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Super Smash Bros. for 3DS & Wii U Thread 6: Final Destination confirmed for not fun

LaNaranja

Member
It was a mixed bag for me. Problems with the fiction aside, the scanning systems were poorly implemented to the point of being blind pixel hunt and they were asking far more of the controller than the setup they chose to use could comfortably deliver. That said, the core game play was pretty fun. It had some amazing elements mixed with some incomprehensible flaws.

That was the worst! Other then that though I found it really fun.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
So, do people still care about the PoTD? Or will that all come in a week or two? :p

Honestly, I'll check it out in the morning, but I really don't care for staying up anymore since the Direct and Press Packet had so much stuff the only thing to look forward to is the rare stage reveal, and special days like releases of upcoming games which could coincide with a newcomer.
 

JoeM86

Member
Honestly, I'll check it out in the morning, but I really don't care for staying up anymore since the Direct and Press Packet had so much stuff the only thing to look forward to is the rare stage reveal, and special days like releases of upcoming games which could coincide with a newcomer.

Famous last words
 
That depends somewhat on whether he'll play a role in X. In the reveal trailer, at the end, they did show his face
I'm not really convinced it's Shulk so much as a guy who looks uncannily like him at that point in development... even in spite of people producing evidence to the contrary:

shulkxeno.jpg


I dunno, it does kinda look like him, but at the same time, X looked too detached from Xenoblade for me to believe it's a direct enough sequel to allow for him to just carry over like that.
 

?oe?oe

Member
I'm not really convinced it's Shulk so much as a guy who looks uncannily like him at that point in development... even in spite of people producing evidence to the contrary:

shulkxeno.jpg


I dunno, it does kinda look like him, but at the same time, X looked too detached from Xenoblade for me to believe it's a direct enough sequel to allow for him to just carry over like that.
They wouldn't tease him if he wasn't an already known character. The character designs in X seem more "realistic" compared to Xenoblade. That would make Shulk more "realistic" here too.
 

Boss Doggie

all my loli wolf companions are so moe
You think that programming in "press A at time x" when given a prompt requires as much mechanical knowledge, and produces as much mechanical depth, as a system that relies on hitboxes, hurtboxes, precise frame data tied to complex animations, movement priority, attack cancellation, meter generation and usage, combo systems, intense input fidelity, complex move interactions, etc.? You must be joking. If you aren't, I laugh all the same.

No one sucks at The Sims. And no one "sucks" at Animal Crossing. I promise you that no practiced fighting game player will suck at rhythm games, since fighting games require intense muscle memory and reaction time mastery. These games are mechanically simple.

So it's about "sucking" then? Or is this some form of elitism again found by your average FGC (tm) people.

You're saying that a well-made simulation game wouldn't have stuff like path-finding, codes on interaction, etc.? Or are you telling me Pokemon isn't mechanically deep because it didn't have hitboxes or cancellation?

And you tell me - are you saying a typical fighting game player could do DDR dance steps with the dance step?
 
So it's about "sucking" then? Or is this some form of elitism again found by your average FGC (tm) people.

You're saying that a well-made simulation game wouldn't have stuff like path-finding, codes on interaction, etc.? Or are you telling me Pokemon isn't mechanically deep because it didn't have hitboxes or cancellation?

And you tell me - are you saying a typical fighting game player could do DDR dance steps with the dance step?

I think there's a Chris G video somewhere.....:p
 
zlCfzRy6dF0lJqM-kN


Sakurai said:
Pic of the day. This is the final destination version of Gerudo Valley. No more surprise visits from Koume and Kotake, and the bridge is gone. There are no distractions and there's nowhere to run. And the score that plays in the background is "Gerudo Valley."

Extra comment:
Sakurai said:
"You can make most stages turn into a final destination. Depending on the stage, it might be floating in midair or perched on a cliff."
 

SkyOdin

Member
It looks like the Final Destination version of Gerudo Valley. Nice to see a 3DS screenshot after that tidal-wave of Wii U screenshots.
 

Dusk Golem

A 21st Century Rockefeller
If I'm also not mistaken, would this be the first time we've seen a 3DS's version of FD?

It looks like the Final Destination version of Gerudo Valley. Nice to see a 3DS screenshot after that tidal-wave of Wii U screenshots.

If you mean Direct screenshots that came afterwards, there were also 150 3DS screenshots released.
 

blamite

Member
Is this the first 3DS Final Destination to be shown? Neat. I really want to see what the standard 3DS FD looks like though, especially with how crazy the Wii U version is.
 

ugoo18

Member
Sakamoto has had it in mind since forever. There are storyboards for Metroid Prime that show they were thinking about including it then.

amCq0i1.jpg

Why the hell did Samus go from this and her MP1 appearance to this overly anime look that she has now.

As much as i hate the "because Nintendo" line that's really the only explanation i'm seeing for the change.

She went from looking like a believable person
then-zero-mission-came-along-and-fucked-everything-up.jpg


To this fake plastic looking thing
SamusAran.png


I really hate this transition
Samus_3D_endings.jpg
 
"終点"と化した、ゲルドの谷。
ツインローバも出現せず、吊り橋も無い。一切の邪魔は入らず、逃げ場もない。
そして流れる音楽は"ゲルドの谷"。
ほぼ全てのステージが終点化できます。
宙に浮いた地形なのか、ガケになっているのかはステージによりけり。

FD of Gerudo Valley.

No Twin Rovas, no bridge. No magic, no escape.

Music is 'Gerudo Valley'

Reiterates most stages will have FD versions. Will be a floating platform or connected to the ground depending on the stage.
 
There could be a few mistakes here, so take look at it with some skepticism. You should hard refresh if they don't start jumping at the same time for you (Ctrl+F5).
ibgZM6teDdDbFK.gif
im6sIkudsoZ3V.gif
i8sL5ISOObwii.gif
i11iLrF8DdYqn.gif

---------------------------------------- Brawl ------------------------------------------------------------------------------ Smash 4 ------------------------------------------------------------------------------- Project M ---------------------------------------------------------------------------- Melee -----------------------------

Total frames (brackets indicate amount of frames right before landing animation):
Brawl = 53 (50)
Smash 4 = 45 (43)
Project M = 39 (37)
Melee = 39 (37)

Frame that second jump starts:
Brawl = 16
Smash 4 = 16
Project M = 15
Melee = 13

Another thing to note. They all start falling at the 23rd/24th frame (Melee seems more like 22nd/23rd frame).

All 0.03 seconds per frame (30ms/frame)

It isn't a different GIF, but I still feel the PM one is missing a frame.

This measures fall speed assuming the jump heights are the same. And it clearly isn't, but still interesting to see.

Where's the 64 test? ;'[
 

BGBW

Maturity, bitches.
Guess this is to show that stages without an obvious FD layout will still get an FD layout.

If they are going this far why not add some platforms for BF layouts?

Battlefield > Final Destination forever and always.
 

Dusk Golem

A 21st Century Rockefeller
Is this the first 3DS Final Destination to be shown? Neat. I really want to see what the standard 3DS FD looks like though, especially with how crazy the Wii U version is.

I imagine it being the same sort of stage on 3DS, just lower-poly, but with the stars and planets and everything IN 3D.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Why the hell did Samus go from this and her MP1 appearance to this overly anime look that she has now.

Sakamoto probably didn't like the realistic (and vastly superior) MP1 Samus, after Zero Mission came out the look of Zero Suit Samus changed to his new version.

I doubt Retro would change it of their own accord.
 
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