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Watch_Dogs - Welcome to Chicago Trailer

Yasae

Banned
I think the point is that developers shouldn't reveal a game when the reveal is so far out that the final game looks drastically different than what they reveal. For instance, GTAV was revealed.. what, 18 months before release? But the final version looked pretty close to what was shown early on... obviously some drawbacks and scaling down the graphics, but it was still pretty close. Watch_Dogs, on the other hand, has significantly stepped back from the early reveal.

So, it's not about "date," but just... When you reveal something, if it's supposedly in game, let's try to reveal something that looks mostly the same as what you're going to get when the game ships.
Reasonably close, yes. GTA V simply didn't have a big downgrade.

If you're revealing a game 2 years ahead of time and showing it as an E3 stage demo, sorry but you deserve all the flack you get when things don't look quite so nice 1-1.5 years down the line. It's not unrealistic to expect changes in fidelity, but it sure as hell is unrealistic to show something you almost certainly know won't exist come endgame.

So what if they didn't know console specs? Don't show the game then - because you're going to eat lots of crow otherwise.

These are simple, telegraphed marketing choices which Ubisoft could have made, but they didn't because they wanted the hype.
 

Yasae

Banned
Well, we'll see. Logically, I doubt the PC version will be much better. Because based on my experience with Killzone Shadow Fall and Infamous SS, it looks to me like they could have gotten the PS4 version a lot closer to the original reveal than they did. The logical conclusion is the reason they didn't is cross gen developement, closing the gap between the last gen and current gen versions. Using the current gen version as the master build, and then being forced to dumb it down as needed for the last gen ports. If that's what hampered the PS4 version, it's going to hamper the PC version as well. Unless the had a completely separate team developing a completely separate version for PC in tandem, and not doing any porting whatsoever. Very doubtful.
That's what I feel will happen as well. Additionally, Ubisoft has been evasive about answering whether the PC version will look like (or at least very close to) the 2012 reveal.

Everyone here is free to search the tweets. AFAIK there have been no direct answers, which implies...
 

bud23

Member
An endless game mode fighting against neon aliens with a 'nerf space invaders' gun where you can use cars and bikes throughout the city can be fun.

1395943236-6.jpg

They sure love GTA V.

357884623.jpg


Kill the fucking® clowns,Trevor aliens®,® Aiden®.®
 

Raven77

Member
I get a distinct feeling that this game will end up like Dark Souls 2.

The PC version will look slightly better than the current gen version but will ultimately not look as good as the 2012 reveal. Why do I feel this way? Well, for one, why would they not be showing the PC version if it truly is great looking? Ubi is the king of the "bullshot" so I doubt they would purposely show a worse looking product unless the PC version wasn't that much better.
 
"Within reason" is subjective. What if the final PC version stands up to the 2012 reveal? Then what? If that becomes the case then they were actually well within their rights to reveal the game how and when they did. It's not like they ever even said it was ps4 footage or that it was running on the ps4. They couldn't even at the time as no next gen consoles were even announced or had been given final specs at that point.

I'm so goddamned sick of this argument. It was revealed at the Sony PlayStation press conference. It is literally implied that it is running (or will look as good on) a Sony platform, unless otherwise explicitly stated.

Edit: After research, I was wrong. I remembered incorrectly and retract my statement :)
 
The graphics look worse and worse, each time they show a new trailer. I'd say I find it similliar to GTA5's graphics...Its disapointing.

The lightning is way way off.

BUT, some of the features they are showing, appeal me...Like the fact that you can basically spy on random people.

My Voyeur side aproves !
 
Which is to say, expect bullshit as the norm.

As long as the devs are clear it's early footage subject to changes it's not bullshit. I really enjoy those early presentations and I take them as gifts for the enthusiasts. Sure they are great marketing tools and like in every advertising there is a part of bullshiting involved because you want your product to look at its best but you can easily ignore the bullshit and just take the good things.

When you are subjected to early footages, don't assume the final game will be the same but think of it like a proof of concept and a great way to show what the developpers have in mind.
Those things are not bullshit and are precious to a lot of gamers.

Just imagine how sad would it be a world where we didn't get to see some footage of The Last Guardian.
 

Raven77

Member
It's a last gen game with a few current gen bells and whistles. You can't expect too much from it.

Actually we can...

We can only expect what has been shown to us, and what was shown to us in 2012 was not a game with a few bells and whistles. It looked "next gen". This game they are showing now barely looks current-gen.
 

