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Masahiro Sakurai, The only Nintendo Dev that knows his fan base?

also

Banned
I think in fairness, Final Destination is the ultimate balanced stage. Who's to say which stages from the 3DS and Wii U will end up being balanced as well and have minimal to no stage hazards?

This is also the first Nintendo console to allow for patches, so there's always the possibility, no matter how remote, that Sakurai might be able to toggle switches from the motherboard in Japan to allow variety in Smash.

But I can guarantee most of my time will be spent in For Fun. Love me some item chaos.

Yeah, no. Some characters rely heavily on platforms so Battlefield would be much better.
 

Platy

Member
FZqjMNi.jpg


Nah, Sakurai is late to the trolling game.

Kojima is not much a NINTENDO DEV these days =P

1. It's timed matches, likely 2 minutes, no stocks.
2. FD only and FD-like stages only, not at all what the current competitive community plays by (everyone agrees that Battlefield is way more neutral than FD for most MUs) but even then it's not just one stage that everyone plays on -- there's several viable stages the community uses in both Melee & Brawl. A Battlefield, FD, and Smashville selection would be much, much better overall.
3. No lobbies.

That's what so out of touch.

The Fan Base =/= Current competitive Community
 

watershed

Banned
I'm a little bit confused by what the OP is trying to say. Sakurai is the only Nintendo developer in touch with his fan base because he gives fans what they want?

Animal Crossing 3ds is probably the best AC game yet, and definitely addressed past AC issues and grew the franchise in new ways.

Super 3d World is almost like a culmination/greatest hits Mario 3d platformer.

Fire Emblem: Awakenings is pretty much a Fire Emblem fan's wet dream.

I could go on and on. So what is the argument that other Nintendo software developers, not hardware developers, don't know what their fan base wants?
 

atr0cious

Member
Nintendo Land is local, and tries to shoehorn new concepts into an archaic game structures (no online, party game aesthetic).

NintendoLand is still one of the best launch games released of next-gen. Calling local play archaic is pretty sad considering almost every console is trying to forget it exists.
 

botty

Banned
NintendoLand is still one of the best launch games released of next-gen. Calling local play archaic is pretty sad considering almost every console is trying to forget it exists.

I didn't say local play is archaic. The absence of online play is archaic. Especially with multiplayer heavy games.
 

Razorwind

Member
Not sure why the complaints about "For the glory" mode. It seems to be a middle ground for people who play random online and want to get slightly serious.

Unless major tournaments are going to be held online with random people joining, maybe have more variants would have helped. But I don't think this is likely.

Serious tournament players seeking to rough it out online can join existing online communities and get games up through friend lists and just set the complicated rules that they want, or better, meet offline to play together.
 
Honestly it'd be kind of funny if Sakurai decided to actually study competitive Smash Bros, but ended up only going to a Japanese Melee event where it literally is just Final Destination (and Fox/Falco), and thought "oh this is what they like."
 

atr0cious

Member
I didn't say local play is archaic. The absence of online play is archaic. Especially with multiplayer heavy games.

Yes, please name high profile online multiplayer games like NintendoLand, that spans several genres' while utitlizing a different style of play not before able to be easily done. I do think it sucks it doesnt have online, but to knock it for it, misses the point of it, which was to unite local players.
 
Honestly it'd be kind of funny if Sakurai decided to actually study competitive Smash Bros, but ended up only going to a Japanese Melee event where it literally is just Final Destination (and Fox/Falco), and thought "oh this is what they like."

but aMSa and that Yoshi

lol
 

botty

Banned
Yes, please name high profile online multiplayer games like NintendoLand, that spans several genres' while utitlizing a different style of play not before able to be easily done. I do think it sucks it doesnt have online, but to knock it for it, misses the point of it, which was to unite local players.

NintendoLand spans "several genres" in the same way that any Party/minigame collection does.

People who play locally are inherently united. The goal should be to unite all of your gamers as a whole, which is what they are attempting to do with Miiverse, yet counterintuitively with their software.
 

