To note, they're an independent developer, so their publisher gets a fair amount of the profit share here.
There's a ton more at the link.
For reference, here are the last numbers I know for Crysis:
---Remember, average selling price is important, so if most of these were for $5-$20, it's much less profitable than selling 3 million at $60---
Crysis 1 - 3 million
Crysis 2 - 3 million
There's a ton more at the link.
For reference, here are the last numbers I know for Crysis:
---Remember, average selling price is important, so if most of these were for $5-$20, it's much less profitable than selling 3 million at $60---
Crysis 1 - 3 million
Crysis 2 - 3 million
Eurogamer said:Eurogamer: Are you happy with the sales of the series?
Cevat Yerli: That's a difficult one, and I'm not talking about being greedy and we want more sales. But effectively Crysis 1 and 2 and 3 are just about breaking even. If we meet the forecasts - and I can't reveal the forecasts - then we are going to break even.
This is a very important point. The market is much more brutal for developers than people assume. It's difficult for many reasons. If you want to stay in the triple-A space where you want to tell big stories with big productions, there are a lot of market shifts right now happening to different platforms, from social platforms to mobile and other platforms. People say they do not affect the market, but they do affect the market.
The console sales are down. The PC sales are down for the retail markets. But they're getting bigger for F2P and online markets. So for a retail game like Crysis 3 it's going to be a tough one to break out and hit the big numbers.
Source: http://www.eurogamer.net/articles/2...tek-on-the-ups-and-downs-of-the-crysis-seriesEurogamer said:Eurogamer: Is there something about the Crysis games themselves that have prevented them from achieving the popularity of, say, Call of Duty and Halo?
Cevat Yerli: If you track the IP popularity, we are maybe not as popular as Call of Duty or Halo yet, but we are very close to this. Crysis 3 has a chance to break out for Crytek, but it's going to be a tough one. It's a good time for gamers. Tonnes of great games are launching in the next few months. We are launching as well. It's going to be exciting for gamers and difficult for publishers and developers to stand out.
We went through Crysis 1 and 2 knowing Crysis 3 will be our long term investment and the return of the investment. Our partnership with EA is mature and collaborative. We said with Crysis 2 we are going to spend a lot of money making Crysis 2 a high quality experience on console as well. That investment is going to, hopefully, return for us now with Crysis 3. If if breaks out then we are going to have a great success. If it sells like Crysis 2 and like what a typical sequel does in a third iteration, then we are going to be all happy still.
We never make a game saying we are going to sell 15 million units. We're not dreaming about this. If it happens, because we are busting our ass off making this great game, then great. And if it hits our forecast numbers, which are much more conventional, or much more realistic, then we are going to be financially okay, and we can move on and make our next great things.
That's how we work and that's how reality is. That's all I'm trying to say. I'm not trying to paint a bad picture here. I'm just saying the realities are you have to work with a realistic situation. The game has all the ingredients. Crysis 3, I mean, look at it. From a concept perspective, from an environment perspective... the gameplay is substantially better than Crysis2, the Seven Wonders concept we put in place is spectacular, the story is more refined than ever before. I think Crysis 3 has all the ingredients to break out.
If you look at the age of the IP, we are now where Call of Duty and Halo broke out as well. Usually franchises take about seven to eight years before they can really break out. We are in the cycle right now.