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Gamestar.de: The vultures are circling over Crytek [Up3: Eurogamer/Kotaku jump in]

Tagg9

Member
800 people and the only thing you are working on is F2P and Homefront 2, wtf are you doing?

Is every EA partner just cursed?

Keep in mind Crytek has EIGHT studios. Count them -

Crytek Black Sea
Crytek Budapest
Crytek Istanbul
Crytek Shanghai
Crytek South Korea
Crytek UK
Crytek USA
Crytek Ukraine

But you are correct in that the vast majority of them (apart from Crytek UK aka Free Radical) are working on F2P titles. =(
 

zhorkat

Member
No documentation,
barely any tutorials,
no source,
terrible, terrible forums,
over 200 sounds? Have to license a different sound engine for $700,
stop subscribing and lose all access unlike UE4
Probably the worst pipeline I've ever seen for a game editor, you have to use 3ds max and nothing else

I can probably write more if you want

I feel sorry for those few studios that are currently working on Cryengine games.
 
Keep in mind Crytek has EIGHT studios. Count them -

Crytek Black Sea
Crytek Budapest
Crytek Istanbul
Crytek Shanghai
Crytek South Korea
Crytek UK
Crytek USA
Crytek Ukraine

But you are correct in that the vast majority of them (apart from Crytek UK aka Free Radical) are working on F2P titles. =(

Isn't this missing the main development office in Frankfurt as well which did Crysis (although not Warhead?) and then Ryse?
 

sentry65

Member
So it's seem is not paying off either.

What the military is asking for is arguably too demanding, not offering enough money, and expecting results in too soon of a time frame. Other companies have pulled out after deciding it's not feasible.

So, no it's currently not paying off for them. For many years now that's been where the bulk of crytek's income came from. So unless they suddenly become brilliant at game design and release a couple smash hits in the next year or so, I don't see their game division living on.

The sad truth is they probably should have folded years ago if it was completely on its own without its simulator division making the big money. They spend a lot of time and money on R&D and yet don't have any major hits or widespread engine licenses.
 

MrJoe

Banned
sad to see; I remember playing Crysis 1 years ago and being stunned by the visuals. sounds like bad management+they need to doownsize.
 

Teeth

Member
Again that clearly took a long time and wasn't easy, and the whole essence of what made games like far cry and Crysis successful was making the ultimate sandbox using the latest tech (physics,AI scale and graphical techniques etc) and pushing the higher end of pc's. That's where the great gameplay game from, they gave you a sandbox unlike anywhere else There's a reason why they changed focus with 2 and 3 because last gen console really don't go hand in hand with that and it clearly took significant work for them to get it the first one last gen. Linear fps clearly aren't their forte.

They went with small more linear design because those sorts of games are what work best with the last gen consoles that had significant bottlenecks.

Also I'm not sure you realise but Crysis was an extremely scaleable game the difference between low and ultra was outstanding and not simply because of graphics but physics destructibility etc.

Straight up, if your great gameplay only comes from more sophisticated mathematical calculations, you need to hire better designers.

That said, Crysis 1 is an excellent game, far beyond the teraflops needed for its shininess. That game would be fun with Proteus graphics. The physics don't add much beyond additional eye candy. It's nothing like, say, Red Faction Guerilla.

And that's the thing, when you design without constraints, but use most of that horsepower for visuals, you aren't really forwarding game design. Basically, if you've ever been in a thread arguing for 60fps instead of 30fps, you really shouldn't be arguing that Crytek is/was pushing games in the direction you really want.
 
I feel sorry for those few studios that are currently working on Cryengine games.

Well, this is all their Engine As A Service "thing", which is different than applying for a license. Star Citizen would get whatever they want, as they are a big name, but John Doe Games get's basically jack all.


Their forum is one of the most insular communities I've ever seen, so many posts just comes off so rude and could be prefaced with "ughhh". There are rumors of people being banned and their posts disappearing after writing some unkind words about Crytek. I find it funny that Crytek locked the UE4 thread on their forums because people were bad mouthing their software, and Epic had to lock the CryEngine thread on their forums as well...because people were bad mouthing it haha (it was unlocked, but consists mostly of people who are happy to have switched)

Questions in regular font, my edits in italics, and other members answers in bold
Examples of forum members
Do i get a full commercial liscense where i can do what ever i want ?
i dont think so for only a few bucks a month and a percentage of 20% for crydev.