Yasae

Banned
As long as the devs are clear it's early footage subject to changes it's not bullshit. I really enjoy those early presentations and I take them as gifts for the enthusiasts. Sure they are great marketing tools and like in every advertising there is a part of bullshiting involved because you want your product to look at its best but you can easily ignore the bullshit and just take the good things.

When you are subjected to early footages, don't assume the final game will be the same but think of it like a proof of concept and a great way to show what the developpers have in mind.
Those things are not bullshit and are precious to a lot of gamers.

Just imagine how sad it would be a world when we didn't get to see some footage of The Last Guardian.
Ah, but they weren't clear. There are no automatic disclaimers. If the early presentations are proof of concept, Ubisoft should keep those (mostly) internal where they belong.

It really boils down to whether the game could look like the reveal (or at least close) on PC, and I say yes. Anything less than that is intentionally downgrading based on an average platform fidelity target.
 
Actually we can...

We can only expect what has been shown to us, and what was shown to us in 2012 was not a game with a few bells and whistles. It looked "next gen". This game they are showing now barely looks current-gen.
Yeah we can expect what was shown to us originally and that was a higher end last gen PC game. It was still nothing that wasn't impossible looking even back then. We all know that big companies like Ubi and EA are all about streamlining the process and collecting them dollars. Why re-model everything and make the game twice when you can just use the original high end textures samples from the ones you downgraded for the PS360 version, wrap those on the low poly last gen model and call it a next gen game.
 

Muffdraul

Member
Ah, but they weren't clear. There are no automatic disclaimers. If the early presentations are proof of concept, Ubisoft should keep those (mostly) internal where they belong.

Yes! Like it used to be. In the good ol' days, back when the internet was barely capable of playing Quicktime videos the size of a postage stamp in the center of your screen at 5 fps, this sort of thing was never an issue. Previews and demos were shown to industry insiders and that was it. We were lucky if we got to see a couple of screenshots in EGM or Next Generation magazine. That's the way it was and we LIKED it! *feeble old man fist pound*
 

dreamfall

Member
Well, good.

Because Watch_Dogs looks fantastic so GTA V on PC should look super-amazeballs.

Gah, we need a date :/

In the meantime, it'll be nice to have Chicago to explore on the PC. It looks more promising, everytime I watch the trailer. I'm most excited to just wander about, hacking into people's lives.
 

Dennis

Banned
Gah, we need a date :/

In the meantime, it'll be nice to have Chicago to explore on the PC. It looks more promising, everytime I watch the trailer. I'm most excited to just wander about, hacking into people's lives.

Yeah, it is crazy that they are promising that every single NPC is unique and can be hacked. We will see.
 
Ah, but they weren't clear. There are no automatic disclaimers. If the early presentations are proof of concept, Ubisoft should keep those (mostly) internal where they belong.

It really boils down to whether the game could look like the reveal (or at least close) on PC, and I say yes. Anything less than that is intentionally downgrading based on an average platform fidelity target.


No platform, no release date, heavily edited trailer with no freedom nor interesting gameplay (well, the presentation ends just when things are becoming interesting), it was pretty obvious the final game would have been subject to some changes.

While we lost some pretty effects and IQ we have gained a real game with true freedom and open world gameplay. It's not a downgrade, it's just the difference between very early not playable footage and final game.

Muffdraul, why in the hell would you want a world when gamers are kept even more in the dark ...
Seriously, one of my fondest memory was when I got my hand on some promotional mini cd rom (shaped like the gamecube's mini dvd) for the gamecube with all the trailer with early footages for games who wouldn't even be released in the end (RIP DK racing). Not once I ever thank nintendo was bulshiting me, it was just pure joy and hype for a new system and generation. I didn't get to play the games from the footage but the generation was still amazing.

Why would you want to be all negative and agressive when you could just enjoy things for what they are. We got to see a cool video at E3 2012 and two years later we could be playing a pretty cool game too. No matter how much footages of games I see, I still need to play them to find out if they are good.
If I could chose between being kept in the dark and playing a good game or seeing cool videos and playing a different but still good game at the end I rather see the cool videos as a bonus.

EDIT: And I was just remembering how amazing the zelda TP reveal was while being completely different from the final game. Why would you want to take away all those good memories and joy from me :(
 

SJRB

Gold Member
Yeah, it is crazy that they are promising that every single NPC is unique and can be hacked. We will see.

