So I bought this on the Steam sale and decided to stream it on hitbox.tv. (Here: http://www.hitbox.tv/HylianSeven) I'm really enjoying it so far.
There are a bunch of weird things that jump out at me so far, some for the better, and some for worse.
First of all, the QTEs: Dear CA, there does NOT need to be a QTE for turning every single lever, knob, or what have you. Every time I get to one of those doors where it goes "Hold RMB, press A" I'm just like "Seriously?"
The worst offenders, and this is Bayonetta 1 levels of bad (I love the game, but the QTEs in it are the worst) are the insta-death hiding QTEs. I was already holding S, then the alien sniffed my locker, and it says "Hold S, hold RMB to hold breath, so I let go of S for a split second, thinking I needed to press it again, but nope, tears open the locker and eats my face. These locker QTEs are so fast and incredibly infuriating. I'm doing well on a section, then die to something so stupid like that.
Then we have the music. The quality of the music is great, there's just a problem with it though, and maybe this is a matter of personal taste. It really takes the fear out of it when the music just intensifies when the alien gets closer. The sounds it makes and environmental sounds I hear are supposed to do that. In fact, I turned the game's music off via the in-game settings for this reason. It is SO much better with the music off.
That was the bad, for the good, this game is amazing, and I'm having a hard time why critics gave this game such bad reviews. It plays very well, and so far I'd probably rank it close to Amnesia for survival horror. Granted I'm not too far in yet, but it is pretty damn good so far. The alien being so unpredictable really seals the deal, and as promised, it is very dynamic in how it behaves. It's a shame that technical achievements are generally only celebrated in graphics, because I think the alien's AI is pretty impressive.
I have no problem with it being a stealth game. The androids aren't near as scary as the alien is, but I don't really have an issue with the sections where you are running and hiding for androids. It is kind of disappointing though that most of the time you can just run past them with no fucks given. On the last android section I was at, one saw me near the end, and I just ran toward the end, turned around and he was just walking menacingly behind me, and then I was in a loading screen.
I also like the idea that while there are guns in the game, it's only in so they aren't held out all the time. In fact it even has your Motion Tracker mapped to the spacebar, which is a great thing because that is your real "weapon" as far as this game is concerned.
The save system is also a cool idea, giving you some goal to go toward, and you can actually be caught right as you are saving.
I really love this game so far, and plan to continue streaming it.
There are a bunch of weird things that jump out at me so far, some for the better, and some for worse.
First of all, the QTEs: Dear CA, there does NOT need to be a QTE for turning every single lever, knob, or what have you. Every time I get to one of those doors where it goes "Hold RMB, press A" I'm just like "Seriously?"
The worst offenders, and this is Bayonetta 1 levels of bad (I love the game, but the QTEs in it are the worst) are the insta-death hiding QTEs. I was already holding S, then the alien sniffed my locker, and it says "Hold S, hold RMB to hold breath, so I let go of S for a split second, thinking I needed to press it again, but nope, tears open the locker and eats my face. These locker QTEs are so fast and incredibly infuriating. I'm doing well on a section, then die to something so stupid like that.
Then we have the music. The quality of the music is great, there's just a problem with it though, and maybe this is a matter of personal taste. It really takes the fear out of it when the music just intensifies when the alien gets closer. The sounds it makes and environmental sounds I hear are supposed to do that. In fact, I turned the game's music off via the in-game settings for this reason. It is SO much better with the music off.
That was the bad, for the good, this game is amazing, and I'm having a hard time why critics gave this game such bad reviews. It plays very well, and so far I'd probably rank it close to Amnesia for survival horror. Granted I'm not too far in yet, but it is pretty damn good so far. The alien being so unpredictable really seals the deal, and as promised, it is very dynamic in how it behaves. It's a shame that technical achievements are generally only celebrated in graphics, because I think the alien's AI is pretty impressive.
I have no problem with it being a stealth game. The androids aren't near as scary as the alien is, but I don't really have an issue with the sections where you are running and hiding for androids. It is kind of disappointing though that most of the time you can just run past them with no fucks given. On the last android section I was at, one saw me near the end, and I just ran toward the end, turned around and he was just walking menacingly behind me, and then I was in a loading screen.
I also like the idea that while there are guns in the game, it's only in so they aren't held out all the time. In fact it even has your Motion Tracker mapped to the spacebar, which is a great thing because that is your real "weapon" as far as this game is concerned.
The save system is also a cool idea, giving you some goal to go toward, and you can actually be caught right as you are saving.
I really love this game so far, and plan to continue streaming it.