Read the eula instead of pulling stuff out of your..... You got the idea. No you don't have to pay any royalties what so ever. Just do your research before blaming "bad" crytek or steam or w/e.

SpeedTree coming to UE subscribers, will we get something..?

I swear all of these include and exclude threads remind of that person at Christmas who counts the presents to see if they got more....

It's impossible to buy stuff online in my country!
Steam only accepts credit cards, no paypal/debit, kid is 16 and says he can't get a prepaid card

Well you have to find a work around then as it's your issue or you can keep working on 3.5.8 which is still freeSDK. If you are shooting down ideas or help that people try to give you don't wait to be spoon fed. Either get a card, Get your parents get you one or use FreeSDK.

Some examples of their forum staff
alguem fala portugues ae????????????????????????????????????????????
me ajuda
Does anyone speak Portuguese? Help Please

English please

How export 3dmodels from Maya LT 2015 to Cryengine 3 ?

No exporters are available for Maya LT. It doesnt support 3rd party plugins. Its useless.

Correction, if CryEngine is basically the only game engine in the history of everything that does not accept .obj or .fbx, it is the one that is useless.

Think about it . . . 3DS Max is a huge entry barrier for any aspiring CryENGINE developer (trust me they know this).

Not really. I like how people just like to pretend that the free educational version of Max doesn't exist.

Either this person is advocating using the educational 3ds max for commercial work, which is illegal, or just has no idea what they're talking about.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Cryengine's licensing is really the major problem for Cryengine.
 

Scoops

Banned
Crysis 1 and Warhead are two of my favorite games ever but jeez they haven't made anything worthwhile since. Crysis 2 and 3 were huge let downs. Traded the perfect, isolated jungle environment for CoD NYC. Ew.

Seems like the shift to consoles really diluted their core business of having the most beautiful and gameplay oriented shooters on PC to show off their impressive engines (Crysis, Far Cry).
 
It's already been said a lot, but this isn't really that surprising.

I never really understood how they could have so many employees with no real hits in any of the spheres in which they operate. They haven't found success in AAA gaming, in F2P gaming, nor has their engine licensing really taken off as far as I can tell at least for gaming.

People often said that they were engaged in military contracts that managed to support their gaming operations, but it was never really said how much revenue they generated from that. How do they compete against specialised military contractors?
 

sentry65

Member
It's already been said a lot, but this isn't really that surprising.

I never really understood how they could have so many employees with no real hits in any of the spheres in which they operate. They haven't found success in AAA gaming, in F2P gaming, nor has their engine licensing really taken off as far as I can tell at least for gaming.

People often said that they were engaged in military contracts that managed to support their gaming operations, but it was never really said how much revenue they generated from that. How do they compete against specialised military contractors?


here's a couple links

almost $300 million:
http://www.cubic.com/News/Press-Rel...lion-to-Support-Advanced-Combat-Ship-Training

$57 million:
http://www.vr-news.com/2011/05/26/u...al-simulation-training-for-american-soldiers/
 

Nokterian

Member
Well, this is all their Engine As A Service "thing", which is different than applying for a license. Star Citizen would get whatever they want, as they are a big name, but John Doe Games get's basically jack all.


Their forum is one of the most insular communities I've ever seen, so many posts just comes off so rude and could be prefaced with "ughhh". There are rumors of people being banned and their posts disappearing after writing some unkind words about Crytek. I find it funny that Crytek locked the UE4 thread on their forums because people were bad mouthing their software, and Epic had to lock the CryEngine thread on their forums as well...because people were bad mouthing it haha (it was unlocked, but consists mostly of people who are happy to have switched)

Questions in regular font, my edits in italics, and other members answers in bold
Examples of forum members






Some examples of their forum staff




Correction, if CryEngine is basically the only game engine in the history of everything that does not accept .obj or .fbx, it is the one that is useless.



Either this person is advocating using the educational 3ds max for commercial work, which is illegal, or just has no idea what they're talking about.

