that I did almost alone : https://apps.facebook.com/junglefruits/
Last edited by yurinka; 05-27-2012 at 03:33 AM.
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Member
(05-27-2012, 07:24 AM)
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#359
I'm back from holiday btw and working on my UI Wizard again. I'm now picking examples from iOS games that have a lot of settings, and am trying to make sure the wizard can do pretty much the same, and also replicate the look and feel. There's definitely some work to do to get there though, as some pf the basic controls don't allow for much customisation, so I'll have to build some of my own. |
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Member
(06-03-2012, 06:12 AM)
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#362
Another couple of games ported using the PSS SDK:
http://www.youtube.com/watch?v=6fu6g...feature=relmfu http://www.youtube.com/watch?v=sHcwYMiRPm4 |
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Member
(06-03-2012, 07:11 AM)
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#363
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Member
(06-06-2012, 09:42 PM)
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#364
So this has been renamed Playstation Mobile ... perhaps thread title needs to be changed?
I've been working on my UI stuff again. Testing by modelling some existing UIs from other Apps on various platforms that are quite extensive and that I like, and trying to determine the best way to retool the setup. Wish I had some other guys working with me, but oh well, so far it's at least very educational. ;) Hopefully I can find some more time for this soon. I'm kind of hoping update 0.99 isn't too far off. ![]() school_demo_p2 by niwrA, on Flickr |
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Member
(06-09-2012, 12:43 AM)
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Blue Skies Vita
#366
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Member
(06-09-2012, 12:46 AM)
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#367
EDIT:
Last edited by patsu; 06-09-2012 at 12:48 AM.
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Member
(06-10-2012, 12:57 AM)
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#368
Not sure if these are PSS/PSM SDK or not, hopefully these games make it out of Japan:
http://www.destructoid.com/grasshopp...s-229213.phtml |
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Junior Member
(06-21-2012, 09:48 PM)
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#370
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Member
(07-07-2012, 01:54 AM)
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Steam comes to Vita!
#371
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Member
(07-13-2012, 02:11 AM)
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#372
PlayStation Mobile with have a dedicated channel on PSN. Casual games, non-game applications welcome.
One platform to reach a "huge consumer base". PlayStation users engage with content on a regular basis, huge investors. Buy once, play on any PS Certified device or PS Vita. Advantage is it will use the large, pre-existing PSN consumer base. Will use same billing system, no credit card required. Some great marketing opportunities - will use PS Store, targeted emails, http://PlayStation.com website and the blogs. Content guidelines to get approved will be "light" - no comment on quality, just technical and objectionable content tested. Registration will be free, entire SDK and technical resources available. Publisher license is $99 a year. Main programming language of PlayStation Mobile is C#. May provide other languages in future, but this will be developer led. Talk drawing to a close - PS Mobile SDK 0.99 is out "really soon". Offers in-app purchase library and more. Talk opened up to Q&A. PS3 support for PlayStation Mobile is "on the table" - not a technical reason, but for strategy. In terms of support for older phones, Xperia Play will be the "lower end" for PlayStation Mobile. https://twitter.com/digitalspygames |
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Member
(07-13-2012, 02:37 AM)
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#373
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Junior Member
(07-13-2012, 02:59 AM)
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#374
I think you meant
http://www.digitalspy.co.uk/gaming/n...me-to-ps3.html Not their twitter page. It sounds good (and is doing what the Ouya wants to do). But the trouble is that all of this should have been done years ago. It should have launched when the Vita launched, or even back when the Xperia Play came out. Not some unspecified time in the future. |
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If this poster agrees with you, you're doing something very wrong.
(07-13-2012, 03:49 AM)
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#376
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Member
(07-13-2012, 04:45 AM)
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#378
Would sound good if they had the application Live already. How long has it been in Beta, including closed Beta? Like a year? When did they announce it? A year and a half ago? Talk about moving like molasses....
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If this poster agrees with you, you're doing something very wrong.
(07-13-2012, 04:53 AM)
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#379
Well it is virtualization that has to work on various platforms, i would guess it is not that simple. Hopefully it actually comes out, you never know with Sony, right? :-). |
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Member
(07-13-2012, 05:36 AM)
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#380
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Member
(07-13-2012, 06:12 AM)
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#381
SDK version 0.99 just released. It is now officially named PlayStation Mobile (SDK).
Update includes:
Download here: http://www.playstation.com/psm/devel...a/index_e.html |
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Member
(07-13-2012, 06:13 AM)
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#382
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Junior Member
(07-13-2012, 06:39 AM)
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#383
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Member
(07-13-2012, 11:10 AM)
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#385
The CPU speed issue is still there. :( And you still can't delete apps from within it... *twitch* |
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Member
(07-13-2012, 12:26 PM)
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#388
One of the requested features was that in the Simulator, we could use a gamepad for testing analog stick controls and such. Could be related to that also. We'll find out soon enough, I'm updating everything ;) (Vita already done), and then build some of my work to see what has been fixed ...
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Member
(07-13-2012, 02:18 PM)
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#389
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Member
(11-22-2012, 05:24 AM)
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#390
I haven't been following this thread closely but are there any gaffers who already have or will soon put something up on PSM? I have a question regarding obtaining age ratings to anyone who already has tried to get some for their own game. According to the publisher license the publisher has to obtain the ratings themselves and do so for all regions where PSM is distributed. This obviously is a minor to major hurdle and I'm interested in hearing about people's experiences with the process..
Last edited by extralite; 11-22-2012 at 02:33 PM.
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Member
(11-22-2012, 02:30 PM)
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#392
That sounds quite managable, thanks. Do you have a link for this rating site? Or should that be sites, as the territories covered by PSM, according to the dev portal, are:
Quote:
Last edited by extralite; 11-22-2012 at 02:37 PM.
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Member
(11-23-2012, 05:05 AM)
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#393
can anybody tell me how to download the development kit.. is development kit available worldwide or is it available in specific country only and can i download development kit without paying or i have to pay the fees first and then only i can download the development kit?
Thanks |
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Member
(11-23-2012, 05:12 AM)
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#394
You need to register with your PSN ID here:
https://psm.playstation.net/portal/en/index.html Then you can download the SDK for free. Once you want to try code on Vita or Android devices and not just on the emulator, you need to purchase the license. This was changed recently with the Vita firmware update 2.0. Previous to that it had open beta status and you could run code on end devices without the license.
Last edited by extralite; 11-23-2012 at 05:14 AM.
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GAF's Bob Woodward
(11-23-2012, 07:24 AM)
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#397
Anyone know if any of Sony's new phones have PSM preloaded?
Or will that have to wait for the next range? Just reading in the OT that Sony is now the third largest smartphone maker in the world, 8.8m sold last quarter. PSM could really do with getting on all these phones. |
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Member
(11-23-2012, 08:33 AM)
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#399
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Member
(11-23-2012, 10:28 AM)
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#400
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