androvsky
Member
(05-17-2012, 07:11 PM)

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#351

Originally Posted by Maastricht: View Post
You can set the simulator to any resolution you like when you create the graphics context. PS Suite isn't just for the Vita, but potentially for any Android phone or tablet. It already ran on several Sony phones and tablets before the Vita version of PS Suite was even out. It's one of the reasons a scaleable user interface is important, hence my project. ;)
We probably won't be able to target devices on the store according to the Sony rep in the beta forum, so people with any PS Suite device will be able to buy any PS Suite game or app. Therefore it's pretty important that anything we make scales to the different resolutions.
Turfster
Member
(05-18-2012, 11:49 AM)

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#352

Originally Posted by Maastricht: View Post
You can set the simulator to any resolution you like when you create the graphics context. PS Suite isn't just for the Vita, but potentially for any Android phone or tablet. It already ran on several Sony phones and tablets before the Vita version of PS Suite was even out.
I know, but there's sweet f-all feedback from it. It would be nice if the simulator could actually be set to a device type and it would then give you the default res of the screen. An example of the actual speed your code would run like on the given device would also be nice, instead of just running at the speed of the system you're devving on.

I doubt many people are going to be buying multiple PS Certified devices to test their code on, so some kind of indication how fast/native res of each device would be welcome. Hell, it's not like there's more than 10 devices that are certified already.
Bukana
Member
(05-27-2012, 02:50 AM)

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#353

So, I don't really know much about programming but I wanna start exploring it and maybe eventually develop an app or a simple game.

What language does the PSSuit require, is there any tips or guides for beginners!?

I would love to see some of you Gaffers create a YouTube channel or a Blog teaching us newbies how to begin developing on this platform.
theBishop
Banned
(05-27-2012, 02:53 AM)

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#354

Originally Posted by Bukana: View Post
So, I don't really know much about programming but I wanna start exploring it and maybe eventually develop an app or a simple game.

What language does the PSSuit require, is there any tips or guides for beginners!?

I would love to see some of you Gaffers create a YouTube channel or a Blog teaching us newbies how to begin developing on this platform.
The native language of Suite is C#, similar to XNA although with a different runtime (Mono, instead of .Net). I haven't tried it myself, but it looks like Suite can accommodate Flash as well.
androvsky
Member
(05-27-2012, 03:04 AM)

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#355

This site has some tutorials for using PS Suite specifically. Outside of that and the documentation that comes with it, there's not a lot out there.
yurinka
Member
(05-27-2012, 03:15 AM)

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#356

Originally Posted by theBishop: View Post
I haven't tried it myself, but it looks like Suite can accommodate Flash as well.
What? I'm 100% interested on it. Do you have a link or some extra info?
Last edited by yurinka; 05-27-2012 at 03:21 AM.
Bollocks
Member
(05-27-2012, 03:29 AM)

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#357

Originally Posted by yurinka: View Post
What? 100% on it. Do you have a link or some extra info?
No you can't use Flash for programming.
You can however use Flash to make custom UI animations(no Actionscript whatsoever) that you can then convert to a file format PS Suite understands.
yurinka
Member
(05-27-2012, 03:30 AM)

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#358

Originally Posted by Bollocks: View Post
No you can't use Flash for programming.
You can however use Flash to make custom UI animations(no Actionscript whatsoever) that you can then convert to a file format PS Suite understands.
Oops. Almost! ^_^
I'm experienced in Flash game development, and if that was possible I'd be able to put there some small games like these 3 free ones that I did almost alone : https://apps.facebook.com/junglefruits/
Last edited by yurinka; 05-27-2012 at 03:33 AM.
Maastricht
Member
(05-27-2012, 07:24 AM)
#359

Originally Posted by yurinka: View Post
Oops. Almost! ^_^
I'm experienced in Flash game development, and if that was possible I'd be able to put there some small games like these 3 free ones that I did almost alone : https://apps.facebook.com/junglefruits/
There's a full Bejeweled clone in the samples that hould be very easy to convert into your games though, even ithout any flash support whatsoever ...

I'm back from holiday btw and working on my UI Wizard again. I'm now picking examples from iOS games that have a lot of settings, and am trying to make sure the wizard can do pretty much the same, and also replicate the look and feel. There's definitely some work to do to get there though, as some pf the basic controls don't allow for much customisation, so I'll have to build some of my own.
Bukana
Member
(05-28-2012, 02:58 AM)

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#360

Thank you guys so much,
Unfortunately I use a Mac, so the whole thing is useless.
Bookmarked them for the future.

