• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rime: Microsoft rejected Tequila Works’ game before it became PS4 exclusive

zhao3gold

Banned
Well, this makes believe Phil Spencer isn't a good leader of Microsoft Studios. He did worse work comparing to Shane Kim.

Rime looks fantastic. I will get this game on PS4 for sure.

Fuck you, Microsoft (from a loyal Xbox fan).
 

Feindflug

Member
Orcs Must Die? Gauntlet? Seriously, those are some of the least likely references I could think of after seeing the Rime reveal trailer. It must have been a significantly different game back then.

That's what I thought too.

People have really high expectations about Rime but as some guys here have said Deadlight was mediocre (even though I kinda enjoyed it) so keep your expectations in check people, it's never a bad thing.
 

harSon

Banned
In hindsight it was a bad decision, but would you honestly give $3 million dollars to the developers of Deadlight if they came to you with nothing but a design document and comparisons to what the game would look like?
 
Rime is one of the few PS4 games that look really interesting to me, but some of the reactions in this thread are (unsurprisingly) a bit premature and even extreme. As I said, Rime looks like it has potential to be a good game, but maybe it wouldn't hurt to remember that Deadlight also looked amazing in its early days, yet it was received quite tepidly upon release.
 
From the interview i posted before:
Then the Xbox One plans were announced and everything changed. The people at Microsoft say that the game doesn't fit in the strategy of the new console, that they are looking for "connected experiences" and the social factor. Rime didn't fit because it was a single-player game, a very traditional game experience.

Hopefully this narrative died along with the drm. They better keep the 'very traditional game experience' with Forza Horizon, Gears and Halo.
 
Hopefully this narrative died along with the drm. They better keep the 'very traditional game experience' with Forza Horizon, Gears and Halo.

I can't imagine Quantum Break or D4 being particularly "connected experiences", and games like LocoCycle and Max and the Curse of Brotherhood are as traditional as they come, in that regard.
 
"Then the Xbox One plans were announced and everything changed. The people at Microsoft say that the game doesn't fit in the strategy of the new console, that they are looking for "connected experiences" and the social factor. Rime didn't fit because it was a single-player game, a very traditional game experience."

This reminds me of Microsoft cancelling Obsidians Xbox One game.

I had no idea Obsidian had planned an Xbone game. Can you give any details? I've always felt like Obsidian would be a really good developer if they had a big budget and the support of a decent publisher.

had they already signed Below before this?

because i could imagine confusion over two games set on a mysterious island in their first year lineup might also have swayed their decision

Looking at the two games, I seriously doubt you'd mix the two of them up. Besides, Below is a roguelike dungeon crawler isn't it, while Rime looks like more of an Ico-style adventure.
 

NHale

Member
MS are about money, if it's not gonna fill its bank balance, MS ain't interested.

And Sony cares about what? Puppies? Global warming?

They all care about the same exact thing: our money. The difference at this moment is their approach. Sony didn't approve the game because they thought it looked nice, it was because they believe it can be profitable.
 
In hindsight it was a bad decision, but would you honestly give $3 million dollars to the developers of Deadlight if they came to you with nothing but a design document and comparisons to what the game would look like?

Exactly. I don't care how good Rime looks as Deadlight also looked fantastic and it turned out to be one of the worst games I played last gen and I don't blame MS for passing on Rime because of that.

The reason given about connected experiences is BS though.
 
It says it right in the article that they skipped it because it's single player and doesn't have a social aspect. Which means it doesn't fit their target audience. :)
Finally something for me to play on PS4! :)
Where's the Japanese games?... >_<

No, that means it doesn't fit their vision, as in Microsoft's. The backlash and subsequent apology for the state of Forza 5's micro-transactions prove that the X1 fanbase doesn't match MS's vision in their inclusion.
 

water_wendi

Water is not wet!
I had no idea Obsidian had planned an Xbone game. Can you give any details? I've always felt like Obsidian would be a really good developer if they had a big budget and the support of a decent publisher.

http://www.neogaf.com/forum/showthread.php?t=466615

Things were looking pretty grim for Obsidian at the time. This info leaked right after Obsidian had a sizable amount of layoffs. Thankfully Kickstarter worked out well.
 

vg260

Member
In hindsight it was a bad decision, but would you honestly give $3 million dollars to the developers of Deadlight if they came to you with nothing but a design document and comparisons to what the game would look like?

Good point.
 

