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Bravely Default sells one million worldwide (400K Japan, 600K West)

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Pretty sure US sales already include digital sales, no? Not sure if creamsugar took Nintendo's numbers as basis...

creamsugar reports just retail sales, not retail + DD. For example, he reported BD's first month was between 160k and 165k, IIRC.
 

Pikma

Banned
Can't believe how SE hesitated to localizing the game themselves, like what the fuck were they thinking, I know we always love to pretend we know the ins-n-outs of this industry better than the actual people working on it, specially in this forum, but sometimes I get the feeling SE in particular is run by incredibly dumb, insecure people with very very short sight.
 

ah_hia

Member
I think the release of Bravely Second overseas is now secured. Well done !

Really loved the first 4 chapters + the two ends of the game. Hated the chapters 5 to 8 though.

I loved everything about the game except chapters 5 to 8. If only they made it one chapter without repeating every single time...
 
Does anybody here have up to date sales numbers for FFX1/2 HD and KH1.5 HD in all regions?

FFX HD US : 358k
FFX HD JP: 590k

US + JP : 948k

Don't you worry, FF12 HD is definitely in the works ;)

KH 1.5 JP : 224k
KH 1.5 US : 480k (iirc, was in one of the NPD threads and only a couple of months after release)
 

Thoraxes

Member
Can't believe how SE hesitated to localizing the game themselves, like what the fuck were they thinking, I know we always love to pretend we know the ins-n-outs of this industry better than the actual people working on it, specially in this forum, but sometimes I get the feeling SE in particular is run by incredibly dumb, insecure people with very very short sight.

It was the first entry of a new series that released on a platform with lower LTD sales than it's spiritual predecessor, which bombed.

I think BD was anything but a sure thing in the west before the release. Not to mention they waited till the version with gameplay enhancements brought upon in a version that remedied a lot of issues people had which made it more friendly to international audiences.

It's great that it was received so well though, and ultimately the risk paid off.
 

Maebe

Member
Wow, so much more in the west? I wonder why. I had some issues with the game but overall I like that it sold that much.
 

Perfo

Thirteen flew over the cuckoo's nest
Such good news for jRPGs T.T now just fucking try taking a good jRPG on home consoles... where the real western market lies.
 

Kouriozan

Member
Good news, I was dying to see a new game like FF 5 and I was not disappointed.
The classes and abilities are much deeper in BD, can't wait for Bravely Second.
 
Probably could have sold even more had the last 4 chapters not been so terrible. One of the most mind boggling design decisions I have seen in a game, and treads on thin ice at being labeled lazy. And I hate to use that word when talking about something I had no hand in making.

Here's to hoping the sequel is an improvement in that department, because I loved the first 4 chapters of Bravely Default.
 
Hmm so America might be (slightly) higher sales than Europe. I wonder if scarce physical copies, released in a busy period so overlooked or if it just a case of classic FF gameplay having no nostalgia where classic FF didn't come out are possibilities.

I'm curious: In the original game, what was actually compulsory? I know FTS made a lot of content optional, which makes me wonder what players were actually forced through in the original release's critical path.
Not touched the game but from what I understand it was stuff in chapters
8 and 9
which was made optional. At least that was impression I got when I asked before about it (it was a long time so chapter numbers might be off).

The lack of being able to control encounters probably makes chapters
5-7
a slog though.
 

daydream

Banned
While the game became super disappointing toward the end, I am still very excited for a sequel since there is a ton of potential and lots to improve. So yeah, happy about this news.
 

Pikma

Banned
It was the first entry of a new series that released on a platform with lower LTD sales than it's spiritual predecessor, which bombed.

I think BD was anything but a sure thing in the west before the release. Not to mention they waited till the version with gameplay enhancements brought upon in a version that remedied a lot of issues people had which made it more friendly to international audiences.

It's great that it was received so well though, and ultimately the risk paid off.
What risk though? They didn't take the risk of localizing it, since they didn't do it, another company had to come and diminish the risks (but not the profits) for them.
 

Shahed

Member
Bravely Default selling more in US than in the Japan, is a tight hard slap across SE's face for not localizing it



Yes. The tweet specifically stated "since Oct 2012", which is the release date for the original Flying Fairy.

US? Do you not mean the West as a whole? Don't have numbers on hand, but I'm pretty sure that Japan outsold the US
 

Busaiku

Member
Hmm so America might be (slightly) higher sales than Europe. I wonder if scarce physical copies, released in a busy period so overlooked or if it just a case of classic FF gameplay having no nostalgia where classic FF didn't come out are possibilities.
It definitely sold better in the US.
1st month's digital ratio was 20%ish, so it's likely significantly higher (keep in mind these are shipments and digital, not sold to consumers for retail).
 

Shengar

Member
"The biggest growth market is mobile. We should put Bravely Default on that soon. It's turn-based so the controls won't be much of an issue."

The realization that this could be the truth
kesSTCe.gif

"We should have put Lightning in this one, it would have sold twice as much!"