Thanks again.
RelentlessRolento
Member
(05-28-2012, 03:18 AM)

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#361

Originally Posted by androvsky: View Post
This site has some tutorials for using PS Suite specifically. Outside of that and the documentation that comes with it, there's not a lot out there.
Wondering when told like Unity and GameMaker will have exports for Vita... I know escape plan was done in unity
minimoke
Member
(06-03-2012, 06:12 AM)

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#362

Another couple of games ported using the PSS SDK:

http://www.youtube.com/watch?v=6fu6g...feature=relmfu

http://www.youtube.com/watch?v=sHcwYMiRPm4
Yjynx
Member
(06-03-2012, 07:11 AM)

Yjynx's Avatar
#363

Originally Posted by minimoke: View Post
LOL that fish game actually look interesting.
Maastricht
Member
(06-06-2012, 09:42 PM)
#364

So this has been renamed Playstation Mobile ... perhaps thread title needs to be changed?

I've been working on my UI stuff again. Testing by modelling some existing UIs from other Apps on various platforms that are quite extensive and that I like, and trying to determine the best way to retool the setup. Wish I had some other guys working with me, but oh well, so far it's at least very educational. ;) Hopefully I can find some more time for this soon. I'm kind of hoping update 0.99 isn't too far off.


school_demo_p2 by niwrA, on Flickr
Bukana
Member
(06-06-2012, 09:52 PM)

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#365

Nice, keep us updated.
Will PM one of the mods!
minimoke
Member
(06-09-2012, 12:43 AM)

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Blue Skies Vita #366

This game looks close to being released!

http://www.youtube.com/watch?v=NbAldENxpj0
patsu
Member
(06-09-2012, 12:46 AM)
#367

Originally Posted by Maastricht: View Post
So this has been renamed Playstation Mobile ... perhaps thread title needs to be changed?

I've been working on my UI stuff again. Testing by modelling some existing UIs from other Apps on various platforms that are quite extensive and that I like, and trying to determine the best way to retool the setup. Wish I had some other guys working with me, but oh well, so far it's at least very educational. ;) Hopefully I can find some more time for this soon. I'm kind of hoping update 0.99 isn't too far off.


school_demo_p2 by niwrA, on Flickr
Heh, that's pretty cool. I can't touch PS Suite yet. How's the I/O for the system ? Do you have access to WebKit from the SDK ? What about hardware like Bluetooth, or say the Move controller ?


EDIT:
Originally Posted by minimoke: View Post
This game looks close to being released!

http://www.youtube.com/watch?v=NbAldENxpj0
What is the publishing procedure ? How long does it take ?
Last edited by patsu; 06-09-2012 at 12:48 AM.
minimoke
Member
(06-10-2012, 12:57 AM)

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#368

Not sure if these are PSS/PSM SDK or not, hopefully these games make it out of Japan:

http://www.destructoid.com/grasshopp...s-229213.phtml
HammerOfThor
Member
(06-10-2012, 01:14 AM)

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#369

Whoa this uses C#?

This is already going to be more enjoyable than vanilla Android dev.

Because fuck you, Java >:[
onQ123
Junior Member
(06-21-2012, 09:48 PM)

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#370

Vita Tic-Tac-Toe
ijed
Member
(07-07-2012, 01:54 AM)

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Steam comes to Vita! #371

Awesome remote desktop app:

http://www.youtube.com/watch?v=yXZiychRKTI
Takao
Member
(07-13-2012, 02:11 AM)

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#372

PlayStation Mobile with have a dedicated channel on PSN. Casual games, non-game applications welcome.

One platform to reach a "huge consumer base". PlayStation users engage with content on a regular basis, huge investors. ‪

Buy once, play on any PS Certified device or PS Vita.

Advantage is it will use the large, pre-existing PSN consumer base. Will use same billing system, no credit card required.

Some great marketing opportunities - will use PS Store, targeted emails, http://PlayStation.com website and the blogs.

Content guidelines to get approved will be "light" - no comment on quality, just technical and objectionable content tested.

Registration will be free, entire SDK and technical resources available. Publisher license is $99 a year.

Main programming language of PlayStation Mobile is C#. May provide other languages in future, but this will be developer led.

Talk drawing to a close - PS Mobile SDK 0.99 is out "really soon". Offers in-app purchase library and more.

