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Castlevania gate: Insider dev from MercurySteam vents internal problems. [Up: More]

injurai

Banned
Konami requested all those "non Castlevania things". Remember that mercurySteam were chosen by pitching a remake of Castlevania 1, and that Konami explicitly told Araujo to get away from the old Castlevania music because it was too "feminine".

Yeah.

what what the the fuck fuck ? ?

Reading all this reminds me of the Yerlis at Crytek. They're brilliant, but get in their own way way too much.

The Yerlis though were programmer game prodigies at the age of 13. They defiantly need to let others shine, but I feel they can certainly get their own way from time to time.
 

Ahasverus

Member
It'd be nice if MS could have a Starbreeze-like turnaround from this, but it's not likely given that Alvarez pretty much IS MercurySteam. Reading all this reminds me of the Yerlis at Crytek. They're brilliant, but get in their own way way too much.
Well Konami could apply their patented method of getting rid of directors.. give him a suit job?
what what the the fuck fuck ? ?
Yep. The intervew is in spanish, will try to find it, it's from the LoS1 days.
 
This whole thing makes me worried about whatever MS is about to tackle

I'm afraid the talent might get fed up and leave and whatever IP they're working on will get stuck with fools
Konami requested all those "non Castlevania things". Remember that mercurySteam were chosen by pitching a remake of Castlevania 1, and that Konami explicitly told Araujo to get away from the old Castlevania music because it was too "feminine".

Yeah.
What the flying fuck?

I mean I love Araujo's work but there was nothing feminine about Yamane's work aside from a few pieces like Lost Painting
 
Konami requested all those "non Castlevania things". Remember that mercurySteam were chosen by pitching a remake of Castlevania 1, and that Konami explicitly told Araujo to get away from the old Castlevania music because it was too "feminine".

Yeah.

As expected of the company that took away Silent Hill from one of the most talented teams on the industry to give it to Double Helix. Not before disbanding the team.
 
I liked Araujo's music in LoS too, but whichever complete moron at Konami said that Yamane's music was "too feminine" needs a dropkick to the testicles.
 

Ahasverus

Member
Man, I remember that one. I think it was a video interview, or some sort of development diary. Have you searched for vids?
Nope, it's kinda hard, It was before LoS release. If you can find it ypu win all my internets. it was painful indeed. If people listen to Araujo's Scrapland Score they would find lots of catchy songs.
 

injurai

Banned
I'm almost afraid to see the interview. My stomach is feeling weak now...

Yeesh, I have been playing some old Konami games and I was starting to feel all warm and fuzzy towards them again, before all of this. I guess as long as Kojima is still able to write blank checks for his team then I can't complain too much.

Seems every publisher only has one favored team anymore.
 

Tex117

Banned
Konami requested all those "non Castlevania things". Remember that mercurySteam were chosen by pitching a remake of Castlevania 1, and that Konami explicitly told Araujo to get away from the old Castlevania music because it was too "feminine".

Yeah.

This.Makes.No.Sense.
 
The art director leaving, that explains the modern setting and why some of the game was good and some way not? I don't know.

The demo is I'm guessing while he was still there because it felt closer to LoS1.

The stealth thing still bugs me. If the team thought it was weird why did they still put that out?
 
I think some people's insistence (not just here) that this game is excellent and better than LoS1 is pretty funny given all this info. The game skates by on its combat and general AAA qualities (graphics, in some parts, music and general production) and fails when it comes to having coherent design.
Yeah, people are focusing too much on the stealth portions when the game has bigger problems in my opinion. The lack of communication between teams mentioned in the interview is very apparent in the gameplay and level design.

Wonder how the Revelations DLC will turn out.
 
Yeah, people are focusing too much on the stealth portions when the game has bigger problems in my opinion. The lack of communication between teams mentioned in the interview is very apparent in the gameplay and level design.

Wonder how the Revelations DLC will turn out.

Well, it's not going to be developed by MercurySteam, so hopefully better.

I'm just wary about it being about Alucard working with Zobek pre-Dracula waking up. That means, like, all city scenario, since Alucard can't go into Dracula's sleeping mind.
 

Neper

Neo Member
it's friday so I wont be around to read it tonight anyways.

So don't worry about about it.

The most "juicy" part is when he gets asked about the game reviews and just goes "well, there's people in the games press that shouldn't be reviewing games", and "many journalists don't live up to the games they're reviewing", or "there's a tremendous lack of honesty amongst the press", and stuff like that. Most of the interview is focused on the game, but I just thought that the questions concerning the reviews (and Enric's somewhat cocky answers) could make for an interesting read.
 

