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Hyrule Warriors |OT| Why are the enemies not doing anything?

weekev

Banned
Dont understand those saying they aint buying because of poor reviews. Is this actual reviews or are you going by what someone has said on the Japanese import thread?
 

Finalow

Member
will get this after I'm done with WL2.

I want to buy this to support Nintendo but I doubt I can physically play this game more than an hour. I hope it proves my intuition wrong.
"to support Nintendo" lmao.
if you don't like the genre at all then just don't buy it.
 

Mdk7

Member
have you tried to upgrade the tree skill for Zelda? I think she's boring as f*ck at the beginning, but when you unlock the new combo...the Triforce move is outstanding, imho.

Yes i did, but she's still one of the characters i like less.
 

Mr-Joker

Banned
1491.gif

=P

Ah don't worry I got the joke, I just couldn't resist using that image.
 
I'm actually really interested in how the reviews are going to play out on this one, only because I want to see what the weight of "Zelda" will do to the normally tepid response to Warriors games. I wouldn't be surprised if we see a few reviewers who were normally down on these games all of a sudden "get it" when they are playing with Zelda characters and then act like they did something new and different for this game. I'm honestly anticipating at least one "Finally! A Warriors game done right!" byline
 

The Technomancer

card-carrying scientician
Okay so I'm normally tepid on the Warriors games, but I've never actually played one for more than half an hour. People claim that there's more depth to them then just button mashing and I want to believe that, can anyone elaborate?
 

SAB CA

Sketchbook Picasso
Hehe, the OT title must have been one of the most asked questions in the preview threads.

I stopped looking at new info once the release became official in Japan; I've rarely been spoiled on the particular contents of a Musou before playing (well, always spoil'd on the general story for most of the games in the sequels, y'know?), so I'm quite looking forward to FINALLY getting to play the game soon.

I think it's pretty hard for musou's to be "Bad Games" really. They can REALLY veer off in directions that a person might not agree with (Such as Dynasty Warriors 6, Ken's Rage 2 or Strikeforce), but they always do a solid job of taking whatever they choose to do in a particular game as far as they can, for that one title. Even when using someone else licenses.

Warriors game just do a great job at feeling as campy and ridiculous as classic gaming, for me, without looking just like them. Which really helps this Hyrule Warriors be like a hidden match made in heaven. Even when I was young enough to be freaked out by playing Zelda, my favorite things to do included running circles around the fields and beating as many enemies as possible.
 

Moofers

Member
Really looking forward to this! I passed on Destiny so I could get this instead. After seeing it at PAX, I knew I had to have it.

And please stop giving reviews so much weight, people. The major outlets have shit all over musou games for years, I don't expect that will change now. They are that "safe bet" for the critics to tear apart with no blowback from the publisher whatsoever.

Just have fun because that's what this game is for. It's about the flash, the spectacle, the grand presentation, etc. Have fun wreckin shop and don't apologize for it :)
 
Okay so I'm normally tepid on the Warriors games, but I've never actually played one for more than half an hour. People claim that there's more depth to them then just button mashing and I want to believe that, can anyone elaborate?

There's a saved post that answers this question far better than I'm about to, but here goes.

Here's how a Warriors game works for the uninformed: "If I just mash this one button, I can win."

Wrong, unless you are playing on Easy, and even then, most Warriors games will pose some sort of difficulty if you chose to do just that.

Characters have 5 normal moves, which chain into about 6 charge moves (the triangle thingy). Newer games use the R1 stuff, and some of that stuff can be done in the air (it's all different). The properties of each of these moves varies greatly between characters. One character's Charge 1 (or C1) attack might have some wind on it, another C1 might do some pushback.

If you just mash, you won't get the most out of those moves, which comes in handy, because situations are different for different characters. Some dudes aren't that good at clearing crowds, so you have to figure out what works the best. One of the greatest feats in DW history is getting past the arrow spam in 3 with super armor attacks.

Even beyond that, there are some neat combos you can employ, with cancels and all that fun stuff if you chose to go further. DW is essentially a new type of beat'em up.

Each game is pretty different, as someone explained on page one. To go into a bit more detail, Warriors Orochi is more about team synergy and chaining those team attacks for extended combos (there's much much more, like wonder canceling and stuff like that), while DW8 is more focused on item hopping (that is, using those attackx2 drops and the like for momentum).

