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Gamestar.de: The vultures are circling over Crytek [Up3: Eurogamer/Kotaku jump in]

Phediuk

Member
I thought EA would have protected them for the value of their middleware, but they already have Frostbite for that, so I guess Crytek has outlived its usefulness.
 
Just a couple of days ago Phil said this on the subject;'Ryse didn’t have the best review scores, but actually has sold really well and the feedback from people has been positive'

Microsoft seems happy with the sales it got.

Yup. People I know with X1 consoles love the game. I don't know about sales, but the game seems to be very, very popular with the "non-elitist-all-day-clicking-Neogaf" crowd.
 
I thought EA would have protected them for the value of their middleware, but they already have Frostbite for that, so I guess Crytek has outlived its usefulness.

Did anyone come out better off after dealing with EA partners?


That entire initiative was a bit of a train wreck. Sometimes I wonder if it was just EA signing developers so they dont go somewhere else and purposefully tanking their games to generate potential buyouts but I dont think EA could be that evil.
 

Deadbeat

Banned
Hard to know what iD did wrong but i think consoles did very well for Epic Games who at the time had very few engine licenses, fewer that Quake tech.
Epic released a great game on consoles before shitting on PC gamers. Crytek and id shat on PC gamers before releasing a great game on consoles.
 

Nokterian

Member
Kudos to Razyl, here's the info from the article:

*Information is from a half dozen independent sources, according to Yerli "dramatized rumors" from disgruntled ex-employees
*Salaries are paid late and leading employees are sending applications to other studios at home and abroad
*Warface doesn't work outside of Russia, other attempts at F2P were unsuccessful
*G-face was a flop

*The development of Ryse was catastrophic: mere months before release, the title was severely behind, only with additional manpower they were able to finish it
*Disagreements with MS over the ownership of Ryse's IP could be a red flag for other publishers
*Adoption of CryEngine not going as planned, word-of-mouth at GDC was negative
*Subscription system on Steam was a reactive move, with an opaque licensing model
*Too many employees, burn-rate too high (3-5 M euro)
*"The vultures are already circling," says a leading representative for a major publisher
*Big publishers are not interested in buying outright,would rather wait for bankruptcy, sign the talent and shop the IPs
*Belarusian Free2Play giant Wargaming is listed as a possible buyer of Crytek
*Avni Yerli says a cash injection for the company is finally imminent. The contract has not been signed yet, but is as good as in the bag. "It's not all great. Our transition to Free2Play studio was not painless. But that is now behind us" he concludes

These things are correct though seeing how Unreal is doing in there license with there new business model it's more succes then crytek you almost get nothing from what i saw when you are getting the cryengine. And yeah Gface is laughable same with Warface (those names alone made me laugh).
 
Doesn't surprise me. Their latest hit is from 2007, they've been releasing mediocre games ever since. The future doesn't look good either, with them picking up the sequel to a very bad shooter (Homefront) and banking heavily on f2p games, trying to get in that LoL/Dota market.
 
I knew they were in trouble when they started talking about focusing on free2play so much.

It's like being at a friends house, thinking everything is fine, and finding the bin of discarded lotto tickets, off track betting slips, and ATM receipts from the casino.

There's trouble brewing if they've resorted to gambling to pay the bills.
 
If Crytek is having money problems, then why the fuck are they making a sequel to HOMEFRONT?

Homefront will sink another publisher, it seems.

How did nobody think it was a bad, bad idea to get involved with the homefront name?

How do these studios not see that they're digging a hole with free to play and don't try to turn back and build a more stable income base?

Who is running these companies?
 

seg7

Neo Member
Epic released a great game on consoles before shitting on PC gamers. Crytek and id shat on PC gamers before releasing a great game on consoles.

:) U might be right on that, Gears was a flagship for all their Unreal 3 licences afterwards...
 
Probably a big reason is that so far it seems like their Engine As A Service has kind of been a flop; they have barely any documentation, the pipeline is still a disaster, and their forum staff is some of the worst I've ever seen. Compound that with them making a sequal to a game few liked, another moba and a f2p co op game...I don't see things going well.

Like did you guys know, at least using the freeSDK, you couldn't just make and sell a game, Crytek had to approve the game, to make sure it was a showing their engine in a good light. So you could spend a year and thousands of dollars making a game, and Cryrtek could say no and not let you release it. Like wtf?
 

Kayo-kun

Member
How is that transition from PC to consoles working out for you, Crytek?

Good point. Crytek went from being one of my favourite PC devs (Far Cry + Crysis) to a dev which I have no interest in. I feel like Crysis 2/3 did not look appealing at all and no comments about Ryse.
 
Just a couple of days ago Phil said this on the subject;'Ryse didn’t have the best review scores, but actually has sold really well and the feedback from people has been positive'

Microsoft seems happy with the sales it got.

To be fair I doubt he would say anything else considering sales figures have not been released. Particularly if the two companies are still negotiating terms on a sequel; he would not say anything which might insult anyone or sour the relationship.

