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Developers call out Ubisoft on their stance regarding playable female characters

Zoe

Member
I'm not following; doesn't that just support the argument that casting and voice acting isn't an issue?

There are a number of NPC characters already in the game. It would be the same number of cast members regardless of who is cast in those roles.

Doubling the number of co-op variations requires hiring a second set of however many male variations they have.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yes, because the minority already being misrepresented in games, who can't even get hired enough to make a game, who are discouraged from making games because of fears their gender or presence in the gaming industry is not of open standards - are the ones who are totally strong enough to stop the millions of people who don't care enough about issues the gaming industry continues to build on, from buying the game. Totally.
You basically just described the complete opposite of a typical Ubisoft development team.
GlORUPE.png

Y6WRMWx.png

kDM0cJU.png

Women aren't "weak, defenseless, and powerless" against their peers at Ubisoft. And neither are minorities. A quick read of the credits from a Ubisoft game will tell you that much.
 

APF

Member
Given that in 7 years and nearly as many iterations of the game they still haven't replaced some of the awful and dated animations from the first Assassin's Creed it's unreasonable to expect them to do it all for a female model as well

Personally, looking at the history of the franchise and realizing that at some point in some future iteration of the series there will either be a female assassin NPC, multiplayer PC, or singleplayer PC, and that since it's likely we'll be reusing assets and animations from this first new rework throughout this generation if not longer, maybe just maybe it might be a little prescient to do the additional legwork to address a concern I claim is dear to my diversity-focused team.

Or maybe instead I consider women props that add nothing to the game and are only useful for aesthetic purposes. Either way I'm obviously a feminist.

Doubling the number of co-op variations requires hiring a second set of however many male variations they have.
Or instead of hiring three men they could have hired two men and one lady.
 
You basically just described the complete opposite of a typical Ubisoft development team.
GlORUPE.png

Y6WRMWx.png

kDM0cJU.png

Women aren't "weak, defenseless, and powerless" against their peers at Ubisoft. And neither are minorities. A quick read of the credits from a Ubisoft game will tell you that much.

How does this prove any of what I said wrong? Basically you just posted a picture of 3 women from a staff of 900. This certainly isn't helping your case at all. Because that open up an entire different dialog.
 

stupei

Member
Speaking as someone who has worked on multiple nationally broadcast reality TV shows: not everyone's voice on a team is heard equally. There are many times I have been told to put in content that I knew was offensive/racist/sexist/etc and when I tried to argue against it, I was told that the people at the top thought it was funny or charming, so put it in, that's that.

This doesn't make me a weak, defenseless, or powerless woman. It makes me one person on a team. This is the reality of production, as Ubisoft said themselves.

The reality is that in most major entertainment creations today there is not one unified voice so much as many coming together to try to create something meaningful, but many people will be shouted down or entirely ignored along the way.

So pointing out that there are women on the team doesn't mean a lot if the chain of command when it comes to making certain decisions are predominantly comprised of men.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
How does this prove any of what I said wrong? Basically you just posted a picture of 3 women from a staff of 900. This certainly isn't helping your case at all. Because that open up an entire different dialog.
Because you're acting like half if not more of Ubisoft staff isn't composed of minorities and females. Or that they're weak and defenseless in the face of their male peers. Which is ridiculous.
 

Kunan

Member
How does this prove any of what I said wrong? Basically you just posted a picture of 3 women from a staff of 900. This certainly isn't helping your case at all. Because that open up an entire different dialog.
Here is my stance on things, as I see them as an employee (note these are my own thoughts as a person and not an official statement):

Ubisoft does not employ discrimination against women. We have a lot of women here. The difference is that there are much less women applying in the first place, which is a societal issue like you mentioned previously. Not being discriminatory doesn't mean you suddenly have equal sized dev teams, because that requires equal sized proportions of the population to apply in the first place.

What his picture DOES show though is that not only are women not discouraged in these offices, they flourish and are represented in all levels of the company like you'd hope and expect.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Speaking as someone who has worked on multiple nationally broadcast reality TV shows: not everyone's voice on a team is heard equally. There are many times I have been told to put in content that I knew was offensive/racist/sexist/etc and when I tried to argue against it, I was told that the people at the top thought it was funny or charming, so put it in, that's that.

This doesn't make me a weak, defenseless, or powerless woman. It makes me one person on a team. This is the reality of production, as Ubisoft said themselves.

The reality is that in most major entertainment creations today there is not one unified voice so much as many coming together to try to create something meaningful, but many people will be shouted down or entirely ignored along the way.
That applies to any project and he implied that the women who work at Ubisoft never get positions of power and are fearful of their male peers. Which is a ridiculous notion.
 