It's unique in the sense that there's a huge algorithm that compiles a

- first name
- last name
- job or curious fact
- occasional additional hacking options [read text messages, break into conversations and listen/disconnect, hack bank account]

So the chance of running into a person with the exact same name and job twice is almost a statistical anomaly.


The cool [and in my opinion revolutionary] thing about the ability to hack anyone is that you walk down the street, hack some random guy's phone, read his messages and see that he's on his way to kill someone. You can follow him and take him down. It completely shifts the function and purpose of NPCs in traditional open-world sandboxers from "dynamic obstacles" to integral part of the experience.
 

techbwoy

Neo Member
The graphical issue of watch dogs is overblown. I have seen the E32012 trailer and its not that far from the welcome to Chicago video. People let the game come out and let people do PC versus PS4/Xbox One then complain. In all honesty Next gen should not have come out till 2015 . Let 10 years go by the graphical jump is not going to be that amazing and 4k is where the next big leap is. It takes about 10 years for TV tech to hit mainstream.
 

Dennis

Banned
It's unique in the sense that there's a huge algorithm that compiles a

- first name
- last name
- job or curious fact
- occasional additional hacking options [read text messages, break into conversations and listen/disconnect, hack bank account]

So the chance of running into a person with the exact same name and job twice is almost a statistical anomaly.


The cool [and in my opinion revolutionary] thing about the ability to hack anyone is that you walk down the street, hack some random guy's phone, read his messages and see that he's on his way to kill someone. You can follow him and take him down. It completely shifts the function and purpose of NPCs in traditional open-world sandboxers from "dynamic obstacles" to integral part of the experience.
Yeah, I am sure you are right. That sounds more believable.
 

sjay1994

Member
Yeah we can expect what was shown to us originally and that was a higher end last gen PC game. It was still nothing that wasn't impossible looking even back then. We all know that big companies like Ubi and EA are all about streamlining the process and collecting them dollars. Why re-model everything and make the game twice when you can just use the original high end textures samples from the ones you downgraded for the PS360 version, wrap those on the low poly last gen model and call it a next gen game.

Why would anyone? Whats the point of keeping the same content and making the only difference its graphics?

Its a waste of time and resources if the only difference is better graphics. Not to mention peoples arrogance asking devs to abandon the previous gen to make better looking games, when a lot of people are still using last gen consoles since they don't have the money or want to upgrade yet.

Honestly GAF has shown me how much people prioritize graphics over what the game actually is. Its sad how much hype graphics create, rather than a games hook in terms of gameplay, story,etc.
 

sjay1994

Member
It's unique in the sense that there's a huge algorithm that compiles a

- first name
- last name
- job or curious fact
- occasional additional hacking options [read text messages, break into conversations and listen/disconnect, hack bank account]

So the chance of running into a person with the exact same name and job twice is almost a statistical anomaly.


The cool [and in my opinion revolutionary] thing about the ability to hack anyone is that you walk down the street, hack some random guy's phone, read his messages and see that he's on his way to kill someone. You can follow him and take him down. It completely shifts the function and purpose of NPCs in traditional open-world sandboxers from "dynamic obstacles" to integral part of the experience.

They said that they have 3000 unique visual parameters, that are mixed and matched to make npcs look distinct and different.

The possible combinations are statistically in the millions.
 

riflen

Member
Why would anyone? Whats the point of keeping the same content and making the only difference its graphics?

Its a waste of time and resources if the only difference is better graphics. Not to mention peoples arrogance asking devs to abandon the previous gen to make better looking games, when a lot of people are still using last gen consoles since they don't have the money or want to upgrade yet.

Honestly GAF has shown me how much people prioritize graphics over what the game actually is. Its sad how much hype graphics create, rather than a games hook in terms of gameplay, story,etc.

You say this, but in an open-world game, the fidelity and believability of the world are key to the enjoyment of the game. A lot of the time in game will be spent exploring. Exploring a collection of poorly-textured areas, with no life or atmosphere will get old very fast. When people say 'graphics', it's lazy shorthand for particle effects, realistic lighting, convincing animation, and many things that add texture to the world and make it fun to be inside.
 

Raven77

Member
They said that they have 3000 unique visual parameters, that are mixed and matched to make npcs look distinct and different.

The possible combinations are statistically in the millions.



I've never understood why games didn't have more random generation with enemies and NPC's.

For example, how hard would it be to have a game like GTA V use a system to randomly generate the color or cars and clothing. For example, you give the game a color range and it just pulls a color and random. I'm being serious, how hard would that be?

