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Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

Grief.exe

Member
Character shadows? They'd work the same way as in the original. They have a low poly invisible mesh in each room which matches the environment model data they can use for rendering shadows. They do the same thing for clipping and collision.

I meant shadows caused by the environment. IE a chair casting a shadow on the ground, but I think you answered that question as well.
 
This jumped to be my "MOST" anticipated close release game.

I never owned GC or Wii and I finished the game only ONE time a decade ago and ever since the beginning of the HD era I kept dreaming for an HD remaster... and with each passing year I lose more hope till I've lost it completely and given up.

Till last week I kept dreaming for this to come true some day and it suddenly did o_O"

So... this is my most anticipated game for the upcoming releases and all what I can think about these days.

The first trailer will hit me so hard like no other trailer in a very long time... will probably watch it over and over again for many times.
 

Dice

Pokémon Parentage Conspiracy Theorist
You guys were just too lazy to unlock the true Jessica.

XNTA7LU.png
 

Jinko

Member
Absolutely cannot wait for this. Hopefully it paves the way for RE2/RE3 remakes.

I doubt this will do well though, the current RE fans expect non tank controls and shooter mechanics, so it will either do well because people expected something else or it won't because they know what it is.

I would be ok with this though.
Opening scene

I would much prefer the remakes to render the game in 3D with fixed camera angles like Code Veronica.
 

Seyavesh

Member
You guys were just too lazy to unlock the true Jessica.

XNTA7LU.png

i like that costume somewhat but also think it's really weird because she's supposed to be part of a bioterrorism unit and she's wearing like an air stewardess outfit

in comparison the other characters are wearing this
gBjpDc8.png

BTR2MYo.jpg


yeah i get it she's supposed to be a femme fatale to some degree and the scenario those outfits exist in is like a surprise 'we're under attack oh shit!' scenario but it's so weird. at least put on a vest, lady! even the other shitty appeal character in RE1 (rebecca) was wearing a dang vest

she's easily the worst part of revelations though character-wise despite also being the most hilarious because of chris continually brushing her off nonstop
 

Jinroh

Member
Only problem is they are obviously not rendering parts of the background that would be off camera in a fixed perspective. Playing from a third person view would peel back the curtain so to speak.
Probably, but one of the trailer for the game was a visit of the mansion in full 3d. So these environements at least were fully created in 3d. I don't know about the rest of the game though.
 

Nemesis_

Member
That is not a new idea. RE5 does not pause when open menu item.

I dont really see why people will be exciting over using menu on WiiU Pad. Actually it seems to be the only idea the pad can be used. People always raise that everytime when they talk about how much more game can be different on WiiU which to me is pretty generic.

If you read my post you would know I was talking about RE1 not RE5. I didn't say series, I said game.

ZombiU was one of the most frightening games I've ever played because of the way it leveraged your attention between the GamePad and the screen.

RE5 was just a completely different ball park because the game outfitted you with so much shit there was barely any tension, if any. And I say this as an egregious fan of Resident Evil 5.

REmake on the other hand is actually tense and scary.
 

BGMNTS

Member
Personally, I felt that Revelations was worse than Resident Evil 6. Not only is it boring and overly melodramatic, it embodies Capcom's failure to understand what survival horror is. That game was survival horror through the ideas of people that didn't understand it. It was a filtered interpretation of what a horror Resident Evil game should be.

Also, fuck Jessica. What a terrible character (among others).

Dat costume though.

I preferred Revelations to 6 by a country mile.
 

Neff

Member
That's not really how budgeting works though.
And also, 'as ports go' doesn't mean much, as they are generally cheap projects anyway, as they are made by pretty small teams and often outsourced as a contract deal.

Based on Capcom's performance on the Wii U, it would probably do around 20k-120k in NA. And they'd probably have to promote it to get there. And if retailers would carry it, as some aren't even taking orders of third party games, or M rated games.

Well RE-REmake isn't going to be a retail game for one thing, at least not outside of Japan, which means that the cost of manufacturing, shipping and store promoting is removed. So if it's being sold digitally, budget versus install base becomes the bottom line. But like I said, I think this is going to be more expensive than the average port since asset creation and amendment is involved, in addition to the usual task of attempting to get the engine running optimally on new hardware. If there's a legit reason why there's no Wii U version, it's because the figures don't add up yet, but hopefully that may change.

I'm buying it on PS4 anyway.
 

Grief.exe

Member
Well RE-REmake isn't going to be a retail game for one thing, at least not outside of Japan, which means that the cost of manufacturing, shipping and store promoting is removed. So if it's being sold digitally, budget versus install base becomes the bottom line. But like I said, I think this is going to be more expensive than the average port since asset creation and amendment is involved, in addition to the usual task of attempting to get the engine running optimally on new hardware. If there's a legit reason why there's no Wii U version, it's because the figures don't add up yet, but hopefully that may change.

