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GDC Expo: hands on impressions/media of Project Morpheus (Sony VR)

gofreak

GAF's Bob Woodward
According to verge Morpheus has a better lens and Rift has a better screen

Yes, this is a good paragraph on the display and optics differences as they perceived them:

The obvious, unavoidable point of comparison for Project Morpheus is the Oculus Rift, which Sony now says it hopes to stay in friendly competition with. Morpheus and the Rift use 1080p screens and similar head-tracking technologies, but their strengths and weaknesses vary. Both headsets have gone a long way towards eliminating lag, but Morpheus is still a little blurrier than the newest version of the Rift. Conversely, its superior lenses have actually done better at removing the blocky "screen door" effect, even if the display obviously can't measure up to a 2D counterpart. It's great at blocking out light without feeling stifling, something the Rift still struggles with. Its 90-degree field of view, however, is a definite detriment. The first Oculus Rift developer kit left thin black bars in your peripheral vision, but Project Morpheus has unavoidable, often distracting black half-moons. It's still impressive, but it's got to get a lot better before I'd call it truly immersive.

They'll probably end up converging on each other in the consumer models.
 

msdstc

Incredibly Naive
I agree, the resolution of morpheus and dk2 are the same. It is more likely that this is an issue with full persistence and LCD screens, but this will likely be sorted in future versions

Rift is OLED though right? Could that be what they're referring to.

If you have the time, I recommend you watch this video, it's about 30mins but it explains why VR needs to be the way it is and why it's so great. https://www.youtube.com/watch?v=G-2dQoeqVVo

Thanks for the link, love stuff like this. Could you link me to the most impressive vids or at least the videos that capture the immersiveness the best? Hoping to make it out to E3 this year, so I'm assuming I'll get to try it then, but for now I'll scratch that itch with vids.
 

cebri.one

Member
I'm kind of impressed of how many prototypes they have available. I guess they'll have ton of them for E3 + new software.

I'd say late 2015 release at 250$ (VR+Camera). Probably PS4 will cost 300/350$ by then, so not that expensive for a full gaming system.

Rift is OLED though right? Could that be what they're referring to.

OLED removes a lot of the latency, i guess the final SONY product will also have those type of screens. After all i believe they do manufacture them.
 

StuBurns

Banned
I agree, the resolution of morpheus and dk2 are the same. It is more likely that this is an issue with full persistence and LCD screens, but this will likely be sorted in future versions
Indeed, between the wider FoV and the pentile matrix, objectively Morpheus has the superior resolution. Obviously the image quality on the DK2 is going to be superior, but not for the reason they've stated.
 

rjinaz

Member
The end of gaming...

For you maybe, and those like you that will never want VR no matter what.

For those like me though, it's a new and exciting beginning in gaming.

Though really it's not even the end of gaming for you since traditional gaming will be around a long while yet even if VR becomes standardized many years from now.
 
My biggest question regarding Project Morpheus, is will the device and the screen inside be compatible with AMD freesync? That would be a big step towards improving IQ problems, and might actually make games at sub 60fps possible (completely conjecture, however seeing how well G-sync performs I don't think its out of the question).

Also, they mentioned 3D audio to help improve immersion, I assume this is using that AMD True Audio DSP correct?
 
Just spoke with a co-worker who's at the GDC show floor.

He wanted to give morph a test spin but said the lines is 'hundreds' of people deep and moving at a snail's pace.

But he also said that when you watch the reactions of those who just finished the demo there's a lot of 'wow' type reaction immediately afterward.
 

KoopaTheCasual

Junior Member
Yes, this is a good paragraph on the display and optics differences as they perceived them:



They'll probably end up converging on each other in the consumer models.
Neato. Impressed with Morpheus managing to reduce the screen-door effect better than Crystal Cove, since I thought CC having OLED would give Oculus the edge in that regard? But that FOV sounds like a problem that I hope they can fix.

I don't know nothing bout no fancy virtual doo-dads, but how expensive would it be to increase FOV? Is that simply a financial barrier, or an experimental barrier?
 

Freeman

Banned
Ideal team:

1) Oculus for R&D on how to make VR better
2) Sony for lenses from their experience with cameras
3) Samsung for OLED

Chance of this happening: 0%
Sony manufactures OLED as well or am I incorrect?

I remember that they released the first OLED TV.
 
I'm assuming they will be using a screen they manufacture. What is the Vita's resolution? We know they switched to LCD there.

960x540, or something like that. But if this thing isn't coming out this year, then they can target something like whatever screen they're going to use in their next flagship Xperia phone at a basic level (though I don't think low persistence is something that's a buzzword feature for mobile panels yet outside of VR).
 

gofreak

GAF's Bob Woodward
Still got a lot of learning to do I guess. Didn't sony claim low persistence?

Yes, but not everything in their presentation necessarily would be in their dev kit prototype. It's not final, it's what they consider good enough for devs to work with.