Voliko

Member
Masahiro Sakurai, The only Nintendo Dev with absolutely fabulous shirts?
Hell yeah, Sakurai is stylin'

I'm not sure so if he quite has his finger on the pulse of the fanbase given that the For Glory mode only has Final Destination. Either way, the "fan base" you refer to is only a small fraction compared to the total number of people who buy Smash games.
 

Guess Who

Banned
I like to imagine that For Glory mode isn't indicative of Sakurai being out of touch with the comp scene, but being so in touch that he decided to make an entire mode to troll them.
 

Tan

Member
I like to imagine that For Glory mode isn't indicative of Sakurai being out of touch with the comp scene, but being so in touch that he decided to make an entire mode to troll them.

I also considered this...

But he should call it 20XX mode at that point, right?
 
Sakurai seems to be very involved with the games he makes and it's clear that he puts a great deal of effort into releasing games he's satisfied with. I wouldn't say he's in-tune with his fanbase as much as I'd say his fanbase is in-tune with him. By creating games that he is satisfied with, he is attracting fans that like his results. I mean, For Fun mode without Final Destination in its rotation - that is squarely designed for a player like me.

Sakurai seems very talented at giving other franchises proper, respectful representation - I feel that the best example is Megaman, which is an incredible rendition of his NES glory days. Sakurai's attention to detail and care with other franchises makes him a unique fit for creating a game like Smash Bros; in fact, I almost think he's the primary reason why Smash is such a remarkable franchise and also why the other Mascot fighters seem to be lacking.

I'm sure there are other developers that are just as talented and tuned to their audience as Sakurai, but they are, sadly, not at the forefront of project so fans will never realise this truth.


Qblivion
Junior Member
(Today, 07:07 PM)

What the fuck?

Bwahahaha, is that what a mirror-universe username looks like? :)

Wait a second... Q? I understand now.
 
D

Deleted member 13876

Unconfirmed Member
I like to imagine that For Glory mode isn't indicative of Sakurai being out of touch with the comp scene, but being so in touch that he decided to make an entire mode to troll them.

Maybe he finally outed himself as a wish perverting genie.
 

atr0cious

Member
NintendoLand spans "several genres" in the same way that any Party/minigame collection does.

People who play locally are inherently united. The goal should be to unite all of your gamers as a whole, which is what they are attempting to do with Miiverse, yet counterintuitively with their software.

This hasn't been true since the inception of Xbox live. I still remember trying to play Pandora Tomorrow on one xbox. Games are increasingly dropping local co-op, as more people hold your attitude that online should be a given, when that isn't at all the case. And why is party game now bad? Because it doesn't suit you? The Metroid attraction alone requires as much attention as some "full" releases these days.
 

Sami+

Member
This hasn't been true since the inception of Xbox live. I still remember trying to play Pandora Tomorrow on one xbox. Games are increasingly dropping local co-op, as more people hold your attitude that online should be a given, when that isn't at all the case. And why is party game now bad? Because it doesn't suit you? The Metroid attraction alone requires as much attention as some "full" releases these days.

Online should be a given. Local is nice too, but not absolutely necessary.

It's 2014. Online is a bigger priority than local.
 
I wouldn't go that far, he just really knows how to get people hyped up for his games. Whether that still applies when people play the games, we shall see. Hopefully he has learned some of his mistakes from Brawl. I'm not a competitive Smash player but that game controlled like molasses.
 

Tomohawk

Member
Honestly it'd be kind of funny if Sakurai decided to actually study competitive Smash Bros, but ended up only going to a Japanese Melee event where it literally is just Final Destination (and Fox/Falco), and thought "oh this is what they like."

I'm hoping some one gets back to him and he adds in stages like battle field and animal crossing. If he does that then I think hes done enough for the competitive community. Though a proper ranking system would be nice.
 

Currygan

at last, for christ's sake
I'd like him to know and please the Zelda fanbase. That's what turned Aonuma's hair white overnight
 
I nominate Konno. Mario kart consistently leads the company's online effors each gen, and he's now adding the options to restrain items. If he were to offer the option of a double dash mode and improve battle mode, he'd have fulfilled all the fan's stereotypical complaints laundry list.

