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Crytek: Combat in Ryse is "mashing to mastery"

Crytek, stahp.
A lot of the talk about Ryse has centered around combat and how it makes use of button prompts to finish of enemies.
"We have this concept we call mashing to mastery. The idea is that anyone can play it and they can mash the buttons and fight, but if you get the right timing you're able to actually master it. Master the reaction you get out of the AI. You worked on the AI, you get them to this executable state and you execute them and we're like: "Why does it have to stop there?" "Why do I have to stop and watch this movie play out?". Because we've all played games that have executions and like 30 minutes into them you're like "Really, I smash this guys head, then I stab then I kick him." So we're like, well, let's continue the flow, let's make it open up a window and let's give guys who want to spend time learning it more of a reward bonus."

http://www.gamereactor.eu/news/8308...astery"/?sid=dc8466f30840b4926919916abbb6cfcf

Edit: The gift that keeps giving.


Titus is still a "Roman badass", producer James Goddard tells me, even if the player is not. Mash the buttons, then, and exciting stuff will just happen. Hammer X for sword slice after sword slice, bash Y for the odd shield attack, sit back, relax, and gawp in wonder as pain etches into your enemy's insanely detailed face. Camera shake, slow motion, that "thuum" of audio made cool by The Matrix: it's all there in the video game version of TV's Spartacus.

But what about those who don't mind the odd bout of frustration? What about those who like to earn the power fantasy of the Roman badass? What about me?

This is, according to Microsoft's producers, where the "mastery" comes in. Ryse's combat is based on timing and it rewards you for nailing it. Back to that execution button prompt: press the appropriate button with "Legendary Timing" - that is, within the first couple of frames of the on screen message's appearance - and you'll be rewarded with whatever perk is associated with that execution. It might be a combo multiplier, extra experience points or even some health points. Oh, and you'll get even more violent visuals - a more dramatic camera shake, slower slow mo, bloodier blood spurts. You might even leave your sword in your opponent's neck just a little bit longer.

"You don't have to do anything," Microsoft producer James Goddard, a video game combat specialist who is consulting on the project, tells me. "You'll just kill the guy because you're a Roman badass. Do you get your perk stuff? No. You didn't participate."

http://www.eurogamer.net/articles/2...orth-participating-in-xbox-one-exclusive-ryse
 
So they looked at God of War and made a whole game revolved around QTE?

Okay...

da2ot-04.gif
 

VOOK

We don't know why he keeps buying PAL, either.
Its like one guy thought up this really good game idea (in his eyes), funded it himself and no one else wants to play it.

It's FUN I SWEAR.
 
Really curious to see if there's more to this game than the E3 demo would lead us to believe. Because that was a terrible demo.
 
If you can play and beat the entire game simply by mashing, nobody's going to give a shit about "mastering it" through perfecting the button prompts, I'm sorry.
 
I thought the Crysis series had the best combat out of any game in the FPS genre this generation. This Ryse game does NOT sound like a good direction for Crytek.
 

DaBoss

Member
This game really does highlight what I dislike about many games of the current generation. There is no point for this to even be a game.
 

FINALBOSS

Banned
Best part is you can mash the buttons to an execution state and then not even hit the buttons and it'll still execute em.


Mash and wait to win!
 
That description makes no sense.

If anything I'd use that to describe brawling in the Arkham games. You can get away with mashing but the experience will suck and the fights will take much longer with you taking a lot more damage. But if you truly take advantage of positioning and flow and make every move count you open up combo opportunities like crowd control or instant takedowns. That's mashing to mastery.

What does proper timing do for you in Ryse? Does it speed up the kills? Or is something like +10 xp?
 
I have to wonder if Crytek is actually convinced by its own bullshit, because that was one of the dumbest things I've ever had the displeasure of reading.
 
What's the damn point of the game then. Mash to victory? Is this a joke? Why bother going in depth with learning the system if everything u press leads to success?

We want a challenge. Stop holding our hands so u can sell to everyone because it will backfire.
 
Microsoft: quick we need something that may compete with GoW... Have any of you played God of War by any chance?

Crytek: Well I saw the game having epic moments where you have to do quick time events

Microsoft: Great! we'll revolve our game around that... it'll sure take the spotlight from GoW!!!


:/
 
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