Talk opened up to Q&A. PS3 support for PlayStation Mobile is "on the table" - not a technical reason, but for strategy.

In terms of support for older phones, Xperia Play will be the "lower end" for PlayStation Mobile.

https://twitter.com/digitalspygames
Carl
Member
(07-13-2012, 02:37 AM)

Carl's Avatar
#373

Originally Posted by Takao: View Post
PlayStation Mobile with have a dedicated channel on PSN. Casual games, non-game applications welcome.

One platform to reach a "huge consumer base". PlayStation users engage with content on a regular basis, huge investors. ‪

Buy once, play on any PS Certified device or PS Vita.

Advantage is it will use the large, pre-existing PSN consumer base. Will use same billing system, no credit card required.

Some great marketing opportunities - will use PS Store, targeted emails, http://PlayStation.com website and the blogs.

Content guidelines to get approved will be "light" - no comment on quality, just technical and objectionable content tested.

Registration will be free, entire SDK and technical resources available. Publisher license is $99 a year.

Main programming language of PlayStation Mobile is C#. May provide other languages in future, but this will be developer led.

Talk drawing to a close - PS Mobile SDK 0.99 is out "really soon". Offers in-app purchase library and more.

Talk opened up to Q&A. PS3 support for PlayStation Mobile is "on the table" - not a technical reason, but for strategy.

In terms of support for older phones, Xperia Play will be the "lower end" for PlayStation Mobile.

https://twitter.com/digitalspygames
All sounds really good! Sounds like Sony is taking this seriously. It could go either really well or really badly. Will be interesting to watch, at least.
DiscoJer
Junior Member
(07-13-2012, 02:59 AM)

DiscoJer's Avatar
#374

I think you meant

http://www.digitalspy.co.uk/gaming/n...me-to-ps3.html

Not their twitter page.

It sounds good (and is doing what the Ouya wants to do). But the trouble is that all of this should have been done years ago. It should have launched when the Vita launched, or even back when the Xperia Play came out. Not some unspecified time in the future.
onQ123
Junior Member
(07-13-2012, 03:17 AM)

onQ123's Avatar
#375

How much of the Vita hardware power do they give you access to when making games & apps?
spwolf
If this poster agrees with you, you're doing something very wrong.
(07-13-2012, 03:49 AM)

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#376

Originally Posted by DiscoJer: View Post
I think you meant

http://www.digitalspy.co.uk/gaming/n...me-to-ps3.html

Not their twitter page.

It sounds good (and is doing what the Ouya wants to do). But the trouble is that all of this should have been done years ago. It should have launched when the Vita launched, or even back when the Xperia Play came out. Not some unspecified time in the future.
Ouya what?
spwolf
If this poster agrees with you, you're doing something very wrong.
(07-13-2012, 04:42 AM)

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#377

Originally Posted by onQ123: View Post
How much of the Vita hardware power do they give you access to when making games & apps?
probably around 38.4%.
AranhaHunter
Member
(07-13-2012, 04:45 AM)
#378

Originally Posted by Carl: View Post
All sounds really good! Sounds like Sony is taking this seriously. It could go either really well or really badly. Will be interesting to watch, at least.
Would sound good if they had the application Live already. How long has it been in Beta, including closed Beta? Like a year? When did they announce it? A year and a half ago? Talk about moving like molasses....
spwolf
If this poster agrees with you, you're doing something very wrong.
(07-13-2012, 04:53 AM)

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#379

Originally Posted by AranhaHunter: View Post
Would sound good if they had the application Live already. How long has it been in Beta, including closed Beta? Like a year? When did they announce it? A year and a half ago? Talk about moving like molasses....
open beta since 3 months only. It seems like it is very close to release now.

Well it is virtualization that has to work on various platforms, i would guess it is not that simple.

Hopefully it actually comes out, you never know with Sony, right? :-).
patsu
Member
(07-13-2012, 05:36 AM)
#380

Originally Posted by Takao: View Post
PlayStation Mobile with have a dedicated channel on PSN. Casual games, non-game applications welcome.

One platform to reach a "huge consumer base". PlayStation users engage with content on a regular basis, huge investors. ‪

Buy once, play on any PS Certified device or PS Vita.

Advantage is it will use the large, pre-existing PSN consumer base. Will use same billing system, no credit card required.

Some great marketing opportunities - will use PS Store, targeted emails, http://PlayStation.com website and the blogs.

Content guidelines to get approved will be "light" - no comment on quality, just technical and objectionable content tested.