I'm a little bit confused by what the OP is trying to say. Sakurai is the only Nintendo developer in touch with his fan base because he gives fans what they want?

Animal Crossing 3ds is probably the best AC game yet, and definitely addressed past AC issues and grew the franchise in new ways.

Super 3d World is almost like a culmination/greatest hits Mario 3d platformer.


Fire Emblem: Awakenings is pretty much a Fire Emblem fan's wet dream.


I could go on and on. So what is the argument that other Nintendo software developers, not hardware developers, don't know what their fan base wants?

The animal crossing one is totally right. However....

Many, many 3d mario fans preferred the exploration elements to linear action-oriented elements. EAD Tokyo expressly stated their design goal was to chase consumers who previously only played 2d mario. 3D World was defined by Nintendo's business goals, not their impressions of 3D mario fans' desires.

While FEA was a success, the overwhelming majority of the people that made it one were people new to the franchise. The majority of fire emblem's tiny existing fanbase found it to be a downgrade in terms of the things they were buying the game for to begin with.
 
I'd like him to know and please the Zelda fanbase. That's what turned Aonuma's hair white overnight
/DEAD

Holy shit. What's worse is that next to every single japanese developer looks younger han what you would expect (Sakurai, Iwata, Kojima, etc.) but Aonuma stands as the stark contrast
 

Azure J

Member
Mocking Iwata's "Direct, to you" motion.

I honestly thought it was supposed to be a visual pun. He only ever made that gesture when referring to himself as the "Direct"-or of Super Smash Bros. before adjusting as that last syllable rolled out.
 
I'm hoping some one gets back to him and he adds in stages like battle field and animal crossing. If he does that then I think hes done enough for the competitive community. Though a proper ranking system would be nice.

An online ranking system for fighting games only leads to madness.
 

botty

Banned
This hasn't been true since the inception of Xbox live. I still remember trying to play Pandora Tomorrow on one xbox. Games are increasingly dropping local co-op, as more people hold your attitude that online should be a given, when that isn't at all the case. And why is party game now bad? Because it doesn't suit you? The Metroid attraction alone requires as much attention as some "full" releases these days.

What hasn't been true since the inception of Xbox Live?

I didn't say party games were bad. The party game aesthetic, which is what Nintendo Land has, is archaic and does not appeal to today's gamer. The point is that the game should have had a massive online presence, with it being an amusement park an all, but it settled for just having local play. Anyone who supports this kind of archaic formula is either an apologist or does not understand who today's gamers are.
 

Ansatz

Member
No, his trolling was based on current (and old) arguments/debates going on in the Smash community. Some might find it aggravating, but I find it refreshing that there is a Nintendo developer that is actually well in tune with the people that spend coins on their products.

I personally don't like this sort of behavior for a developer, out of the big 3 Sony is the worst. It's like everything from their hardware feature set to E3 press conference were based purely on reading gaf. Idk I just don't like this, I don't like it when they show they are aware of our conversations. Doesn't feel professional/serious. I prefer Iwata's Directs.
 

Kimosabae

Banned
Initially, I appreciated the gesture, then I literally face-palmed when I saw the FD derivations. The effort shows that he at least has some pulse of the competitive scene, but giving the community different skins of FD won't matter if the game's mechanics don't fall in line with what competitive enthusiasts appreciate. How much control do I have over my avatar? How fast is the engine? Is hitstun relevant? Blockstun? What's the sweetspot range? etc. etc.

It's like Sak just slurped up that garbage "Fox only Final Destination" meme off the Nintendo-fanboy locker room floor and called it a day. There are way more relevant stages than FD, competitively.

I guess I won't know how this game actually plays until Smash-heads get their hands on the game at E3. This Direct showed me almost nothing I wanted to know.
 

atr0cious

Member
What hasn't been true since the inception of Xbox Live?

I didn't say party games were bad. The party game aesthetic, which is what Nintendo Land has, is archaic and does not appeal to today's gamer. The point is that the game should have had a massive online presence, with it being an amusement park an all, but it settled for just having local play. Anyone who supports this kind of archaic formula is either an apologist or does not understand who today's gamers are.

