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Gamestar.de: The vultures are circling over Crytek [Up3: Eurogamer/Kotaku jump in]

Jarnet87

Member
Never been a Crytek fan, but it would be sad to see all those people lose their jobs. Hope they all can find a job somewhere
 

Tripon

Member
Also to put it into perspective, they have been around for about as long as Valve, and Valve has made about double the games of crytek.
Valve also was able to build the one PC platform people can agree to install on their computer and get consumers to buy product from and companiges to part royalties from.
 
Best of luck to the employees. Hope they find employment elsewhere soon. Or they start their own studios. It would be great if they did that and we end up getting MORE games than Crytek even had in it's planning stages.
 
I've always found that puzzling too. I think even now the Far Cry series is still credited as 'based on Far Cry by Cevat Yerli'. That must have been a condition of the sale from Crytek to Ubi, and just smacks of egotism.

Didn't know that. But I know this: although initially Ubisoft made some throwaway comments about how Far Cry 2's engine evolved from the CryEngine codebase, in later years I've seen them explicitly write something along the lines "Note: based on CryEngine" when talking about it, which I interpreted as Crytek's legal department applying pressure.
 

Quentyn

Member
Kotaku has also sources telling them about late payments at multiple Crytek studios.

In addition, I've learned that Crytek UK managing director Karl Hilton is leaving his current position. When I reached out, Hilton said he would be moving to a different role within the company, though he had no other details to share.

"With new titles such as Warface and Arena of Fate, Crytek is moving in to self publishing and new business models," Hilton told me. "After 5 years as [managing director] for Crytek UK I am also looking to develop my role and responsibilities in line with these new opportunities at Crytek and I am currently looking at this with the company."

Rumblings about issues at Crytek started in March, when Kotaku got a tip from an anonymous e-mail address:


I am an employee in the Frankfurt studio.

None of us have been paid last month's salary. It is normally paid before the end of the month.
It is 11 days late and none of us have been given an explanation by management.
All we have to go on are rumors.
This is not the only sign of troubles at Crytek.


I responded asking for more information, but never heard back. In the coming months I heard a couple more tips about issues at Crytek, but nothing concrete—until earlier this month.

Three weeks ago, one Crytek UK employee contacted us to say the studio had been missing bonuses, and that they had not been paid since April.

"My reason for reaching out is mainly because there are a lot of people in my situation and it isn't right for a company to not pay staff on time," one Crytek UK employee told me in early June. "People should know that there are a bunch of employees who deserve a better company. These things should not be kept in the dark."

http://kotaku.com/rumors-swirl-about-trouble-at-crytek-1586824777
 

SparkTR

Member
Valve also was able to build the one PC platform people can agree to install on their computer and get consumers to buy product from and companiges to part royalties from.

Because they had vision during their formative years, Crytek opted to chase the latest trends and got scraps because of it.

I assumed their games had to sell really fucking well in Germany and Poland to make up for how they were doing everywhere else for their budgets.

You don't get big in Germany/Poland by screwing over PC consumers and then focusing on the XBO. I don't believe Xbox has a big presence there at all.
 

KooopaKid

Banned
If true, it's really not cool to not inform your employees about what's going on. 3 months without a salary is tough. As a studio, I always felt pursuing graphics over everything else was a bad idea. Id Software, Epic, Crytek...look where they are now.
 
I assumed their games had to sell really fucking well in Germany and Poland to make up for how they were doing everywhere else for their budgets.

Part of the problem, I think, has been the sales performance of the Crysis sequels. Crysis 2 was so poor imo on consoles (and not techniclly groundbreaking enough on PC) that it alienated a lot of gamers on both platforms. As a result, Crysis 3 sold less when I assume Crytek were trying to grow the franchise into something a lot bigger given the budget.
 
If true, it's really not cool to not inform your employees about what's going on. 3 months without a salary is tough. As a studio, I always felt pursuing graphics over everything else was a bad idea. Id Software, Epic, Crytek...look where they are now.

It served them very well while they were on top. Crysis was a legend for years. Now everyone else is just as good and their gameplay just isn't competing.
 

SparkTR

Member
If true, it's really not cool to not inform your employees about what's going on. 3 months without a salary is tough. As a studio, I always felt pursuing graphics over everything else was a bad idea. Id Software, Epic, Crytek...look where they are now.

