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Gamestar.de: The vultures are circling over Crytek [Up3: Eurogamer/Kotaku jump in]

So far I haven't seen it. We are already 8 months (Or 1 year and 8 months) into this generation. But I agree this business model will probably be beneficial for them mid-term They had to do it anyway.

How long do you think it takes for someone to make a game? UE4 has been out, for non license holders, since March 2014
 
Crytek's problem was not in pursuing high-end graphics, but in following trends and trying to make their games appeal to the widest possible audience but making poorer products as a result. To use terminology I'm not fond of, they definitely 'console-ised' their games. They should have doubled down on what made Crysis a success, not changed the fundamental design of the sequel to try and find a larger audience.

Yeah, it feels like they've definitely been chasing an audience. And they've probably been stretching themselves too thin. Apart from whatever franchises they've bought up, haven't they opened another 2-3 studios in the past ~two years? All of a sudden it kinda felt like they went from "the guys who made Crysis" to some huge operation with their hands in everything.
 

Joni

Member
If true, it's really not cool to not inform your employees about what's going on. 3 months without a salary is tough. As a studio, I always felt pursuing graphics over everything else was a bad idea. Id Software, Epic, Crytek...look where they are now.
Epic Games and id Software are both in very comfortable positions with a huge company that lets them work indepent, but makes sure they have financial backing if necessary. So, it seems to have paid off for them.
 
It must kill them to see far cry turned into a huge AAA series while Crysis 3 became an excellent $5 pc benchmark tool.

I've always thought that too. I wonder how much they sold Far Cry for. Probably assumed that they didn't need FC as Crysis would be massive (particularly with the funding and backing of EA), and yet Crysis was if anything a bit too niche in aiming for the very top tier of PC gamers, while FC2 came out the year after on every platform and quickly sold over 5 million copies.
 

a916

Member
Ryse? Thats what you want to hold on to? Crytek, listen to me. Just take whatever you get for the trademark. Like seriously, 10 bucks and a diet coke is a good deal.

Yeah unless they're desperate enough (at which point they're done anyways) to hand over an original IP like that, it would be a very foolish idea.

There's a reason Insomniac demanded they own the rights to their own IP (Sunset Overdrive)
 

Etnos

Banned
I feel for the employees but man... no Crytek game has ever grab me at all, gameplay > visuals.

I know they are tech gods and what not, but they should have hired better game designers. This is videoGAMES.
 
I feel for the employees but man... no Crytek game has ever grab me at all, gameplay > visuals.

I know they are tech gods and what not, but they should have hired better game designers. This is videoGAMES.

Far Cry 1 was a fantastic game until it the mutants started popping up. you take that back!
 

Etnos

Banned
It must kill them to see far cry turned into a huge AAA series while Crysis 3 became an excellent $5 pc benchmark tool.

It must hurt but to be fair, Far Cry current success is nothing but Ubisoft evolving the series with interesting ideas, FC2 and FC3 are more imaginative than anything Crytec ever did.

I say it again, cool tech is cool, but it can only take you so far. You need interesting ideas, good gameplay, compelling stories... etc..
 
Someone said earlier in the thread that a new Timesplitters could have all the ingredients to be something really big.

But instead they went for a new Homefront. Time will tell how that works out.
 

dyergram

Member
I thought GungHo was a Korean company. Isn't Ragnarok Online a korean game?

Eh, I wouldn't say that. Remember the GIANT leap from OG Far Cry to Crysis?

I'll say that I dug the demo of Homefront2 at e3 and would LOVE a legitimately good successor to IO's Freedom Fighters.
Gotta say I had ZERO interest in hl2 or the original but with all this I'm rooting for them now. Don't want to see another company go under.
 
Eh, I wouldn't say that. Remember the GIANT leap from OG Far Cry to Crysis?

I'll say that I dug the demo of Homefront2 at e3 and would LOVE a legitimately good successor to IO's Freedom Fighters.

Homefront 2 looks decent thus far. A lot yet to be seen and more importantly played though.

I just mean that franchise has some poor luck associated with it. Not that I'm suggesting causality of course
 

SmokedMeat

Gamer™
Such a shame Crytek is facing tough times, as they're a great studio. Crysis 3 sounded like a misstep with a super short campaign, and afaik multiplayer that doesn't have a large following. Like the new Wolfenstein the focus should've been entirely on delivering a great single player game.