That's Toriyama, not SE.
 

random25

Member
Yes, congratulations to SE and Nintendo! Hope that SE does the immediate localization of Bravely Second, and not wait for somebody to do that job for them.

And hey, maybe SE will change their minds on DQVII localization and their other 3DS games!
 

Tenki

Member
Congrats to Silicon Studio and S-E, and of course to Nintendo for bringing the game to the West.

No I'm praying S-E won't put the next installment after Bravely Second on mobile :(
 

Sadist

Member
It's not, if you approach it right. The worst part really is the moment it dawns what's happening, once you make your peace with it you can get through it easily enough, enjoy some fun scenes, subtle twists and great fights.

Edit to say: aside from the now traditional "second half of BD" debate, I'm really happy to see it sell a million. I checked my play time t'other day and it was pushing 80 hours. Good lord.
.

I put 86 hours in the game, so I'm defintely there for Bravely Second. Great to hear the original got to a million sold. Maybe this convinces S-E to actually make fun RPG's again.
 
I didn't like BD very much, but if it helps SE realizes there is still a market outside FF and mobile I'm more than glad to have done my part.
 

Syntsui

Member
That's way too little... but I guess it is a good number for a new IP in a genre that sells poorly outside the Final Fantasy/Pokémon scope.

If it wasn't for the chapter 5-6-7 it would easily be the best RPG I've played in the last decade.
 

SerTapTap

Member
As much as I hate the chapter 5+ BS as I've heard of it, I think that's great.

Plenty of people have played it, and I have no doubt that game remains fantastic.However it simply killed any momentum I had for the game, made me burn out you could say.

I just can't play a game this long knowing it turns shit so late in. Would feel wrong to stop, but I'm sure it'd feel awful to continue. I'll check out Bravely Second if it doesn't do this BS, hope they've learned their lesson.
 

Shiina

Member
It was a gutsy decision because it gave the story an interesting twist though playing through said twist will inevitably annoy many. Games are art, and I see BD's second half as an example of that.

You can do that kind of twist right and you can do that kind of twist like BD did.
I just hope SE will learn from this mistake for future Bravely endeavors.
But who am I kidding, this is Square-Enix I'm talking about.
 

chaosblade

Unconfirmed Member
As much as I hate the chapter 5+ BS as I've heard of it, I think that's great.



I just can't play a game this long knowing it turns shit so late in. Would feel wrong to stop, but I'm sure it'd feel awful to continue. I'll check out Bravely Second if it doesn't do this BS, hope they've learned their lesson.

It's not really fair to judge it without having played it. In fact, it's incredibly annoying to see so many people who outright say they didn't play it or just stopped at Chapter 5 talk shit about something they didn't even experience for themselves.

Chapter 5 and 6 can be done in a couple hours easily if you ignore the entirely optional side content in those chapters. And unless you don't like the job/battle system - which is really the only good thing about the game in the first place - you're probably going to love Chapters 7 and 8 because they feature some absolutely fantastic optional boss battles. Among the most enjoyable boss fights in any game I've ever played.

But even then, those are optional. You can rush through chapters 5-8 and go straight to for the final boss, and beat the "second half" of the game in a matter of hours. (Granted, if you rush through it you will probably not be too high level, so beating the boss is going to require a good mastery of the job system. Final boss can crush even a level 99 party that is poorly prepared).
 

vareon

Member
You can do that kind of twist right and you can do that kind of twist like BD did.
I just hope SE will learn from this mistake for future Bravely endeavors.
But who am I kidding, this is Square-Enix I'm talking about.

No, you're talking about Silicon Studios.
 

SerTapTap

Member
It's not really fair to judge it without having played it. In fact, it's incredibly annoying to see so many people who outright say they didn't play it or just stopped at Chapter 5 talk shit about something they didn't even experience for themselves.

Chapter 5 and 6 can be done in a couple hours easily if you ignore the entirely optional side content in those chapters. And unless you don't like the job/battle system - which is really the only good thing about the game in the first place - you're probably going to love Chapters 7 and 8 because they feature some absolutely fantastic optional boss battles. Among the most enjoyable boss fights in any game I've ever played.

But even then, those are optional. You can rush through chapters 5-8 and go straight to for the final boss, and beat the "second half" of the game in a matter of hours.

The game's listed as 60 hours long on How Long To Beat, I can't even imagine trying to pick that up when the general consensus is "turns to shit halfway through". Good to know they're much shorter if you don't do optional stuff, I still don't think I can bear to play this though. JRPGs have a huge problem respecting players time and I can't ignore a red flag like that which I've heard from several people who played the game to completion.

What's the actual (rough) gametime breakdown? From the complaints
especially about the apparently optional boss rematches everyone hates because the strategy is the same
I assume basically everyone (or at least everyone who complained) went and did all the optional stuff. Is this optional as in "see an extra scene that's not especially plot relevant if you do it" or "actually unlock a significant set of items/jobs/plot explanation" optional?
 
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