This is from there forums and from crytek employes? How awful and rude towards your customers who use your engine. But when i think of it this is not the first time they also did this towards the fans. When Crysis 1 had massive graphic options they reduced it to nothing in Crysis 2. They also said why do you need this? You will get this instead! Well a lot of PC gamers where not happy about it. Can't find the post but how they talk towards consumers and fans this way is just horrible. Look at the crysis forums right now they where not even bothered to change from gamepsy for Crysis 1 and 2 for the servers.
 

Tablo

Member
:/ this sucks, Cryengine is a really sweet engine from the outside anyways.
They should have stayed lean and mean I guess, offing us PC users starting with Crysis 2 was really not smart...
 

finley83

Banned
Oh god NO!!!!
Crytek going under isn't going help Timesplitters Rewind and getting bought out by another company just to have that new company stop all support for Timesplitter Rewind isn't going to help either.

That would be really bad, I hope the TS: Rewind guys have something in writing that would prevent this.
 

Carlius

Banned
if you ask me...well deserved. they have created nothing but bad games lately and their move to consoles to take on the COD crowd was not successful at all. They talk a lot but never deliver on anything but graphics. Sucks, they had a lot of potential.
 

Radec

Member
They should have just sold the Ryse IP to MS.

They might even get the funding for Ryse 2 even if the first was awful in reception and sales.
 
if you ask me...well deserved. they have created nothing but bad games lately and their move to consoles to take on the COD crowd was not successful at all. They talk a lot but never deliver on anything but graphics. Sucks, they had a lot of potential.

LOL this is nonsense, it has nothing to do with their move to consoles at all. Crysis 2 and 3 would still be bad regardless of console releases. They had to move to consoles because piracy was killing them on pc.

Crytek turns back on PC exclusivity, cites piracy
http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/

Crysis Developer Puts Piracy Ratio At 1:20
http://www.gamasutra.com/view/news/110154/Crysis_Developer_Puts_Piracy_Ratio_At_120.php
 

robin2

Member
Crytek produced what is still the apogee of the genre. Then they dismissed it all (and their fanbase in the process) and lost themselves inside the 'me too' cinematic tunnel ocean. Oh, and I'm sure that the fact that the publisher was obsessed-about-CoD-EA, is just pure coincidence in this debacle.
 

Carlius

Banned
LOL this is nonsense, it has nothing to do with their move to consoles at all. Crysis 2 and 3 would still be bad regardless of console releases. They had to move to consoles because piracy was killing them on pc.

Crytek turns back on PC exclusivity, cites piracy
http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/

Crysis Developer Puts Piracy Ratio At 1:20
http://www.gamasutra.com/view/news/110154/Crysis_Developer_Puts_Piracy_Ratio_At_120.php

*yawn* strawman argument. bored with it already. they killed their only good franchise. crysis 1 is the superior one of all crysis games
 

Nokterian

Member
LOL this is nonsense, it has nothing to do with their move to consoles at all. Crysis 2 and 3 would still be bad regardless of console releases. They had to move to consoles because piracy was killing them on pc.

Crytek turns back on PC exclusivity, cites piracy
http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/

Crysis Developer Puts Piracy Ratio At 1:20
http://www.gamasutra.com/view/news/110154/Crysis_Developer_Puts_Piracy_Ratio_At_120.php

Still if they where smart move to steamworks for that matter but they didn't and making pc for piracy yes it happens but same thing happens towards console's there is also piracy but you hear nothing about that.
 
*The development of Ryse was catastrophic: mere months before release, the title was severely behind, only with additional manpower they were able to finish it

How is this even possible? It was in development for years. Years.
 

Joni

Member
*yawn* strawman argument. bored with it already. they killed their only good franchise. crysis 1 is the superior one of all crysis games

Crytek produced what is still the apogee of the genre. Then they dismissed it all (and their fanbase in the process) and lost themselves inside the 'me too' cinematic tunnel ocean. Oh, and I'm sure that the fact that the publisher was obsessed-about-CoD-EA, is just pure coincidence in this debacle.

Crysis 1 also supposedly didn't make a profit. So what would be the intelligent reaction? Make changes and hope the next one does make a profit; or make a sequel that is true to the original and will probably also make a loss. Crysis 1 was expensive to make, a Crysis 2 in that style would be too.
 

robin2

Member
LOL this is nonsense, it has nothing to do with their move to consoles at all. Crysis 2 and 3 would still be bad regardless of console releases. They had to move to consoles because piracy was killing them on pc.