Some other pics from The Verge:

http://www.theverge.com/2014/3/19/5526918/sony-project-morpheus-virtual-reality-headset-photos

2014-03-18_22-44-48_gallery_post_verge_super_wide.jpg


2014-03-18_22-42-28_gallery_post_verge_super_wide.jpg
 
Sony manufactures OLED as well or am I incorrect?

I remember that they released the first OLED TV.

I've read somewhere Sony will be moving away from their TV business.
I'm not too knowledgeable about display businesses but it seems like Samsung is the one who's really pushing OLED these days with their phones. Even the new Vita is not using OLED anymore.
 

gofreak

GAF's Bob Woodward
Neato. Impressed with Morpheus managing to reduce the screen-door effect better than Crystal Cove, since I thought CC having OLED would give Oculus the edge in that regard? But that FOV sounds like a problem that I hope they can fix.

I don't know nothing bout no fancy virtual doo-dads, but how expensive would it be to increase FOV? Is that simply a financial barrier, or an experimental barrier?

I'm not sure about the FOV. Other reports say it looks the same as DK1. 90 horizontal would be the same. If it's 90 diagonal it would not. It's possible the curved/'half-moon' qualities that The Verge saw at the periphery is giving them the impression of a different fov than is actually the case.
 
Wouldn´t using VR fucks up the eyes on the long run from starring so closely to a screen?

A good deal of that "don't sit too close to the screen or you'll ruin your eyes" quip mothers used to chastise us for when we were young has not actually been a problem for some decades now, and even when it was it was in relation to CRTs.

As far as I understand it very old CRTs would emit very low levels of radiation, and sitting to close could be damaging to your eyes. Since about the 70s there has been a standard in place to coat the screens with a shielding solution, eliminating x-rays.

As we have now moved away from CRTs and onto panel screens, it's even more irrelevant.

Of course this doesn't take into account regular old eye-strain, of sitting staring at something for too long, but the amount of time I sit staring at my 32inch telly anyway is probably not good for me already.
 

StuBurns

Banned
I've read somewhere Sony will be moving away from their TV business.
I'm not too knowledgeable about display businesses but it seems like Samsung is the one who's really pushing OLED these days with their phones. Even the new Vita is not using OLED anymore.
Their Vita OLED was made by Samsung.

I think they'll end up putting OLED in this. They doubled the PS4 RAM from feedback. The extra $20 or whatever on this is nothing for the impact it's going to make.
 

KoopaTheCasual

Junior Member
Their Vita OLED was made by Samsung.

I think they'll end up putting OLED in this. They doubled the PS4 RAM from feedback. The extra $20 or whatever on this is nothing for the impact it's going to make.
You've made this $20 comment before. I just want to know, are you ballparking, or you know that the manufacturing cost is only $20 more expensive?
 
D

Deleted member 22576

Unconfirmed Member
Holy shit, eye tracking? Nice.

What makes you say that? I clicked the link and didn't see any mention of eye tracking. Surely that would be the #1 headlining feature if it was true..
 

StuBurns

Banned
You've made this $20 comment before. I just want to know, are you ballparking, or you know that the manufacturing cost is only $20 more expensive?
Generally AMOLED cell phone panels range from $18 to $20 at mass production in cost breakdown analyses. A VR headset wouldn't be putting in multi-million production run orders, so it'd cost more, but yeah, I think it's saving about $20, maybe $25. It's not worth it for the staggering advantages OLED is going to provide here, and I think Sony will eat the cost and change.
 

Talamius

Member
I'd bet on Sony switching to OLED in the end. Impressions I've read on CC say the OLED screen makes a world of difference with reducing blur.
 

gofreak

GAF's Bob Woodward
Kotaku article. Light on actual impressions aside from the headline, but has some tidbits from their conversation with Anton and Yoshida.

They got to play EvE, but beyond saying that they don't give their impressions of it! Haven't watched the videos yet, but they say they'll get into deeper impressions and comparisons with Oculus DK2 in another article.

We Just Tried Sony's PS4 Virtual Reality Headset. We Like It.

v6jwb0ehjpxnuqcsaamb.jpg


After our demo, Stephen and I spoke with Sony head of worldwide studios Shuhei Yoshida and Richard Marks, chief researcher at Sony's Magic Lab. We talked about their plans for the headset and the future of VR on PS4. A few specifics:

They gave no price, not even a ballpark for the final version.

They're not distributing advance or prototype headsets for PC indie developers, for now it'll be only for developers making games on PS4.

Yoshida confirmed that the commercial release will not happen in 2014.

Yoshida said that Sony is working on dedicated gaming experiences for Morpheus, indicating that Sony's approach will involve making games that are just for Morpheus and would also explore allowing there to be Morpheus-only modes for non-VR games. They specifically said they don't want to just port PS4 games to Morpheus, for example, a normal PS4 FPS that would also be playable in VR.

Videos at the link may have more.
 
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