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Watch Dogs specs revealed - 8 core CPU recommended

Yoday

Member
Typical Ubisoft PC Optimization, or lack thereof.
Normally I would be on board with saying it is down to poor PC optimization by Ubi, but this game had been in development using PC hardware since long before they would have even had dev kits for the new consoles. Everything points to this game being built from the ground up on the PC and ported to the consoles as their specs came out, not the other way around.
 

antitrop

Member
They recommend a 8 core CPU but only a 560ti for graphics....yeah....OK.
Yeah, there's no way a 560ti is going to do this game any justice.

I have a 590 and I have absolutely no confidence that the game would be playable to my standards. This is Ubisoft.
 

-COOLIO-

The Everyman
Hardware threads.

that makes less sense to me for 2 reasons:

1. in programming, threads are the workload, rather than the workers. the cores are what do the work.

2. it also makes me think of industrial strength spool.
 

emag

Member
Everyone should have realized that we were going to see heavy use of multi-threading in this generation ever since the very first leaks about the XBO and PS4. Four cores was fine for last gen and eight cores was very clearly recommended this gen.

Of course, GAF is full of PC apologists who claim that $400 PCs will play modern games better than the PS4 and revisionists who believe that the 360 was outdone by contemporary budget PCs.
 

pa22word

Member
They recommend a 8 core CPU but only a 560ti for graphics....yeah....OK.

It's an Anvil (Ubi's new middleware) thing. AC3/4 use the same engine and both have some really nasty CPU bottlenecks. Until ubi gets their heads out of their asses and spends some money to optimize the fucker properly for PC we're going to be dealing with unnecessary bottlenecks in pretty much all internal AAA Ubi games from now on.
 

TheD

The Detective
that makes less sense to me for 2 reasons:

1. in programming, threads are the workload, rather than the workers. the cores are what do the work.

2. it also makes me think of industrial strength spool.

Calling them just "cores" is confusing due to the fact that physical cores and logical cores are different things which are not equal to each other.

No, but unless you're running a hefty OC I wouldn't expect consistent framerates north of 30.

Doubt that.

3770k outperforms AMD's true 8-core CPUs in a lot of multithreaded benchmarks. Wouldn't be the least bit surprised if it gives similar performance in Watch Dogs.

Yeah, I would also not be surprised if i5s keep up with the AMD CPU also.
 

-COOLIO-

The Everyman
Calling them just "cores" is confusing due to the fact that physical cores and logical cores are different things which are not equal to each other.

they're not equal, but for the most part (clock speed aside), they seem to be functionally equivalent.

perhaps we should call them cooliores to get rid of all confusion. yes, that would be good.
 

DarkoMaledictus

Tier Whore
The way I see it is if it's a Ubisoft game... just pass. Its still going to be slow on those 8 cores... besides true 8 cores are not even out yet... yeah AMD does not count for obvious reasons!
 

S0cc3rpunk

Unconfirmed Member
i dont know if my laptop will run this if not xbox one it is :/

•Intel® Core™ i7-4700MQ processor (up to 3.4GHz, 6MB Cache)
•8GB memory (DDR3L, 1600MHz)
•1GB NVIDIA® GeForce® GT 750M graphics
 

VE3TRO

Formerly Gizmowned
I should be fine right guys? guys!?

3930k @ 4.8Ghz
GTX 2Gb 680s OC Top SLI @ 1080p
16Gb @ 1866Mhz

I'm sure it will be fine.
 
Well lucky me since I bought a 8350 like three months ago. I'm lacking in the graphics department (6870, 1GB and all) but it'll be interesting to see just how much the cores will be used.
 

pa22word

Member
Everyone should have realized that we were going to see heavy use of multi-threading in this generation ever since the very first leaks about the XBO and PS4. Four cores was fine for last gen and eight cores was very clearly recommended this gen.

Of course, GAF is full of PC apologists who claim that $400 PCs will play modern games better than the PS4 and revisionists who believe that the 360 was outdone by contemporary budget PCs.