In addition, how hard would it be to scale NPC's randomly? I mean, how hard would it be to have a system that when an enemy or npc is generated it can be a certain size between 2-5 and anything in between.
 

sjay1994

Member
You say this, but in an open-world game, the fidelity and believability of the world are key to the enjoyment of the game. A lot of the time in game will be spent exploring. Exploring a collection of poorly-textured areas, with no life or atmosphere will get old very fast. When people say 'graphics', it's lazy shorthand for particle effects, realistic lighting, convincing animation, and many things that add texture to the world and make it fun to be inside.

Then I play open world games for different reasons. I like them for fun mechanics that allow for a lot of diversity while I play.

And this trailer fully shows that watch dogs is focused on AI and discovery.

Since GAF holds Second Son as the poster child of a next gen sandbox, the enhanced visuals were nice but weren't the reason I really liked the game.

It was the gameplay and sense of movement second son delivered on. It was fun to play.

Watch Dogs looks like a lot of fun, and still looks very interesting. A lack of particle effects and detailed smoke are not going to detract me from liking the game.

The gameplay and story will.
 

sjay1994

Member
I've never understood why games didn't have more random generation with enemies and NPC's.

For example, how hard would it be to have a game like GTA V use a system to randomly generate the color or cars and clothing. For example, you give the game a color range and it just pulls a color and random. I'm being serious, how hard would that be?

In addition, how hard would it be to scale NPC's randomly? I mean, how hard would it be to have a system that when an enemy or npc is generated it can be a certain size between 2-5 and anything in between.

I think watch dogs is more focused on npc's since they are an important part of the core experience rather than just there to make the city feel alive.
 
something i just noticed. you see aiden on a roof. wonder if the game will have verticality, helicopters, parachutes etc.

that stuff was sorely missing in sleepy dogs :(
 

riflen

Member
Then I play open world games for different reasons. I like them for fun mechanics that allow for a lot of diversity while I play.

And this trailer fully shows that watch dogs is focused on AI and discovery.

Since GAF holds Second Son as the poster child of a next gen sandbox, the enhanced visuals were nice but weren't the reason I really liked the game.

It was the gameplay and sense of movement second son delivered on. It was fun to play.

Watch Dogs looks like a lot of fun, and still looks very interesting. A lack of particle effects and detailed smoke are not going to detract me from liking the game.

The gameplay and story will.

I'm not sure we do play them for different reasons, except maybe story (stories in games are almost universally terrible in my experience). You mention discovery, AI and gameplay these also key for enjoying exploration and just freewheeling in an open world. Players posting here about visuals aren't just walking around admiring textures. 'Graphics' make the world more enjoyable. After all, the interactions of a game are presented to you visually for the most part.
 
Why would anyone? Whats the point of keeping the same content and making the only difference its graphics?

Its a waste of time and resources if the only difference is better graphics. Not to mention peoples arrogance asking devs to abandon the previous gen to make better looking games, when a lot of people are still using last gen consoles since they don't have the money or want to upgrade yet.

Honestly GAF has shown me how much people prioritize graphics over what the game actually is. Its sad how much hype graphics create, rather than a games hook in terms of gameplay, story,etc.
It's much easier to update graphics than it is to come up with brand new gameplay ideas, especially if you have brand new hardware. The game is supossedley already doing something revolutionary and never done before, so what more could they do to the PS4 and XB1 versions but make the graphics better? I'm only gonna play one version so why should I care that the PS360 version has the exact same "revolutionary gameplay" as the PS4, XB1 and PC? I and everyone else does notice when the textures and polycount is no different from the last gen versions though and that's why it is so important. Also graphics do make a difference in the game. They make the game more immersive which many often think makes a game of this type more fun. Nobody ever complained that a game's graphics are too good.
 

Marcel

Member
The gameplay and story will.

That's funny because I think that's where Ubisoft's open world games are lacking. Add to that bad mission structure in the last few AC games and you have a good portion of things that are problematic.

The fact they had to send Watch_Dogs back to the drawing board for derivative, boring missions is quite telling to me.
 

SJRB

Gold Member
That's funny because I think that's where Ubisoft's open world games are lacking. Add to that bad mission structure in the last few AC games and you have a good portion of things that are problematic.

The fact they had to send Watch_Dogs back to the drawing board for derivative, boring missions is quite telling to me.

Source?
 

Marcel

Member

TOO REPETITIVE
What was it that made all of those developers, all of those executives decide that the game wasn't ready? Speaking to nearly half a dozen people on the team, the answer was typically "polish." The game needed a lot of fine-tuning; there were a lot of little things that needed work, lots of details that needed to be added. But ultimately, all of those little things added up to one big thing: The game could become repetitive over time.

