• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

IGN: ~50 Layoffs at Sony Santa Monica, Project Canceled [Up2: Was Stig's New IP]

Status
Not open for further replies.

mrklaw

MrArseFace
Pretty sure it was a preproduction team and I doubt it was Barlog's since their goal was to gather a lot of industry talent for that. Either that or some of the partners people.

I wonder if Sony think they can reduce the partner stuff down now, with PS4 being so much more straightforward to code for than PS3? Most indies coming from PC wouldn't need a ton of help. Hopefully they keep enough of a team for projects like journey though.
 

coolasj19

Why are you reading my tag instead of the title of my post?
-blank-
Because he edited his post
Y'know, there's a line for insensitivity here, and I don't think someone's willing to cross it less than 2 hours after the news breaks. Then again, I bet someone's working on that shop as I type. That'd be excessively sad to see that visualized though.
 

Vire

Member
Considering Sony Santa Monica was a major reason in part why I bought a PS4, this is extremely unfortunate news.

Getting concerned about the industry at this point...
 
How big was the studio pre-layoff? Were layoffs redundancies or established, long(er) term employees? Was the project cancellation/layoffs related to the re-hiring of Balrog? Could this be a sign of Sony buying RaD and folding them into SSM?This brings up so many more questions than answers.

Were they rumored to be working on anything besides The Order 1886?
 

Vizzeh

Banned
Can we stop burying our heads in the sand now about the industry being just fine? It in serious trouble. Everyone buy a wiiu.

Personally im doing my bit. Im not buying used games, all if I can help it, my games will be digital so my games wont be traded to water down the market.

Atleast I know with digital 100% is split with Sony and the publisher, not split by retailers, distribution and packaging, which is surely 50% or more.

hope with digital ease more follows suit.
 

Empty

Member
that many huh. i wonder if pre-production on stig's game was going badly and they decided to cut it instead of last guardianing it.
 

Loudninja

Member
How big was the studio pre-layoff? Were layoffs redundancies or established, long(er) term employees? Was the project cancellation/layoffs related to the re-hiring of Balrog? Could this be a sign of Sony buying RaD and folding them into SSM?This brings up so many more questions than answers.

Were they rumored to be working on anything besides The Order 1886?
They had 220.
 

nampad

Member
Sony isn't paying him to make the company lose money. People not buying wipeout isn't his fault.



Yeah, we haven't seen new IP from Sony in years and who in their right mind makes sequels to successful franchises?

As a finance guy, I understand business realities and of course we don't have the numbers but he did make some wrong decisions in my opinion.
It may not be his fault that people don't buy Wipeout, but he plans the lineup of games so he could have had them working on other things (like the rumored agent game, which funnily got cancelled just like the similar sounding Black Tusk stealth game).
Wipeout HD as a PSN only title was probably still Harrison's decision so it is not his fault and I don't think 2048 did so bad for a Vita launch title. Actually, Liverpool isn't the one where I would list his bad decisions.

Looking at other dead studios though, there are some things that could have been done differently.
BigBig released a very good portable Motorstorm and than has to work on a minigame collection just to be closed. Instead, we get a top down Motorstorm from Evolution.
The Vita's launch lineup of racing games only had Wipeout as a stellar title (releasing modnation without MP, smh) and even today the racing genre is underrepresented without a GT even announced.

Zipper did seem to have a pretty tight release schedule, pushing out games on a yearly basis. That as a result, they lacked the overall polish, shouldn't be surprising. Releasing something like Unit 13 without online competitive MP when the whole launch lineup is missing such a game wasn't smart. Also, even though the Socom brand was damaged, it certainly would have helped the sales more than the new Unit 13 name.

Yes, he isn't the bad guy but for me he isn't the ultimative executive like everyone makes him out to be because of his piblic appearance. Actually, I liked Phil Harrison's stuff more so far.
 

Pennywise

Member
So, my guess is the GoW:A team that got laid off, they tried to do something which didn't work and was canned in pre-production.
And with Barlog building up another team, that might be true.

Don't think Stigs team was influenced, well it's shit...
Hopefully they'll get another spot soon, maybe even inside the family.
 

pswii60

Member
Can we stop burying our heads in the sand now about the industry being just fine? It in serious trouble. Everyone buy a wiiu.
The industry certainly needs a shake up, but this is just a typical year for SCE. Every year they either make lay-offs at one or some of their studios, or close down a studio.