So could someone confirm for me whether this game has customizable characters or not? Because the impression I'm getting is that you're stuck playing as the MC in multiplayer.
 

Kunan

Member
Wait, are you saying this is Ubi's official stance on diversity in hiring?
I'm a single person. I don't speak for the company, only for myself. I'm extrapolating what I see from the office around me. I do not know the official stance, and I apologize for implying to you that.
 
Ubisoft does not employ discrimination against women. We have a lot of women here. The difference is that there are much less women applying in the first place, which is a societal issue like you mentioned previously. Not being discriminatory doesn't mean you suddenly have equal sized dev teams, because that requires equal sized proportions of the population to apply in the first place.

What his picture DOES show though is that not only are women not discouraged in these offices, they flourish and are represented in all levels of the company like you'd hope and expect.

spit that fire Kunan!
 

mechphree

Member
Speaking as someone who has worked on multiple nationally broadcast reality TV shows: not everyone's voice on a team is heard equally. There are many times I have been told to put in content that I knew was offensive/racist/sexist/etc and when I tried to argue against it, I was told that the people at the top thought it was funny or charming, so put it in, that's that.

This doesn't make me a weak, defenseless, or powerless woman. It makes me one person on a team. This is the reality of production, as Ubisoft said themselves.

The reality is that in most major entertainment creations today there is not one unified voice so much as many coming together to try to create something meaningful, but many people will be shouted down or entirely ignored along the way.

So pointing out that there are women on the team doesn't mean a lot if the chain of command when it comes to making certain decisions are predominantly comprised of men.

Exactly, and if up top doesn't agree with what you want you will be over ruled. Sad thing is , seeing woman In games is about as much diversity as you will get. Let's not talk about seeing any black or Latino characters as game leads besides the one or two you may see every 5 or 10 years.
 

stufte

Member
Ubisoft does not employ discrimination against women. We have a lot of women here. The difference is that there are much less women applying in the first place, which is a societal issue like you mentioned previously. Not being discriminatory doesn't mean you suddenly have equal sized dev teams, because that requires equal sized proportions of the population to apply in the first place.

What his picture DOES show though is that not only are women not discouraged in these offices, they flourish and are represented in all levels of the company like you'd hope and expect.

This this and this. The argument that women are misrepresented or underrepresented at UBI is a weak and illogical argument.
 

APF

Member
I'm a single person. I don't speak for the company, only for myself. I'm extrapolating what I see from the office around me. I do not know the official stance, and I apologize for implying to you that.

I think you need to quickly edit your original post and clarify that this is solely your opinion, because you are creating a news story.
 

Zoe

Member
Or instead of hiring three men they could have hired two men and one lady.

But the two men share the same model, as this discussion started with the voices of the co-op characters, who are already male, modeled after the protagonist. The lady would require a new model.

There were always going to be X number of NPC's. There currently is only one protagonist + possibly alternate co-op voices. Adding a female option is adding more cast members.
 
Because you're acting like half if not more of Ubisoft staff isn't composed of minorities and females. Or that they're weak and defenseless in the face of their male peers. Which is ridiculous.


YOU ARE MAKING THAT ASSUMPTION! The poster said minorities should vote with there wallets but a minority is a minority for a reason. They have by default already voted and it still wouldn't have been enough. More than likely this was the exact same case for the decision to go with the male lead in this game as well
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
So could someone confirm for me whether this game has customizable characters or not? Because the impression I'm getting is that you're stuck playing as the MC in multiplayer.
It's like Watch Dogs where everyone sees themselves as the main character but they take it one step further where everyone will see the costume, equipment, weapons, etc that your main character is wearing. The only difference is the face. So basically everyone has the same body but the main character aesthetically is highly customizable with many outfits, equipment and weapons available. Not to mention skill points being added for the first time. So someone might enter the game with the lock pick skill while someone else has better stealth while someone else has better combat skills in case you get detected.
 

Pyronite

Member
You basically just described the complete opposite of a typical Ubisoft development team.

Women aren't "weak, defenseless, and powerless" against their peers at Ubisoft. And neither are minorities. A quick read of the credits from a Ubisoft game will tell you that much.

Because you're acting like half if not more of Ubisoft staff isn't composed of minorities and females. Or that they're weak and defenseless in the face of their male peers. Which is ridiculous.

The (Ubisoft) studio I worked at had 3 women and 3 people I would describe as "minorities". There were ~120 people there.