It explains why the team took so long to realize they were going to need more time to work on the game. We didn't notice any issues with Watch Dogs when we played it at Gamescom last year.

It was, as we wrote, game that was shaping up to be "a culmination of lessons learned by Ubisoft in the open-world genre."

But Danny Belanger, lead game designer, pointed out it wasn't the sort of thing you would typically pick up on right away.

"It's when you put everything together," he said. "In a big production at the end of the project, everything merges. There are some things you don't know. You don't have final data for AI, all of the narrative."

For instance, he said, when hacking AI-controlled characters, there originally wasn't a lot of variety.

"So it started to feel repetitive," he said. "The fantasy doesn't make the AI feel alive. We knew some things needed to be upgraded, improved and polished; we weren't happy with that."

http://www.polygon.com/2014/3/6/5477236/watch-dogs-hands-on-video-interview-release-date
 

Kleegamefan

K. LEE GAIDEN
You say this, but in an open-world game, the fidelity and believability of the world are key to the enjoyment of the game. A lot of the time in game will be spent exploring. Exploring a collection of poorly-textured areas, with no life or atmosphere will get old very fast. When people say 'graphics', it's lazy shorthand for particle effects, realistic lighting, convincing animation, and many things that add texture to the world and make it fun to be inside.

In and of itself there is nothing wrong with this statement but in the context of Watch_Dogs I am not seeing how the game is poorly textured, lifeless or lacks atmosphere. Are the graphics as good as the 2012 e3 debut. No, but it still looks fantastic to me and everyone knows I am a GIGANTIC graphic whore.

I still love to *play* games though, and in terms of open world games, this one looks to be on of the best looking and interesting ones out there, IMO.
 
Watch Dogs looks like a lot of fun, and still looks very interesting. A lack of particle effects and detailed smoke are not going to detract me from liking the game.

The gameplay and story will.

all we've seen so far are poorly cut trailers with ok visuals. I don't get where people are getting gameplay and story good/bad from any of this.

It's perfectly valid for people to loling at visuals of a game prerelease, because well... thats all you got pretty much.
 
That's funny because I think that's where Ubisoft's open world games are lacking. Add to that bad mission structure in the last few AC games and you have a good portion of things that are problematic.

The fact they had to send Watch_Dogs back to the drawing board for derivative, boring missions is quite telling to me.
So they had that insight and did something about it.
 
It's unique in the sense that there's a huge algorithm that compiles a

- first name
- last name
- job or curious fact
- occasional additional hacking options [read text messages, break into conversations and listen/disconnect, hack bank account]

So the chance of running into a person with the exact same name and job twice is almost a statistical anomaly.


The cool [and in my opinion revolutionary] thing about the ability to hack anyone is that you walk down the street, hack some random guy's phone, read his messages and see that he's on his way to kill someone. You can follow him and take him down. It completely shifts the function and purpose of NPCs in traditional open-world sandboxers from "dynamic obstacles" to integral part of the experience.

That makes it sound incredibly meaningless... People will do it a few times, maybe get the inevitable achievement/trophy connected to the events and then get bored of the repetitive nature. Of course it's all according to the Ubisoft school of game design.
 

SJRB

Gold Member
That makes it sound incredibly meaningless... People will do it a few times, maybe get the inevitable achievement/trophy connected to the events and then get bored of the repetitive nature. Of course it's all according to the Ubisoft school of game design.

You could indeed jump to such shortsighted conclusions based on my post. I myself prefer to wait until the game is out before I judge gameplay.
 
That makes it sound incredibly meaningless... People will do it a few times, maybe get the inevitable achievement/trophy connected to the events and then get bored of the repetitive nature. Of course it's all according to the Ubisoft school of game design.
Why? It could offer lots of different little sidemissions.
 

Marcel

Member
Can't find "derivative, boring missions" anywhere in that part. "Repetitive" in that context refers to the way the AI reacted to events, as clearly indicated by the last line.

The game could become repetitive over time.

Seems like they're talking about the entire game being repetitive. I'm just reading between the PR lines. But hey, I know what you're doing on May 27 (
image.php
) so I could see why you might be willfully obtuse.
 

heavyness

Member
0:27 into the trailer.... is the back wheel on the car spinning backwards? Doesn't seem to be moving fast enough to create a wagon-wheel effect.
 
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