It is supposed to have terrible documentation and even worse support.does anyone (a developer would be great) know why crytek's tech isn't being widely licensed?
It is supposed to have terrible documentation and even worse support.does anyone (a developer would be great) know why crytek's tech isn't being widely licensed?
One of those vultures is everyone's favorite Gaming Giant.
Hope it goes well for Crytek.
does anyone (a developer would be great) know why crytek's tech isn't being widely licensed?
Edited my post :3EA or Acti?
If Crytek is having money problems, then why the fuck are they making a sequel to HOMEFRONT?
Edited my post :3
OG Far Cry, the first Crysis, and then....
I just looked up the list of Parters games.
Yikes.
does anyone (a developer would be great) know why crytek's tech isn't being widely licensed?
does anyone (a developer would be great) know why crytek's tech isn't being widely licensed?
Focus on f2p instead of making something 'really cool'
I don't get middle management at all. Very controversial decisions. Too many layers. Too many wrong people holding key positions and making irrational calls.
Sadly, there is an obvious disrespect for quality, as (short-term) financial "success" seems to be the only thing that matters. I heard Crytek used to aim for a Metacritic score above 90 with Far Cry and the Crysis games before I joined, but these times are definitively gone. Thus, since a couple of years, it became very hard to hire seniors, especially oversea, as the studio lost some of its appeal for creative people (game/level designers and artists).
Free to play developers never last. what were they thinking
Work life balance is as bad as it gets in the industry. Just brutal
Cross-company anxiety about the future - few people seem to want to make the kind of games the company is planning to make.
There is very little desire to challenge conceptual boundaries in order to make something new and unique. I would go as far as to say there is a culture of 'borrowing' ideas from elsewhere without due credit or understanding.
Unethical business practices. (Sunday work in Germany and working on red holidays is not allowed without permission by German authorities but still insisted upon.
Vacation is normally only allowed in between projects and since most projects tend to take longer than 2 years, a majority of developers sit on 50 plus holidays at the end of the project.
X1000Low Pay
X1000
more glassdoor.
Sounds like they have a hard time finding and keeping quality people.
does anyone (a developer would be great) know why crytek's tech isn't being widely licensed?
Riot, Wargaming and Valve seem to do alright
Wasn't it someone high up in Crytek that said F2P was the model of the future, anyways? Doesn't seem like a F2P company buying them would alter their future too much, anyway.Edited my post :3
It really sucks that the good people over there might lose their jobs but honestly, given the direction the company has been heading in the lst couple of years, I wouldn't shed a tear for Crytek. Yerli & co seemingly want to embrace everything I hate about modern game development (unoriginality, short term profit goals, F2P etc.).
I wonder if Yerli still thinks that F2P is the one true and bright future of videogaming.
No documentation,
barely any tutorials,
no source,
terrible, terrible forums,
over 200 sounds? Have to license a different sound engine for $700,
stop subscribing and lose all access unlike UE4
Probably the worst pipeline I've ever seen for a game editor, you have to use 3ds max and nothing else
I can probably write more if you want
Honest question, would Crytek selling the Ryse IP help save them financially?
You all seem to forget that they ported Crysis 1 to last gen after Crysis 2 IIRC, so that sort of game would have absolutely been possible on the additional platforms providing additional profit. They changed their vision and we all can only speculate why, but consoles aren't to blame.That's one way to look at it. Another one would be that they deviated too much from their original formula. When they tried to include the consoles, they couldn't continue making games the way they did before.
Hopefully, they get to make sequel to Ryse. Despite all, I loved that game. Mainly for the setting and graphics, but still. There is room for improvement to make Ryse 2 a better received title. Maybe MS could help them through the crisis.
Stretch Goal 50m $: port to UnrealEngine/Unity4. (I'm not sure trying to carry CryTek on your back would work)Of the popular game engines I think they have the worst deal (no source code)
Time to start another stretch goal for STAR CITIZEN: Save Crytek for $50 million
You all seem to forget that they ported Crysis 1 to last gen after Crysis 2 IIRC, so that sort of game would have absolutely been possible on the additional platforms providing additional profit. They changed their vision and we all can only speculate why, but consoles aren't to blame.
I believe it.
- Too many employees, burn-rate too high (3-5 M euro).
- Big publishers are not interested in buying outright,would rather wait for bankruptcy, sign the talent and shop the IPs.
Riot, Wargaming and Valve seem to do alright
Kudos to Razyl, here's the info from the article:
*Information is from a half dozen independent sources, according to Yerli "dramatized rumors" from disgruntled ex-employees
*Salaries are paid late and leading employees are sending applications to other studios at home and abroad
*Warface doesn't work outside of Russia, other attempts at F2P were unsuccessful
*G-face was a flop
*The development of Ryse was catastrophic: mere months before release, the title was severely behind, only with additional manpower they were able to finish it
*Disagreements with MS over the ownership of Ryse's IP could be a red flag for other publishers
*Adoption of CryEngine not going as planned, word-of-mouth at GDC was negative
*Subscription system on Steam was a reactive move, with an opaque licensing model
*Too many employees, burn-rate too high (3-5 M euro)
*"The vultures are already circling," says a leading representative for a major publisher
*Big publishers are not interested in buying outright,would rather wait for bankruptcy, sign the talent and shop the IPs
*Belarusian Free2Play giant Wargaming is listed as a possible buyer of Crytek
*Avni Yerli says a cash injection for the company is finally imminent. The contract has not been signed yet, but is as good as in the bag. "It's not all great. Our transition to Free2Play studio was not painless. But that is now behind us" he concludes
No documentation,
barely any tutorials,
no source,
terrible, terrible forums,
over 200 sounds? Have to license a different sound engine for $700,
stop subscribing and lose all access unlike UE4
Probably the worst pipeline I've ever seen for a game editor, you have to use 3ds max and nothing else
I can probably write more if you want
No documentation,
barely any tutorials,
no source,
terrible, terrible forums,
over 200 sounds? Have to license a different sound engine for $700,
stop subscribing and lose all access unlike UE4
Probably the worst pipeline I've ever seen for a game editor, you have to use 3ds max and nothing else
I can probably write more if you want