Hari Seldon
Member
I backed this to be a single player game so I could give two fucks about buying spaceships.
Yes. Money buys time and effort. I don't know what kind utopia you thought we live in. You do realize they need money to make the game, right? And they need some way to get money?
I backed this to be a single player game so I could give two fucks about buying spaceships.
I know factually that it's possible to buy your way into power in EVE. IRL money translates quite effectively to in game power. Maybe you're in denial of that? Or you don't understand the economic game?
More significantly is that EVE didn't try to monetize this directly, either. It doesn't price their ships based on a real life currency for something that exists as an art asset (with some showroom fiddly programs to keep the psychological hooks in...gotta let ppl feed the dream).
Regardless of the creativity of RSI's vision it is undeniable they are using predatory psychological practices to earn their money. For that alone they should be heavily criticized. Elite Dangerous is producing an in segment product without utilizing this approach yet still have sufficient funding.
Now you may not be philosophically opposed to wanton greed and consumerism...but that is what Star Citizen represents. For that alone, even if it produces the coolest game ever, I would never support their endeavour.
$40
$40
Just reading up on things, it seems like that while yes, you can buy any ship with in-game currency, unless you shell out real cash for 'insurance', then if your ship gets blown up or stolen, then you lose the ship and have to buy another one with in-game currency.
Now, unless making money isn't difficult at all in this game or the ships aren't very expensive, this would *heavily* encourage real life transactions and pay-to-win players. There might be people who enjoy that sort of hardcore, 'realistic' economy, but I think for somebody who just wants to enjoy themselves and not take things too seriously, that's not necessarily too inviting a system to accept.
It will also mean a very high rate of pirates and griefers, who just prey on weaker players to take their ships and make money, or just blow them up in order to frustrate them.
I thought it was a MMO? So you can play completely cut off from the net?
Can you get those ships without paying real money? Or those ships is special editions?
Depends on your definition of "unfair advantage". I do not believe there is anything "unfair" about a person being poor and not being able to buy imaginary video game toys.
Yes. Money buys time and effort. I don't know what kind utopia you thought we live in. You do realize they need money to make the game, right? And they need some way to get money?
I know factually that it's possible to buy your way into power in EVE. IRL money translates quite effectively to in game power. Maybe you're in denial of that? Or you don't understand the economic game?
You get insurance with in-game money too.$40
Just reading up on things, it seems like that while yes, you can buy any ship with in-game currency, unless you shell out real cash for 'insurance', then if your ship gets blown up or stolen, then you lose the ship and have to buy another one with in-game currency.
One of the clever things about EVE is that while for the most part money = power, there are also two situations where numbers = power as well. Two of the largest alliances out there now (goonswarm and TEST) came to power and still rely on newbies in shitty ships that cost close to nothing. One of the most fun things to do is fuck ships up with 300 of your closest friends in shitty starter ships.
Not saying that Star Citizen won't mirror EVE's success in this regard, just pointing out the fact that money isn't the end all be all.
He is referring to the Squadron 42 SP campaign (basically Wing Commander).
But since they'll also implement private servers you also don't have to play online to experience the big universe.
Just create one and play for yourself.
You can buy literally everything with your ingame money, once the games goes live. There will be no WOT "premium tanks" which can only be bought with premium currency.
Lifetime insurance?You get insurance with in-game money too.
Who on earth has 300 close friends?One of the most fun things to do is fuck ships up with 300 of your closest friends in shitty starter ships.
Lifetime insurance?
This will be decided in Persistent Universe beta. They will look at feedback.That's good. So my next question would be - how much time and money does this take to achieve? Speaking of a low level ship here.
That is because many people are playing games to escape the realities of an ultra competitive, capitalist, explored society. The concept of your real life status carrying over to a virtual escapist world shatters that illusion.
That said it may be an illusion of the wealthy that their real life status allows them to still be superior even inside virtual worlds. Those people are inherently not actually 'playing the game'. They want the game to already be done when they fire it up.
I mean if they wanted to test their tactical starship piloting in a competitive environment on an even playing field they'd be really into Sins right? Oh wait...these people dont want an even playing field.
The point is to become egaltarian and charge people the same and start them off the same. You are correct: irl is no utopia. What kind of person wants to retreat into an even more stratified capitalist paradise? Don't you already live in one? It's not even the type of person that relies on escapism to detach from their difficulties ...it's a reinforcement of past success.