Gammacide

Member
Kind of strange since MS snatched up Below. :( Maybe the pitch was off (certainly sounded odd) or they thought one indie rpg-ish game was enough?
 

dreamfall

Member
It looks drop dead gorgeous, but I'd like to see more gameplay footage before getting really invested.

Honestly after Deadlight, it's understandable that Microsoft maybe wouldn't have endorsed it :/
 
Looking at the two games, I seriously doubt you'd mix the two of them up. Besides, Below is a roguelike dungeon crawler isn't it, while Rime looks like more of an Ico-style adventure.

Did you read the OP? The pitch sounds almost nothing like ICO or the game we saw at the Sony's press conference. It's described as "Gauntlet meets Minecraft meets Jason and the Argonauts".


Below and Quantum Break are enough to prove that this "connected experiences" mandate is false.

I think that Below might fit that bill, but I'm doubtful about Quantum Break and some other Xbox One games.
 

LiK

Member
People judging them for Deadlight? I haven't played it yet but it got alright reviews. MS had Double Helix do KI and most of their previous works were garbage.
 

Hyunashi

Member
Rime is one of the few PS4 games that look really interesting to me, but some of the reactions in this thread are (unsurprisingly) a bit premature and even extreme. As I said, Rime looks like it has potential to be a good game, but maybe it wouldn't hurt to remember that Deadlight also looked amazing in its early days, yet it was received quite tepidly upon release.

Some of the extreme reactions like mine are mainly from nostalgia. For me its more than looking good, its the SoTC vibe that comes from it and after the disappearance of Team Ico.
Ueda has starved the fans.
 
Some of the extreme reactions like mine are mainly from nostalgia. For me its more than looking good, its the SoTC vibe that comes from it and after the disappearance of Team Ico.
Ueda has starved the fans.

I'm a huge fan of his games as well, but frankly, the apparent similarities with ICO are more of a turn-off for me. I don't think that I could enjoy an obvious ICO clone, I loved Team ICO's games precisely because they were rather unique for their time.
 

Dascu

Member
The initial pitch description sounds a decent bit different than the gameplay snippets we've seen so far. I wonder if Tequila changed the design, or if Sony suggested changes, after the success of more narrative/atmospheric "experiences" with simplified gameplay such as Journey or the many indies on PC.
 
People judging them for Deadlight? I haven't played it yet but it got alright reviews. MS had Double Helix do KI and most of their previous works were garbage.

You can only judge a developer by their last game and Tequila Works last game was hot garbage.
 
Obviously too artsy for MS.. Who knows how the final producr will come out though..

When will we see more of the game anyhow...
Good question; it's been awhile, and I usually don't say stuff like this. Hopefully there's more of it @ GDC.

One of my most anticipated PS4 games, here.
 
Below and Quantum Break are enough to prove that this "connected experiences" mandate is false.

Below was more likely than not self-funded, but simply not self-published. It was signed as MS Studio game before the 180 on self-publishing.If MS paid the bills, there's very little reason for them to allow timed exclusivity.

As for Quantum Break, it's Remedy. If any established AAA-dev came pitching a single player experience that they would take to another platform holder if refused, MS would be dumb to not accept it. If Bungie wanted to make another Xbox exclusive game that was single-player, MS would pay for it. It's developer pedigree.

Tequila does not have the same pedigree like Remedy. It's natural to assume that if MS were given the choices between 5 indies to fund, they would most likely fund that which have a connected experience or uses Kinect.
 
People judging them for Deadlight? I haven't played it yet but it got alright reviews. MS had Double Helix do KI and most of their previous works were garbage.

Maybe you should play it before commenting then? I was looking forward to Deadlight a lot and bought it day one, turned out to be one of the most tedious games I bought of XBLA. As for Double Helix, a lot of people on these forums were saying KI would be shit because of their previous titles. They were proved wrong and thankfully so, hopefully TW can come back in a similar manner.
 

Shig

Strap on your hooker ...
That doesn't sound like the same game at all.

In fact, basic mechanics-wise, the pitch sounds identical to Epic's Fortnight. Given that Epic delivered MS's biggest new IP last gen, I can definitely understand where they'd side in Epic's corner and would tell anyone that threatened to step on their next game's toes to kindly go fly their kite somewhere else.
 

twobear

sputum-flecked apoplexy
Looking at the two games, I seriously doubt you'd mix the two of them up. Besides, Below is a roguelike dungeon crawler isn't it, while Rime looks like more of an Ico-style adventure.
well presumably their decision was probably more nuanced than, 'lol no guns we don't want'. i was just suggested something that might have influenced their decision. it probably wasn't just that.
 

kpaadet

Member
Based on what we've heard/seen, I'm kind of doubting that the Rime that exists today is the same as what is being pitched here, it probably just evolved from that though. Also, I probably would have said no to someone pitching "Popular game A meets high selling game B meets famous thing C" so I can understand Microsoft here.