Not sure what the deal is with Ryse's ip ownership, but I hope they figure work it out, because I'd love a sequel.

What are the chances of Microsoft buying Crytek? They'd fit in very well, and would give them a powerhouse team to bring back Jet Force Gemini, or do a new Perfect Dark.
 

Joni

Member
Such a shame Crytek is facing tough times, as they're a great studio. Crysis 3 sounded like a misstep with a super short campaign, and afaik multiplayer that doesn't have a large following. Like the new Wolfenstein the focus should've been entirely on delivering a great single player game.

Not sure what the deal is with Ryse's ip ownership, but I hope they figure work it out, because I'd love a sequel.

What are the chances of Microsoft buying Crytek? They'd fit in very well, and would give them a powerhouse team to bring back Jet Force Gemini, or do a new Perfect Dark.

Small. As the OP says, waiting for them to fail is a lot cheaper.
 

Leyasu

Banned
Such a shame Crytek is facing tough times, as they're a great studio. Crysis 3 sounded like a misstep with a super short campaign, and afaik multiplayer that doesn't have a large following. Like the new Wolfenstein the focus should've been entirely on delivering a great single player game.

Not sure what the deal is with Ryse's ip ownership, but I hope they figure work it out, because I'd love a sequel.

What are the chances of Microsoft buying Crytek? They'd fit in very well, and would give them a powerhouse team to bring back Jet Force Gemini, or do a new Perfect Dark.

I really enjoyed crysis's call of halo multiplayer.. But it was severely let down but the way that it changed the host after every game... so most of the time it was a laggy mess. But stick a sequels multiplayer on azure, with the same set-up as titanfall, and I would be all over it.

as for ryse... I really enjoyed it. It was probably one of the best brawlers that I have played. This has potential, not to the mention the thought of a full co-op campaign makes me want a sequel. This needs to happen.

Yeah microsoft should by them, they would get the tech and a few I.Ps that I think have potential..
 
Not sure what the deal is with Ryse's ip ownership, but I hope they figure work it out, because I'd love a sequel.

What are the chances of Microsoft buying Crytek? They'd fit in very well, and would give them a powerhouse team to bring back Jet Force Gemini, or do a new Perfect Dark.

Microsoft won't buy Crytek for the same reason they didn't buy Bioware or Epic (or at least invest in Epic like Tencent did).

Far too much cost for a lot of stuff they don't want. MS at the price paid didn't need Bioware outside of Mass Effect IP, that team and possibly Jade Empire which was still a multi team studio, not to mention Pandemic. For Epic, which is very similar, they would have been paying a hefty sum for an engine that was almost worthless once they had that investment (i'd argue they could have done stuff with Chair and Epic Poland but realistically they only needed the main Gears team inside Epic).

Microsoft have no need for the cost of buying CryEngine (exclusively), Homefront, Crysis, Hunt etc IPs, or any of their associated studios which would significantly inflate the price.

I do see a situation occurring where Microsoft buy the Ryse IP and hire some of the key people in a new studio to make a sequel though. If Crytek can't carry on the IP either in funding or existence then MS will want to snap it up. I think that they will try and get the IP and give Crytek the chance to make a sequel personally unless the situation gets to a point where they literally can't, in which case, as I said, hire key people and make a new one.
 

SmokedMeat

Gamer™
Crytek owns Homefront? If so I didn't know it. I hope it does well for them, I'll probably pick it up.
If worst came to worst and the ips went up for sale, I'd hope Microsoft would be smart enough to grab Ryse as well as some of the talent behind the game.
 
Crytek owns Homefront? If so I didn't know it. I hope it does well for them, I'll probably pick it up.
If worst came to worst and the ips went up for sale, I'd hope Microsoft would be smart enough to grab Ryse as well as some of the talent behind the game.

They were making it for THQ when they went bust, in the auction they got it for $500k, not a bad deal imo, new one looks good.
 

Amir0x

Banned
*The development of Ryse was catastrophic: mere months before release, the title was severely behind, only with additional manpower they were able to finish it

Doesn't surprise me about Ryse if true, awful game outside of the visuals. Joke entry into the action game genre, comic lack of variety, inferior to any number of even mid-tier action titles. DmC was better even.
 
