This is slightly above Ubisoft's "approximately 10%" rate.
Source: http://seekingalpha.com/article/233...-results-earnings-call-transcript?part=singleEA said:Peter Moore - Chief Operating Officer
As Frank mentioned in his remarks, we saw about $71 million in full game downloads, which excludes mobile. And that was split about 50-50 PC versus console. And I had mentioned on the last call that we were seeing somewhere in excess of 10% now for full game downloads on the Xbox Live and Playstation network.
Were seeing that continue to grow. Now its between 10% and 15% of the initial sales that is going digitally full game downloads on those platforms. And if we take UFC as an example, which only shipped with two weeks of the quarter left, we saw at the high range of that 10% to 15% band.
So were continuing to see a progressive move toward gamers being able to download, because they can now on the next-gen consoles, full games on day one and week one of the ship. I will also add that the transition, though, is working well with our retail partners. Progressive retailers such as GameStop are preselling well our sports titles that are the ultimate edition SKUs, which give $40 of digital content for only an incremental $10.
So our retail partners are able to play in that digital space as well, so I think were balancing out this transformation between physical packaged goods and digital well, and our retailers are able to play in that space.