It turned out to be a really interesting looking game though, keen to see where it goes when we see more.

Thats almost every single kickstarter pitch ever, and alot of those games turn out all right I'd say.
 

neojubei

Will drop pants for Sony.
Reminds of when the news came out that Microsoft rejected heavy rain and I listened to the awesome intro to the AU IGN podcast number 78.
 

Cornbread78

Member
PS4 owners please do your job and mske sure this game sells sells sells.



Good question; it's been awhile, and I usually don't say stuff like this. Hopefully there's more of it @ GDC.

One of my most anticipated PS4 games, here.




I really want to see what this game really is, it looks great so far, but we know nothing about gameplay... Something to keep an eye out for and most likely new info comign at E3, along with UIncharted, etc.... 4 months is so long away though!
 

twobear

sputum-flecked apoplexy
Reminds of when the news came out that Microsoft rejected heavy rain and I listened to the awesome intro to the AU IGN podcast number 78.

well at least we know MS do sometimes make good calls. we'll have to wait and see with Rime I guess.
 
RIME looks good, mainly because of the ICO influence.

But then Tequila Work's previous game Deadlight also looked good, mainly because of the Shadow Complex influence. But ultimately it ended up feeling little more than a pale imitation of such games.

Given how they struggled to make a decent 2D game, I don't have high hopes for them making a decent 3D game given the larger scope and scale. But, of course, I share everyone else's dreams that they will deliver the gameplay to match the beauty of what we have seen of RIME so far.

However, I certainly can understand why Microsoft would choose not to publish it. But Max recently launched on XBO, and that certainly doesn't focus on social and connected experiences, nor do other downloadable games like Powerstar Golf and Crimson Dragon. So I'm not sure I fully believe in that being the reason why they turned it down.
 

LiK

Member
Maybe you should play it before commenting then? I was looking forward to Deadlight a lot and bought it day one, turned out to be one of the most tedious games I bought of XBLA. As for Double Helix, a lot of people on these forums were saying KI would be shit because of their previous titles. They were proved wrong and thankfully so, hopefully TW can come back in a similar manner.

My point is, people are judging them for one game they didn't like and yet no one pointed out DH's library of shit. Yet MS happened to work with DH on their own exclusive.
 
Well, this makes believe Phil Spencer isn't a good leader of Microsoft Studios. He did worse work comparing to Shane Kim.

Rime looks fantastic. I will get this game on PS4 for sure.

Fuck you, Microsoft (from a loyal Xbox fan).

These reactions are silly because they don't think things fully through.

1) This pitch is likely a LOT different than the Rime we see today. You're right, Rime does look fantastic...now. Don't pretend like it looked the way it does or is the same game that was pitched to them though.

2) Coming off of the disappointment of Deadlight, did they want to give 3 million to them?

3) Them pitching it as also coming out on Windows Phone tells you right then and there that the Rime we see now IS NOT even close to their pitched game.


MS, turns out, made a mistake turning this down...but it had it's reasons that one can extrapolate from my above points. Paz described it perfectly on the first page.


However, I certainly can understand why Microsoft would choose not to publish it. But Max recently launched on XBO, and that certainly doesn't focus on social and connected experiences, nor do other downloadable games like Powerstar Golf and Crimson Dragon. So I'm not sure I fully believe in that being the reason why they turned it down.
Which makes me strongly think there is more to the rejection than just a lack of a "connected" experience. In addition to the titles you listed, Lococycle, Below, Super Time Force, Max, D4, ect...what of those games scream "connected experience" to anyone? There's gotta be more to the rejection than that, even if that is all they told them.
 

Qvoth

Member
took me a while till i realize we're talking about rime, that spanish game that feels like ICO
good god, it was almost an xbox exclusive?
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
I can see why someone like Microsoft, in their current state, prefer to work with Capybara instead of Tequila Works. They like indies that attract headlines like Notch because he's a sure sell with Minecraft. But that's their definition of indie.

With Superbrothers: Swords & Sworcery EP Capybera made a marketable indie game that looks enough indie to get art cred with enough production value to be easily marketable. Tequila Works is more of a gamble since the quality can vary. Sony seems more interested in getting great ideas together and if they can help shape those ideas they will. Hence we get RIME.
 
Top Bottom