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Bloodborne (PS4) Playstation Blog Update - New Details, New Pics

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Wagram

Member
Pretty sure with 100% confidence that this will see some sort of delay to increase quality. Early 2015 target may be a bit too optimistic.
 

Man

Member
Pretty sure with 100% confidence that this will see some sort of delay to increase quality. Early 2015 target may be a bit too optimistic.
I actually have more faith in FROM Software delivering on a release estimate than 95% of the gaming industry. I say this is a May release.
 

Rurunaki

Member
Pretty sure with 100% confidence that this will see some sort of delay to increase quality. Early 2015 target may be a bit too optimistic.

Didn't they say that the game was being worked on as early as 2012? Even if it gets delayed (hopefully not), I doubt it will be a year worth of delay..
 

Raoh

Member

ohmy.gif
 

StuBurns

Banned
I think June. Sony like the June release, it's more distance from The Order. Still, if they really did start once the DS DLC was finished, that's actually a pretty short cycle for a first next-gen effort.
 

duckroll

Member
Pretty sure with 100% confidence that this will see some sort of delay to increase quality. Early 2015 target may be a bit too optimistic.

The target right now is officially Spring 2015. They have a whole year left. I think it'll be okay. Could be delayed, but definitely possible.
 
One thing that I find very humorous about the whole situation with Bloodborne and essentially what Shu hinted at was that immediately after the colossal mistake he made not securing the Soul series and realizing he misjudged what the gaming public would respond to he goes on the long journey to rectify it. In the process ensuring a game that has really amazing potential and one we might not have ever seen otherwise.
 

TGO

Hype Train conductor. Works harder than it steams.
Let this remove any doubt that this was an exclusive. There was so much denial in the Kotaku comments section
Wait....There was doubt?
It says Sony Computer Entertainment & PlayStation Japanstudios at the beginning of the trailer, geez.
 

Sharpeye

Member
Sounds like the online portion of the game is similar to Journey's in which you will meet players along your path and decide whether to either help, harm, or ignore them. I wonder what are the benefits or harm these choices offer the player.
 

Zabuza

Banned
Sounds like the online portion of the game is similar to Journey's in which you will meet players along your path and decide whether to either help, harm, or ignore them. I wonder what are the benefits or harm these choices offer the player.

That would be absolutely magnificent.
 

Regge

Neo Member
Okay.. starting to feel the hype now .... damit.
Wasn't really in to the soul's series but after Reading this thread ..
 

Toxi

Banned
Wow, thanks for that~ Really awesome post you got there. You basically said what I SHOULD have said. The Demon in Yellow is worse than Seath (who has some similarities to him), isn't he? He put his victims through a special sort of torment...

This is why I love how Tower of Latria all connects. It's astounding. First, illusions, then the harshest of truths, then... An unveiling. You overcome illusions and realities to defeat the orchestrator of this... Misery.
Thank you! - I didn't expect the world to make so much sense when I started writing that post, but you're right that it's all consistent and not one thing feels out of place.

I really hope that Bloodborne is as thematically rich as Demon's Souls.
 

Asbear

Banned
There's quite a lot of pages already, and I'm just jumping in unaware if this is news or not, but for all of those who have been dissin' that B-team who made DS2... fret not... because THIS game is made by the exact same team-- BUT it's helmed by Miyazaki!

As one who has played DS2 as his first Souls game this makes me quite hyped. I don't know what the exact differences between Souls 1 and 2 are but it can't go wrong if you take the things that worked in DS2 and let Miyazaki's ideas that made the other two Souls' games impressive, in as well!

Source: http://kotaku.com/bloodborne-is-so-much-like-a-souls-game-its-spooky-1589470022

Bloodborne is being made by the same team at FROM Software that brought Dark Souls 2 into the world, and the similarities are both comforting and eyebrow-raising for any fan of the series. There's one thing that should give everyone confidence in Bloodborne, though: it's under the direction of Hidetaka Miyazaki, the series' creator, who passed on direction of Dark Souls 2 in 2012 so that he could work on this with Sony. It's clearly using plenty of Dark Souls 2's animations and sound effects (at this early stage, at least), but its world is completely different.
 

ced

Member
There's quite a lot of pages already, and I'm just jumping in unaware if this is news or not, but for all of those who have been dissin' that B-team who made DS2... fret not... because THIS game is made by the exact same team-- BUT it's helmed by Miyazaki!

As one who has played DS2 as his first Souls game this makes me quite hyped. I don't know what the exact differences between Souls 1 and 2 are but it can't go wrong if you take the things that worked in DS2 and let Miyazaki's ideas that made the other two Souls' games impressive, in as well!

Source: http://kotaku.com/bloodborne-is-so-much-like-a-souls-game-its-spooky-1589470022

That is not correct.
 

