Whenever the subject of an Xbox One game performing worse than its PS4 counterpart, someone inevitably brings up the argument "The lazy devs are to blame!". For some reason, the developers are selectively lazy when it comes to the Xbox One version? And not just a few developers, but developers from Ubisoft, EA, Activision, Konami, Square Enix and a bunch of other small companies. Are all these developers lazy (considering they all had games that performed better on the PS4)?
It's a given fact that the PS4 has better hardware than the Xbox One, so I guess the argument is that "if the devs worked harder, they would be able to make the inferior hardware of the Xbox One perform identically to the PS4 version"? But then, considering the hardware differential, couldn't they make the PS4 version even better? Unless they decide to gimp the PS4 version, wouldn't there almost always be small differences between the versions? Does this train of thought even hold water? Because more time spent on development can't overcome, for example, the 32MB ESRAM being unable to hold certain types of rendering buffers in 1080p. So, doesn't that mean regardless of how hard devs work, it won't make a difference?
Basically, I'm wondering if there is anything to this argument, or if it's just mindless comments thrown out to justify the poor performance of Xbox One versions of multiplats by blaming it on devs.
Edit: A lot of people seem to be missing the bolded part.
It's a given fact that the PS4 has better hardware than the Xbox One, so I guess the argument is that "if the devs worked harder, they would be able to make the inferior hardware of the Xbox One perform identically to the PS4 version"? But then, considering the hardware differential, couldn't they make the PS4 version even better? Unless they decide to gimp the PS4 version, wouldn't there almost always be small differences between the versions? Does this train of thought even hold water? Because more time spent on development can't overcome, for example, the 32MB ESRAM being unable to hold certain types of rendering buffers in 1080p. So, doesn't that mean regardless of how hard devs work, it won't make a difference?
Basically, I'm wondering if there is anything to this argument, or if it's just mindless comments thrown out to justify the poor performance of Xbox One versions of multiplats by blaming it on devs.
Edit: A lot of people seem to be missing the bolded part.