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Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

I'm confused about the backgrounds. In some of the screenshots, they look higher res and have more detail while in others, they look upscaled with filters applied over them.

Do we know if they're actually retouching these or are my eyes deceiving me?

I haven't seen a single one that looks legitimately higher res. I think it's just a case of some being better upscaled and filtered than others.
 

Codiox

Member
Guys, a few questions:

1. What's with the contract Capcom had with Nintendo about the exclusive rights for a remake back in the GameCube days?

2. I thought the backgrounds aren't available anymore and they only got the backgrounds in the GameCube resolution?

GAF I need clarification!!

Because in hyped as fuck!
 

Spaghetti

Member
not liking the crushed blacks at all, fucks up the colour palette way too much.

regrettably i'm still going to buy this, because i really love this game.
 

News Bot

Banned
Guys, a few questions:

1. What's with the contract Capcom had with Nintendo about the exclusive rights for a remake back in the GameCube days?

2. I thought the backgrounds aren't available anymore and they only got the backgrounds in the GameCube resolution?

GAF I need clarification!!

Because in hyped as fuck!

1) There never was a contract.
2) These backgrounds are just upscaled and retouched versions of the GameCube originals.
 
Guys, a few questions:

1. What's with the contract Capcom had with Nintendo about the exclusive rights for a remake back in the GameCube days?

2. I thought the backgrounds aren't available anymore and they only got the backgrounds in the GameCube resolution?

GAF I need clarification!!

Because in hyped as fuck!
1. There never was a contract, just a verbal agreement. That's also why Viewtiful Joe, Killer7 and RE4 were ported so quickly. Mikami made the call because he was bitter about the PS2 and the GameCube was the only other real option, since the Xbox was a joke at the time.
 
Yes the plants have been remade although I have no idea why.

ibyt6uwf6E93fW.gif


edit: perhaps most easier seen on the plant on the left. In the original its leaves are growing upwards. In the remaster they are growing downwards.

This is really strange.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I can understand why people like them, but I just can't put up with it. Behind the character tank controls where you can control the camera are fine but the fixed camera games are what kill it for me. I get people have nostalgia for it but if I spend more time fighting against the controls to do what I want than actually playing the game, I'm not going to play it for very long. So glad to read that in the OP. Thanks!

How are you fighting the game. The damn controls are the fucking same as Bio4.

"Do I want to go forward?" *press up on D-pad*
"Do I want to turn left-right?" *press left-right on D-pad*
"Do I want to walk backwards and Quick turn?" *press back or back+run on D-pad/controller*

The fixed camera angles don't change this. You're controlling the character. The camera doesn't factor in.
 
Crushed blacks, ugly sharpening. Did they not learn from the critisicm xbox one got for this?

They have no choice. It's like stretching an Instagram photo to fullscreen size and trying to compensate for the blur with their high-contrast, too sharp "HD" setting.
 
I googled NNEDI3 and so far I found that its a scaling process for interlaced images. Im no expert on this stuff but what good would this do toward making images upres to 720p and above? And why would an interlace processes be used rather than Capcom just making the assest render progressively? I mean I can even force the GC version to 480p and the Wii version does it properly through the options.
No it can be used for progressive material as well. I processed like 20 videos with it a while ago and I can instantly recognize the effect. Watch it in motion here :
https://www.youtube.com/watch?v=8Apk08fgDNg&hd=1

320x240 resized to 1080p :p
 
This is the original 512x448 image from the original GC game (saved in jpg):

r10600022zfuar.jpg


This is the upscaling/filtering/postprocessing Capcom did:

announcementscreen001-1407232565.jpg


This is a quick and dirty but also somewhat sophisticated, upscale I did:

newnewhlfpy.png


They look similar but Capcom seems to have additionally processed the upscaled images to remove compression artifacts. Take a look at the windows for example.
 

