PeakPointMatrix
Member
A LBP megaton to me is going to be a full 3D platformer maker, no more of this 2D/2.5D sidescroller shit. After LBP1 I kind of tuned out. Full 3D movement is something that would reel me back in.
The vita has the least floaty controls thoughone of the worst experiences with controls i have ever had was with the vita version of this game
This sentiment always confuses me. As someone getting into nintendo classics late in life, I found all the classic mario games to be floaty as fuck, and people love those games. Why are the physics in this game so hard to grasp? Keeping in mind for me I hate the feel of classic mario, love the feel of classic mega man, and love the feel of little big planet.
I'm still not sure about the multiple characters, I wish sackboy can simply have item/powerup to enable him do other character action ability
If I'm not wrong, oddsock have a run button and walljump right? That would be so noce to have on sackboy. And I don't know of other character can use item like sackboy, like I don't know if oddsocl can equip a gun or not.
Amd toggle ability to change size coupled with run button can basically make him a mario character.
I don't think you know what floaty is if you think Mario's floaty. Definitely not in the classics like mario 1 and 3.
There was a recent level pack that gave you the ability to make materials that sackboy could wall-jump off of. If LBP3 is like its predecessors, that feature should show up. You could also very very easily give sackboy a run function in create mode, but that never showed up in official levels.
I'm pretty sure you could set whatever kind of control you wanted in LBP2 so I'm sure this is no different, if the controls are too floaty for precise platforming etc.
wow good avatar
You could alter the gravity, and with sackbots you could make them move faster and jump higher, but that was it.
I don't think you know what floaty is if you think Mario's floaty. Definitely not in the classics like mario 1 and 3.
Now I understand the reason for they maintain that Ps3 graphics. Megaton!
I don't understand why people want this. Instead of three discrete levels of depth, which at least allowed you to determine "this obstacle is impassible on this z-level but not on this z-level, and there's only three to keep track of so hurray," now you have a theoretically infinite number of z-levels, which could mean that getting past a rock that intrudes partially into the depth dimension will be that much more difficult to get past because you'll have to practically use dead reckoning to figure out how far in/out is enough.
I feel like the problem with LBP's z-levels wasn't that there were only three, but that they were so "sticky" (i.e. switching between them was more trouble than it should have been).
Thanks. Ever since Gamescom (and especially the create mode stream) I've been super pumped for LBP 3.
If you were good at using logic gates and familiar with how all of the movement tools work, you could change a lot more than that. Fine-tune it too.
Isn't this going to still have smallish level size limits to accommodate the ps3 version? I kinda wish it wasn't cross gen.
Fay one regardless. <3 LBP.
SourceSo, remember how in LittleBigPlanet and LittleBigPlanet 2, your level size was limited entirely by the thermometer? Where, if you tried to put too many things into your level, the thermometer would fill up and youd be unable to put in any more stuff? Well, apparently, that limitation is gone (at least in the PS4 version of the game; keep in mind the game will also be coming to the PS3 after all), meaning the only limit to any custom created level is literally your own imagination (as cliche as that sounds).
In LittleBigPlanet 3, you can stitch multiple levels together, which allows you to bypass the thermometer. This means theoretically, and with some amount of craftiness, you should be able to make levels as long as you want. The stitching functionality itself seems to sound like the link functionality on LittleBigPlanet Vita.
I'm still not sure about the multiple characters, I wish sackboy can simply have item/powerup to enable him do other character action ability
This is still probably one of the most craziest things I've seen done in LBP2 next to that Sealed Fate level.Here is a "teaser level" for first person shooter (unfortunately, it was never released): https://www.youtube.com/watch?v=T_CKjtjjcoI.
This is still probably one of the most craziest things I've seen done in LBP2 next to that Sealed Fate level.
A game surely i will not buy...
That is pretty awesome. I thought they said they had 16 layers?
Man, thanks for letting us know. We were stressed out cuz we hadn't heard anything yet.
I feel like I should be more impressed. It's been some time since I've played LBP so I don't fully grasp the ramifications
So sackboy will always stand in one of the layer and it's not a free 3d plane movement where he can stand anywhere like in the between the layer,right?Just to clear things up a bit. Sackboy's default control scheme hasn't changed. If you plop down in the game your character isn't going to run around in the layers like that, you'll still press up to hop back a layer and down to move forwards a layer. What you see in that gif is how easy you can build some logic to make Sackboy move around like that. DS was doing a demo on some of the new tools and wanted to show off how you could make Sackboy move like that, I think they just ran out of time before he could show it. It's really cool to see people getting excited about it though because it opens the door to all sorts of different types of game play and levels people will be able to make.
So sackboy will always stand in one of the layer and it's not a free 3d plane movement where he can stand anywhere like in the between the layer,right?
About the floaty controls thing: I played the game at Gamescom, and though I only got to play as Oddsock and Toggle, I didn't have a problem with a control. Mind that it has been a while since I've played the other LBP games, so I don't know how it compares, but they didn't seem to be that floaty in this game.
Also I thought it was a lot of fun. I liked how the levels made clever use of Oddsock's and Toggle's abilities.