I don't care for Uncharted but I'm willing to set my bias of the series aside to talk about some of the issues I have with the multiplayer component of Uncharted 3. I've been playing MP for a bit, recently, and I'm up to level 18 in it's (slower than all hell) progression system. I'm getting the hang of the flow of gametypes like TDM and Team Objective playlists, but there are some glaring issues regarding the game that bug me. Before I get to the issues, I want to say that after really /sitting down/ and getting acquainted with the movement/traversal, Uncharted 3 can be a very smooth and very electric experience on foot. The varied maps (I like the airport one, fuck the train map) are a very good example of what the movement system can do. It's fun.
Then you get to the rest of the game and I feel myself fighting against the rest of it to really enjoy it. The gunplay is really messed up in the game IMO. I feel as if there's no sense of weight or power with each shot you pull off with weapons like the T-Bolt or the M2. (Think Lost Planet's gunplay) It's like everyone on the map are shooting static dart guns that slowly pelt away at your enemies until they died. It doesn't help that there's little to no stopping power for the weapons and that people can easily run and gun through your fire AS they're getting pelted with fire. I think that the gunplay has a lot of it working against the movement in Uncharted 3 than it does in other third person shooters like Max Payne 3 and (yes I'm going to compare the two) Gears of War.
Then you get to the melee, and...well yeah the melee is fucked up. Not only does Melee does this weird thing where you lock onto an enemy and punch them, it appears that there's no way to 'dodge' a melee punch, no way to cancel someone doing a melee punch and even when you kill an enemy in the middle of them punching for some reason the damage still registers as a hit? Yeah, that's really...not, right. Was it like this in Uncharted 2? That the melee just gave you risk free damage?
Going back to gunplay, and focusing on the guns in general...there's no variety to the loadout and pickup/power weapons. They don't really seem to stand out/differentiate itself. Though this boils down to personal preference I'm not really seeing myself getting motivated to unlock "___"'s AK or "____" Pistol. Just seems lazy that these are the only guns in the game.
Some of the other mechanics like the boosters and medal kickbacks seem to be too vague with it's explanations as well.
...Also are the 'boosters' like paid for with actual cash? When was this added in the game? Is it a F2P thing or has it always been there?
I think I'll get to level 20 or so and probably call it quits there. Uncharted 3 MP fans, what do you think? I'd actually like to hear some feedback regarding my complaints instead of 'lol get good/naughtygods/waa waa shit op lolololo driveby" being repeated
Then you get to the rest of the game and I feel myself fighting against the rest of it to really enjoy it. The gunplay is really messed up in the game IMO. I feel as if there's no sense of weight or power with each shot you pull off with weapons like the T-Bolt or the M2. (Think Lost Planet's gunplay) It's like everyone on the map are shooting static dart guns that slowly pelt away at your enemies until they died. It doesn't help that there's little to no stopping power for the weapons and that people can easily run and gun through your fire AS they're getting pelted with fire. I think that the gunplay has a lot of it working against the movement in Uncharted 3 than it does in other third person shooters like Max Payne 3 and (yes I'm going to compare the two) Gears of War.
Then you get to the melee, and...well yeah the melee is fucked up. Not only does Melee does this weird thing where you lock onto an enemy and punch them, it appears that there's no way to 'dodge' a melee punch, no way to cancel someone doing a melee punch and even when you kill an enemy in the middle of them punching for some reason the damage still registers as a hit? Yeah, that's really...not, right. Was it like this in Uncharted 2? That the melee just gave you risk free damage?
Going back to gunplay, and focusing on the guns in general...there's no variety to the loadout and pickup/power weapons. They don't really seem to stand out/differentiate itself. Though this boils down to personal preference I'm not really seeing myself getting motivated to unlock "___"'s AK or "____" Pistol. Just seems lazy that these are the only guns in the game.
Some of the other mechanics like the boosters and medal kickbacks seem to be too vague with it's explanations as well.
...Also are the 'boosters' like paid for with actual cash? When was this added in the game? Is it a F2P thing or has it always been there?
I think I'll get to level 20 or so and probably call it quits there. Uncharted 3 MP fans, what do you think? I'd actually like to hear some feedback regarding my complaints instead of 'lol get good/naughtygods/waa waa shit op lolololo driveby" being repeated