RoboPlato

I'd be in the dick
One thing that I find very humorous about the whole situation with Bloodborne and essentially what Shu hinted at was that immediately after the colossal mistake he made not securing the Soul series and realizing he misjudged what the gaming public would respond to he goes on the long journey to rectify it. In the process ensuring a game that has really amazing potential and one we might not have ever seen otherwise.
He seemed very emotional and proud presenting the game on stage at the conference. I know he personally loves the Souls games too, just had to make the publishing about Demon's in the West before the game came together.
 

StuBurns

Banned
It's not by the DS2 team, that makes zero sense. We know tons of DS staff weren't on DS2, and this game is deep into development, and the DS2 team have been working on the DLC.
 

Kieli

Member
There's quite a lot of pages already, and I'm just jumping in unaware if this is news or not, but for all of those who have been dissin' that B-team who made DS2... fret not... because THIS game is made by the exact same team-- BUT it's helmed by Miyazaki!

As one who has played DS2 as his first Souls game this makes me quite hyped. I don't know what the exact differences between Souls 1 and 2 are but it can't go wrong if you take the things that worked in DS2 and let Miyazaki's ideas that made the other two Souls' games impressive, in as well!

Source: http://kotaku.com/bloodborne-is-so-much-like-a-souls-game-its-spooky-1589470022

Nope. Miyazaki casts Dev Buff Lvl 4: All developers have increased developing +10 for the duration of development. At level 4, this buff increases developing to Team A.
 

nbnt

is responsible for the well-being of this island.
I think this was burried
Not sure if posted, but Multiplayer.it says they'll show a demo at Gamescom: http://multiplayer.it/articoli/133188-bloodborne-patto-di-sangue.html
Gli sviluppatori hanno affermato che c'è inoltre un preciso filo conduttore narrativo legato a questo termine, ma non si sono sbilanciati rimandando il tutto ad una nuova demo che ci sarà alla Gamescom di Colonia il prossimo agosto.
Thanks to @FabioArapi on twitter for pointing this out. Can anyone confirm it? Google translation gives me gibberish.
?
 

Loris146

Member
There's quite a lot of pages already, and I'm just jumping in unaware if this is news or not, but for all of those who have been dissin' that B-team who made DS2... fret not... because THIS game is made by the exact same team-- BUT it's helmed by Miyazaki!

As one who has played DS2 as his first Souls game this makes me quite hyped. I don't know what the exact differences between Souls 1 and 2 are but it can't go wrong if you take the things that worked in DS2 and let Miyazaki's ideas that made the other two Souls' games impressive, in as well!

Source: http://kotaku.com/bloodborne-is-so-much-like-a-souls-game-its-spooky-1589470022

Miyazaki said that they are working on it since the DLC on Dark Souls 1... How this could be possible?
 

Toxi

Banned
There's quite a lot of pages already, and I'm just jumping in unaware if this is news or not, but for all of those who have been dissin' that B-team who made DS2... fret not... because THIS game is made by the exact same team-- BUT it's helmed by Miyazaki!

As one who has played DS2 as his first Souls game this makes me quite hyped. I don't know what the exact differences between Souls 1 and 2 are but it can't go wrong if you take the things that worked in DS2 and let Miyazaki's ideas that made the other two Souls' games impressive, in as well!
That can't be accurate, because From have been working on this game since Artorias of the Abyss. The same team can't make two games at the same time.

From's first team is working on Bloodborne, their second is working right now on the Dark Souls 2 Lost Crowns DLC. I will probably enjoy both!
 

Man

Member
You are going in circles Asbear. That's the article causing the discussion in the first place.
They have been working on Bloodborne since fall 2012 which is pretty much in parallel for the complete DS2 development.
 
... Hmm. Is the areas of Latria supposed to represent something? I always thought that 3-1 was all about hope, whereas 3-2 was about reality, and 3-3 was simply when you met the thing that orchestrated this hell.


Not sure, but I do remember a Gameinformer Miyazaki interview for Demon's Souls from a few years back.

"Rather than calling them difficult, it’s more appropriate to say there are two areas that were meant as “places of evil intent.” The first one is the Tower of Latria (man-made evil) and the second is the Valley of Defilement (natural evil). The difficulty level of Valley of Defilement 2 was born from this idea. We made it a swamp that no one would even want to set foot in. It’s one of my personal favorite (and most hated) areas, so I might’ve overdone it! (laughs)".
 

Pungza

Member
DS2 team have been working on DS2 up until 3 months ago.

Though they are probably now working on this to bring it out spring 2015.
 

Persona7

Banned
Wait....There was doubt?
It says Sony Computer Entertainment & PlayStation Japanstudios at the beginning of the trailer, geez.
Not during the trailer they played at the conference. Shu also never mentioned a platform or exclusivity. It was only after when they uploaded a trailer T YouTube with the Japan studio logo. They also released a third version of the trailer with a short clip saying "only on playstation".
 

Zabuza

Banned
There's quite a lot of pages already, and I'm just jumping in unaware if this is news or not, but for all of those who have been dissin' that B-team who made DS2... fret not... because THIS game is made by the exact same team-- BUT it's helmed by Miyazaki!

