Positives of Facebook entering into VR race:
- Oculus now has infinite budget to craft perfect hardware, software and entire VR platform for PC and portables
Seeing asshat comments like this makes me lose any sympathy for what this situation could potentially mean to people like yourself, and makes me laugh instead. Now that (in your opinion) your own little bubble has popped you can't help but take a swipe as Sony. Pathetic.
Still, I'm not really sure what this'll mean for VR. Sure there'll be more money involved in getting the Occulus completed, but surely this will somewhat dilute the initial intentions behind the device.
It's not a tweet, it's on FB
Mojang's Markus Persson has canceled an Oculus-compatible version of Minecraft following Facebook's acquisition of the VR company.
"We were in talks about maybe bringing a version of Minecraft to Oculus," Persson said. "I just cancelled that deal. Facebook creeps me out."
After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.
Exactly what I was thinking! Loved that book. I see a direct correlation.Fuck yeah! My body is ready:
it's not a tweet, it's a (wait for it...) facebook post.
It's not a tweet, it's on FB
Lol thisMorpheus wins.
Demos
Valve ran me through a series of 15 short little demos. None of them were even remotely close to a “game”, and existed mostly as visual experiences. I’ll try to recall as many as I can.
- The first demo stuck me in a simple room, whose walls were textured with financial data for Facebook from some website. An odd choice, yeah.
I see this as extremely good news.
Positives of Facebook entering into VR race:
- Oculus now has infinite budget to craft perfect hardware, software and entire VR platform for PC and portables (With infinite budget comes infinite strings and conditions from big bosses)
- Countless more developers will become interested in VR, short byte-size games will find much larger audience on VR (How? Yeah smaller games would find a bigger audience if facebook hosts those games but how would facebook owning Oculus get more devs interested than before they owned it? Wishing for a magical VR games room on facebook.com?)
- VR promotion on Facebook.com = MILLIONS of VR adopters on day 1 (I think you're a bit optimistic there. And when I say bit I mean very.
- More VR users of all kinds = more AAA games for us PC gamers (It could lead to more VR users if we get more VR options (not just games) but I don't see how that leads to more AAA games coming to PC)
- Immediate infusion of entertainment/documentary/travel content (...OK. Does FB have that stuff normally and wont we need VR documentaries first and travel content first? Where are FBs plans for this stuff?
- Holy grail of VR - social networking inside minecraft-esque VR space. Just what Snow Crash depicted in its Metaverse. (Oh, I see. You have an inside source at FB and their future VRFB plans.)
- with stylized design, VR metaverse could be run even from iOS/Android phones (insider source again)
- Facebook can sell hardware with loss, providing incredibly HQ hardware for ~$99 (True. They can surely take a big ass loss on high hardware. This really is a positive)
- Presence of strong player in VR will force Sony to become very invested in VR, making much more compelling product and enabling 3rd parties much more streamlined patch toward porting games to PS4 (If FB craft Oculus into a super duper well selling thing yeah. Sony seem interested in VR already though with Morpheus. That could end up coming to PC/PS4 and being a huge hit on its own though)
Negatives?
So far, none, as long PC gamers get what they were promised [and FB is willing not to interfere with that]. (FB say they aren't interested in messing with it but companies say that all the time and start with subtle changes that escalate and then change the whole direction of things. I don't think FB is any different.)
This is good news for VR.
Yeah no. Have you already seen real gamers games on Androïd or SmartPhones?
Always expect the worst and developers catering to the lowest common denominator.
Facebook = Quick/Easy money in publishers mind. You'll see more Farmville VR or The Sims VR than Skyrim VR.
Plus do you need a powerful PC to run it or is it included in the headset?
So OR was funded by crowdfunding and now the creators are laughing their way to the bank with a cool $2Bn?
Is that what I'm supposed to gleam from this?
Yeah no. Have you already seen real gamers games on Androïd or SmartPhones?
Always expect the worst and developers catering to the lowest common denominator.
Facebook = Quick/Easy money in publishers mind. You'll see more Farmville VR or The Sims VR than Skyrim VR.
Plus do you need a powerful PC to run it or is it included in the headset?
All seven stages of grief on full display already, I love it!
Let's face it, Facebook does not cater to the hardcore. Oculus was supposed to be exclusively for the hardcore.
This acquisition is not a good thing for anyone interested in VR gaming.
Palmer and crew are simply cashing out big. It's the safe play, dude is set for life.
Palmer must have been sweet talked big time by zuckenberg lol
I see this as extremely good news.
Positives of Facebook entering into VR race:
- Oculus now has infinite budget to craft perfect hardware, software and entire VR platform for PC and portables
- Countless more developers will become interested in VR, short byte-size games will find much larger audience on VR
- VR promotion on Facebook.com = MILLIONS of VR adopters on day 1
- More VR users of all kinds = more AAA games for us PC gamers
- Immediate infusion of entertainment/documentary/travel content
- Holy grail of VR - social networking inside minecraft-esque VR space. Just what Snow Crash depicted in its Metaverse.
- with stylized design, VR metaverse could be run even from iOS/Android phones
- Facebook can sell hardware with loss, providing incredibly HQ hardware for ~$99
- Presence of strong player in VR will force Sony to become very invested in VR, making much more compelling product and enabling 3rd parties much more streamlined path toward porting games to PS4
Negatives?
So far, none, as long PC gamers get what they were promised [and FB is willing not to interfere with that].
This is good news for VR.
OMG.
In b4
But Oculus Rift is just the headset. What they're talking about here amounts to live 3D interactive captures of an environment. That's completely independent from the tool used to display it.
What they're talking about is fantastic, and very very exciting, and not what Oculus Rift is.
Does this apply to Google and their purchase of Android as well? Google's primary source of doing business was ads via search engine. With Android they stepped beyond their primary business role to new ones. Why is the idea of facebook doing the same any different?