yeah typical fanboy talk ... :goodwork:
1080p does not mean native 1080p for games (that's what I'm trying to say)
don't give a sh... about 1080p for BD movies, regardless to the aspect ratio, a BD movie is not rendered but recorded on a certain resolution, there fore there is no link to the term "native"
the term "native" is relevant for games ... and I didn't came up with BD movies in this discussion
yeah typical fanboy talk ... :goodwork:
Ok, let's see:
A: 1920x800 game pixles + 1920x280 black pixles (no game info) IS native 1080p
B: 1600x900 game pixles + 320x180 artificial pixles (game info) IS NOT native 1080p
Right?
Both are not RENDERED at native 1080p! That's my point ... and I know A would be sharper than B, but still both are not native 1080p
btw. I don't have a XBO, neither a PS4 so chill out and watch out with your judgement
2014. Where gamers just can't enjoy games anymore.
i think you should read their explanation again. the final image that the ps4 sends to the tv/monitor is native 1080p.
i really don't understand why some of you expected the back of the box to say... what? something like,
"Game resolution in multiplayer: 1080p*
*certain portions of the full 1080p image were created using super programming kungfu timetravelling pixels, so it may not be exactly what you expect normally"
Like, really? guess what most of videogames is smoke and mirrors. There's no wool here.
This is why the gaming audience is so tiresome occasionally.. Guerrilla were probably really proud of the celver solution they used to get nearly 60Hz at 1080p in multi and yet the fans scream YOU LIED TO US. It's bullshit frankly. On our part.
Very much appreciated response and explanation. Wish developers would do that more often (and before launch), also just because it's interesting to read.
All of you give me an example of what they should have said. Please.
Like, what they should have said in interviews, what should be on the box, all of it. I am very curious.
1080p does not mean native 1080p for games (that's what I'm trying to say)
don't give a sh... about 1080p for BD movies, regardless to the aspect ratio, a BD movie is not rendered but recorded on a certain resolution, there fore there is no link to the term "native"
the term "native" is relevant for games ... and I didn't came up with BD movies in this discussion
that's overly reductive. the same CAN be said for Ryse and BF4 on PS4.
Shadow Fall MP renders a 1080p frame without scaling. It fills in the missing information using a different technique that while still not perfect, gives you 1:1 pixel mapping. each pixel rendered maps to one pixel in the final image. each pixel interpolated maps to one pixel in the final image.
I do think they should have been upfront about this. I do think going forwards anyone using this novel technique should tell us ahead of time, but it isn't the same thing as scaling and in certain circumstances gives you a final image that's close to what you'd expect to see if a game was using traditional rendering techniques to output that 1080p image.
So what you're saying is that The Order is 1080p too.
Very interesting and clear technical explanation for a lay person. I'm surprised they did this.
Question for the tech people:
How does predicting and then rendering extra pixels, save time over just rendering them? It seems like twice the process, in place of just the rendering. How does extra work save them resources?
If native means that every part of the pipeline is 1080p then this technique is not native.
Really? So every developer should explain the technical process behind their rendering techniques whenever they are asked what resolution their games run?
Fucking hell...pitiful.
I suppose. They don't owe us anything but the game. This is PR now.
and on this note
I am going to step away now as I chose to not associate myself with such smooth, creamy shitposting.
That if is irking me out. Was there ever a doubt?
The main point here is that we rightfully give developers shit if they don't give us enough information or even mislead us. Conversely, we should appreciate when they respond to Internet outrage, because this encourages them to take notice and to respond to the community in the future.
Yes it is, but not native 1080p
Already stepped in it with your post. If you think the KZ SF singelplayer campaign is an example of good storytelling or good level design in videogames then I don't know what to say to you!
I dunno. GAF has gone berserk over this whole absurd resultion gate thing, from the X1 right through to this now.
Considering very few if any games would be 1080p by that requirement, yes.
Its just a giant proxy war to the real issue of the XB1 hardware performance and the trade offs in its designs. (And ultimately what that means for this gen long term).
Its huge because Penello was allowed to Astroturf here, and plenty of people that understand technical stuff didn't appreciate his bullshit.
A BD movie is native 1080p as well. The term just isn't used widely.
But watch it on a 4K TV and it'll get upscaled from 1080p to 4K by the Blu-ray player or TV, similar to the upscaling of a 720p game on a 1080p TV.
Now, if you play a 720p game on a 720p TV then it's running at its native resolution, with no upscaling done by the TV or the console.
How about, instead of listing and using already convoluted terminology (1080p, native, etc..) honest devs just say which resolution they are doing their internal rendering at. In this case, then it is obviously not the same as other games nor the same as the singleplayer.
Why is it so hard for people to say things like this in an obvious manner?
Ok, but then how would you describe the difference for 1080p movies which are "real" 1080p and 1080p with black bars, without paying attention to up scaling to 4K.
movie A: 1920x1080 progressive pixels all filled with movie information
movie B: 1920x800 progressive pixels filled with movie info, 280 black bars
Are in your opinion both native 1080p in terms of the movie information, means real pixels holding/displaying the movie information?
Or is that not important to you and the only think that counts to describe it as native 1080p is the "real" resolution of the movie including all black bars?
Ryse bypassed the hardware scaler with their own to get around the gamma, filter, and black crush issues on the XB1 hardware scaler. DICE did the same on the release version of BF. Its still a standard upscale, and just stretching the image.
So now we have this tequnique, that outputs a final resolution of 1080p, not upscaled, and still people complain, even though the reason they wanted native 1080p in the first place is resolved here.
What exactly is pitiful in giving an interested and relevant minority of consumers some information about a product that they are eager to know? What is wrong in being interested in the technology of games as well as the games themselves? What is wrong in interpreting this information and integrating it into a review of a games visual performance which evidently many people care about?
One might say that this is part of selling your product.
Yeah same here. Nice dutch honestly and rationality there.Very interesting and clear technical explanation for a lay person. I'm surprised they did this.
that's overly reductive. the same CAN be said for Ryse and BF4 on PS4.
Ok, but then how would you describe the difference for 1080p movies which are "real" 1080p and 1080p with black bars, without paying attention to up scaling to 4K.
movie A: 1920x1080 progressive pixels all filled with movie information
movie B: 1920x800 progressive pixels filled with movie info, 280 black bars
Are in your opinion both native 1080p in terms of the movie information, means real pixels holding/displaying the movie information?
Or is that not important to you and the only think that counts to describe it as native 1080p is the "real" resolution of the movie including all black bars?
Its a fixed pixel based screen that offers the best image quality when it gets a native 1080p image. Thats what native implies, its coupled with the displays own native resolution.
This is not correct. The reason people want native is for clarity of image. This technique does not produce the same clarity of image, and is therefore not only inferior, but does not solve the issue of a lesser image quality than native.
That if is irking me out. Was there ever a doubt?
because as they said, some games render other things on the pipeline like lighting, etc. as non native 1080p but those games still get called 1080p native.I found it interesting but they could just say it's not 1080p. Or maybe i'm wrong since like I said I struggle to understand things like this.
Otherwise, when you see explosions in games that are not rendered at 1080p, or shadows, or anything else that we see in almost every game in existence, you should cry foul there too.