What game studio in the world honestly has 50%+ female and minority employees?
 

mechphree

Member
This thread reminds me of when Naughty Dog had to fight for Ellie to be on a magazine cover with Joel. This is what I think it boils down to, publishers for some reason generally feel having a woman lead will make their game sell less as opposed to a male lead. You can p.r your way with statements like 'we are equal and don't discriminate etc' but I think it all just bowls down to money and selling a product.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
YOU ARE MAKING THAT ASSUMPTION! The poster said minorities should vote with there wallets but a minority is a minority for a reason. They have by default already voted and it still wouldn't have been enough. More than likely this was the exact same case for the decision to go with the male lead in this game as well
And you're making the assumption that there are many people who're fans of the series who literally won't buy a game unless it has a female lead or that female leads are discouraged because of fear due to the male peers or that a male will always be chosen over a female. That's based on nothing.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The (Ubisoft) studio I worked at had 3 women and 3 people I would describe as "minorities". There were ~120 people there.

What game studio in the world honestly has 50%+ female and minority employees?
Not many but Ubisoft definitely has more minorities and females than a typical game studio or company.
 

stufte

Member

stufte

Member
Only %23 of women in top management...I'm not sure what your point is. Most woman in the company don't have top positions but the ones that seem to work are more so on the lower end...

27%. But I posted this because people were throwing around numbers they were making up, and not actual facts. I thought it would help the conversation if people knew what the fuck they were talking about. I had no point other than that.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Only %23 of women in top management...I'm not sure what your point is. Most woman in the company don't have top positions but the ones that seem to work are more so on the lower end...
This is an improvement compared to what you'd find at other companies.
 

Phades

Member
This doesn't make sense. So four of us are playing. We all think we are Arno, and there's three other guys helping out. Then one of us succeeds in killing the target, and the cutscene starts with the last words, and Arno is standing there listening, even though he didn't make the kill in three people's game? I must be missing something, because that sounds really dumb.
To me it just sounds like a "I'm sparticus" moment or to get slightly more convoluted guy fawkes mask scenario. I mean, even one of the basic tennants of the assasin code originally was to blend in in order to not stand out as one particular individual over another. To extend that thought further to create the illusion of a single zealot is really "army of zealot usurpers" would be interesting, but I'm probably reading too deeply into this at the moment.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
That's one 19 page forum on the website. Don't you think that it would be filled more quickly if the majority really cared more about whether or not the protagonist is female. Or that more than a couple thousand people would sign the petition compared to the millions who buy the game each year in the name of wanting to play another fun installment of one of their favorite franchises? And did you really read that thread? Because it's mostly composed of people joking around while one guy takes himself too seriously.
 

Toa TAK

Banned
That's one 19 page forum on the website. Don't you think that it would be filled more quickly if the majority really cared more about whether or not the protagonist is female. Or that more than a couple thousand people would sign the petition compared to the millions who buy the game each year in the name of wanting to play another fun installment of one of their favorite franchises? And did you really read that thread? Because it's mostly composed of people joking around while one guy takes himself too seriously.

Point is, that there are people beyond this website that care.

Why does this bother you so much?
 

APF

Member
To me it just sounds like a "I'm sparticus" moment or to get slightly more convoluted guy fawkes mask scenario. I mean, even one of the basic tennants of the assasin code originally was to blend in in order to not stand out as one particular individual over another. To extend that thought further to create the illusion of a single zealot is really "army of zealot usurpers" would be interesting, but I'm probably reading too deeply into this at the moment.

There's obviously going to be some jankyness in it, or alternately it's not going to be very narrative-focused in order to escape odd situations. I really doubt you're going to have extended cutscenes with all four co-op partners talking. The idea might be very compelling but it introduces more problems / more budgetary concerns that are unlikely to be in-scope if they don't have the bandwidth to do female skins.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Point is, that there are people beyond this website that care.

Why does this bother you so much?
It doesn't bother me. I never implied that it bothered me. Point is, that still doesn't disprove my point, in fact it proves it. The main fanbase, as in the more of the players, aren't really bothered by whether or not we're playing as a male or female. Hell, last year there were many more fans complaining that a "a pirate can't also be an assassin" over his gender.
 

APF

Member
Didn't see this posted

Desilets: Assassin's Creed Unity with four women would have been awesome

Former Assassin's Creed game designer Patrice Desilets believes his former employer, Ubisoft, should invest the time and effort to give players the choice to play as a woman in Assassin's Creed Unity, something the developer pulled back on due to "the reality of production."

[...]

"It's true. If you do a big giant character and a small character, or a woman and a guy, it's different," Desilets said. "But that shouldn't stop you. With all the time, money and people on that project, you could've done it."