Well it's a good thing Nintendo isn't banking on "gamers" for anything, as they see that vote of confidence with all their "hardcore" focused games on the Wii, the one system they were bound to have anyways. And Metroid Trilogy still couldn't outsell a single platformer.

Why would Nintendo continue focusing on people who have already dropped them, along with publishers, due to their image. And let's also not forget that Nintendo has more money than the lot of them, so why would they change to suit such a small subset?

People forget, the PS2 got it's sales record because it was selling at $99 dollars. That means there are a ton of people who didn't even grab the PS3 or Xbox360, and are waiting for them to drop in price. To think everyone is clamoring for online in everything is ridiculous, when the statistics don't even support it.
 

Majukun

Member
The choices are way too binary and allow for no rule customization, which is one of the greatest aspects of the offline play.
allowing too many customization in a random players online mode is actually a bad design choice.if you don't have a gynormous userbase,you will only achieve to divide your userbase too much,making it impossible to find people to play.that's one of the main problems of titles like anarchy reigns,too much game options too few people.

That's why for heavy customization you usually choose private matches berween friends
 

Videoneon

Member
Whoever planned that Direct, as someone else mentioned it was phenomenally paced and content expertly chosen. Five characters, two of which were finally separated from their alternates, one long-awaited classic character (that people are not exactly hyped for but are expecting nonetheless), and two Pokemon. A variety of assist trophies, a couple of comments on graphics, 3DS (Dungeon mode or w/e the fuck) and Wii U features, commenting on connection, online multiplayer discussion (as misguided as I think this current direction is). Variety of changes to characters, a minute or two on the Wily Castle. In total, it was well packaged.

Not sure why the complaints about "For the glory" mode. It seems to be a middle ground for people who play random online and want to get slightly serious.

Unless major tournaments are going to be held online with random people joining, maybe have more variants would have helped. But I don't think this is likely.

Serious tournament players seeking to rough it out online can join existing online communities and get games up through friend lists and just set the complicated rules that they want, or better, meet offline to play together.

I can't see who this middle ground is going to appeal to. I don't think casual players give a shit which stage they play on in itself; it's when you add on more and more restrictions that finally add up to what competitive play is (typically 4 stock, no items, stages with the least amount of bullshit.) Or they arbitrarily make up their own rules (all home run bats! all poke balls!) Casual players probably play whatever they want. That's what it was like with the casual people I played against.

So the casual people probably don't hate Final Destination and hardcore obviously don't only play on that (no platforms is awful for some characters), they just feel "constricted" if they are forced to play under competitive rules. To that end I think that For Fun and For Glory represent superficial understanding of either side, even though Sakurai actually probably understands both extremes (casual and hardcore) well.
 
Even if you don't agree Sakurai is in tune with his fans wants... I'd still argue he knows his fanbase way better than any other Nintendo dev... as in, most Nintendo devs seem hardly aware of their fanbase at all.
 
I agree with those that say he doesn't quite understand the competitive community. The "For Glory" thing seems to be either ignorance or just token capitulation.

Other than that though, he's very attuned to the Smash fans. This was obvious even when he put fan favorites like Lyn as Assist Trophies, and it's abundantly clear with the latest direct. Nods to Ridley and Palutena. Straight up trolling with Waluigi.

He definitely knows what people want from different franchises. And it's nice to see him dialing back things like tripping that pretty much everyone complained about.
 
Honestly, as far as hooking up with randoms goes, I think the For Fun and For Glory are great -- I bet the Wii U version will get MK7 like communities where you can set your own rules, so For Glory is just a base preset IMO. Plus, people won't be playing For Glory in tournaments.
 
D

Deleted member 13876

Unconfirmed Member
allowing too many customization in a random players online mode is actually a bad design choice.if you don't have a gynormous userbase,you will only achieve to divide your userbase too much,making it impossible to find people to play.that's one of the main problems of titles like anarchy reigns,too much game options too few people.

That's why for heavy customization you usually choose private matches berween friends

Yeah, but there has to be a middle ground between binary and customization. A lot of people would have been probably happy if they had 8 minutes time/5 stock or whatever the tournament format is.
 
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