Registration will be free, entire SDK and technical resources available. Publisher license is $99 a year.

Main programming language of PlayStation Mobile is C#. May provide other languages in future, but this will be developer led.

Talk drawing to a close - PS Mobile SDK 0.99 is out "really soon". Offers in-app purchase library and more.

Talk opened up to Q&A. PS3 support for PlayStation Mobile is "on the table" - not a technical reason, but for strategy.

In terms of support for older phones, Xperia Play will be the "lower end" for PlayStation Mobile.

https://twitter.com/digitalspygames
That transcript conflicted a little with the article DiscoJer posted. In the latter article, they say they are investigating Move use. In the transcript, they highlight business/strategy reason as the key consideration.
Man
Member
(07-13-2012, 06:12 AM)

Man's Avatar
#381

SDK version 0.99 just released. It is now officially named PlayStation Mobile (SDK).

Update includes:
  • In-App Purchase library
  • Digital Signature & Encryption library for content protection
  • GamePad support for UI Toolkit library
  • ModelViewer for previewing .mdx files on PC
  • 50+ bug fixes

Download here: http://www.playstation.com/psm/devel...a/index_e.html
patsu
Member
(07-13-2012, 06:13 AM)
#382

Originally Posted by Man: View Post
SDK version 0.99 just released. It is now officially named PlayStation Mobile (SDK).

Update includes:
  • In-App Purchase library
  • Digital Signature & Encryption library for content protection
  • GamePad support for UI Toolkit library
  • ModelViewer for previewing .mdx files on PC
  • 50+ bug fixes

Download here: http://www.playstation.com/psm/devel...a/index_e.html
Nice ! I should install Parallels Desktop on my MacBook Air soon.
chickdigger802
Junior Member
(07-13-2012, 06:39 AM)

chickdigger802's Avatar
#383

Originally Posted by Man: View Post
SDK version 0.99 just released. It is now officially named PlayStation Mobile (SDK).

Update includes:
  • In-App Purchase library
  • Digital Signature & Encryption library for content protection
  • GamePad support for UI Toolkit library
  • ModelViewer for previewing .mdx files on PC
  • 50+ bug fixes

Download here: http://www.playstation.com/psm/devel...a/index_e.html
PS Mobile coming to wii U?
ijed
Member
(07-13-2012, 10:09 AM)

ijed's Avatar
#384

Is the Dev Assistant up on anyone's shop yet?

Still 0.98 on the aus psn store :(
androvsky
Member
(07-13-2012, 11:10 AM)

androvsky's Avatar
#385

Originally Posted by ijed: View Post
Is the Dev Assistant up on anyone's shop yet?

Still 0.98 on the aus psn store :(
There's a patch to download, check the Dev Assistant's Live Area screen, refresh if needed. Also, you have to have firmware 1.69.

The CPU speed issue is still there. :( And you still can't delete apps from within it... *twitch*
ijed
Member
(07-13-2012, 11:12 AM)

ijed's Avatar
#386

Originally Posted by androvsky: View Post
There's a patch to download, check the Dev Assistant's Live Area screen, refresh if needed. Also, you have to have firmware 1.69.
Ah thanks :)
2+2=5
Member
(07-13-2012, 11:21 AM)

2+2=5's Avatar
#387

Originally Posted by chickdigger802: View Post
PS Mobile coming to wii U?
I haven't read the documentation yet,but i think it adds native buttons support to the ui toolkit, previously focused on touchscreen inputs.
Maastricht
Member
(07-13-2012, 12:26 PM)
#388

One of the requested features was that in the Simulator, we could use a gamepad for testing analog stick controls and such. Could be related to that also. We'll find out soon enough, I'm updating everything ;) (Vita already done), and then build some of my work to see what has been fixed ...
Grokbu
Member
(07-13-2012, 02:18 PM)
#389

Originally Posted by Takao: View Post
PlayStation Mobile with have a dedicated channel on PSN. Casual games, non-game applications welcome.

One platform to reach a "huge consumer base". PlayStation users engage with content on a regular basis, huge investors. ‪

Buy once, play on any PS Certified device or PS Vita.

Advantage is it will use the large, pre-existing PSN consumer base. Will use same billing system, no credit card required.

Some great marketing opportunities - will use PS Store, targeted emails, http://PlayStation.com website and the blogs.

Content guidelines to get approved will be "light" - no comment on quality, just technical and objectionable content tested.

