Poetic.Injustice
Member
Do you ever feel your ambition is too big for the reality of studio budgets and deadlines?
Rather than my own ambition, I try to imagine what kind of game it is that people would want to play. There are restrictions on the production, of course, but that does not deter me from aiming to satisfy what I imagine to be the player. Its hard to say that my productions so far have found that balance, but I think Im always trying to do right by the player. The part of me that is impatient [lets me down]. When I have an idea, I want to see the output quickly. On a long production, it is inevitable that your ambition will disperse from time to time. In those cases, I look at a great work like a film, a game, that sort of thing to remind me of the wonders of art, and that restores my momentum.
Given your impatience, how taxing have the past eight years been on you as a creator?
Putting aside the short-term output, more than anything I feel terribly sorry that for various reasons I have kept my audience waiting for such a long time.
How do you keep your team motivated over a production cycle of five years or more?
Maintaining motivation is all about producing something great. A hobby or alcohol might help to refresh you temporarily, but they wont motivate creativity. Also, the original staff members on Ico and SOTC are just as fussy over details as I am. I always want to create quickly, and I always want to increase the rate of production. In the case of The Last Guardian, my creative work was mostly finished a long time ago, but the details of when, where and how it will be completed are beyond my control.
Do deadlines make your work easier or more difficult?
They make work much easier.
That being the case, how did Ico miss PlayStation and The Last Guardian seemingly miss PlayStation 3?
No comment.
http://www.edge-online.com/features...missing-deadlines-and-parting-ways-with-sony/