The "problem" most people encounter is that you aren't forced to go this route. You can go on Easy and blaze through the game, and Normal if your characters are at an okay level. It's pretty damn accessible, meaning most reviewers won't even look at it twice. However, ask a fan about the differences and they become far more apparent.
 

Platy

Member
Co-op beat m up set in zelda universe with 2 queer characters.

Will grab, but the eshop smash promotion and smash bros kinda sucked all the money for the next few months =/
 

Lexxon

Member
I haven't played a Musou since a Dynasty Warriors game or two on PS2...and those were dumb fun, especially in 2-player. Gamepad + TV mode aughta be fun, and I'm totally a Zelda fanboy, so that doesn't hurt.

Give it to me, Nintendo.
 

CSX

Member
Played the demo a few days ago. Chose Zelda since the kid before me was using Link. Y'all probably already know this but here's my impressions

- frame rate wise, feels just like the newer Dynasty Warriors games on ps3/360

-I like that its dashing instead of jumping. Something I wish gets taken to DW series

- The boss in the demo is not just guard, strafe, and wail at like the officers in DW. If its like that for every boss, then this game just got more interesting for me.

- Good old Dynasty Warriors AI still here. Whenever I stunned the boss in order to wail at it, Link was always next to me. However instead of hitting the boss with me, he just stood still next to it and sniffed it instead.
 

Exile20

Member
Played the demo a few days ago. Chose Zelda since the kid before me was using Link. Y'all probably already know this but here's my impressions

- frame rate wise, feels just like the newer Dynasty Warriors games on ps3/360

-I like that its dashing instead of jumping. Something I wish gets taken to DW series

- The boss in the demo is not just guard, strafe, and wail at like the officers in DW. If its like that for every boss, then this game just got more interesting for me.

- Good old Dynasty Warriors AI still here. Whenever I stunned the boss in order to wail at it, Link was always next to me. However instead of hitting the boss with me, he just stood still next to it and sniffed it instead.
I never played a DW game so I am hoping I like it when I get it.
 

NZerker12

Member
Okay so I'm normally tepid on the Warriors games, but I've never actually played one for more than half an hour. People claim that there's more depth to them then just button mashing and I want to believe that, can anyone elaborate?

In most musou style games characters are always guaranteed to have a quick attack, a charge attack and a musou (Finisher) attack. While on easy and normal difficulties you could finish a level just by mashing the quick attack button, you'll actually find that that sometimes that is not enough. For instance, alongside those groups of peons you mow down, you will have enemy officers (sub-bosses). These guys most of the time can not be beaten by mashing buttons as they will block your attacks. To defeat them you will combine your quick attacks with charge attacks which depending on the combination well give out different results which should bypass their guard you can also use your musou attack finish them off as well.

You will also have ally officers in the battle as well and on harder difficulties it is important you keep them alive. The reason for this, is that the game has a morality system which is usually shown with a bar separated into blue (your morale) and red (enemy). This bar usually dictates how well your army does as well as how tough the enemy officers are. For example if the red part of the bar is longer than the blue you will find that enemy officers are harder to kill and that they will do more damage. However, if the blue bar is longer your allies will be tougher and the enemy officers will actually be the opposite which will make them weaker and easier to kill. To make your side of the bar longer usually saving allies, defeating enemy officers and capturing areas, should increase it.

Those are more or less the basics in musou games but can sometimes differ between main series and spin-off games.

Hopefully this will at least give you some idea at least on what goes on.
 

Effect

Member
I'd like to know what this talk about reviews is about. I haven't seen any yet.

Either way I'm getting the game. I've liked what I've seen of the game for a while now. I enjoyed watch the Nintendo Direct along with the few streams and videos I've seen. I enjoyed playing the store demo in GameStop as well. The demo was really the thing that ultimately locked me in for a purchase without regret. The game felt really good. Cutting my way through hordes of enemies felt empowering if not cathartic in a way. Satisfying. I got the same feeling from what I first started getting really good at FPS and managing to kill wave after wave or had a really good kill count after an online match.

If this game can invoke those feelings from start to finish and if that is what is really what attracts musou players to the genre then I'm all in. I'm curious if that feeling is still there even when I'm being pressed to get from one side of the battlefield to the other and even failing.

