There are two parts to this, the first shows off the Paladin, which is the gamespace hub of the game and through some of the menu systems, customization menus and look at other NPCs on your team.
There is some new gameplay video, at least a more direct feed, which really only existed as shaky cam footage from PAX the last bits I linked. This is still from the older build in January and the same levels (Benghazi, daytime; London, nighttime) but they show more off like pre-mission briefings and in mission cutscenes and some more segments they haven't shown. There is a third part during tomorrow, if I can find it I will link to it. Supposed to be a more action-oriented look at the game though.
Warning: The sound mixing is pretty shitty, there is either really bad mixing between the stage discussion and the game playing over it or a ton of feedback.
Also the guy playing the demo is kinda crappy at the game, but still worth watching. I took some notes for those who want the details (esp. part 1 where they play the game over some Q&A, talking). I also believe I read that the people who streamed it is putting up a better quality video, hopefully they clean up the sound a bit.
First part, 30 mins: Scott Lee going over the Paladin hub area and all the different options you get, small run up to the start of the Benghazi (first mission in BL)
(some time stamps for gameplay since they mostly talk on stage)
Second part, 30 mins: showing off the London night time mission
Part 3, which is a little longer (40 mins or so) and supposed to be more action-y.
Watching the gameplay segments give a decent indication to how Eric Johnson (the new guy as Sam Fisher) plays him. It's not Michael Ironside's voice but he seems to have captured the tone of him really well and how he speaks in general. Doesn't seem to have too much black humour in the way you might expect from other games though I'd be surprised how much there might (or might not) be. You can definitely tell from the mission briefing segment in the first video that this is a 6-months after Conviction and the team is really on shaky ground from their interactions simply in the briefing, especially Sam and Grim (if you followed the events in SC: Conviction). How you rate cutscenes in games is up to the individual but the process of crafting them is pretty impressive if anyone wants to see videos in that area of the development process.
It is an old build so there are some indicators but it looks okay give or take some really rough noticeable glitches (like the gun on his back looking like it's popping between LOD models as he runs). Apparently it just looks and plays better with the build they have now but it seems like the bulk of the stuff they showed this year came from this build from January which looks pretty good already.
There is some new gameplay video, at least a more direct feed, which really only existed as shaky cam footage from PAX the last bits I linked. This is still from the older build in January and the same levels (Benghazi, daytime; London, nighttime) but they show more off like pre-mission briefings and in mission cutscenes and some more segments they haven't shown. There is a third part during tomorrow, if I can find it I will link to it. Supposed to be a more action-oriented look at the game though.
Warning: The sound mixing is pretty shitty, there is either really bad mixing between the stage discussion and the game playing over it or a ton of feedback.
Also the guy playing the demo is kinda crappy at the game, but still worth watching. I took some notes for those who want the details (esp. part 1 where they play the game over some Q&A, talking). I also believe I read that the people who streamed it is putting up a better quality video, hopefully they clean up the sound a bit.
First part, 30 mins: Scott Lee going over the Paladin hub area and all the different options you get, small run up to the start of the Benghazi (first mission in BL)
(some time stamps for gameplay since they mostly talk on stage)
-London Comic Con presentation with Scott Lee, Art Director for SCBL
-worked for DC Comics, later worked on Scarface (on PS2) Prototype, Max Payne 3
here is a very good article about his career leading up to Blacklist
-Paladin (hub) overview with other NPCs (starts around 4 mins in)
-customization system briefly shown off, many options to allow different gameplay modes (starts 7 minutes in)
-certain equipment pieces allow for different gear loadouts; more pistol/2-handed weapon ammo, gadgets, etc, also stealth/armour ratings different
-also plenty of cosmetic options, e.g. goggle colours, camo styles
-all upgrades/weapons have physical representations in the Paladin
-SMI - new menu system shown off, how it links SP/Co-op/MP together
-pre-order bonus (Upper Echelon suit) is the Chaos Theory suit for those that want it
-can hop inbetween game modes on the fly, no need to dig through menus
-14 co-op maps, all SP/co-op/MP maps are original, no reused content (except maybe barrels and crates)
-taking lessons from older SC games, admits the last few SC games were a bit weak
-emphasis on mini sandbox-style levels
-showing an older build from january
-showing off mission briefing for the first mission (Benghazi, day time mission), some game play, secondary objectives - starts around 19 mins in
-Sam no longer the lone wolf with the handler; has to lead a team from the start, eventually watch the 4E team grow
Second part, 30 mins: showing off the London night time mission
London - stealth runthrough live demonstration said:-perfectionist difficulty - stripped abilities, not simply difficulty ramp up
-cannot execute, no frontal takedowns allowed, no sonar goggles (see through walls), one-shot one-kill
-can see difference b/w armour types, more stealthy armours look lighter
-room at 12 min in, can be entered in multiple ways
-all lights in the game are dynamic - can be switched off by switch, destruction or EMP
-levels have multiple approaches, in instance of the mill, multiple connected floors, can climb around it outside to approach it differently
-possible to bypass all enemies, can finish the game with no kills, maybe some segments that might require you to neutralize enemies to proceed (non-lethal a possibility of course)
-heavy archtype enemy, cannot be attacked from ahead, requires more effort to disable (possibly the same in co-op that requires well-timed mark and executes to kill)
-forced stealth segment during London mission - cannot be detected, no enemies touched
-co-op has split screen
-BL's story will standalone, written so that old games are not required reading in a sense
-graphic novel is lead-in into the game for the game
Part 3, which is a little longer (40 mins or so) and supposed to be more action-y.
Watching the gameplay segments give a decent indication to how Eric Johnson (the new guy as Sam Fisher) plays him. It's not Michael Ironside's voice but he seems to have captured the tone of him really well and how he speaks in general. Doesn't seem to have too much black humour in the way you might expect from other games though I'd be surprised how much there might (or might not) be. You can definitely tell from the mission briefing segment in the first video that this is a 6-months after Conviction and the team is really on shaky ground from their interactions simply in the briefing, especially Sam and Grim (if you followed the events in SC: Conviction). How you rate cutscenes in games is up to the individual but the process of crafting them is pretty impressive if anyone wants to see videos in that area of the development process.
It is an old build so there are some indicators but it looks okay give or take some really rough noticeable glitches (like the gun on his back looking like it's popping between LOD models as he runs). Apparently it just looks and plays better with the build they have now but it seems like the bulk of the stuff they showed this year came from this build from January which looks pretty good already.