I'm buying it on PS4 anyway.

They are upscaling the backgrounds and porting the game to MT Framework, something Capcom has done multiple times in the past see: CV, RE4. I think you are consistently overestimating the cost of this release.
 

Timu

Member
Just found a picture of the upgraded Jill.... besides the updated rpd logo patches

Original
il99Ftm3DoXV9.jpg

Remaster
ivfqCi6cj7qzx.jpg


Looks like some sort of cel-shading effect...definitely not a fan of this filter.

Hoping there will be more upgrades with the current gen versions.
Not bad for a bit of an upgrade actually.
 

Sectus

Member
They are upscaling the backgrounds and porting the game to MT Framework, something Capcom has done multiple times in the past see: CV, RE4. I think you are consistently overestimating the cost of this release.

RE4 was never ported to MT Framework, and Capcom has not confirmed if they're updating the old engine or using another engine for REmaster.

Besides, I don't imagine porting any game over to another engine is an easy task.
 

dab0ne

Member
Ok sorry guys getting into this one late. I saw in the op there will be a physical release on the ps3 in Japan. Any word on a physical release in the us?
 

Sectus

Member
Ok sorry guys getting into this one late. I saw in the op there will be a physical release on the ps3 in Japan. Any word on a physical release in the us?

Physical PS3 release in Japan is the only physical release. All other releases will be digital-only. Unless they change their mind before release.
 

Hyllian

Member
I think the upscaling technique of Capcom is very good. The best I could get from this image at 2x is worse than what Capcom got.

See,

Original from GC:


2x upscaling using my own Jinc2 implementation:


Capcom's technique (3x and cropped horizontally):


I'm a bit amazed how they scaled the very steep straight lines in this example image (look at the spears), and got no halos or jaggies at all. It's clear they have used some kind of selective bloom (just see around the bright spots, sculpture, for example) and changed the color temperature. I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.
 

-MD-

Member
All these Revelations posts are giving me cancer.

Switching gears to a good game, I'm replaying RE2 for the first time in like a decade for a RE lore refresher and just got to the sewer, goddamn spiders everywhere.
 
All these Revelations posts are giving me cancer.

Switching gears to a good game, I'm replaying RE2 for the first time in like a decade for a RE lore refresher and just got to the sewer, goddamn spiders everywhere.

Yeah fuck those spiders. I just run by them every single time. Luckily you never face them in a really cramped hallway like in 3 and REmake.
 
All these Revelations posts are giving me cancer.

Switching gears to a good game, I'm replaying RE2 for the first time in like a decade for a RE lore refresher and just got to the sewer, goddamn spiders everywhere.

I liked Revelations for what it was >_>

A $10 3DS game that I got when there was nothing else.
 
Count me in for day one, and bring on more remasters. By the end of this new gen I hope my Ps4 and Xbox One will be home to a diverse and deep gaming library.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I think the upscaling technique of Capcom is very good. The best I could get from this image at 2x is worse than what Capcom got.

See,

Original from GC:


2x upscaling using my own Jinc2 implementation:


Capcom's technique (3x and cropped horizontally):


I'm a bit amazed how they scaled the very steep straight lines in this example image (look at the spears), and got no halos or jaggies at all. It's clear they have used some kind of selective bloom (just see around the bright spots, sculpture, for example) and changed the color temperature. I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.

Thank you.

Finally someone who's actually appreciating the effort being put to clear up 480p pre-rendered backgrounds into 720p and retaining as much quality (and improving lighting etc) as possible.

Re-rendering the entire backgrounds, like a lot of folk here want, would make this a Re-REMake instead of a Remaster, and that would take way too long of a time.
 
Yeah, the more I see other attempts to upscale these backgrounds the clearer it becomes that Capcom has made a real attempt to make them look good themselves. It's very unfortunate there aren't any better files for them to work with, but that seems like a problem that plagued the whole Japanese industry at the time.
 
I think the upscaling technique of Capcom is very good. The best I could get from this image at 2x is worse than what Capcom got.

See,

Original from GC:


2x upscaling using my own Jinc2 implementation:


Capcom's technique (3x and cropped horizontally):


I'm a bit amazed how they scaled the very steep straight lines in this example image (look at the spears), and got no halos or jaggies at all. It's clear they have used some kind of selective bloom (just see around the bright spots, sculpture, for example) and changed the color temperature. I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.

See... From the start I've been saying that they are really making the best out of they got.

I'm very sure the game will end up looking decent in the end.

I hope they show a gameplay footage in the upcoming days at gamescom and don't make us wait till TGS.
 

