So Kotaku has an article up with a discussion between Evan Narcisse and David Brothers about the current state of black representation in video games and what they want to see going forward.
http://kotaku.com/5985340/this-is-how-we-get-more-black-people-in-video-games
What do you guys think?
http://kotaku.com/5985340/this-is-how-we-get-more-black-people-in-video-games
That's why satire—and its ability to lower defense with laughter—seems like a much more attractive option. What I really want is a video game equivalent to Blazing Saddles. Mel Brooks' classic Western comedy homes in on the anxieties of its time—a post-segregation moment when black and white people are still warily integrating in various social spheres—to fuel its jokes. There are tropes in black arts traditions that game designers can use, too. Cleavon Little's sheriff in Blazing Saddles has a bit of the trickster in him; he reorders society by going against the grain. The whole movie runs up and tongue-kisses every stereotype it can find. It's entirely possible that people watching can use them to reinforce really nasty world views but that's clearly not the film's aim.
And, yeah, Blazing Saddles is absurd slapstick. But so is the root of most prejudices, right?
I want a game that pokes fun at the fact that 99.9% of game protagonists look like cousins. I want a game that clowns the thinking that noble savages are still a good plot point in 2012. I want a game that doesn't feel the need to turn its black characters into thuggish stereotypes just because it's an easy shorthand for being a bad-ass. The Walking Dead was many people's Game of the Year in 2012 and it had a black lead that felt more human than any of his predecessors.
I was a kid when someone pointed out how many black boxers there were in video games at the time (TJ Combo, Balrog, Dudley, Heavy D!, Boman Delgado). That led to me trying to figure out how many other black characters there were in games (Lucky Glauber, Dee Jay, Barret, the DARPA chief from Metal Gear Solid), how many black women there were (Elena, Storm), and how many of the non-boxer characters were something other than poorly-researched stereotypes or embarrassing (basically the DARPA chief, Elena, and Storm). Black boxers are the FedEx arrow for how race is approached in video games.
There are more black characters in games now than there were then, which is cool. But at the same time, the types of characters that we see still leave a lot to be desired. Shinobu from No More Heroes is very cool, and I thought Emmett Graves from Starhawk was solid. But black characters are still basically limited to playing the sidekick (Sheva Alomar, Cole Train) or being some type of weird joke (Sazh, Drebin, though I love him regardless). I've seen a few games that have really good character customization options, up until you get to the point where you want to go brown, rather than pale, and then you're out of luck.
It sucks. It's a bummer. We're in a better place than we were when I was a kid and thirsty for brown faces on my TV, but it's like Malcolm X said: "You don't stick a knife in a man's back nine inches and then pull it out six inches and say you're making progress." Being the sidekick and comic relief (and sex object, let's not forget) is never going to be enough. I don't want the video game hero demographic to perfectly match the cultural make-up of the United States, because that's silly. But I feel like throwing me a couple bones a few times a year isn't that tall an order, you know?
What do you guys think?