Huh? Epic are doing great with their engine business and seem to be pursuing passion projects like UT, you don't do that kind of experimentation if you're low on revenue.

id made the the wrong choices in regards to their tech, they spent 6 years developing an engine solely optimised for a console that was nearing its obsoletion, meanwhile ignoring the platform that would have allowed them to more easily transition into modern gaming hardware (PC with x86 architecture). They saw how the 360 was basically a high-end PC at launch and thought to develop an engine entirely around that, ignorant to how fast the industry can evolve.
 

CTLance

Member
Yeowch. Oh well, not like this was unexpected, but certainly sucks for Star Citizen (and explains some bugs and such, if support and documentation really is that bad).
 
If true, it's really not cool to not inform your employees about what's going on. 3 months without a salary is tough. As a studio, I always felt pursuing graphics over everything else was a bad idea. Id Software, Epic, Crytek...look where they are now.

Epic are fine. They're also owned by Tencent, so have no financial worries for the time being.

Crytek's problem was not in pursuing high-end graphics, but in following trends and trying to make their games appeal to the widest possible audience but making poorer products as a result. To use terminology I'm not fond of, they definitely 'console-ised' their games. They should have doubled down on what made Crysis a success, not changed the fundamental design of the sequel to try and find a larger audience.
 

Armaros

Member
Epic are fine. They're also owned by Tencent, so have no financial worries for the time being.

Crytek's problem was not in pursuing high-end graphics, but in following trends and trying to make their games appeal to the widest possible audience but making poorer products as a result. To use terminology I'm not fond of, they definitely 'console-ised' their games. They should have doubled down on what made Crysis a success, not changed the fundamental design of the sequel to try and find a larger audience.

Most people dont know that Tencent has a large set of shares invested in Epic.

Tencent is everywhere.
 

Nirolak

Mrgrgr
Epic are fine. They're also owned by Tencent, so have no financial worries for the time being.

Crytek's problem was not in pursuing high-end graphics, but in following trends and trying to make their games appeal to the widest possible audience but making poorer products as a result. To use terminology I'm not fond of, they definitely 'console-ised' their games. They should have doubled down on what made Crysis a success, not changed the fundamental design of the sequel to try and find a larger audience.

Most people dont know that Tencent has a large set of shares invested in Epic.

Tencent is everywhere.
Yeah, unlike Crytek, Epic is actually successfully switching to a self published model and actually still running a successful licensing business.

It's certainly a large change, but if you look at their contemporaries like Valve and Blizzard, I think deciding to go from the AAA blockbuster model to the f2p service model makes a lot of sense for them given their team size and focus.

They also didn't balloon to 800 people and then try to make this decision without any prior success.
 

Armaros

Member
and in Riot Games
Thats more well known, you hear them mentioned all the time from LoL people about Riots current developmental output and pricing model since the Tencent buyout.

On the Tencent note, I wonder which Chinese firm is being rumored to infuse Crytek with cash.

Its either a Chinese firm, I doubt its Tencent, since they already have a studio that has a licensed engine for sale, could be one of their big competitors, trying to do something similar to Tencent, but i dont know enough about that market to come up with a name.

Or they get bought out by the monolithic WoT devs, Wargaming. (rumors)
 

Clear

CliffyB's Cock Holster
According to a post I just read on an industry insider board (TCE) things have been rocky, but are improving.

Alleged source was a friend of the poster at Crytek HQ.

I can't vouch for its veracity, obviously it could be damage control, but I'd give it as much credit as any other unverified "insider" source.
 

Nirolak

Mrgrgr
Thats more well known, you hear them mentioned all the time from LoL people about Riots current developmental output and pricing model since the Tencent buyout.



Its either a Chinese firm, I doubt its Tencent, since they already have a studio that has a licensed engine for sale, could be one of their big competitors, trying to do something similar to Tencent, but i dont know enough about that market to come up with a name.

Or they get bought out by the monolithic WoT devs, Wargaming. (rumors)
Yeah, I don't think it's Tencent solely on the basis that Tencent really only makes smart investments, whereas I don't think this is actually a good idea on paper.

Looks like that F2P/Mobile future is working out pretty well for them.

Feel sorry for the good people there losing their jobs though.
I feel for them this was more a reaction to not being able to sign console projects though, given the type of things they made and the staff size they went to.