Seriously thought this was a horse armor post before I looked at the name =\


You've got your history a little skewed there champ. It's generally the console players who tend to revise history on the 360 when people keeping pointing out that mid tier GPUs are besting the the new systems. They'd have you believe that a console-pc gap like this is normal, when in reality this is the first generation we've ever had where you can buy a $250 GPU that's more powerful than any console. The mediocre CPUs on the console side only exasperate things, where now all most PC gamers need to do is a GPU and maybe a memory upgrade if they've built a rig around a CPU released sometime around 2008/9.

And while no, you it's unlikely you can build a $400 box that will outperform the PS4, you will end up saving money in the long run with as much as a $600 box (that absolutely will outperform the PS4 very significantly) vs a PS4 right now due to enforced PS+ subs for online play + prices differences over a 6 year time span.

What's most interesting though, is if the downward trend of console horsepower keeps dwindling then by next generation you absolutely will be able to build a dollar-for-dollar box that matches 9th gen console performance, and gen after next it will probably be cheaper to build a PC than to buy a console.

But I digress. Dunno why you chose to come in here and do the console warrior thing though.

Doubt that.

If AC4 is anything to go by (recs are "Intel Core i5 2400S @ 2.5 GHz or better or AMD Phenom II x4 940 @ 3.0 GHz", LMFAO) then yeah, I would absolutely not doubt that.
 

Effect

Member
This is going to be unoptimized as all hell isn't. :(

If they're serious about this I have no choice but to wait and see if the Wii U version actually does come out. That or pray the PS3 version is at all decent but I'm really doubting it to be honest.
 

Dr Dogg

Member
Just a couple of points before you guys all jump to conclusious.

1.) Watch_Dogs is not using the Anvil engine (they are currently on Anvil Next) as that was specifically used by the AC and PoP teams. It's using a new engine called Disrupt designed specifically for Watch Dogs. So no one knows how it performs on PC yet.

http://blog.ubi.com/watch-dogs-disrupt-engine-multiplayer/

2.) If Yves is to be belived Watch_Dogs is being developed on PC as the lead platform due to their other messes with trying to port up not down. Though things might have changed by the time this interview was taken development was already a long way started.

http://www.gamespot.com/forums/syst...orm-for-watch-dogs-says-ubisoft-ceo-29359381/

As always don't read into spec reqs too much, they're never a good yard stick the last 5 or so year.
 

Shin-Ra

Junior Member
Don't browse this thread on a PS4.
13633916754_e1b1043e06_o.jpg
The vertical stand just started to stick to the table.
 
Well, I'm glad I cancelled my preorder. I'm not going to spend the amount of money they were asking for to get such a poorly optimized port, when a Japanese studio with literally no PC experience can crank out a damn fine optimized port.
 

riflen

Member
Well, I'm glad I cancelled my preorder. I'm not going to spend the amount of money they were asking for to get such a poorly optimized port, when a Japanese studio with literally no PC experience can crank out a damn fine optimized port.

Joke post?
 

kortez320

Member
I'm kind of surprised at the people seriously misunderstanding this.

The 8 core CPU from AMD that's recomended is only recomended because AMD makes slow CPUs and they always include a CPU recomendation from each manufacturer. In games a first generation i7 is faster then that CPU.

Also a CPU bottleneck is generally caused by having a game engine only run off of one to two cores when it could be spread out thus bottlenecking and only using 25-50% of the CPUs total power. In other words if your game engine can scale to 8 threads it is very unlikely there will be a CPU bottleneck.

At any rate I'm not even saying there isn't a CPU bottleneck. In fact I wouldn't be surprised. However if there is one it's more then likely because the engine can't scale. What this leads to is not needing a multi-CPU but one or two big cores.

It's the reason why you see dual cores outperforming 8 core AMD cpu's in many games.