Hyllian

Member
There are pretty impressive algorithms for offline upsampling these days:
http://www.wisdom.weizmann.ac.il/~vision/SingleImageSR.html

Yes, I knew about these new SR techniques from Israel (Glasner, Fattal, etc), and they're non linear. Based on the images available for this Remake HD, it's clear they're using multiple techniques (bloom, color tweak, etc) and a non-linear upscaling technique. Probably this Glasner's technique isn't available for free and Capcom is using some own technique. What amazes me is how the lines are kept straight independent of the angle and no halos or jaggies are introduced (Maybe do they indeed have a bit bigger resolution assets than the GC ones?)
 
Not bad for a bit of an upgrade actually.

WTF, there's literally no increase in detail whatsoever. They just increased the contrast.

Thank you.

Finally someone who's actually appreciating the effort being put to clear up 480p pre-rendered backgrounds into 720p and retaining as much quality (and improving lighting etc) as possible.

Re-rendering the entire backgrounds, like a lot of folk here want, would make this a Re-REMake instead of a Remaster, and that would take way too long of a time.

If Final Fantasy X HD could go back and re-render those pre-rendered assets, then they can do it here too. The whole point of a re-master is to go back to master files and get better quality - that's literally the definition of the word.

Who cares how great they managed to upscale? It still doesn't change the fact that the title of the game is a lie. This is neither HD nor a remaster.
 
I think the upscaling technique of Capcom is very good. The best I could get from this image at 2x is worse than what Capcom got.

See,

Original from GC:


2x upscaling using my own Jinc2 implementation:


Capcom's technique (3x and cropped horizontally):


I'm a bit amazed how they scaled the very steep straight lines in this example image (look at the spears), and got no halos or jaggies at all. It's clear they have used some kind of selective bloom (just see around the bright spots, sculpture, for example) and changed the color temperature. I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.

Of course they are not upscaling low resolution images as you did.

The original original files are likely just 3D modeled areas and as such could be rendered out at any arbitrary resolution they want, if they still have them.

They would also be able to update the textures themselves that are used on the models.

To be clear though, if they had it, they would be able to - not certain that they would though.
 

gconsole

Member
WTF, there's literally no increase in detail whatsoever. They just increased the contrast.



If Final Fantasy X HD could go back and re-render those pre-rendered assets, then they can do it here too. The whole point of a re-master is to go back to master files and get better quality - that's literally the definition of the word.

Who cares how great they managed to upscale? It still doesn't change the fact that the title of the game is a lie. This is neither HD nor a remaster.

I'm a bit lost here. Which part in FFX that is pre-render background? Isn't the whole game full 3D ?
 
I'm a bit lost here. Which part in FFX that is pre-render background? Isn't the whole game full 3D ?

Final Fantasy X had areas that were pre-rendered (mostly house interiors, some exterior parts).

EDIT: Though to be fair I think Square had a higher quality assets to start with than Capcom does. Another example would be Nintendo, who re-created every pre-rendered scene in Ocarina of Time over to normal 3D for the 3DS release. I don't expect that level of effort here, but something comparable to make this worth the 4000 yen they're charging in Japan.
 

Hyllian

Member
Of course they are not upscaling low resolution images as you did.
I have this doubt. I'm not so sure as you are. Some parts of the image looks indeed upscaled, and others looks like they were high res patches taken from other source and pasted over the image (hence the no halo or no jaggy introduced). Maybe they're only working hard on the relevant edges of the images? It would reduce most of the work load.
 

gconsole

Member
Final Fantasy X had areas that were pre-rendered (mostly house interiors, some exterior parts).

EDIT: Though to be fair I think Square had a higher quality assets to start with than Capcom does. Another example would be Nintendo, who re-created every pre-rendered scene in Ocarina of Time over to normal 3D for the 3DS release. I don't expect that level of effort here, but something comparable to make this worth the 4000 yen they're charging in Japan.

Oh right. Just google it and see some of the screenshots. It's long enough for me to forget that game also has some pre-rendered bgs. Do we ever have the comparison shots for those bgs? I wanna see how it looks like if people claim Square Enix re-render it. Try to search for it but couldn't find any.

I don't want to imagine how messy all of these stuffs were maintained, seeing the original Studio 4 was re-structured and part of the staff go to Clover which later closed and gone. Actually losing asset in IT company is more common than you expect.

Still prefer Capcom to re-render the whole thing if they can. But not expecting that to happen with limit budget and time like this. Will wait and see how the scaling approach turns out.

BTW, they don't annouce price in the west yet. Not sure why people jump the gun with JP price (which normally a lot more expensive than US). But I guess at this rate, people will still find the way to complain even if they give it for free. It's Capcom after all.
 
Still prefer Capcom to re-render the whole thing if they can. But not expecting that to happen with limit budget and time like this. Will wait and see how the scaling approach turns out.