I'm sorry for you that you're ok with that. It makes me very sad for you.
So this will never be a game where you can simply buy a ship and always have it?I dont think You can buy life time insurance anymore on the site. It was first campaign bonus or something like that.
Life-time insurance wont really happen in-game anymore, because it will affect economy.
And of course insurance wont probably be new ship, but some currency equivalent of it, like in EVE, and You still will have to spend currency for better modules.
Ah ok. Definitely not for me, then.This will be decided in Persistent Universe beta. They will look at feedback.
Good thing about this game is that there are multicrew ships like Constellation, so You wont have to buy them by Yourself, but You will share the cost with friends You will be flying with
EVE got big, because of social aspect and properly run corporation had rules and good management and even taxes that would not only give people protection, organized farming but also insure additionally their ship in addition to EVE's insurance systems.
Star Citizen will be similar in this regards, that why so many EVE players are excited for it.
I thought it was a MMO? So you can play completely cut off from the net?
So this will never be a game where you can simply buy a ship and always have it?
That's a deal breaker for me. I don't think I could enjoy myself flying around if I know that I could lose my precious investment that I worked hard and long for at any moment.
So this will never be a game where you can simply buy a ship and always have it?
That's a deal breaker for me. I don't think I could enjoy myself flying around if I know that I could lose my precious investment that I worked hard and long for at any moment.
So this will never be a game where you can simply buy a ship and always have it?
That's a deal breaker for me. I don't think I could enjoy myself flying around if I know that I could lose my precious investment that I worked hard and long for at any moment.
I genuinely don't understand how selling things for real money in a (mostly) multiplayer game, before it's even out, is not considered pay to win.
I backed this to be a single player game so I could give two fucks about buying spaceships.
I genuinely don't understand how selling things for real money in a (mostly) multiplayer game, before it's even out, is not considered pay to win.
So this will never be a game where you can simply buy a ship and always have it?
That's a deal breaker for me. I don't think I could enjoy myself flying around if I know that I could lose my precious investment that I worked hard and long for at any moment.
Ah ok. Definitely not for me, then.
Sounds interesting on-paper, but I wouldn't be able to enjoy it personally.
I genuinely don't understand how selling things for real money in a (mostly) multiplayer game, before it's even out, is not considered pay to win.
It's already asspaining the people who do not have enough money to purchase the top of the line stuff that incurs extra costs.
When CI start changing the stats, downgrading specifically, then the people are gonna riot in the streets and towns.
I'll have my popcorn ready though.
You should probably learn a bit about what kind of a game this is before spouting off this nonsense.
Can't say I'm not interested in testing this game when it comes out due to all the attention it's getting... But I can't say I wouldn't be entertained by the Schadenfreude in case it sucked either.
Even with lifetime (or regular) insurance there's still wait times for ship replacement (which get longer and longer the more you abuse it iirc) and you still have to make partial to full payments on replacement ships (depending on the system's risk rating you lose your ship in, certain systems have more dangerous ratings and insurance doesn't cover 100% then), unless things have changed.
From what one can already play... it does not suck. Schadenfreude shall not see its fulfillment.
I genuinely don't understand how selling things for real money in a (mostly) multiplayer game, before it's even out, is not considered pay to win.
Because if you buy an expensive ship, you cannot fly it by yourself. The game is not 1:1 combat, but rock paper scissors / warhammer point system like.
Having more real life money means you can sure get a big ship, but it would not matter because you cannot fly it by yourself... nor would it change the in game combat system (which is a skill based thing just as much as it is a 3 small ships against 1 big ship kinda thing).
I cant understand the mindset of paying that much for a ship. It seems crazy to me.
I mean, people do it and that's fine, its their money, their own personal sense of value, I'm not saying they are foolish or crazy or whatever. I'm just completely unable to identify with that sense of value. Is the game really that damn good?
Ok. That's a different link to the one you posted before, though.
"WARNING : Please note that this package does not include access to the Alpha and Beta of the game."
On day one, someone who pays real money for a bigger ship will have an advantage over someone who just pays the box price. Is that not pay to win?
Put it another way, generic f2p shooter sells better weapon packs for real money. The person that buys the pack can't aim and sucks at shooters. It's still pay to win, right?
In its current state, hell no. Arena Commander is horrible gameplay wise, but then it's still early as everyone says. 50 million.. Well good luck to them. God knows how much they need it after missing all their stated deadlines. Arena Commander was half a year late and look at the state it's in..