Whenever I watch these early gameplay videos I'm trying to get a sense of what I'll be doing - as the player - and the kind of choices I'll make, either from moment to moment or as part of a longer term strategy.
In this video, with me as the player, I watch a cut-scene which then puts me into a firefight on street level. Cover to the left with allied AI using it, cover to the right with allied AI, and cover forward in the street with another allied AI using it. I guess I'd use the big ole empty cover in the middle for this firefight then.
Now, I'm behind cover, what are my choices? There doesn't seem to be any real need to advance as the enemies are all at height, and no reason to look for alternative cover spots for angles or defensive moves since nothing the enemy is doing looks to affect me here. So my choices are really in which order to take the enemy positions down in.
Once that's done the game literally asks you to fire your special weapon attack into the building's second floor so you can see a canned explosion and advance the checkpoint forward.
Then policeman guy gets downed and you're asked to attend to him. You get to move up and hit triangle, at which point you're now stuck on rails while a line of enemies will walk on to a rooftop in the open and fire on you at point blank range with their pistols. The choice here is the same, to prioritize who to shoot, only now you've got no cover to work with.
Once you take down those enemies in whatever order since they're all the same, you get another cut-scene and the story moves forward.
So, as a showcase of visuals, this video is fine. As a showcase for gameplay, nothing that's come out for this game looks engaging in the slightest. No interesting choices to be made whatsoever.
If there's a fun game in there, I'd love to see it at some point.