Ambitious

Member
The most "juicy" part is when he gets asked about the game reviews and just goes "well, there's people in the games press that shouldn't be reviewing games", and "many journalists don't live up to the games they're reviewing", or "there's a tremendous lack of honesty amongst the press", and stuff like that. Most of the interview is focused on the game, but I just thought that the questions concerning the reviews (and Enric's somewhat cocky answers) could make for an interesting read.

Just as expected. Of course, the reviewers suck, and not the game. Next up: Blaming the players for low sales.
 
man i cannot imagine how awful this second Castlevania must be since I didn't even like the first one

I gave up on the first one in that first swamp level, but think the second one is a 7 or 8/10 game, at least.

May depend on if you hated the first one due to the camera, like me.
 
I don't agree. I prefer a failed attempt at something new that can evolve into something exciting than a safe rehash. The metroidvanias were the least exciting games ever.

I don't think it HAS to be either one way or the other. This kinda confuses me about games in general(maybe even THINGS in general). Why don't people ever apply the "cream of the crop" method? Instead of doing the same thing over and over again or just going balls out experimental, they do something inbetween and neither by taking all the good ideas(the cream of the crop) of the other games, trim the fat of the ideas that failed, and mesh it together with a NEW game(as well as add in new ideas that can act as a bond to connect and strength the already good ideas). I think, Castlevania wise, all the games have their strengths and weaknesses. Imagine if you could take the best of the best ideas, weed out the bad aspects and collect them into one ultimate experience? I just don't see either "this" or "that" as the only options. For a generation of people(even an era) that is modern and claims to be "modern thinking" and more open-minded than generations past, a whole lot of us really aren't that forward-thinking at all. IMO, the "cream of the crop" theory is the natural evolution of a series. Maybe even a sort of game "natural selection", nurture the strengths, kill off the weak aspects. Truly gaming evolution. At least I think it would be.
 
Sounds like the place I used to work. They just moved into a new building and the owner situated everyone so he can see what's on their monitors at all times and everyone kisses his ass all day.
All the family members are in leadership and get new houses and cars because of their bonuses while everyone else gets a $50 Christmas bonus and a catered meal.
Absolutely horrible place to work. Employees were treated like second class citizens

Konami will crumble this gen, calling it now.
 

Ahasverus

Member
Wow at that Eurigamer interview. Alvarez is sounding a little like Dyack and I don't like it. The man is passionate as fuck, but that passion sounds misguided
 

injurai

Banned
Welp Conami wanted to reboot Kastlevania

an contentious development, incohesive game design... they really want to match the originals right down to the infamous second entry.
 

Foffy

Banned
Welp Conami wanted to reboot Kastlevania

an contentious development, incohesive game design... they really want to match the originals right down to the infamous second entry.

Haha, sadly this seems to be true. I do hope the future of the series seems to be brighter than the dark development of the most recent game.

Can we go back to original, OG Castlevania now? You don't even need IGA helming it. The more I look at the Lords series, it looks like it's been trying to ape Castlevania into a new body, and the problem with that is it meshes poorly. Why does an Alucard exist in this new series? Because he was popular in the original series...no other notable reason. A lot of the games directions seem to be that way. Death is another one. It stands in a grand contrast to all of the other elements that this trilogy has tried to do, like a battle between two different games, which is most apparent with the final game. You have the Castlevania-ish bits (the castle) and then the raw mediocrity newness (the modern era).

The closest game to the original stuff was Mirror of Fate, but it was rotten on the inside as once again, it was aping an old concept in a new formula, and it sure as shit didn't work.
 
After playing the demo and about 1-2 hours into the game, I was puzzled by the lukewarm reviews. Game's gorgeous and the controls feels nice. Plus, the first part of the game was pretty challenging. Something's wrong with those reviewers.

Then I continued playing. And it's a mess. Game has zero personality, it doesn't know what it wants. Level design is all over the place. Pacing is non-existent and the numerous loading portals slow-down the whole game every time they rear their faces between each rooms.

It gives a lot of believability to those sources from what I played.
 

ZeroX03

Banned
HoDespair was cheap cash in. Judgment was..well. He can't direct 3D games at all. I'll give you that ;P. At the very least he went further than MercurySteam, they looked backwards to God of War and Darksiders pretty much.

I'm confused how someone can say that when SotN was exactly the same thing with Super Metroid. Taking elements from other games does not make a game bad or backward-minded. It's been a stalwart of Castlevania for a long time.
 

Foffy

Banned
HoDespair was cheap cash in. Judgment was..well. He can't direct 3D games at all. I'll give you that ;P. At the very least he went further than MercurySteam, they looked backwards to God of War and Darksiders pretty much.

I want to correct something here. Igarashi did not direct any of the 3D games. Igarashi was producer and storywriter, but the directors for the 3D games under his belt were Takashi Takeda (he directed Lament of Innocence, Curse of Darkness, and Harmony of Dissonance, the three most tedious games produced by IGA), Akihiro Minakata, and Yuta Kobayashi (directors to Judgment..why this game had two, no idea).