TGO

Hype Train conductor. Works harder than it steams.
GIF version
PVpXD2I.gif
You can clearly see details have been added, the swords on backwall aswell as the fireplace now have detail, the right side wall has a pattern on the wall now whereas before it didn't, even the wall
lamp on the far left is now visable instead of blurring into the background, same with the rest of the images Capcom has done some tinkering, wonder what it looks like on PS4? or even natively on PS3?
I don't think these screens are doing the game justice, is there a trailer yet?
 
This is one of my most hyped PS4 games. I've never had a chance to play this and I started watching the game informer playthrough but with the announcement of this I'm going to stop watching and go in fresh the first time. I will shit myself due to crimson heads.
 
This is one of my most hyped PS4 games. I've never had a chance to play this and I started watching the game informer playthrough but with the announcement of this I'm going to stop watching and go in fresh the first time. I will shit myself due to crimson heads.

But...you can't go in fresh already knowing!
 
You can clearly see details have been added, the swords on backwall aswell as the fireplace now have detail, the right side wall has a pattern on the wall now whereas before it didn't, even the wall
lamp on the far left is now visable instead of blurring into the background, same with the rest of the images Capcom has done some tinkering, wonder what it looks like on PS4? or even natively on PS3?
I don't think these screens are doing the game justice, is there a trailer yet?

That gif doesn't do the Dolphin REmake shot justice at all. Plus they've removed a depth of field effect. So of course the remaster will look like they've added detail.

Look here.
 

Alo81

Low Poly Gynecologist
Guys, a few questions:

1. What's with the contract Capcom had with Nintendo about the exclusive rights for a remake back in the GameCube days?

2. I thought the backgrounds aren't available anymore and they only got the backgrounds in the GameCube resolution?

GAF I need clarification!!

Because in hyped as fuck!

Those things were all speculation.
You can clearly see details have been added, the swords on backwall aswell as the fireplace now have detail, the right side wall has a pattern on the wall now whereas before it didn't, even the wall
lamp on the far left is now visable instead of blurring into the background, same with the rest of the images Capcom has done some tinkering, wonder what it looks like on PS4? or even natively on PS3?
I don't think these screens are doing the game justice, is there a trailer yet?

The GC version has a Depth of Field effect applied, which explains the less visible detail
 
Dolphin:

dolphin-remakesvkub.jpg


HD Remaster:

hd-remakeg3unt.jpg


I can't spot the depth of field effect or Jill's shadow in this screenshot. But maybe it's just a poor quality screenshot.

Gonna buy it, and I encourage all of you to do the same, if only just to send a message to Capcom. REmake has never been a huge commercial success.

The backgrounds -on their own- don't have DoF. It's added by the GC/Wii/WiiU in real time. The effect seems to have been removed in this new version (just like it happened with RE4 on PC/360/PS3).

Straight from the GC disc:

r105000051rqnj.jpg


Notice in some ways it looks closer to the "remaster" compared to the realtime post-processed image the GC/Wii/WiiU produces.
 

RedSwirl

Junior Member
Theoretically what's the most a modder could do to the PC version if they accessed the background files? Slightly better upscaling?
 
I can't believe I'm just hearing about this now.... Oh my.... It's really going to happen.....

REmake coming to PC > HL3.

I said it. In a perfect world we'd have both.
 

Mr_Zombie

Member
Theoretically what's the most a modder could do to the PC version if they accessed the background files? Slightly better upscaling?

Theoretically they would be able to do whatever they want, which means replacing them with any other background images - be it better upscaled/filtered original backgrounds from the GC version or something completely different.

1080p/30, with this graphic... Bah... It's a joke. I can't believe it...

Why? PS4/XB1 can't run games in higher resolution, and probably because of in-game logic they can't up the framerate, so it's set on 30fps.
 

TGO

Hype Train conductor. Works harder than it steams.
The backgrounds -on their own- don't have DoF. It's added by the GC/Wii/WiiU in real time. The effect seems to have been removed in this new version (just like it happened with RE4 on PC/360/PS3).