In just the past few years SCE has shut down Incognito, BigBig, Sony Liverpool and Zipper.
 

Carl

Member
Wow, a lot of reactions in here... People saying they shouldn't cancel anything? What if the game just wasn't working out? i.e. it was a huge pile of shit? Should they just churn it out anyway because, hey, exclusives?
 

Loudninja

Member
So, my guess is the GoW:A team that got laid off, they tried to do something which didn't work and was canned in pre-production.
And with Barlog building up another team, that might be true.

Don't think Stigs team was influenced, well it's shit...
Hopefully they'll get another spot soon, maybe even inside the family.
Seems the Ascension team release a game last year.

Doubt they were far into anything.
 

Simzyy

Member
Personally im doing my bit. Im not buying used games, all if I can help it, my games will be digital so my games wont be traded to water down the market.

Atleast I know with digital 100% is split with Sony and the publisher, not split by retailers, distribution and packaging, which is surely 50% or more.

hope with digital ease more follows suit.

I'm pretty sure it is 20% retailers, not sure on distribution/packaging but yeah.

I think Steam for example take 30% of each sale. I'm not 100% but I swear I read that somewhere. Please someone correct me if I'm wrong.

I remember an interview from a dev in Russia saying they made so much more money via sales on Steam than through packaged retail. There could be a bunch of reasons for that however. So you are doing your part, but it should not really have to come down to this though. Worth noting that there are plenty of companies where you never hear about having layoffs.
 

Vizzeh

Banned
The industry certainly needs a shake up, but this is just a typical year for SCE. Every year they either make lay-offs at one or some of their studios, or close down a studio.

In just the past few years SCE has shut down Incognito, BigBig, Sony Liverpool and Zipper.

Can you offset that with the growth of sone studios getting 2 teams and the likes of bend moving to PS4?
 
They had 220.

That photo they posted a month ago certainly didn't look like anywhere near 220. 150 tops maybe.

Edit: This photo


http://blog.us.playstation.com/2014/01/29/santa-monica-studio-update-new-site-new-hq/

12202341333_744db5ed18_z.jpg
 
Sony is going to come to E3 and announce that from this day all their first parties will now be working on The Last Guardian. Then SE will be invited to say "Please Understand".
 
The industry certainly needs a shake up, but this is just a typical year for SCE. Every year they either make lay-offs at one or some of their studios, or close down a studio.

In just the past few years SCE has shut down Incognito, BigBig, Sony Liverpool and Zipper.

But this is an AAA studio that has put out a lot of gems for Sony and partnered to release some of the most revered indie games of the past couple years. In addition, they've been hiring and added some high profile names. If there were any studio to expect layoffs from, this studio is probably second behind Naughty Dog.
 

iamvin22

Industry Verified
this sounds like a huge amount of the test team that was laid off. scea 1st party test and some 3rd party from the bay area were moved to ssm a couple years ago to make room for sen here in the bay. probably some dev in this layoff but they might have been temps. who knows. all i know is from experience this isn't anything new with all the california production/ publishers.
 
Fuck, things must be bad if Sony is letting 50 go from one of its most talented studios. Surely there could have been a less damaging way of saving money.
 

Drencrom

Member
So, my guess is the GoW:A team that got laid off, they tried to do something which didn't work and was canned in pre-production.
And with Barlog building up another team, that might be true.

Don't think Stigs team was influenced, well it's shit...
Hopefully they'll get another spot soon, maybe even inside the family.

Not to be a dick, but this is the best case scenario. GoW:A was really lacking and bombed, no reason to cancel a new project with a 'new' director (Cory Barlog) at the helm.
 
They had 220.
So 170 now. I mean, no offense to anyone laid off and this is in no way intended to lighten that, but isn't that ALOT of people? I know Ubisoft are at that number as well with their AC team(s?)l, but they are multiplatform developers on one-year development cycles. Is 220 close to the bigger-studio average? Just from that alone, I could understand layoffs. That seems pretty damn big. What have they been doing to justify that staff size?
 

noobasuar

Banned
Seriously fuck publishers. If we had some serious creativity in the industry instead of moving towards making every game play similarly we wouldn't have this problem.