Crytek turns back on PC exclusivity, cites piracy
http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/

Crysis Developer Puts Piracy Ratio At 1:20
http://www.gamasutra.com/view/news/110154/Crysis_Developer_Puts_Piracy_Ratio_At_120.php
Last figures I know of, were:
3M copies for Crysis (pc only);
3M copies for Crysis 2 (mutiplat).

(These were before Crysis 1 port for consoles).
 
It's rumored that Ryse was Kinect only X360 title until at some point in 2012, so Crytek had only a year (and few months give or take) to make it a non-Kinect XBO game.

Jesus, I would have thought the shift to X1 would have happened much sooner or at least the shift to a non Kinect style of gameplay.

And then there's the claim where Crytek apparently had it in development for several years prior too on their own dime? Must have been a huge money sink.
 
Frankly, they've seemed quite disorganized with lacking direction ever since the completion of Crysis. It seems like Yerli and his brothers are after fast profit and easy revenue, whilst neglecting other priorities such as the well being and operational health of the studio/company.
 

robin2

Member
And they didn't turn a profit on either of them. ( http://www.neogaf.com/forum/showthread.php?t=499493 )
The mistake wasn't "multiplaform-ing" the franchise, but to forgo their philosophy of design: they tried to expand their fanbase by alienating the existing one (which resulted in a new fanbase roughly as big as the old one).
(Also to me Crysis 2 looks noticeably a more expensive game than the first, but I have no data on this).
 

Dennis

Banned
Ridiculous.

I knew they would be in trouble the moment they said they were betting it all on F2P.

They could have built steadily on Crysis 1 instead they got bloated and crazy.
 
Crysis 1 also supposedly didn't make a profit. So what would be the intelligent reaction? Make changes and hope the next one does make a profit; or make a sequel that is true to the original and will probably also make a loss. Crysis 1 was expensive to make, a Crysis 2 in that style would be too.

Err no, straight from Yerli's mouth: http://uk.ign.com/articles/2008/08/19/gc-2008-crysis-cost-22-million-to-make

CEO and President of game developer Crytek said Crysis cost 15 million Euros (22 million USD) to develop during a panel about the future of gaming graphics at the Games Convention Developers Conference in Leipzig, Germany. Yet despite the cost, Yerli maintained the game was profitable, adding, "if it wasn't profitable I wouldn't be able to stand here."

http://uk.ign.com/articles/2008/06/26/cevat-yerli-qa

Well, commercially, we had hopes that were not met. But the real expectations were actually met. As a developer we made a profit, so we're happy.

Even EA just a couple of months after the game was released reported the game's sales had exceeded their expectations, which means it could have sold even worse than it did and still make profit. http://seekingalpha.com/article/626...q08-qtr-end-12-31-07-earnings-call-transcript

Rockband, Orange Box and Crysis all exceeded expectations. EA Partners is a core part of building our business and segment shares.
 
After the launch of theEaaS and the rather poor launch of Ryse, I am not surprised things look scary at Crytek right now.

Seems like a lot of talent there is held back by poor management decisions. You can see hints of genius in their games since Crysis 1, but that it is completely inconsistent.

I hope Homefront 2 makes it out, the game looks to be of high quality actually. Kind of like a Crysis 1 sequel without a nano-suit but with 4 player coop.
 

KaiserBecks

Member
You all seem to forget that they ported Crysis 1 to last gen after Crysis 2 IIRC, so that sort of game would have absolutely been possible on the additional platforms providing additional profit. They changed their vision and we all can only speculate why, but consoles aren't to blame.

They used to make games that completely pushed PC Hardware (even components that weren't available when the games launched), technical benchmarks. It's hard to do that with the console market in mind.
The Crysis port, released 4 years later running on a different engine, actually sort of proves that. The game was ahead of its time. How do you think the game would have looked if it had to be released on consoles simultaneously? They could have built on their fanbase. Instead, they went after the console audience. They completely fucked up Crysis 2 and sort of tried to get it back together with 3, but the ship had already sailed. So, yeah, consoles are very much to blame. They should've stuck to what they know instead of expanding and going for the big bucks.
 

