Speaking of this, where was Quantic Dream at E3? Still too soon after BeyondTS to show anything? It'll be between them and Naughty Dog to see who pushes the PS4 the hardest in terms of photorealism I reckon.
I WANT TO BELIEVE
Would be insane if true.
EDIT: Okay, thats insane.
Why does it need to be? The camera will be further away for gameplay.
I'm still a little sceptical. That looks amazing, and far, far beyond anything we've seen on either console so far. It will be mind blowing if ND can reach that level of visual fidelity, in game, at 60fps. Other devs must be weeping at the prospect of how they can possibly keep up.
One thing to note is that iirc, ND have always used the SAME model for cinematics and real time gameplay for all their games last gen. The lighting and aliasing were the two prime aspects that were improved for the cutscenes.
I meant this: http://www.eurogamer.net/articles/digitalfoundry-what-if-uncharted-3-ran-at-60-fpsWhen?
I just watched the Gamersyde video. 60 fps and that fidelity.
Holy mother of fuck. There aren't even PC games out there with that amount of facial detail and fidelity.
with this logic, what if i walk next to a wall to zoom his face in? I'm not denying Drake will have various levels of detail, but at point blank range he should have the same fidelity as the trailer.
Maybe this has something to with the updated SDK Cort was talking about?
Since ICE Team is housed within ND itself, not sure about either way it's rather crazy to start off a new generation like this and loving every second of it
They are, but the trailer (on Gamersyde) already runs at 60 fps.
What have other devs been doing? Are Naughty Dog really this far ahead of everyone else?
Could you imagine them making these claims and then having them not be true? Do you really think ND would even come close to setting themselves up for something like that?
But it's already on a standalone PS4? So is this part already at 60fps and they're trying to get others to 60fps?
I don't think that's ever even been claimed. The shift was obvious to the discerning eye. It was clever, and the way they handled loading during those segments was great, but both detail and effects like motion blur clearly changed scene-to-scene for gameplay, real-time segments and pre-rendered segments.
Not that it means too much but a friend I talk to at Ubisoft also said:
Just for some more confirmation. This is nuts.
Not that it means too much but a friend I talk to at Ubisoft also said:
Just for some more confirmation. This is nuts.
I want to believe but I don't believe it...
Has a game looked that good in-game ever on PC?
there is no way Nathan will look THIS detailed during actual gameplay.
I just watched the Gamersyde video. 60 fps and that fidelity.
Holy mother of fuck. There aren't even PC games out there with that amount of facial detail and fidelity.
Thanks. I thought he wasn't.No, it isn't. @yosp said it's not him once. Tweet would take a while to find though.
Not that it means too much but a friend I talk to at Ubisoft also said:
Just for some more confirmation. This is nuts.
But it's already on a standalone PS4? So is this part already at 60fps and they're trying to get others to 60fps?
Not that it means too much but a friend I talk to at Ubisoft also said:
Just for some more confirmation. This is nuts.
No way, if anyone thinks the gameplay will have this fidelity then you're just setting yourself up for disappointment.