TheBaronOfNA
Banned
military and simulator contract work
So it's seem is not paying off either.
military and simulator contract work
800 people and the only thing you are working on is F2P and Homefront 2, wtf are you doing?
Is every EA partner just cursed?
No documentation,
barely any tutorials,
no source,
terrible, terrible forums,
over 200 sounds? Have to license a different sound engine for $700,
stop subscribing and lose all access unlike UE4
Probably the worst pipeline I've ever seen for a game editor, you have to use 3ds max and nothing else
I can probably write more if you want
Keep in mind Crytek has EIGHT studios. Count them -
Crytek Black Sea
Crytek Budapest
Crytek Istanbul
Crytek Shanghai
Crytek South Korea
Crytek UK
Crytek USA
Crytek Ukraine
But you are correct in that the vast majority of them (apart from Crytek UK aka Free Radical) are working on F2P titles. =(
So it's seem is not paying off either.
Again that clearly took a long time and wasn't easy, and the whole essence of what made games like far cry and Crysis successful was making the ultimate sandbox using the latest tech (physics,AI scale and graphical techniques etc) and pushing the higher end of pc's. That's where the great gameplay game from, they gave you a sandbox unlike anywhere else There's a reason why they changed focus with 2 and 3 because last gen console really don't go hand in hand with that and it clearly took significant work for them to get it the first one last gen. Linear fps clearly aren't their forte.
They went with small more linear design because those sorts of games are what work best with the last gen consoles that had significant bottlenecks.
Also I'm not sure you realise but Crysis was an extremely scaleable game the difference between low and ultra was outstanding and not simply because of graphics but physics destructibility etc.
Let MS have Ryse, IP has a lot of potential.
I feel sorry for those few studios that are currently working on Cryengine games.
Do i get a full commercial liscense where i can do what ever i want ?
i dont think so for only a few bucks a month and a percentage of 20% for crydev.
Read the eula instead of pulling stuff out of your..... You got the idea. No you don't have to pay any royalties what so ever. Just do your research before blaming "bad" crytek or steam or w/e.
SpeedTree coming to UE subscribers, will we get something..?
I swear all of these include and exclude threads remind of that person at Christmas who counts the presents to see if they got more....
It's impossible to buy stuff online in my country!
Steam only accepts credit cards, no paypal/debit, kid is 16 and says he can't get a prepaid card
Well you have to find a work around then as it's your issue or you can keep working on 3.5.8 which is still freeSDK. If you are shooting down ideas or help that people try to give you don't wait to be spoon fed. Either get a card, Get your parents get you one or use FreeSDK.
alguem fala portugues ae????????????????????????????????????????????
me ajuda
Does anyone speak Portuguese? Help Please
English please
How export 3dmodels from Maya LT 2015 to Cryengine 3 ?
No exporters are available for Maya LT. It doesnt support 3rd party plugins. Its useless.
Think about it . . . 3DS Max is a huge entry barrier for any aspiring CryENGINE developer (trust me they know this).
Not really. I like how people just like to pretend that the free educational version of Max doesn't exist.
It's already been said a lot, but this isn't really that surprising.
I never really understood how they could have so many employees with no real hits in any of the spheres in which they operate. They haven't found success in AAA gaming, in F2P gaming, nor has their engine licensing really taken off as far as I can tell at least for gaming.
People often said that they were engaged in military contracts that managed to support their gaming operations, but it was never really said how much revenue they generated from that. How do they compete against specialised military contractors?
Well, this is all their Engine As A Service "thing", which is different than applying for a license. Star Citizen would get whatever they want, as they are a big name, but John Doe Games get's basically jack all.
Their forum is one of the most insular communities I've ever seen, so many posts just comes off so rude and could be prefaced with "ughhh". There are rumors of people being banned and their posts disappearing after writing some unkind words about Crytek. I find it funny that Crytek locked the UE4 thread on their forums because people were bad mouthing their software, and Epic had to lock the CryEngine thread on their forums as well...because people were bad mouthing it haha (it was unlocked, but consists mostly of people who are happy to have switched)
Questions in regular font, my edits in italics, and other members answers in bold
Examples of forum members
Some examples of their forum staff
Correction, if CryEngine is basically the only game engine in the history of everything that does not accept .obj or .fbx, it is the one that is useless.
Either this person is advocating using the educational 3ds max for commercial work, which is illegal, or just has no idea what they're talking about.
Oh god NO!!!!
Crytek going under isn't going help Timesplitters Rewind and getting bought out by another company just to have that new company stop all support for Timesplitter Rewind isn't going to help either.
What does this mean for Star Citizen?
if you ask me...well deserved. they have created nothing but bad games lately and their move to consoles to take on the COD crowd was not successful at all. They talk a lot but never deliver on anything but graphics. Sucks, they had a lot of potential.
LOL this is nonsense, it has nothing to do with their move to consoles at all. Crysis 2 and 3 would still be bad regardless of console releases. They had to move to consoles because piracy was killing them on pc.
Crytek turns back on PC exclusivity, cites piracy
http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/
Crysis Developer Puts Piracy Ratio At 1:20
http://www.gamasutra.com/view/news/110154/Crysis_Developer_Puts_Piracy_Ratio_At_120.php
LOL this is nonsense, it has nothing to do with their move to consoles at all. Crysis 2 and 3 would still be bad regardless of console releases. They had to move to consoles because piracy was killing them on pc.