Registration will be free, entire SDK and technical resources available. Publisher license is $99 a year.

Main programming language of PlayStation Mobile is C#. May provide other languages in future, but this will be developer led.

Talk drawing to a close - PS Mobile SDK 0.99 is out "really soon". Offers in-app purchase library and more.

Talk opened up to Q&A. PS3 support for PlayStation Mobile is "on the table" - not a technical reason, but for strategy.

In terms of support for older phones, Xperia Play will be the "lower end" for PlayStation Mobile.

https://twitter.com/digitalspygames
So if I get it correctly, according to the bolded, if something isn't allowed on the store, the developer can release his code and we all can use the developer software and compile it ourselves for free as the only thing that seems to cost is the publisher fee?
extralite
Member
(11-22-2012, 05:24 AM)

extralite's Avatar
#390

I haven't been following this thread closely but are there any gaffers who already have or will soon put something up on PSM? I have a question regarding obtaining age ratings to anyone who already has tried to get some for their own game. According to the publisher license the publisher has to obtain the ratings themselves and do so for all regions where PSM is distributed. This obviously is a minor to major hurdle and I'm interested in hearing about people's experiences with the process..
Last edited by extralite; 11-22-2012 at 02:33 PM.
Bollocks
Member
(11-22-2012, 07:21 AM)

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#391

Well, you just have have to tick some boxes on the ratings website and you get the rating, it's not like they actually play and rate your game
extralite
Member
(11-22-2012, 02:30 PM)

extralite's Avatar
#392

That sounds quite managable, thanks. Do you have a link for this rating site? Or should that be sites, as the territories covered by PSM, according to the dev portal, are:

Quote:
Japan

United States

Canada

United Kingdom

France

Germany

Italy

Spain

Australia
That's Cero, ESRB, Pegi, USK and whatever Australia uses for age ratings. At least 5 different systems.
Last edited by extralite; 11-22-2012 at 02:37 PM.
noobie
Member
(11-23-2012, 05:05 AM)

noobie's Avatar
#393

can anybody tell me how to download the development kit.. is development kit available worldwide or is it available in specific country only and can i download development kit without paying or i have to pay the fees first and then only i can download the development kit?

Thanks
extralite
Member
(11-23-2012, 05:12 AM)

extralite's Avatar
#394

You need to register with your PSN ID here:

https://psm.playstation.net/portal/en/index.html

Then you can download the SDK for free. Once you want to try code on Vita or Android devices and not just on the emulator, you need to purchase the license.

This was changed recently with the Vita firmware update 2.0. Previous to that it had open beta status and you could run code on end devices without the license.
Last edited by extralite; 11-23-2012 at 05:14 AM.
Maastricht
Member
(11-23-2012, 06:22 AM)
#395

Yes,I've installed the latest version. As my country is not supported though I am locked out of testing on Vita and can only use the Simulator
Bollocks
Member
(11-23-2012, 07:15 AM)

Bollocks's Avatar
#396

Really?
Fuck, just updated yesterday to check out PS+ and since my country is not supported I'm locked out?
That's dumb, it worked just fine. Also I guess I can't submit the game also?
gofreak
GAF's Bob Woodward
(11-23-2012, 07:24 AM)

gofreak's Avatar
#397

Anyone know if any of Sony's new phones have PSM preloaded?

Or will that have to wait for the next range?

Just reading in the OT that Sony is now the third largest smartphone maker in the world, 8.8m sold last quarter. PSM could really do with getting on all these phones.
Brad Grenz
Member
(11-23-2012, 08:32 AM)

Brad Grenz's Avatar
#398

It's amazing how much it appears Ericsson was holding them back.
Maastricht
Member
(11-23-2012, 08:33 AM)
#399

Originally Posted by Bollocks: View Post
Really?
Fuck, just updated yesterday to check out PS+ and since my country is not supported I'm locked out?
That's dumb, it worked just fine. Also I guess I can't submit the game also?
Yep, unless it's so good that you can get Sony to release it for you regardless.
Carl
Member
(11-23-2012, 10:28 AM)

Carl's Avatar
#400

Originally Posted by gofreak: View Post
Anyone know if any of Sony's new phones have PSM preloaded?

Or will that have to wait for the next range?

Just reading in the OT that Sony is now the third largest smartphone maker in the world, 8.8m sold last quarter. PSM could really do with getting on all these phones.
Yeah would be great to see it preoloaded. Hopefully not long before they start doing it.