[...]

"You know what would have been really awesome? Four women," he continued. "Then people would be like, 'Wow, they've got big balls.' Imagine four girls. It would have been really a strong message of what Assassin's Creed Unity is about."

[...]

"They always try to sell the same thing," he said, referencing the commercial underperformance of female-led games like Remember Me as cited evidence for why certain games don't sell well. "So it's easy to win the argument: 'See, that's the only thing that sells' — because that's the only thing to buy.

"That's why the game that I'm designing, I'm giving control back to the player," he said. "Which gender do you want to play? Let's start there."

http://www.polygon.com/2014/6/13/5805510/assassins-creed-unity-patrice-desilets-ubisoft
 

Morrigan Stark

Arrogant Smirk
there is a difference between stop playing video games and throwing a beef over one dev and yet blindlessly buy their games. I'm saying, if you are going to call them out, you shouldn't still buy the product.
That's stupid. I care about gender representation in games, but if I "voted with my wallet" and only spent money on games where the gender representation is good enough, I'd be buying almost no games at all. It's something I care about, but that doesn't make it a dealbreaker. Moreover, if I stop buying those AAA games featuring male leads, the gaming industry might get the impression that women don't like AAA games and then keep on churning out AAA games with male leads and say "it's ok, most gamers are male anyway".

It doesn't bother me. I never implied that it bothered me. Point is, that still doesn't disprove my point, in fact it proves it.
lol?
 
Well the majority of the fanbase isn't clamoring for another female assassin. The majority of them didn't look at the gameplay reveal: "oh wow, so lame ubi, no female assassin."
I'm not sure what you're arguing here. The person you were replying to was speaking to the idea that the issue being brought up represents a pro-active dialog for inclusion in the next game.

How does this address what he said about it being a dialog?

Further, why the fuck is majority rule being used to argue for forming the design decisions? And further still, how can you argue you'd like to see more female representation but then stipulate it must come with the expressed desires of a majority of the intended audience?

You know that most progress made for minorities didn't start by getting majority approval right?

Edit: hell, you keep bringing up AC: Liberation, if the majority of people don't care about the gender of the character, or didn't ask for it, then they shouldn't have made it right?

They kinda do. Yes. As we've seen before forum complaints and twitter hashtags don't have much weight or speak as loudly as plain and simple sales and good reception from reviews. Case and Point:Watch Dogs. People could spend months complaining that we don't play as a female in this game but I very much doubt that they would make much of a difference. Less so considering that they're targeting a company known for it's diversity.
So the majority has to approve of anything related to minorities? What a frightening thought when applied to legislation. It's especially sad because it implies that content creators shouldn't bother being inclusive unless a majority expressly approves, which in context of all the artistic integrity discussion, seems exceptionally gross.

It's also ironic that you argue against the efficacy of campaigns when that arguably had an appreciable impact on the launch of two consoles, and got Nintendo to promise inclusiveness in the next Tomodachi title.

Guess people shouldn't bother expressing desires or criticisms though.
 
Crossing Eden is still knee deep in this discussion more than 24 hours later from when I was last actively posting in here. That's legitimate dedication to the defense of inequality, that's for sure.

I just know that females are in this game and they will have to be animated, so we'll see when we get our hands on their game whether or not what they've said holds up.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I'm not sure what you're arguing here. The person you were replying to was speaking to the idea that the issue being brought up represents a pro-active dialog for inclusion in the next game.
The next game is already in development. The people clamoring for female assassins would most likely complain that he's a male even if the point to showcase pro-feminine values. If they already decided on a male already for the next game, they aren't gonna scramble around and change the game due to a forum discussion and misleading articles. For all we know, the next game will also feature Arno. We don't know, it remains to be seen. But we shouldn't delude ourselves into thinking that we have a definite long term effect on the development of the AC games.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Crossing Eden is still knee deep in this discussion more than 24 hours later from when I was last actively posting in here. That's legitimate dedication to the defense of inequality, that's for sure..
It's not the "defense of inequality." Stop misinterpreting my posts. It's clarifying that inequality doesn't apply in this specific context. I'm all for equality and all that. But I also know when to be fair and not to attack developers with no malicious intent towards the opposite gender and who're constricted by the development pipeline and have their own vision for their product that I am making the choice on whether or not to buy.
 

Carcetti

Member
It's not the "defense of inequality." Stop misinterpreting my posts. It's clarifying that inequality doesn't apply in this specific context. I'm all for equality and all that. But I also know when to be fair and not to attack developers with no malicious intent towards the opposite gender and who're constricted by the development pipeline and have their own vision for their product that I am making the choice on whether or not to buy.