Crytek turns back on PC exclusivity, cites piracy
http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/
Crysis Developer Puts Piracy Ratio At 1:20
http://www.gamasutra.com/view/news/110154/Crysis_Developer_Puts_Piracy_Ratio_At_120.php
*The development of Ryse was catastrophic: mere months before release, the title was severely behind, only with additional manpower they were able to finish it
*yawn* strawman argument. bored with it already. they killed their only good franchise. crysis 1 is the superior one of all crysis games
Crytek produced what is still the apogee of the genre. Then they dismissed it all (and their fanbase in the process) and lost themselves inside the 'me too' cinematic tunnel ocean. Oh, and I'm sure that the fact that the publisher was obsessed-about-CoD-EA, is just pure coincidence in this debacle.
What does this mean for Star Citizen?
Last figures I know of, were:LOL this is nonsense, it has nothing to do with their move to consoles at all. Crysis 2 and 3 would still be bad regardless of console releases. They had to move to consoles because piracy was killing them on pc.
Crytek turns back on PC exclusivity, cites piracy
http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/
Crysis Developer Puts Piracy Ratio At 1:20
http://www.gamasutra.com/view/news/110154/Crysis_Developer_Puts_Piracy_Ratio_At_120.php
Last figures I know of, were:
3M copies for Crysis (pc only);
3M copies for Crysis 2 (mutiplat).
(These were before Crysis 1 port for consoles).
How is this even possible? It was in development for years. Years.
It's rumored that Ryse was Kinect only X360 title until at some point in 2012, so Crytek had only a year (and few months give or take) to make it a non-Kinect XBO game.
Nothing.
The mistake wasn't "multiplaform-ing" the franchise, but to forgo their philosophy of design: they tried to expand their fanbase by alienating the existing one (which resulted in a new fanbase roughly as big as the old one).And they didn't turn a profit on either of them. ( http://www.neogaf.com/forum/showthread.php?t=499493 )
Crysis 1 also supposedly didn't make a profit. So what would be the intelligent reaction? Make changes and hope the next one does make a profit; or make a sequel that is true to the original and will probably also make a loss. Crysis 1 was expensive to make, a Crysis 2 in that style would be too.
CEO and President of game developer Crytek said Crysis cost 15 million Euros (22 million USD) to develop during a panel about the future of gaming graphics at the Games Convention Developers Conference in Leipzig, Germany. Yet despite the cost, Yerli maintained the game was profitable, adding, "if it wasn't profitable I wouldn't be able to stand here."
Well, commercially, we had hopes that were not met. But the real expectations were actually met. As a developer we made a profit, so we're happy.
Rockband, Orange Box and Crysis all exceeded expectations. EA Partners is a core part of building our business and segment shares.
You all seem to forget that they ported Crysis 1 to last gen after Crysis 2 IIRC, so that sort of game would have absolutely been possible on the additional platforms providing additional profit. They changed their vision and we all can only speculate why, but consoles aren't to blame.
Err no, straight from Yerli's mouth: http://uk.ign.com/articles/2008/08/19/gc-2008-crysis-cost-22-million-to-make
I didn't even know they had blown up like that. I only knew of Crytek UK and Crytek GmbH in Frankfurt before your post. What are all these studios doing and who thought it would be a good idea to expand like that, when you seemingly don't have enough work (income) for all these people.Keep in mind Crytek has EIGHT studios. Count them -
Crytek Black Sea
Crytek Budapest
Crytek Istanbul
Crytek Shanghai
Crytek South Korea
Crytek UK
Crytek USA
Crytek Ukraine
But you are correct in that the vast majority of them (apart from Crytek UK aka Free Radical) are working on F2P titles. =(
Straight from his mouth too: http://www.neogaf.com/forum/showthread.php?t=499493
"Cevat Yerli: That's a difficult one, and I'm not talking about being greedy and we want more sales. But effectively Crysis 1 and 2 and 3 are just about breaking even. "
How did they afford to expand into Crytek UK, Crytek Ukraine, Crytek Black Sea, Crytek Budapest, and Crytek South Korea?
Am I the only thinking Cevat sometimes.. ahem.. enhances the truth?
1) What you said
plus
2) "Some people have pirated the game and retrospectively - I'm talking about a handful of people - sent us a cheque for 50 euros in an envelope and said, 'sorry for pirating your game and here's your money.'", from the same article
plus
3) http://www.videogamer.com/xbox360/c..._prevents_crysis_2_3d_performance_issues.html
Q: I saw Killzone 3 in 3D during Sony's press conference. Is this a better experience than Killzone 3?
CY: I think it's a more pleasing experience. But again I have heard it. I only heard it. People say it's much more pleasing. Much more easy on the eye. It has more depth. I haven't seen Killzone to be honest. I wish I would see it, but they won't let me see it.
Q: Won't they? Why not?
CY: Go figure.
Q: That seems silly. It was at Sony's conference. Anybody could have seen it.
CY: Crysis 2 is taking it way beyond, even on console, even on PS3 and 360. And with Stereoscopic 3D we are putting on another layer on top of that. But that being said, the PC version is even more.
Hm?
Or he is bullshitting at the original moment when he wanted to make it look like his hot new game was effectively a hot new game? Or more likely based on this topic, he is terrible at accounting.He is bullshitting there ^_^
He said at least twice in 2008 that the game had already made profit and in 2012 and many many many many Steam sales later he revised his statement.
From the thread you linked to:
I'm bothered if they dont have access to the source code. If Cryteck goes under and support stop, wont it limit future graphical improvments ?
LOL this is nonsense, it has nothing to do with their move to consoles at all. Crysis 2 and 3 would still be bad regardless of console releases. They had to move to consoles because piracy was killing them on pc.
Crytek turns back on PC exclusivity, cites piracy
http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/
Crysis Developer Puts Piracy Ratio At 1:20
http://www.gamasutra.com/view/news/110154/Crysis_Developer_Puts_Piracy_Ratio_At_120.php