Doesn't surprise me about Ryse, awful game outside of the visuals. Joke entry into the action game genre, comic lack of variety, inferior to any number of even mid-tier action titles. DmC was better even.

I don't think Crytek were going for the same sort of game as DmC and the like (not played DmC but I did play 4 and I assume they're the same type of game) otherwise it would have been very different...
 

Sydle

Member
Microsoft won't buy Crytek for the same reason they didn't buy Bioware or Epic (or at least invest in Epic like Tencent did).

Far too much cost for a lot of stuff they don't want. MS at the price paid didn't need Bioware outside of Mass Effect IP, that team and possibly Jade Empire which was still a multi team studio, not to mention Pandemic. For Epic, which is very similar, they would have been paying a hefty sum for an engine that was almost worthless once they had that investment (i'd argue they could have done stuff with Chair and Epic Poland but realistically they only needed the main Gears team inside Epic).

Microsoft have no need for the cost of buying CryEngine (exclusively), Homefront, Crysis, Hunt etc IPs, or any of their associated studios which would significantly inflate the price.

I do see a situation occurring where Microsoft buy the Ryse IP and hire some of the key people in a new studio to make a sequel though. If Crytek can't carry on the IP either in funding or existence then MS will want to snap it up. I think that they will try and get the IP and give Crytek the chance to make a sequel personally unless the situation gets to a point where they literally can't, in which case, as I said, hire key people and make a new one.

Really hope this happens. Ryse was surprisingly fun and I loved the presentation. With more enemy and combat variety it could be great.
 

nacimento

Member
Well, they abandoned and instead of the land of milk and honey they got screwed. Sad though, it was great to have a business success story for turkish-germans, not that many of those around, sadly.
 

Amir0x

Banned
I don't think Crytek were going for the same sort of game as DmC and the like (not played DmC but I did play 4 and I assume they're the same type of game) otherwise it would have been very different...

Of course they weren't trying to replicate the specific DmC approach to action, but it was deifnitely a classical action combat game with a structured combat system ala DmC or Batman or God of War or whatever action game you have in mind. The similarities are rather striking in structure, just not in terms of the mechanics.

But that goes without saying - if it played the same as some of these other action games in the genre, it wouldn't actually suck then. Every time I read a comment about Ryse not sucking I still almost say a little audible 'what?' Definition of a wonked out launch game with all the problems that entails.
 
Of course they weren't trying to replicate the specific DmC approach to action, but it was deifnitely a classical action combat game with a structured combat system ala DmC or Batman or God of War or whatever action game you have in mind. The similarities are rather striking in structure, just not in terms of the mechanics.

But that goes without saying - if it played the same as some of these other action games in the genre, it wouldn't actually suck then. Every time I read a comment about Ryse not sucking I still almost say a little audible 'what?' Definition of a wonked out launch game with all the problems that entails.

We'll have to agree to disagree on the sucking bit. Personally I hated DMC4 and NGS (and didn't enjoy GOW3 either, I did complete all three of the games I listed), not saying they're bad games but I really didn't enjoy playing them at all.

I loved Ryse, I really hope they don't change it to something it isn't if they do make a sequel.
 
It must hurt but to be fair, Far Cry current success is nothing but Ubisoft evolving the series with interesting ideas, FC2 and FC3 are more imaginative than anything Crytec ever did.

I say it again, cool tech is cool, but it can only take you so far. You need interesting ideas, good gameplay, compelling stories... etc..

Far cry 2 or 3 were hardly more interesting than the original far cry. You could argue that the setting and tone of 2 was interesting but 3 was a narrative disaster and had one well scripted bad guy in a sea of obvious infantile tropes. Far cry one is as interesting as Crysis, the first one, the good one, that allowed for open ended encounters across a large area with destruction and interactivity. You are right tho, they have become a 'cool tech' company, but theyou were broader at the beginning with their chances.
 

dofry

That's "Dr." dofry to you.
We'll have to agree to disagree on the sucking bit. Personally I hated DMC4 and NGS (and didn't enjoy GOW3 either, I did complete all three of the games I listed), not saying they're bad games but I really didn't enjoy playing them at all.

I loved Ryse, I really hope they don't change it to something it isn't if they do make a sequel.