Like one of the notes in the OP is that they're trying to sign Ryse 2, but want control of the IP. Epic by comparison sold off Gears of War by virtue of not wanting to make games in the style of Gears of War anymore.

Crytek, while talking one way, never really acted like they truly believed it.

According to a post I just read on an industry insider board (TCE) things have been rocky, but are improving.

Alleged source was a friend of the poster at Crytek HQ.

I can't vouch for its veracity, obviously it could be damage control, but I'd give it as much credit as any other unverified "insider" source.
Well the article notes they have some kind of short term investment at least, but no one knows how long that's expected to last or if it's just enough cash to try and attain some kind of buyout/massive revamp.
 

Neo C.

Member
Losing jobs or not getting paid sucks big time, I can feel for the employees.

That said, I'm not a fan of Crytek, to say at least. Yerli's vision of gaming is quite the opposite of what I prefer, Crytek's engine philosophy is just bad. And if what some gaffers said is true, the engine itself is bad as well.
 

KooopaKid

Banned
Epic are fine. They're also owned by Tencent, so have no financial worries for the time being.

Crytek's problem was not in pursuing high-end graphics, but in following trends and trying to make their games appeal to the widest possible audience but making poorer products as a result. To use terminology I'm not fond of, they definitely 'console-ised' their games. They should have doubled down on what made Crysis a success, not changed the fundamental design of the sequel to try and find a larger audience.

I agree after the first Crysis they just banked on graphics first and foremost. Crysis at least expanded the open gameplay of Far Cry. They should have kept this legacy.
Tencent? **Googles**. A Chinese investment holding company? Ok Epic should be fine financially but UE4 is not being adopted very fast compared to UE3 and they haven't been able to keep playing the Most Advanced Graphics Engine card.
 
I agree after the first Crysis they just banked on graphics first and foremost. Crysis at least expanded the open gameplay of Far Cry. They should have kept this legacy.
Tencent? **Googles**. A Chinese investment holding company? Ok Epic should be fine financially but UE4 is not being adopted very fast compared to UE3 and they haven't been able to keep playing the Most Advanced Graphics Engine card.

UE4 is being adopted by an insane amount of indie devs- 15 dollars per user per month with vs say 500k license fee or more for only a dozen studios / publishers. Quickly the amount of money by opening the engine up is more valuable than closing it off to everyone but AAA studios.
 

KooopaKid

Banned
UE4 is being adopted by an insane amount of indie devs- 15 dollars per user per month with vs say 500k license fee or more for only a dozen studios / publishers. Quickly the amount of money by opening the engine up is more valuable than closing it off to everyone but AAA studios.

So far I haven't seen it. We are already 8 months (Or 1 year and 8 months) into this generation. But I agree this business model will probably be beneficial for them mid-term They had to do it anyway.
 
Most people dont know that Tencent has a large set of shares invested in Epic.

Tencent is everywhere.

Yep, although I'm not even sure most people know who Tencent are, as demonstrated by:

Tencent? **Googles**. A Chinese investment holding company?

Tencent are a big deal, the fifth biggest online company after Amazon, Google, eBay and Facebook, and have increasing interest in video games. We'll be hearing a lot more of them, I'm sure.

They also didn't balloon to 800 people and then try to make this decision without any prior success.

Isn't Valve still like only 300 people in total? I remember reading a while back they were very modestly sized, although that could have changed as Steam's importance really seems to have accelerated since then.

On the Tencent note, I wonder which Chinese firm is being rumored to infuse Crytek with cash.

Is GungHo Chinese or Japanese? They're another who I expect to be hearing much more from over the next few years.

So far I haven't seen it. We are already 8 months (Or 1 year and 8 months) into this generation. But I agree this business model will probably be beneficial for them mid-term They had to do it anyway.

To be fair, we're not even a year into this generation proper, and how many games used UE3 in the first year of the 360 generation? It wasn't until after Gears that adoption really accelerated. Although the pick-up this generation may be a bit slower as there's no Gears-level engine showcase on the horizon. Unreal Tournament and Fortnite are probably still some way from release.
 

Vindicator

Member
Let's hope all the people get paid, or maybe find a better employer worth their talent.

Crytek seemed way too arrogant to me, like their "Maximum Game" slogan back in 2007 as well as a lot of statements by Cevat Yerli.