BTW, they don't annouce price in the west yet. Not sure why people jump the gun with JP price (which normally a lot more expensive than US). But I guess at this rate, people will still find the way to complain even if they give it for free. It's Capcom after all.

That's a very ridiculous way of looking at things. People have very specific and well-informed issues with this release. This isn't blind hate against Capcom. They're framing this release as something it isn't, at least according to the evidence shown.
 

Neff

Member
I'm a bit amazed how they scaled the very steep straight lines in this example image (look at the spears), and got no halos or jaggies at all. It's clear they have used some kind of selective bloom (just see around the bright spots, sculpture, for example) and changed the color temperature. I think they have used some advanced algorithm based on splines or neural nets to get those lines perfectly straight, because I can't think of any known linear technique which can keep that.

I think such improvement is only possible by scaling the image generally, then retouching areas your eye will be drawn to (contrasting edges, ornate or decorative elements) by hand. This and the graveyard shot I posted earlier with the redrawn tree branches leads me to believe that quite a bit of artistic work is being put into this port.
 

TGO

Hype Train conductor. Works harder than it steams.
I'm surprised no one has mentioned the FMV's in the game, both being low res and 4:3 it's gonna look a mess in 1080p if they just upscale them.
 

gconsole

Member
That's a very ridiculous way of looking at things. People have very specific and well-informed issues with this release. This isn't blind hate against Capcom. They're framing this release as something it isn't, at least according to the evidence shown.

When people start claiming Capcom could re-render the whole game within a month? Im not sure who is more ridiculous sir.

I dont care whats it called. I dont even know if i will buy this game. But i dont see the reason why I should hate this game (or Capcom in general). I am reasonable enough to understand if they really cant actually re-master as it should. Or even if they choose not to do it it is their choice. And it is also my choice not to buy if it doesnt look good enough. But im not going to get mad at them. That is real ridiculius. You must be really blind if you dont see the side effect of Crapcom reputation affect on people attitude in this community.
 

elohel

Member
I doubt this will do well though, the current RE fans expect non tank controls and shooter mechanics, so it will either do well because people expected something else or it won't because they know what it is.

I would be ok with this though.
Opening scene

I would much prefer the remakes to render the game in 3D with fixed camera angles like Code Veronica.

it doesn't look scary though and there's hardly any atmosphere plus not having any fixed angles changes it too much for me anyways
 

Durante

Member
Probably this Glasner's technique isn't available for free and Capcom is using some own technique.
I think they just bought a decent resizing tool. There are many commercially available (e.g. Photozoom Pro, Perfect Resize), and they cost a (relative) pittance for a purpose like this.
 

Seyavesh

Member
it doesn't look scary though and there's hardly any atmosphere plus not having any fixed angles changes it too much for me anyways

you gotta consider that the thing is a fan project, haha

imagine it with proper lighting, set props, sound design etc. the kind of atmosphere setting tone you'd imagine in a polished, proper game rather than a quick concept thrown together

though in regards to 'scary': i think re2's tone a lot more 'action'-esque rather than the really creepy re1 atmosphere. the kinda sequel act of upping the ante and increasing the action definitely applied to that game and frankly i seriously think re2 and 3 share more with 4 than 1 in the core game progression/design and more 'action-y' tone (based around that engine and concept)

and honestly i think if this fails (i really don't think it will either!) it'll be due to capcom's bad reputation rather than anything related to series expectations. pretty much every single person purchasing a resident evil game has some idea of RE1/REmake i think
 

Hyllian

Member
I think they just bought a decent resizing tool. There are many commercially available (e.g. Photozoom Pro, Perfect Resize), and they cost a (relative) pittance for a purpose like this.
Looking at other shots, like this:

pzoom.jpg


I think you're right. The overall blob artifacts and posterize are very Photozoom-ish. Photozoom uses some proprietary spline technique. I would prefer a jinc upscale technique (also known as sinc-windowed sinc or EWA-lanczos in other apps), which gives a more natural look, though a little bit more blurred, jagged and 'haloed'.
 
though in regards to 'scary': i think re2's tone a lot more 'action'-esque rather than the really creepy re1 atmosphere. the kinda sequel act of upping the ante and increasing the action definitely applied to that game and frankly i seriously think re2 and 3 share more with 4 than 1 in the core game progression/design and more 'action-y' tone (based around that engine and concept)

Gonna have to disagree with all of this, haha. 2 definitely keeps a creepy atmosphere, from the desolate abandoned streets of raccoon city to the abandoned police station that has zombie hands popping out of boarded up windows while creepy ass music plays. It certainly has more action than 1, and you could argue its less creepy overall, but it still has very much the same designe philosophy. RE3 as well. They have the same level progression, slower pace, emphasis on puzzles/exploration, and resource management. The only difference between 1 and 2/3 is that 2&3 throw more enemies at you and give more ammo to compensate.
 
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