I'm talking in a lot of threads about Ryse recently because I just finished it, and here I go again. I do not wan't to sound rude, and if I do I apologise.

In no way or on the very planet we are living now, was the combat good. Crytek, or the team that might end up making it, need to change it a lot. The blood, guts and bloody animations idea was good albeit common, but the mundane execution of it all killed it. Somewhere they went wrong and I think they know it too.

Amirox said what I wanted to say when I read some of the comments here, "what?" Is pretty descriptive. I can understand if some liked it as an ok game, but statements like "One of the best brawlers" is a bit far fetched based on what Crytek brought to the table compared to best brawlers out there. People should step back a bit from the game, take a deep breath and try to look at the problems objectively.

I think giving someone else a go at it might give it the polish it needs, so not all hope is lost.
 
I'm talking in a lot of threads about Ryse recently because I just finished it, and here I go again. I do not wan't to sound rude, and if I do I apologise.

In no way or on the very planet we are living now, was the combat good. Crytek, or the team that might end up making it, need to change it a lot. The blood, guts and bloody animations idea was good albeit common, but the mundane execution of it all killed it. Somewhere they went wrong and I think they know it too.

Amirox said what I wanted to say when I read some of the comments here, "what?" Is pretty descriptive. I can understand if some liked it as an ok game, but statements like "One of the best brawlers" is a bit far fetched based on what Crytek brought to the table compared to best brawlers out there. People should step back a bit from the game, take a deep breath and try to look at the problems objectively.

I think giving someone else a go at it might give it the polish it needs, so not all hope is lost.

Well, you seem to be telling it wasn't good, but I liked it and so did others surely its a personal thing rather than deciding the combat wasn't good? I enjoyed the hacking and slashing with a sword and blocking with a shield then doing the executions. Its not the deepest mechanic in the world but it doesn't need to be. I'm not crazy enough to think it doesn't need some improvements, there are obvious improvements they can make to the game as with any game from especially the original release to the first sequel: more enemy variety, different weapons etc but really, I liked it for what it was, I don't want it to turn into just another game of the same type.
I liked it enough to play it through probably 3 times if not a bit more to finish getting the achievements, I wouldnt change the combat significantly at all. I put a ton of time into multiplayer as well.

I'd really rather the team that did the sequel looked at what needed improving (I think they would almost certainly change the time period of future games) and just try and improve on what was there. Looking around, at the OT and other things I've seen (not from the reviews..!) it seems a lot of people liked it for what it was as well.

I think that Ryse just isn't a series for you personally, which is fine, I do understand some of the criticism that it gets, but I also thought it was great. The presentation of the game, graphically it was great - ran fine as well (long loading times aside), great production values.

I can only speak for myself of course, but thats how I see it. I'd be disappointed if a sequel changed things up significantly I think.
 

fasTRapid

Banned
His comment not long ago that graphics are 60% of a game is one of my favourites. No wonder they're failing if their CEO/owner (whatever he is) has an attitude like that!
It's not that far from reality. Just like a person in RL, AAA games too have only one first impression and beauty certainly has a huge influence on both's.
 

mclem

Member
They have an internal name for this. Beautification. Basically whatever is produced or developed needs to hit this standard and he personally makes sure its "beautificated" before gameplay.

Anyway, each month they have told their employees a date which they were going to pay out salaries but still didn't do.

In media they say they are fine. Kotaku had their article ready around 2-3 weeks but didn't post it. You can clearly see they got contacted back in april for the first issues.

No remuneration, no beautification.

There's your protest slogan!
 

Amir0x

Banned
We'll have to agree to disagree on the sucking bit. Personally I hated DMC4 and NGS (and didn't enjoy GOW3 either, I did complete all three of the games I listed), not saying they're bad games but I really didn't enjoy playing them at all.

I loved Ryse, I really hope they don't change it to something it isn't if they do make a sequel.

I don't know how to say this without being a bit condescending, but there is subjective values to combat, and objective values - such as how deep a system goes, how one can exploit it, how much skill it requires to master. Ninja Gaiden Sigma and DMC4 both have combat systems so many hundreds of times more refined and deep than Ryse than the only logical conclusion is that it is something else you value in the package to put it beyond those in your assessment.