Lemmy

Banned
While the idea of so many people losing their jobs is most unpleasant, This was inevitable as Crytek are clearly in the wrong business.

They don't make games to be enjoyable, they make them to be sales pitches. They were always engine salesmen first and video game developers second.
 

fasTRapid

Banned
Keep in mind Crytek has EIGHT studios. Count them -

Crytek Black Sea
Crytek Budapest
Crytek Istanbul
Crytek Shanghai
Crytek South Korea
Crytek UK
Crytek USA
Crytek Ukraine

But you are correct in that the vast majority of them (apart from Crytek UK aka Free Radical) are working on F2P titles. =(
I didn't even know they had blown up like that. I only knew of Crytek UK and Crytek GmbH in Frankfurt before your post. What are all these studios doing and who thought it would be a good idea to expand like that, when you seemingly don't have enough work (income) for all these people.
 
Straight from his mouth too: http://www.neogaf.com/forum/showthread.php?t=499493
"Cevat Yerli: That's a difficult one, and I'm not talking about being greedy and we want more sales. But effectively Crysis 1 and 2 and 3 are just about breaking even. "

He is bullshitting there ^_^

He said at least twice in 2008 that the game had already made profit and in 2012 and many many many many Steam sales later he revised his statement.

From the thread you linked to:

How did they afford to expand into Crytek UK, Crytek Ukraine, Crytek Black Sea, Crytek Budapest, and Crytek South Korea?

Am I the only thinking Cevat sometimes.. ahem.. enhances the truth?

1) What you said

plus

2) "Some people have pirated the game and retrospectively - I'm talking about a handful of people - sent us a cheque for 50 euros in an envelope and said, 'sorry for pirating your game and here's your money.'", from the same article

plus

3) http://www.videogamer.com/xbox360/c..._prevents_crysis_2_3d_performance_issues.html

Q: I saw Killzone 3 in 3D during Sony's press conference. Is this a better experience than Killzone 3?

CY: I think it's a more pleasing experience. But again I have heard it. I only heard it. People say it's much more pleasing. Much more easy on the eye. It has more depth. I haven't seen Killzone to be honest. I wish I would see it, but they won't let me see it.

Q: Won't they? Why not?

CY: Go figure.

Q: That seems silly. It was at Sony's conference. Anybody could have seen it.


CY: Crysis 2 is taking it way beyond, even on console, even on PS3 and 360. And with Stereoscopic 3D we are putting on another layer on top of that. But that being said, the PC version is even more.

Hm?
 

Olli128

Member
I hope they go bankrupt so the developers from free radical days finally get to make timesplitters 4 instead of (decent) multilayer modes that no one plays.
Well I would if it didn't mean mass unemployment
 

Joni

Member
He is bullshitting there ^_^

He said at least twice in 2008 that the game had already made profit and in 2012 and many many many many Steam sales later he revised his statement.

From the thread you linked to:
Or he is bullshitting at the original moment when he wanted to make it look like his hot new game was effectively a hot new game? Or more likely based on this topic, he is terrible at accounting.
 

Wiktor

Member
LOL this is nonsense, it has nothing to do with their move to consoles at all. Crysis 2 and 3 would still be bad regardless of console releases. They had to move to consoles because piracy was killing them on pc.

Crytek turns back on PC exclusivity, cites piracy
http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/

Crysis Developer Puts Piracy Ratio At 1:20
http://www.gamasutra.com/view/news/110154/Crysis_Developer_Puts_Piracy_Ratio_At_120.php

Yeah..and then Crysis 2, which was a lot more expensive to make than previous one and was released on 3 platforms sold less than Crysis 1 did on PC. Move to consoles indeed "saved them" :D

The sad thing is that Crytek never had to choose which way to go. With so many studios they could have easily diversyfy. Make PC exclusives, make multiplats, make F2P titles. Which would make the whole company much more secure. But instead Crytek choose to thrown itself completely after newest fads. They saw Modern Warfare sales and they switched to console-centric dev, then they saw companies like Riot making a killing in F2P and now they're switching completely to F2P with the few remaining traditional titles being the last ones they will make of this type.
 
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