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Was Uncharted 3 made by the same team that did 1 and 2?

xxracerxx

Don't worry, I'll vouch for them.
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StuBurns

Banned
Essentially, the Lead Designer/Co-Writer (Druckmann) and Game Director (Straley) of UC2 went on to TLoU. The Creative Director of 2 was still the CD of UC3.
 

Cudder

Member
But the rest of the game isn't. The game was designed mostly around the set pieces.
The Uncharted games are just one big blur in my mind. Other than the different set pieces in each game i don't remember anything about them. I do remember Uncharted 2 being the best, though.
 

ethomaz

Banned
Not all.

Most guys were working on TLOU but they shared some guys... so it was no the same team but some guys are the same.
 

Zen

Banned
What's the thorough answer? I'm genuinely curious.

After Uncharted 2, they split the team into two separate teams, the more seasoned veteran leads etc went on to make TLOU while Uncharted 3 was mainly people promoted from within. Uncharted 3 team = B team (but hopefully their next game is much better!).

Granted the heads of the project (Henning, etc) were replaced...
 

Bigfoot

Member
Uncharted 3 was good. Just lacked the polish and magic of Uncharted 2. Uncharted 3 is the only Uncharted I never bothered to platinum.
 

Ceallach

Smells like fresh rosebuds
UC3 felt distinctly different from the first 2, it felt more on-rails for lack of a better term. Like you were just being guided through the aforementioned setpieces.
 
You can look here and see that they share many of the same members

http://www.mobygames.com/game/ps3/uncharted-2-among-thieves/credits
http://www.mobygames.com/game/ps3/uncharted-3-drakes-deception/credits

Some are in new roles and others are in the same. For example, Amy stayed as creative director as well as the writer while Jacob Minkoff went from being a game designer to a lead game designer. The whole "Team A/B" is brought up a lot, but a lot of the key people worked on both. The major difference is that Bruce and Neil moved on to TLoU.
 

StuBurns

Banned
I like Golden Abyss a lot more than UC3, it's pretty underrated. Shame it never came to PS3 to get a wider audience.
 

Lingitiz

Member
I'm sure there was still overlap between the group that worked on TLOU and UC3. Still, some of the decisions in that game came down to the short development time rather than the talent involved. I think everyone took it a little too literally when Naughty Dog said they had a new team working on the TLOU. Sure, the leads and those that didn't need to be involved on Uncharted 3 moved on, but a lot of that stuff is fluid based on where someone is most needed.
 
http://www.mobygames.com/game/ps3/uncharted-2-among-thieves/credits

http://www.mobygames.com/game/ps3/uncharted-3-drakes-deception/credits

If you take a look you'll notice that indeed, a lot of people that worked on U2, also worked on U3, the biggest omissions being neil druckmann and bruce straley (neil was a writer alongside amy henning in UC 2 and designer in UC1, and bruce was game director in UC 1 & 2), both of them went on to work in the last of us where people from UC3 helped them after they shipped the game.


In my opinion, if something "feels" different, it's more of a issue where the game had to be released on 1/1/11 without delays, and the team encountered a lot of problems, from technical ones to even scheduling conflicts with some of the actors. So even if naughty dog said "two teams" during the last of us reveal, the reality was two projects with a single team divided between them, interchanging the focus and specific people when needed, where the heads (directors) would be on the same project all the time.
 

Big_Al

Unconfirmed Member
I thought that game was pretty solid besides the forced vita gestures

It's a great game and much better than 3 and 1 for me.

I didn't like a lot of the combat encounters in 3, especially with that new melee system they introduced which was shit and them shotgun fuckers. Didn't have as much fun with it in comparison the others in the series.
 

StuBurns

Banned
I'm sure there was still overlap between the group that worked on TLOU and UC3. Still, some of the decisions in that game came down to the short development time rather than the talent involved.
The gap between UC1 and 2 is the same as 2 and 3, and Uncharted 2 radically changed the formula, and added an entire multiplayer suite. UC3 should have had more than enough time to dwarf UC2 in quality.
 

antitrop

Member

I love this review more than most things in life. But not more than his Dead Space 2 review.

Uncharted 3: Drake's Deception is the reason I play video games. From the smile plastered on my face during the opening montage to the disbelief that swept over me as Chapter 2 began to the middle of the night text message I shot a friend about a relationship reveal, I couldn't stop loving this touching, beautiful, fun and engaging game. From the moment the music swells on the title screen to the moment the credits roll, Uncharted 3 is a masterpiece.