I mean you can tell this even by the size of the competitive communities that spawned around these games: DMC4 is deep enough that people are still vying for high scores and finding new ways to exploit the system, and people still play DMC3 to this day and find new elegant ways to expand their score multipliers. That will never happen for Ryse, because it's simply too shallow. For a combat game, that's the unforgivable sin. For me, the sole redeeming quality of Ryse is its production values, and maybe that's it. Or maybe you prefer simpler combat that doesn't require you to juggle a lot of systems, and that's OK too. I don't know. But one thing is beyond dispute: Ryse isn't even as deep as Batman Arkham Asylum.

"Depth" is not actually a quality indicator, as I hope this is clear in the post - for me and most fans of the genre, however, that's where the meat is. Without it, I'm not sure what there is to get out of a combat system. So when I say I am curious to know what you get out of it other than depth of its combat system, I really am genuine.
 
I don't know how to say this without being a bit condescending, but there is subjective values to combat, and objective values - such as how deep a system goes, how one can exploit it, how much skill it requires to master. Ninja Gaiden Sigma and DMC4 both have combat systems so many hundreds of times more refined and deep than Ryse than the only logical conclusion is that it is something else you value in the package to put it beyond those in your assessment.

I mean you can tell this even by the size of the competitive communities that spawned around these games: DMC4 is deep enough that people are still vying for high scores and finding new ways to exploit the system, and people still play DMC3 to this day and find new elegant ways to expand their score multipliers. That will never happen for Ryse, because it's simply too shallow. For a combat game, that's the unforgivable sin. For me, the sole redeeming quality of Ryse is its production values, and maybe that's it. Or maybe you prefer simpler combat that doesn't require you to juggle a lot of systems, and that's OK too. I don't know. But one thing is beyond dispute: Ryse isn't even as deep as Batman Arkham Asylum.

"Depth" is not actually a quality indicator, as I hope this is clear in the post - for me and most fans of the genre, however, that's where the meat is. Without it, I'm not sure what there is to get out of a combat system. So when I say I am curious to know what you get out of it other than depth of its combat system, I really am genuine.

Well, ive already said its not the deepest combat system, but ive already said how much I liked the same and specifically its combat system. If it was intending to be like the other games it would be very different, specifically much faster, put more enemies on-screen and have more epic bosses, I would guess not to mention multiple weapons which all have different playstyles, I doubt a Ryse sequel would have done the final one.

For the combat system, I think the use of the shield and defending against several enemies one at a time then attacking them and managing them is quite rewarding (especially on the highest difficulty), striking them, getting the executions and hitting them which is only particularly rewarding because of the way he execute them. Maybe im just a sadist and enjoy watching Marius tear apart Barbarians in a gruesome manner? (I can also see how incredibly boring that sounds...)
Its cinematic which is shown by the executions and the different powers etc which you can use, its a cinematic showcase and I think thats very obvious in how it plays. Where I put the most of my time into is the multiplayer which was cool with the evolving arenas which changes things up, environmental executions and playing co-op with a friend is fun.

Im not trying to convince you its deep, but I think its different enough, just because its an "action game" and he has a sword doesnt mean its really the same, especially as it is slower too which is where I think that you would probably not find out it so satisfying, I dont think it ever tried to come across as deep or meaty in combat as other games. I cant say ive played enough of Batman recently to compare to that either though im not discounting it.

If you went into Ryse expecting it to compete with the likes of the games you mentioned then I think thats perhaps what you didnt enjoy so much. Maybe it was Microsofts marketing (or the original Ryse on 360 which I cant remember what it looked like) but I think we're steering in the same direction that its not deep but differ on how much we liked or disliked it, which we will never agree on.

There are obvious improvements to be made in a sequel which now looks unlikely too but still, I doubt any of them if made would particularly change the game sufficiently enough to be more like other games you enjoy.
 

Kama2k

Neo Member
Does anybody know how crytek lost the far cry IP ? as far as I know they developed FC1 (Great for it's time) and was published by Ubi ,but since then the games were made by ubi Montreal. Was some sort of deal reached between Ubi and Crytek or was Far Cry always a Ubi IP and they asked crytek to develop it ?
 
