Use "Flying Lotus Golden-Noodle-Cage-Lock" move if old
Some quotes from the Eurogamer article; you can read the rest if you click on "Source" below.
Source
This makes me rethink about my feelings towards this version.. As someone who loved NG1 and NGB + who misses NG games, I think that either this or the Sigma 2 Vita will get a spot on my shelf - or maybe both!
Some quotes from the Eurogamer article; you can read the rest if you click on "Source" below.
It's very rare that we come across a console conversion that radically improves the experience to the point where swathes of text in the original review - not to mention the score - no longer seem relevant, but that's exactly the state of affairs we encounter with the release of this new "Razor's Edge" edition of Ninja Gaiden 3.
The newly restored technical combat system has much in common with the last game, skills progression is back via a reworking of the Karma system, a choice of weapons is available throughout the game and the difficulty level is restored to a level that fans of the series should appreciate, retaining a beginner 'hero' mode for more casual gamers. Bloody dismemberment and brutal decapitations are also back on the menu, and - yes - bosses have a life-bar now.
But that's not all: the hated QTEs are mostly gone and the faintly ludicrous Kunai climbing system has been tweaked. In the process, the game is vastly improved and the character of Hayabusa himself is less compromised than once he was in the older, nerfed edition of the game. The notion of our highly trained combat master continually being "surprised" by goons jumping out at him (triggering a pointless QTE) along with the even more bizarre sight of a master ninja falling off a wall are now removed completely. And as for the enemy begging for his life? Team Ninja sidesteps that one adeptly simply by removing the offending sequence in its entirety.
With no real performance conclusions, we turn to the gameplay comparison in order to find answers. Here we confirm that Xbox 360's tearing issues really impact on the visual quality of the game, and that while significantly reduced, it's still something of an issue on PlayStation 3 too. Wii U continues to run with v-sync engaged, and for the first half of our comparison it manages to do so while keeping pace with the other versions in terms of raw frame-rate too. However, on later stages we find the Wii U version taking a significant hit to frame-rate for reasons unknown - especially on the helicopter boss battle.
Instead, what we have is a title that radically improves on the original game by taking on board the criticism levelled at the original release, ripping out the unwanted changes and transplanting the story, locations and opponents into something that more closely resembles a Ninja Gaiden game the fans would actually want to play. It takes courage to admit that you got it wrong, and Team Ninja deserves kudos for going back to basics and handing in what is an outstanding example of pure fan service. At the same time, it's pleasantly surprising that Nintendo itself would bankroll the exercise and publish a game that is so entirely at odds with its established image and brand values.
In conclusion, it's fair to say that Razor's Edge is now so far removed from the original Ninja Gaiden 3 that almost all of the criticism contained in the original review simply can't be applied to this revised edition. However, while the game is significantly improved, we'd still hesitate to recommend it as an essential purchase for Wii U owners; level design, game structure and narrative haven't changed after all. But series veterans - those who were the most brutally let down by the launch version - should definitely check it out.
Source
This makes me rethink about my feelings towards this version.. As someone who loved NG1 and NGB + who misses NG games, I think that either this or the Sigma 2 Vita will get a spot on my shelf - or maybe both!