Pretty sure US sales already include digital sales, no? Not sure if creamsugar took Nintendo's numbers as basis...
"The biggest growth market is mobile. We should put Bravely Default on that soon. It's turn-based so the controls won't be much of an issue."I wonder what SE think right now.
I wonder what SE think right now.
I wonder what SE think right now.
I think the release of Bravely Second overseas is now secured. Well done !
Really loved the first 4 chapters + the two ends of the game. Hated the chapters 5 to 8 though.
Does anybody here have up to date sales numbers for FFX1/2 HD and KH1.5 HD in all regions?
Can't believe how SE hesitated to localizing the game themselves, like what the fuck were they thinking, I know we always love to pretend we know the ins-n-outs of this industry better than the actual people working on it, specially in this forum, but sometimes I get the feeling SE in particular is run by incredibly dumb, insecure people with very very short sight.
Don't you worry, FF12 HD is definitely in the works
That's crazy good! I bought a 2DS in part just to play it, so yeah
Not touched the game but from what I understand it was stuff in chaptersI'm curious: In the original game, what was actually compulsory? I know FTS made a lot of content optional, which makes me wonder what players were actually forced through in the original release's critical path.
What risk though? They didn't take the risk of localizing it, since they didn't do it, another company had to come and diminish the risks (but not the profits) for them.It was the first entry of a new series that released on a platform with lower LTD sales than it's spiritual predecessor, which bombed.
I think BD was anything but a sure thing in the west before the release. Not to mention they waited till the version with gameplay enhancements brought upon in a version that remedied a lot of issues people had which made it more friendly to international audiences.
It's great that it was received so well though, and ultimately the risk paid off.
I think the release of Bravely Second overseas is now secured. Well done !.
Bravely Default selling more in US than in the Japan, is a tight hard slap across SE's face for not localizing it
Yes. The tweet specifically stated "since Oct 2012", which is the release date for the original Flying Fairy.
It definitely sold better in the US.Hmm so America might be (slightly) higher sales than Europe. I wonder if scarce physical copies, released in a busy period so overlooked or if it just a case of classic FF gameplay having no nostalgia where classic FF didn't come out are possibilities.
"The biggest growth market is mobile. We should put Bravely Default on that soon. It's turn-based so the controls won't be much of an issue."
"We should have put Lightning in this one, it would have sold twice as much!"
Yes, they don't own the IP.Since Nintendo published BD everywhere outside of Japan, can it even be ported to mobile in the west?
.It's not, if you approach it right. The worst part really is the moment it dawns what's happening, once you make your peace with it you can get through it easily enough, enjoy some fun scenes, subtle twists and great fights.
Edit to say: aside from the now traditional "second half of BD" debate, I'm really happy to see it sell a million. I checked my play time t'other day and it was pushing 80 hours. Good lord.
Plenty of people have played it, and I have no doubt that game remains fantastic.However it simply killed any momentum I had for the game, made me burn out you could say.
I keep seeing this. Is it really that bad?
It was a gutsy decision because it gave the story an interesting twist though playing through said twist will inevitably annoy many. Games are art, and I see BD's second half as an example of that.
Plenty of people have played it, and I have no doubt that game remains fantastic.However it simply killed any momentum I had for the game, made me burn out you could say.
US? Do you not mean the West as a whole? Don't have numbers on hand, but I'm pretty sure that Japan outsold the US
As much as I hate the chapter 5+ BS as I've heard of it, I think that's great.
I just can't play a game this long knowing it turns shit so late in. Would feel wrong to stop, but I'm sure it'd feel awful to continue. I'll check out Bravely Second if it doesn't do this BS, hope they've learned their lesson.
Just bought a copy through Amazon yesterday...can't wait to play it. Have been craving to play a solid new JRPG!
You can do that kind of twist right and you can do that kind of twist like BD did.
I just hope SE will learn from this mistake for future Bravely endeavors.But who am I kidding, this is Square-Enix I'm talking about.
It's not really fair to judge it without having played it. In fact, it's incredibly annoying to see so many people who outright say they didn't play it or just stopped at Chapter 5 talk shit about something they didn't even experience for themselves.
Chapter 5 and 6 can be done in a couple hours easily if you ignore the entirely optional side content in those chapters. And unless you don't like the job/battle system - which is really the only good thing about the game in the first place - you're probably going to love Chapters 7 and 8 because they feature some absolutely fantastic optional boss battles. Among the most enjoyable boss fights in any game I've ever played.
But even then, those are optional. You can rush through chapters 5-8 and go straight to for the final boss, and beat the "second half" of the game in a matter of hours.