The discussion seems to be going off-the-rails here. It's not really about malicious intent or attacking Ubisoft. It's disgruntled consumers saying they're not happy the way a product seems to be turning out. Ubi figured nobody would care if they ditched this and they were wrong (should've taken lessons from Saints Row). They'll know better next time. While I hate uPlay as much as anyone Ubi has been a progressive company on the gender front generally and that's maybe why people are so disappointed here. There are companies I have zero expectations for, and not being one of them is a good thing for Ubi.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The discussion seems to be going off-the-rails here. It's not really about malicious intent or attacking Ubisoft. It's disgruntled consumers saying they're not happy the way a product seems to be turning out. Ubi figured nobody would care if they ditched this and they were wrong (should've taken lessons from Saints Row). They'll know better next time. While I hate uPlay as much as anyone Ubi has been a progressive company on the gender front generally and that's maybe why people are so disappointed here.
But there's been multiple logical explanations as to why the game couldn't turn out that way yet those disgruntled customers still refuse to listen to them/say "oh well they should've/could've done it this way. I don't know anything about game development, I don't know how animation works, I don't know about the scheduling process and pipeline process or even the pre-production phase, but I still think that it should've done in x way" And it's ridiculous. If gamers knew how much content was cut from games....oi...the backlash would be immense.
 
The next game is already in development. The people clamoring for female assassins would most likely complain that he's a male even if the point to showcase pro-feminine values. If they already decided on a male already for the next game, they aren't gonna scramble around and change the game due to a forum discussion and misleading articles. For all we know, the next game will also feature Arno. We don't know, it remains to be seen. But we shouldn't delude ourselves into thinking that we have a definite long term effect on the development of the AC games.
Why are you framing this as though it only applies to the next game? Neither my post, nor the posts in the long chain of replies, is arguing about anything other than including them in the future of the series. Framing the discussion like this just to dismiss it, when the conversation was about the general future of the franchise, is a textbook strawman. that's setting aside the reductionism of the discussion on the issue of female inclusiveness being a few misleading articles, so that can dismiss underlying concerns. And you didn't even bother to address anything else.

Sorry, but "you won't have any impact, don't bother" is just about the worst response to the idea of people making their wishes known. What a bunch of nonsense.
 

Nymphae

Banned
I think you need to quickly edit your original post and clarify that this is solely your opinion, because you are creating a news story.

Really? Because she suggested the company doesn't discriminate against women when hiring?
 

stufte

Member
Really? Because she suggested the company doesn't discriminate against women when hiring?

I think it was more about making what looked like an official statement. I've made claims on here before that were turned into news stories on various gaming sites, much to my horror.
 

Carcetti

Member
But there's been multiple logical explanations as to why the game couldn't turn out that way yet those disgruntled customers still refuse to listen to them/say "oh well they should've/could've done it this way. I don't know anything about game development, I don't know how animation works, I don't know about the scheduling process and pipeline process or even the pre-production phase, but I still think that it should've done in x way" And it's ridiculous. If gamers knew how much content was cut from games....oi...the backlash would be immense.

Yeah, but logical explanations don't really matter since it's just a question of supply and demand. If this game was a car and I wanted a car with air conditioning and the dealer guy went 'well, we had to get in something else so we ditched it' I'd say 'okay, I just won't get this car then'. People here are letting them know they really wanted that AC in.
 

APF

Member
I think it was more about making what looked like an official statement. I've made claims on here before that were turned into news stories on various gaming sites, much to my horror.

I've seen it happen a couple of times and it's the last thing I'd want, to have a comment / opinion get someone in trouble or explode into something larger.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yeah, but logical explanations don't really matter since it's just a question of supply and demand. If this game was a car and I wanted a car with air conditioning and the dealer guy went 'well, we had to get in something else so we ditched it' I'd say 'okay, I just won't get this car then'.
Logical explanations always matter. There's no situation ever where a logical explanation does not matter if it's been provided multiple times by multiple people who're more informed/knowledgeable on the situation. And in this case, the demand, is not high enough to consider the supply. I'm sure the demand that Ubisoft delivers a highly polished product that clearly shows that it's a higher tier than the rest of the series and worthy of the nickname "next gen" is higher than the idea that "oh maybe i'm playing as a female character right now on someone else's screen." I see no reason why this game won't sell at least a couple million copies. Especially not as they continue to give out more and more information and gameplay demos while also revealing things that we don't know about, like a story trailer, the continuation of the making of documentary on ign's channel, or just a plain and simple gameplay commentary video.
 
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