shinobi602
Member
Crytek, stahp.
http://www.gamereactor.eu/news/8308...astery"/?sid=dc8466f30840b4926919916abbb6cfcf
Edit: The gift that keeps giving.
http://www.eurogamer.net/articles/2...orth-participating-in-xbox-one-exclusive-ryse
A lot of the talk about Ryse has centered around combat and how it makes use of button prompts to finish of enemies.
"We have this concept we call mashing to mastery. The idea is that anyone can play it and they can mash the buttons and fight, but if you get the right timing you're able to actually master it. Master the reaction you get out of the AI. You worked on the AI, you get them to this executable state and you execute them and we're like: "Why does it have to stop there?" "Why do I have to stop and watch this movie play out?". Because we've all played games that have executions and like 30 minutes into them you're like "Really, I smash this guys head, then I stab then I kick him." So we're like, well, let's continue the flow, let's make it open up a window and let's give guys who want to spend time learning it more of a reward bonus."
http://www.gamereactor.eu/news/8308...astery"/?sid=dc8466f30840b4926919916abbb6cfcf
Edit: The gift that keeps giving.
Titus is still a "Roman badass", producer James Goddard tells me, even if the player is not. Mash the buttons, then, and exciting stuff will just happen. Hammer X for sword slice after sword slice, bash Y for the odd shield attack, sit back, relax, and gawp in wonder as pain etches into your enemy's insanely detailed face. Camera shake, slow motion, that "thuum" of audio made cool by The Matrix: it's all there in the video game version of TV's Spartacus.
But what about those who don't mind the odd bout of frustration? What about those who like to earn the power fantasy of the Roman badass? What about me?
This is, according to Microsoft's producers, where the "mastery" comes in. Ryse's combat is based on timing and it rewards you for nailing it. Back to that execution button prompt: press the appropriate button with "Legendary Timing" - that is, within the first couple of frames of the on screen message's appearance - and you'll be rewarded with whatever perk is associated with that execution. It might be a combo multiplier, extra experience points or even some health points. Oh, and you'll get even more violent visuals - a more dramatic camera shake, slower slow mo, bloodier blood spurts. You might even leave your sword in your opponent's neck just a little bit longer.
"You don't have to do anything," Microsoft producer James Goddard, a video game combat specialist who is consulting on the project, tells me. "You'll just kill the guy because you're a Roman badass. Do you get your perk stuff? No. You didn't participate."
http://www.eurogamer.net/articles/2...orth-participating-in-xbox-one-exclusive-ryse