Did anyone come out better off after dealing with EA partners?


That entire initiative was a bit of a train wreck. Sometimes I wonder if it was just EA signing developers so they dont go somewhere else and purposefully tanking their games to generate potential buyouts but I dont think EA could be that evil.

I used to half think that was the idea of EA Partners; to get a foot in the door before moving for a takeover. But I agree that hardly any developers seemed to benefit from it, given the lack of marketing or support EA used to give these 'external' games.
 
To be fair I doubt he would say anything else considering sales figures have not been released. Particularly if the two companies are still negotiating terms on a sequel; he would not say anything which might insult anyone or sour the relationship.

I think he could of just avoided mentioning sales all together or said something different. Last we knew in the NPDs in December it was at 431k... add 12 other regions and people who bought it off the store into that, I think its done over 1 million like DR3
 

Celegus

Member
Not even the least bit surprising. They've made 0 games I've cared remotely about, and Yerli has always seemed completely oblivious if you've ever listened to interviews and such.
 
Wow I would never have figured Crytek for a studio likely to go under. Wonder if we'll hear any more details about Ryse's development as that sounded like hell. Warface sounds like a massive disappointment if they don't see enough of a reason to bring it to more markets.
 

Ceebs

Member
Did anyone come out better off after dealing with EA partners?


That entire initiative was a bit of a train wreck. Sometimes I wonder if it was just EA signing developers so they dont go somewhere else and purposefully tanking their games to generate potential buyouts but I dont think EA could be that evil.
I just looked up the list of Parters games.


APB – Realtime Worlds
Brütal Legend – Double Fine Productions
Bulletstorm – Epic Games
Crysis series – Crytek
DeathSpank – Hothead Games
Fuse – Insomniac Games
Hellgate: London – Flagship Studios
Kingdoms of Amalur: Reckoning – 38 Studios, Big Huge Games
Rock Band series – Harmonix and MTV Games
The Secret World – Funcom
Shadows of the Damned – Grasshopper Manufacture
Shank – Klei Entertainment
Syndicate – Starbreeze Studios
Titanfall – Respawn Entertainment
Warp – Trapdoor

Yikes.
 

Squire

Banned
Sure, it all sounds pretty plausible. Their games don't sell that great, F2P is a battlefield, nobody wants to bother with CryEngine.

They're biggest thing going right now is a sequel to Honefront, for heavens sake. Writings on the wall and all that.
 

Nokterian

Member
Sure, it all sounds pretty plausible. Their games don't sell that great, F2P is a battlefield, nobody wants to bother with CryEngine.

They're biggest thing going right now is a sequel to Honefront, for heavens sake. Writings on the wall and all that.

I totally forgot about homefront that soon even it was announced at E3. Yeah other games had me more clutched then that one.
 
It was the expansion to consoles that had damaged them. The games they made were not suited, at the time, for weak machines since they did open world sandbox shooters with great graphics. Look at how bad the Far cry games run on PS3 and how dramatic the change from Crysis 1 to 2 was .
 
It was the expansion to consoles that had damaged them. The games they made were not suited, at the time, for weak machines since they did open world sandbox shooters with great graphics. Look at how bad the Far cry games run on PS3 and how dramatic the change from Crysis 1 to 2 was .

Far Cry hasn't had anything to do with Crytek since the original on PC... Ubisoft bought it all after that.
 

Joni

Member
It was the expansion to consoles that had damaged them.
The expansion to consoles wasn't a voluntary move. It was a move they had to make. The fact they complained about the enormous piracy rate of Crysis and Crysis Warhead shows there was already a financial problem there. The two games didn't meet financial targets. Note, I'm not saying piracy is to blame, but their focus on it shows they weren't happy with sales.

Disagreements with MS over ownership of the Ryse IP? I really hope Insomniac read their contract VERY closely.
It is simple: be gentle on the first game and let them keep the IP. Demand ownership for the second game when they think they can trust you.
 
I hardly want people to loose their job, but as a developer, I wouldn't miss them at all. Streamlined FPS games, F2P nonsense and things like Ryse are things I have zero interest in. And Cevat Yerli does't come across an especially likeable guy.

The only thing that keeps Crytek being interesting enough to comment is that Crysis 1 was a jaw dropping experience to play. Just a shame that they threw away everything that made it a standout title, and went chasing trends instead. I got Crysis 2 in the EA humble bundle, and I had to force myself to play it even for 2h, just so that I actually gave it a fair chance. And it really felt like any other title. Not even the graphics impressed that much because of how cluttered it looked.

And I'm a bit glad over their struggles. Not because those working there are struggling, but because it's another sign that things like following the leader instead of believing in your own product, and F2P, aren't the magical solution to success.
 
Good riddance to bad rubbish.
They haven't made a half way decent game since the first Crysis 1.

If "killer apps" like Ryse & whatever F2P games are their future, I hope they do close down.

edit
If Crytek is having money problems, then why the fuck are they making a sequel to HOMEFRONT?

LOL, that's right, they are making a Homefront sequel.
 
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