Does anybody know how crytek lost the far cry IP ? as far as I know they developed FC1 (Great for it's time) and was published by Ubi ,but since then the games were made by ubi Montreal. Was some sort of deal reached between Ubi and Crytek or was Far Cry always a Ubi IP and they asked crytek to develop it ?
Crytek probably never owned it, Ubisoft most likely always had the IP as a result of them publishing the first game.

Ubi even made the console ports of Far Cry without Crytek.

This would lead to them going with EA Partners for the Crysis series.
 
Does anybody know how crytek lost the far cry IP ? as far as I know they developed FC1 (Great for it's time) and was published by Ubi ,but since then the games were made by ubi Montreal. Was some sort of deal reached between Ubi and Crytek or was Far Cry always a Ubi IP and they asked crytek to develop it ?

It did belong to Crytek initially. After the first game Crytek quickly signed a deal with EA to make Crysis, and Ubi continued to license Far Cry under which they made Instincts and Predator. Ubi then bought the IP and released Vengeance, and then made proper sequels starting with FC2. Buying a version of the CryEngine must have also been part of the deal too, as the Dunia engine (used in FC2 & 3) is based on a heavily advanced version of the CryEngine. I imagine Crytek sold the rights as they were certain they were onto something even bigger with Crysis, but obviously the opposite happened and after a strong first game, Crysis' popularity declined while FC has gone from strength to strength.
 

xrnzaaas

Member
Sucks for the employees, but I won't miss them if they go down. I only liked Far Cry 1 and after that their games were basically tech demos.
 

derFeef

Member
Doesn't surprise me about Ryse if true, awful game outside of the visuals. Joke entry into the action game genre, comic lack of variety, inferior to any number of even mid-tier action titles. DmC was better even.

Does not even compare to DmC in any form.
Ryse is a solid game with strengths in story(setting) and graphics. The combat is fun and challenging on higher difficulties - I enjoyed it throughout. I really hope we get a Ryse 2 in one form or another ... sad news all around.
 
And now it's Develop turn

A number of staff at Crytek UK have not been paid their full salary since April 21st, a source connected to the matter has told Develop.

The source, who has ties with the studio, said since April, employees had received small payments of around £700 last month. At the time they had been told a deal was being made to secure money from Deutsche Bank, but that was since delayed.

A further payment was paid on June 16th, with staff then told to expect payment on Friday, June 27th. Our source claims however “this now looks like it won't happen either”.

Crytek UK is currently working on Homefront: The Revolution under what been a team of 90 developers.

Develop understands that since work on the game began, 40 staff have left, and the issues with salaries “has added to that number”. While there has been high turnover with new recruits coming in, it was said that the team cannot hire as fast as people are leaving.

It was also claimed that a number of staff have been promoted to senior roles recently, with such employees required to hand in three months notice if they choose to resign. These staff have also allegedly not been given pay rises “equivalent to the job role”, leading to suggestions it was a tactic to ensure staff stay on at the studio.

As a result of these issues, morale at the studio is said to be generally low, with unhappiness particularly directed at “differences with the creative direction of the project”, as well as pay.

Despite the staff departures, our source said that following the cancellation of Ryse 2, many developers from the Frankfurt office – where the sequel to the Xbox One launch title was to be made – are now working with Crytek UK on Homefront.

Developers at the Germany-based office have had their own problems however, with issues apparently starting as early as last year, though at that time the UK studio was unaffected. It is not currently clear however exactly what has happened in Frankfurt.

A Crytek spokesperson declined to comment on the matter.

http://www.develop-online.net/news/crytek-uk-staff-not-paid-full-wages-since-april/0194556
 

TheOddOne

Member
Microsoft wanted to buy Crytek at one point or another.
Phil Spencer, the corporate VP of Microsoft Studios, says that around 2003-2004, Microsoft met with Crytek CEO Cervat Yerli with a view to buying the studio and turning it into a first party developer. Spencer said that he asked the studio what it planned to do next - it was around the time that Crytek released Far Cry - and that when revealed its vision for Crysis, Microsoft decided to pass, saying that it had enough sci-fi shooters as it was. Crytek has continued to have a good relationship with Microsoft though, with Spencer calling their collaboration on the Kinect-exclusive Ryse, the "perfect marriage."
 
When Crytek announced their Free to play vision I had a tiny feeling it wasn't going to go down well.

Hope all the employees find jobs elsewhere though.
 
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