Concerning Homefront 2...
1600x900 - No change No compromise
13.jpg
 

Armaros

Member
Isn't Valve still like only 300 people in total? I remember reading a while back they were very modestly sized, although that could have changed as Steam's importance really seems to have accelerated since then.

Valve is still 300ish people for the entire company. But then again Valve really isn't someone to use as an example considering their very unique corporate structure. Dota 2, their largest game, and one of the larger games in the PC market, is currently being developed by 20-30ish people.

But its still amazing the amount of games + services they have developed over the years with a generally very small group of developers compared to their competitors.

Blizzard, their closest matching PC developer, is monolithic is size compared to Valve. Most of that tho is stemming from running WoW.
 
Crytek seemed way too arrogant to me, like their "Maximum Game" slogan back in 2007 as well as a lot of statements by Cevat Yerli.

His comment not long ago that graphics are 60% of a game is one of my favourites. No wonder they're failing if their CEO/owner (whatever he is) has an attitude like that!
 
Crytek have grown too fast with very little success. The Crysis IP seems to have deminished in significance with every subsequent release, Ryse was mediocre and their F2P efforts have been lacking any significant growth outside of Russia.

Although it was commendable for Crytek to save some Free Radical employees and open up a new studio for them, it is probably one of the major reasons for their current troubles.
 
Are these people who "are not being paid" contract workers? It would blow my mind if actual salaried employees of a company are not being paid.
 

Nokterian

Member
UE4 is being adopted by an insane amount of indie devs- 15 dollars per user per month with vs say 500k license fee or more for only a dozen studios / publishers. Quickly the amount of money by opening the engine up is more valuable than closing it off to everyone but AAA studios.

And the amount of new updates they provide seeing tweets from mark rein is pretty cool to see. They get the whole UE4 no compromise what so ever the whole shabang.
 

Zeuzonita

Neo Member
His comment not long ago that graphics are 60% of a game is one of my favourites. No wonder they're failing if their CEO/owner (whatever he is) has an attitude like that!

They have an internal name for this. Beautification. Basically whatever is produced or developed needs to hit this standard and he personally makes sure its "beautificated" before gameplay.

Anyway, each month they have told their employees a date which they were going to pay out salaries but still didn't do.

In media they say they are fine. Kotaku had their article ready around 2-3 weeks but didn't post it. You can clearly see they got contacted back in april for the first issues.
 

RE_Player

Member
I wonder if after Honefront 2 Crytek will just shift focus to engine work and free to play games.

I can't imagine a sequel to Ryse anytime soon.
 

Nirolak

Mrgrgr
Yep, although I'm not even sure most people know who Tencent are, as demonstrated by:



Tencent are a big deal, the fifth biggest online company after Amazon, Google, eBay and Facebook, and have increasing interest in video games. We'll be hearing a lot more of them, I'm sure.



Isn't Valve still like only 300 people in total? I remember reading a while back they were very modestly sized, although that could have changed as Steam's importance really seems to have accelerated since then.



Is GungHo Chinese or Japanese? They're another who I expect to be hearing much more from over the next few years.



To be fair, we're not even a year into this generation proper, and how many games used UE3 in the first year of the 360 generation? It wasn't until after Gears that adoption really accelerated. Although the pick-up this generation may be a bit slower as there's no Gears-level engine showcase on the horizon. Unreal Tournament and Fortnite are probably still some way from release.
GungHo is Japanese, but they're owned by SoftBank (who also just bought Supercell).

Chances of them making any major independent acquisitions are pretty low.
 
And the amount of new updates they provide seeing tweets from mark rein is pretty cool to see. They get the whole UE4 no compromise what so ever the whole shabang.

They are developing a large, installed- invested user base. Epic can probably live very healthily just from providing a platform to indies only for developing games. They probably don't care if other AAA engines pass them up- no other AAA engine can match what Epic is offering. Shoot, AAA PC only devs can take advantage of this.
 

TRI Mike

Member
I wouldn't mind them gone as I never liked their games but it's shitty to see people losing their jobs. I hope they can work in other studios.
 

kadotsu

Banned
People not getting paid for the work they're doing is sad. Whether you personally like the studio's latest output or not shouldn't make a difference.

Also most employees of the studio are putting out stellar work. Assets, tech, sound is top notch. But these things can't shine because a few designers, bad management and Z-Tier Hollywood writers are shitting up the place.
 
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