People don't want to buy the same shit year after year.
 

benny_a

extra source of jiggaflops
As a finance guy, I understand business realities and of course we don't have the numbers but he did make some wrong decisions in my opinion.
It may not be his fault that people don't buy Wipeout, but he plans the lineup of games so he could have had them working on other things (like the rumored agent game, which funnily got cancelled just like the similar sounding Black Tusk stealth game).
What rumored agent game?

If you're talking about Agent, that is not rumoredd. It was announced (and is still listed) on the game publisher's website. It was developed and published by Rockstar.
 

darkside31337

Tomodachi wa Mahou
Wow, a lot of reactions in here... People saying they shouldn't cancel anything? What if the game just wasn't working out? i.e. it was a huge pile of shit? Should they just churn it out anyway because, hey, exclusives?

Seriously I wonder the same thing sometimes. Damned if you do and damned if you don't. I feel bad for everybody who lost their job but its really weird to judge Shuhei or whoever as doing something unfair when its almost certainly a game nobody has heard of or seen yet thats getting canceled.
 

Feindflug

Member
Damn that's a lot of people. They definitely had 3 projects going and cut it down to 2.
Hell, If there are only 170 left that's less staff than most AAA projects get these days, no way they're doing more than 2 games simultaneously now.

Yeah it seems unlikely now, they also help with The Order, Rime & Everybody's Gone to the Rapture.

Hopefully it's not a new IP that got cancelled. :(
 
As a finance guy, I understand business realities and of course we don't have the numbers but he did make some wrong decisions in my opinion.
It may not be his fault that people don't buy Wipeout, but he plans the lineup of games so he could have had them working on other things (like the rumored agent game, which funnily got cancelled just like the similar sounding Black Tusk stealth game).
Wipeout HD as a PSN only title was probably still Harrison's decision so it is not his fault and I don't think 2048 did so bad for a Vita launch title. Actually, Liverpool isn't the one where I would list his bad decisions.

Looking at other dead studios though, there are some things that could have been done differently.
BigBig released a very good portable Motorstorm and than has to work on a minigame collection just to be closed. Instead, we get a top down Motorstorm from Evolution.
The Vita's launch lineup of racing games only had Wipeout as a stellar title (releasing modnation without MP, smh) and even today the racing genre is underrepresented without a GT even announced.

Zipper did seem to have a pretty tight release schedule, pushing out games on a yearly basis. That as a result, they lacked the overall polish, shouldn't be surprising. Releasing something like Unit 13 without online competitive MP when the whole launch lineup is missing such a game wasn't smart. Also, even though the Socom brand was damaged, it certainly would have helped the sales more than the new Unit 13 name.

Yes, he isn't the bad guy but for me he isn't the ultimative executive like everyone makes him out to be because of his piblic appearance. Actually, I liked Phil Harrison's stuff more so far.

Of course he makes mistakes, he was the first to admit it after the Demon's Souls fiasco.
We aren't really in a position to make any kind of judgement though. At the end of the day we don't know shit and are just speculating.
Yoshida does have a real passion for games and goes to great lenghts to make sure the projects he believes in see the light of day even when he knows they wont sell millions.
You just can't expect him to consciously make decisions that jeoperdize the company.
 

noobasuar

Banned
What rumored agent game?

If you're talking about Agent, that is not rumoredd. It was announced (and is still listed) on the game publisher's website. It was developed and published by Rockstar.

I think he was talking about a syphon filter game for the ps4.
 

btkadams

Member
So 170 now. I mean, no offense to anyone laid off and this is in no way intended to lighten that, but isn't that ALOT of people? I know Ubisoft are at that number as well with their AC team(s?)l, but they are multiplatform developers on one-year development cycles. Is 220 close to the bigger-studio average? Just from that alone, I could understand layoffs. That seems pretty damn big. What have they been doing to justify that staff size?

look at how many games ssm involves themselves with:
http://en.wikipedia.org/wiki/SCE_Santa_Monica_Studio

they were rumoured to be working on 3 big games, i believe.
 

AwShucks

Member
Considering Sony Santa Monica was a major reason in part why I bought a PS4, this is extremely unfortunate news.

Getting concerned about the industry at this point...

Why would this cause you to be concerned about the industry? Layoffs and studio closures surely aren't new events in the industry.
 
Status
Not open for further replies.
Top Bottom