The only directing role IGA has had was as an assistant director on Symphony of the Night. I'm sure he's tried to the push the series with these ideas, but at the same time he's not the one in the role as lead designer. That's the tricky line of producer; we often put all of the blame on them when they're the ones as rough overseers, they're not in the trenches.
 

kunonabi

Member
I'm confused how someone can say that when SotN was exactly the same thing with Super Metroid. Taking elements from other games does not make a game bad or backward-minded. It's been a stalwart of Castlevania for a long time.

Not everyone was happy with the shift to the Castletroid stuff either.
 

ZeroX03

Banned
Not everyone was happy with the shift to the Castletroid stuff either.

His other posts were specifically referencing SotN.

The point is you can't equate Castlevania taking concepts from other games as backward thinking. Each generation of Castlevania is taking a popular concept, throwing a gothic skin over it and doing it very well.
 

Ahasverus

Member
His other posts were specifically referencing SotN.

The point is you can't equate Castlevania taking concepts from other games as backward thinking. Each generation of Castlevania is taking a popular concept, throwing a gothic skin over it and doing it very well.
Which has worked beautifully. Castlevania fills (dominates?) a niche of gothic action that must be kept.
 
Holy crap, this is Silicon Knights all over again. And Konami isn't helping.

It's not like IGA can't do anything other than Metroidvanias - he was in charge of CV: The Adventure ReBirth (which was pretty great), and Harmony of Despair was a weird beast that had some rather really cool and novel ideas that hadn't been done before.

There's nothing wrong with using ideas from other games, but when plenty of people accuse a game of simply ripping off mechanics without doing anything new with them (like what happened with LoS1), then you have a problem. And I personally think LoS used the wrong template (Demon/Dark Souls and DMC1 make better 3D Castlevanias than any of the actual 3D Castlevanias), but still.
 
Then I continued playing. And it's a mess. Game has zero personality, it doesn't know what it wants. Level design is all over the place. Pacing is non-existent and the numerous loading portals slow-down the whole game every time they rear their faces between each rooms.

It gives a lot of believability to those sources from what I played.

I had that same experience tonight. probably got like 3.5/4 hours in and a mess is the only way to describe it. it's like a design by committee game except the committee couldn't use words to communicate with each other.
 

kunonabi

Member
His other posts were specifically referencing SotN.

The point is you can't equate Castlevania taking concepts from other games as backward thinking. Each generation of Castlevania is taking a popular concept, throwing a gothic skin over it and doing it very well.

nonsense. cv had a very distinct identity beyond just a gothic theme prior to SotN that built up over time. Ever since then the franchise has eroded to the point where the series no longer resembles itself. Taking inspiration from outside sources is fine as it helps strengthen and expand on the core concepts of a series. That isn't what we got at all.

But if all you need is a gothic skin and the name on the box to be happy more power to you.
 

ZeroX03

Banned
nonsense. cv had a very distinct identity beyond just a gothic theme prior to SotN that built up over time. Ever since then the franchise has eroded to the point where the series no longer resembles itself. Taking inspiration from outside sources is fine as it helps strengthen and expand on the core concepts of a series. That isn't what we got at all.

But if all you need is a gothic skin and the name on the box to be happy more power to you.

Elaborate. Define 'Castlevania'.
 

Ansatz

Member
This.Makes.No.Sense.

It makes absolute sense. Look at how they will ruin Metal Gear Solid:

- Photo realism
- Open world
- Regen health

Here are tweets from Kojima:

"In fact we're aiming photo-realistic graphic quality in MGSV but once Snake comes in that frame, such reality get lost. (cont)"

"In the screenshot taken from FOX engine that we recently released, u can see the reality comes in when we take Snake out.That's my headache."


I think it has been 5-6 years since I last purchased Konami products (OoE, MGS4) and it will most likely stay this way.
 
The rain in Spain falls mainly on....Enric Álvarez.


Oops.

Crazy how early the knives came out for this though, you think they would have came out when MoF was released, coz that really was a stinking piece of crap. LoS2 just looks like it has some strange gameplay choices here and there.

It makes absolute sense. Look at how they will ruin Metal Gear Solid:


- Regen health


Why people keep banging this drum?
MGS3, MGS4 and Peace Walker all have regen health.

Short memories people have.
 

Yager

Banned
I had the chance to interview him a couple of years ago after the release of LoS1, and I'm glad to see that I was not wrong about how he really is. During the interview he was...well, OK, but I remember that after we finished it, a friend of mine approached and I told to Enric 'hey, can we contact you through e-mail or something? My friend here has a prototype for a game and would love to share it with you'. He laughed and walked away.
 
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