Dead Space 2 is an amazing game. I'm going to write about its scary moments, cool kills, and how much I dig the main character's internal struggle, but Dead Space 2 is about more than this. When I beat it for the first time, I sat on the couch with my heart racing and dissected the journey I had just taken. Then, I started my second playthrough, and when that was done, I jumped into a new game for the third time. Dead Space 2 is just that good.
 

camac002

Member
I like the game, but had a feeling it was at least undermanned/rushed. IIRC it didn't even have a cutscene viewer before patch, or cool bonus features like the other games. They also forgot to put in the motion blur and the aiming was also slightly dodgy without the patch and option enabled too.
 

StuBurns

Banned
I like the game, but had a feeling it was at least undermanned/rushed. IIRC it didn't even have a cutscene viewer before patch, or cool bonus features like the other two. They also forgot to put in the motion blur and the aiming was also slightly dodgy without the patch and option enabled too.
You raise an interesting point.

OP, go to options and enable the alternate aiming option, they patched it in later, and it's nicer. Still not UC2 nice though.
 

colt45joe

Banned
Playing through it now and something seems different. I can't put my finger on it

enemy encounters are completely different.
in u2, and last of us, they were fairly thought out.

in u3, its just waves and waves of annoying spawning enemies

there are various other things wrong with u3, because ya.. different team..or.. maybe cause as others are saying, the game was partly rushed.
 

Lingitiz

Member
The gap between UC1 and 2 is the same as 2 and 3, and Uncharted 2 radically changed the formula, and added an entire multiplayer suite. UC3 should have had more than enough time to dwarf UC2 in quality.

I'm only basing off of what I've read in interviews, but it sounds like they had a ton of technical issues, and the end part of development for UC3 was hellish, with a lot of stuff coming down to the last minute. Sony really needed the game for the end of 2011, so a delay just wasn't going to happen. They've repeatedly said that they never want to go through that process again and likely used that as leverage to negotiate for more time on TLOU.
 

Qblivion

Member
1 and 2 were made by the same team? 1 felt like a video game, while 2 felt like Triple-A Cinematic Experience Simulator 2009.
 
It's great to have people saying "yea different teams" but didn't even bother to read the credits for the games to see if they aren't saying bs
 

Superflat

Member
UC3 is a bad game

I dunno man. Unless UC2 was bordering along being a bad game, UC3 can't possibly be in the realm of bad games in comparison. Other than narrative and pacing, it was every bit an Uncharted game as 2 in terms of gameplay.
 
I like the game, but had a feeling it was at least undermanned/rushed. IIRC it didn't even have a cutscene viewer before patch, or cool bonus features like the other games. They also forgot to put in the motion blur and the aiming was also slightly dodgy without the patch and option enabled too.

They've admitted that it was rushed

Balestra reflects on how the project schedule somewhat followed the close timing of the E3 press conference: "[For] this project, everything ended up being done at the last minute. You're talking about the difference between Uncharted 2 and 3; this one was more tight in terms of getting things done and shippable." Even when it was time to stop working and submit a disc to Sony, things would crop up.

Wells relates, "We were three days from gold master -- a [few] weeks ago -- and our lead programmer comes in with Christophe and [game director] Justin Richmond, and they shut the door. I'm like, 'Why are we having a closed door conversation so close to gold master?' He sits down with the most depressed look on his face, and he says, 'Guys, I took the game home, and it's a mess.'" The problem: the game performs just fine -- for the first half. After reaching the halfway point, numerous bugs would crop up. Objects would disappear. Walls would flicker in and out of existence. Nathan could find himself in a hall devoid of anything -- geometry, texture, lighting, etc.

Wells continues, "All of these bugs point to the exact same problem in our streaming system. We are streaming stuff constantly; we're abusing the PlayStation 3 like a bad child. We're streaming audio, music, animation, video, levels, textures, everything. We're filling the memory, and about halfway through, it gets jammed up so that when we ask for a texture, it's not there; we ask for an animation, and it's not there." Balestra interjects to note that the reason this bug came up was because the programmer happened to play the game on an older test unit -- most of Naughty Dog's Quality Assurance team were using newer debug hardware and hence weren't running into this issue. The developers realized that a lot of fans still probably play games on launch-era PS3 systems, and this bug could end up ruining a lot of players' experiences.

Balestra remembers having an intense two-hour-plus discussion with lead programmers Travis McIntosh and Christian Gyrling to nail down exactly what triggers the game's meltdown at the halfway point, and they concluded that somehow, the streaming system was causing the PS3's hard-drive to fragment, which therefore led to lots of seeks when requesting data, and said seeks would cause the "traffic jam" that Wells described earlier. Wells notes, "Even though it's literally past the day that we told Sony, 'We're not changing the code anymore, trust us,' we went in and changed the most fundamental and frequently called function in the game."

http://www.1up.com/features/mapping-uncharted-3-drake-deception?pager.offset=7

That early date that they gave it was a bad idea, which is why they were so hesitant to announce TLoU's date and why they even delayed it at one point, which is something that they haven't done before. They weren't going to allow it out until they were completely happy with the end product.
 
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