TLDR Core count doesn't really matter. IPS does. It's the reason the PS4/XBO CPUs are slower then desktop CPUs several times over.
 

pa22word

Member
1.) Watch_Dogs is not using the Anvil engine (they are currently on Anvil Next) as that was specifically used by the AC and PoP teams. It's using a new engine called Disrupt designed specifically for Watch Dogs. So no one knows how it performs on PC yet.

http://blog.ubi.com/watch-dogs-disrupt-engine-multiplayer/

I not sure if that's a good thing or a bad thing, really. Because at least with Anvil I know what to expect >_>

And having a PC lead doesn't really mean much anymore for the most part. Most games lead on PC nowadays and port down because it's easier to do. However, that doesn't really mean that once they started the downport to 8th/7th gen consoles that they kept working on optimization on the PC build. They might have shelved it after the downport was done and didn't start back up on optimization until the console version went gold.
 

Vlaphor

Member
I have a quad-core I7 930 with hyperthreading, but I turned off the HT after I overclocked it to 3.9ghz to reduce temps. I wonder if I should just enable it for this, or if it will even make a difference.
 

Witchfinder General

punched Wheelchair Mike
Just a couple of points before you guys all jump to conclusious.

1.) Watch_Dogs is not using the Anvil engine (they are currently on Anvil Next) as that was specifically used by the AC and PoP teams. It's using a new engine called Disrupt designed specifically for Watch Dogs. So no one knows how it performs on PC yet.

http://blog.ubi.com/watch-dogs-disrupt-engine-multiplayer/

2.) If Yves is to be belived Watch_Dogs is being developed on PC as the lead platform due to their other messes with trying to port up not down. Though things might have changed by the time this interview was taken development was already a long way started.

http://www.gamespot.com/forums/syst...orm-for-watch-dogs-says-ubisoft-ceo-29359381/

As always don't read into spec reqs too much, they're never a good yard stick the last 5 or so year.

Alright, I'm feeling a little bit better about this now. Might even pre-order if GMG offer a good price.
 

pa22word

Member
Alright, I'm feeling a little bit better about this now. Might even pre-order if GMG offer a good price.

Before you do, just remember all the hype we got from ubi over how awesome Anvil was going to be before AC3 came out.

Honestly I'd advise against ever preordering an Ubisoft AAA game on PC. Their tech is just too fiddly on PC.
 

TheD

The Detective
they're not equal, but for the most part (clock speed aside), they seem to be functionally equivalent.

perhaps we should call them cooliores to get rid of all confusion. yes, that would be good.

They might be functionally equivalent from a programming point of view, but they are not hardware resource equivalent.
That is the reason that operating systems are made SMT aware, so they do not treat logical cores belonging to the same physical core the same as two physical cores and thus overload them when other physical cores are left idle.

I would love to see someones face when you called them cooliores.
 
Goddamn, what is with Ubisoft and PC development, you'd think they'd have learnt something about optimizing for the platform by now. Unless they're not even trying.
 

diaspora

Member
I'm kind of surprised at the people seriously misunderstanding this.

The 8 core CPU from AMD that's recomended is only recomended because AMD makes slow CPUs and they always include a CPU recomendation from each manufacturer. In games a first generation i7 is faster then that CPU.

Also a CPU bottleneck is generally caused by having a game engine only run off of one to two cores when it could be spread out thus bottlenecking and only using 25-50% of the CPUs total power. In other words if your game engine can scale to 8 threads it is very unlikely there will be a CPU bottleneck.

At any rate I'm not even saying there isn't a CPU bottleneck. In fact I wouldn't be surprised. However if there is one it's more then likely because the engine can't scale. What this leads to is not needing a multi-CPU but one or two big cores.

It's the reason why you see dual cores outperforming 8 core AMD cpu's in many games.

TLDR Core count doesn't really matter. IPS does. It's the reason the PS4/XBO CPUs are slower then desktop CPUs several times over.

You mean IPC?
 

Daingurse

Member
I have a 980x, should hopefully be good with 6 cores/12 threads. More concerned about my GPU(670 2GB) being up to snuff.
 

GavinUK86

Member
Well, PS4 version for me confirmed.

Joke...

You say joke, I say seriously. It was either PC or PS4 for me. This confirms PS4. I have zero faith in Ubisoft PC titles. I bought the past 3 AC games on PC hoping the next one will be better optimized. Nope.
 
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