As one who has played DS2 as his first Souls game this makes me quite hyped. I don't know what the exact differences between Souls 1 and 2 are but it can't go wrong if you take the things that worked in DS2 and let Miyazaki's ideas that made the other two Souls' games impressive, in as well!

Source: http://kotaku.com/bloodborne-is-so-much-like-a-souls-game-its-spooky-1589470022
Actually wrong. Kotaku.
 
There's quite a lot of pages already, and I'm just jumping in unaware if this is news or not, but for all of those who have been dissin' that B-team who made DS2... fret not... because THIS game is made by the exact same team-- BUT it's helmed by Miyazaki!

As one who has played DS2 as his first Souls game this makes me quite hyped. I don't know what the exact differences between Souls 1 and 2 are but it can't go wrong if you take the things that worked in DS2 and let Miyazaki's ideas that made the other two Souls' games impressive, in as well!

Source: http://kotaku.com/bloodborne-is-so-much-like-a-souls-game-its-spooky-1589470022

Oh brother. I got the feeling this misinformation will spread quikly.

It's NOT made by the DS2 team. The writer probably didn't specifically mean the actual team behind Dark Souls 2. She just meant FROM in general. Simply took DS2 as example since it was their latest game. I doubt she even knows of the specific teams who made the games.

Bloodborne was started by the team who did the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
The DS2 team began development on Dark Souls 2 earlier in September 2011 and is still working on the DLC.

Bloodborn is made by the A-Team.
 

VertPin

Member
IM BACK

WHAT DID I MISS

You missed Deckard Cain having a fit to one of the mods. He thinks the game is DMC combat/Castlevania combat oriented. Mods stroke back.

----

Just more interviews really. PlayStation blog is holding a live preview at 3:15 pacific time. Really hoping for some gameplay, but I highly doubt that From/SCEJ would want to show the FPS dips. :/
 
I gather from all the impressions that Bloodborne is "Souls" at its core, but there is a fresh take on combat and enemy encounters. Pretty much what you would expect from a Souls spin-off.
 
Thank you! - I didn't expect the world to make so much sense when I started writing that post, but you're right that it's all consistent and not one thing feels out of place.

I really hope that Bloodborne is as thematically rich as Demon's Souls.

It's so wonderfully tight~ It's a rarity that any form of media at all would have things thought out so well. One other little thing of note about the Demon in Yellow (which is totally my new name for him) is that he's apparently meant to be like the Pope, in that the true power is the robe, not the man.

The three beings who took the power of demons have such well-crafted backstories. King Allant is awesome because his fall from grace was as sudden as it was astonishing. Fan favourite Maiden Astraea is fascinating because she somehow retained her sanity and general kindness (although seeing as she does not move, I think that she was crippled somewhat by the Demonic power anyway), and the Old Monk decided to embrace it, even more so than Allant, just so he could get revenge. Allant certainly was no angel, but in comparison to the Demon in Yellow, he at least had possibly fair motives.

... Gosh, I have so much to say about three characters. One of which never speaks. What a game~

Not sure, but I do remember a Gameinformer Miyazaki interview for Demon's Souls from a few years back.

"Rather than calling them difficult, it’s more appropriate to say there are two areas that were meant as “places of evil intent.” The first one is the Tower of Latria (man-made evil) and the second is the Valley of Defilement (natural evil). The difficulty level of Valley of Defilement 2 was born from this idea. We made it a swamp that no one would even want to set foot in. It’s one of my personal favorite (and most hated) areas, so I might’ve overdone it! (laughs)".

Oh, wow. I did not know that~ Again, that makes a lot of sense. I sort of knew that Latria had a synthetic feel to it... The enemies were largely grey. Not colourless, but... Lifeless.

That Valley of Defilement, mind. How eerie. Everything is rotten. And yet... In any case, it has life in it. That's more than can be said for Latria.
 
Not sure, but I do remember a Gameinformer Miyazaki interview for Demon's Souls from a few years back.

"Rather than calling them difficult, it’s more appropriate to say there are two areas that were meant as “places of evil intent.” The first one is the Tower of Latria (man-made evil) and the second is the Valley of Defilement (natural evil). The difficulty level of Valley of Defilement 2 was born from this idea. We made it a swamp that no one would even want to set foot in. It’s one of my personal favorite (and most hated) areas, so I might’ve overdone it! (laughs)".

Was just running around Latria and the Valley in Demon's last night. Still trying to beat that damned Black Phantom who can run and roll around that swamp. Madness. The more I play replay the game, the more I appreciate Latria and the Valley. Both are very overwhelming areas.
 
this games looks cool as heck, the art direction looks fantastic.


also, the gametrailers guy is extremely hyped lol, makes you really pumped to see more of the game. like, genuine excitement!
 
They're probably doing DLC. I doubt any of DS2's team is working on Bloodborne. Maybe a few, but still.

Most of DkS2 production staff worked on DkS1 and DeS.

It's only like some key members that didn't. And they will need to staff up for a next-gen game, especially in terms of artists.
 
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