Straight from the GC disc:

r105000051rqnj.jpg


Notice in some ways it looks closer to the "remaster" compared to the realtime post-processed image the GC/Wii/WiiU produces.
If it looks as good as that with DF on PS4, I'd be happy.
 

Xpliskin

Member
Yes the plants have been remade although I have no idea why.

ibyt6uwf6E93fW.gif


edit: perhaps most easier seen on the plant on the left. In the original its leaves are growing upwards. In the remaster they are growing downwards.

Holy shit that's a nice find !
Forest (that's his name?) has been moved to the right.
The plants' have been replaced (the one on the right was aliasing even in the original version).

I can't tell if this has been done using image editing or if the actual pot and herbs have been altered in the original 3D scene file.

I would go with the former.
I did some quick digging in the orginal GC files and the other find was this:
gKNAWX8.jpg

ztbTOJo.jpg

36bqe0j.jpg

xytQiTH.jpg

zq96RKD.jpg


The mansion was textured with close-ups in mind, they used very high-res textures for the time. It's basically a CG movie of the 2000-era.
I thought that maybe they tried and there were too many artifacts because the source material wasn't of enough quality, but no.

What this means is, rerendering wouldn't bring about too many artifacts of whatever kind(even if it did they could just upscale the source textures instead ... but I guess that's too much work). The source material is high-res itself. Just look at the material applied on the "S" shapes in the garden and the level of detail even when the viewpoint is really close to the chair.



This is really maddening because we get upscaled images that are retouched by hand instead. Well I guess we should be happy it's getting ported.
Background-wise, this is nothing more than a quick job (for now ?).
 

Arsenic13

Member
If you ask me, this isn't just another cash grab port. This is probably the most important port these guys have made, in terms of gauging interest in what consumers want the Resident Evil series to be. Forum posts and Twitter complaints mean nothing if sales figures don't match the message.

I actually wrote about why this port should be supported (granted it's well made)

http://www.relyonhorror.com/article...-the-most-important-one-of-all/#comment-31405

---


That looks so poorly made and fake. Jeez.
 
Maybe one day
tumblr_mvnra9pLG61rnnop6o2_500.gif

tumblr_mvnra9pLG61rnnop6o3_500.gif

Maybe one day.

Man these gifs really get me excited for an RE2 remake.

I remember playing REmake on GC back in 2002...and thinking to myself "Surely RE2 is right around the corner!!' :/

But maybe it's a good thing it's been so long, if the original remake was able to pull off those still stunning pre rendered backgrounds, I can't imagine what a modern team could pull off. Not to mention possible Crimson Head/Lisa Trevor style deviations from the original. RE2 being as scary as the remake would be remarkable
 

Neff

Member
IBehind the character tank controls where you can control the camera are fine but the fixed camera games are what kill it for me. I get people have nostalgia for it but if I spend more time fighting against the controls to do what I want than actually playing the game, I'm not going to play it for very long. So glad to read that in the OP. Thanks!

But you aren't fighting the controls, you're fighting your willingness to try things that are unique.

I simply cannot ever stress this enough. The controls of classic RE are not difficult or cumbersome, unless you're unable to reverse left from right depending on your perspective, which I'm sure you can if you try.

comparison

Good job, I'm surprised by how similar it looks.

For what it's worth, I think this is going to be an excellent port.
 

Alo81

Low Poly Gynecologist
Animations are locked to that frame rate, running the game at higher resolutions will only stretch the background images further.

No one knows that the animations are locked to that framerate, and I severely doubt that they actually are.

The only thing that would be locked to that framerate would be animated backgrounds, which make up a pretty tiny portion of the games environment. Even so, your character moving at 60fps across a 30fps background isn't even that weird.

In RE4PC the 30fps reload animation stood out because it 30fps animated character, who is usually 60fps in a 60fps world.

In REmake it would be a 60fps animated character, moving across a 30fps animated section, who us isually a 60fps animated character moving across a completely static section.
 
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