I preordered my copy from best buy so I'll be getting the Skyward Sword costumes. Didn't want to wait for Amazon even though I do like the Twilight Princess set. Just glad we'll likely be able to order them. Just hope they don't cost to much.
 
Why is everyone acting like nobody is excited for this? People were hyped around E3 time and after the Direct.

I can't freaking wait for this.

Maybe Smash hype is hurting the excitement for this game?
 

Mzo

Member
I cancelled my preorder. I want to play it, but I get the feeling that this is going to be one of the most returned games of all time.

The price is going to drop pretty quick once all those copies are back on the shelf. $60 is a bit much, but I'll bite at $40.
 
Alright, I've done a quick OP! If you want to help out, feel free to fix the character gallery and/or the crappy .: headers :. that I made.

Original OP:

So long story short, nobody wants/has time to make this OT, and we need a place to discuss it. This will make do for now, but don't you worry, I'm going to update this OP really soon and make it look alright.

1388256615489-jpg.6378


OTs are first and foremost for talking about a game after all... No one really reads the fancy introduction posts anyway.

This guy understands.

I just figured I'd post the OT now so that people can start discussing it :) If not, I'll bump it up when the OP is done!
 

Qurupeke

Member
I was worried that there wouldn't be an OT. Really hyped even though I don't know anything about Musou. I'll enjoy it if it's a fun game with a Zelda theme.
 
There's a saved post that answers this question far better than I'm about to, but here goes.

Here's how a Warriors game works for the uninformed: "If I just mash this one button, I can win."

Wrong, unless you are playing on Easy, and even then, most Warriors games will pose some sort of difficulty if you chose to do just that.

Characters have 5 normal moves, which chain into about 6 charge moves (the triangle thingy). Newer games use the R1 stuff, and some of that stuff can be done in the air (it's all different). The properties of each of these moves varies greatly between characters. One character's Charge 1 (or C1) attack might have some wind on it, another C1 might do some pushback.

If you just mash, you won't get the most out of those moves, which comes in handy, because situations are different for different characters. Some dudes aren't that good at clearing crowds, so you have to figure out what works the best. One of the greatest feats in DW history is getting past the arrow spam in 3 with super armor attacks.

Even beyond that, there are some neat combos you can employ, with cancels and all that fun stuff if you chose to go further. DW is essentially a new type of beat'em up.

Each game is pretty different, as someone explained on page one. To go into a bit more detail, Warriors Orochi is more about team synergy and chaining those team attacks for extended combos (there's much much more, like wonder canceling and stuff like that), while DW8 is more focused on item hopping (that is, using those attackx2 drops and the like for momentum).

The "problem" most people encounter is that you aren't forced to go this route. You can go on Easy and blaze through the game, and Normal if your characters are at an okay level. It's pretty damn accessible, meaning most reviewers won't even look at it twice. However, ask a fan about the differences and they become far more apparent.

Thanks for the info!

I'm new to the Musou series, but I consider myself a pretty good player overall. Do you think it will be to tough for me to play Hyrule Warriors in hard mode? Or should I begin in normal mode?
 

SilverBulletKY

Neo Member
.: So why are the enemies not doing anything? :.

This is the question that gets asked in every single Hyrule Warriors-thread. So, first of all, you have your own army of soldiers, and they fight the enemies army of soldiers. The more soldiers you have, the more territories you'll gain. Meanwhile, enemies can also take your territories, and the more soldiers your enemy has, the more their morale will go up (and vice versa). Now, second, if every single enemy was to attack you, the game would get insanely difficult. So the next question people has is whether the game is in fact difficult. I have not played Hyrule Warriors yet, but I've played other Warriors-games and on normal difficulty the games are usually easy. However, all these games come with a hard and super hard difficulty (sometimes referred to as chaos difficulty or the like). The super hard difficulty is indeed pretty tough. I've put about 50 hours into Pirate Warriors 2, and still find the last levels really challenging on super hard difficulty. You see, there are multiple ways to lose. If you die, it's game over. If your base is taken over, it's game over. If key characters die, it's game over. Now imagine that you are close to the enemy's base and is just about to take it over. Suddenly one of your key allies is in trouble, and your own base is about to be overtaken. What do you do? Press on or fall back? When you lose (at least in other Warriors-games), it's not usually because you died but because of one of these other reasons. In some Warriors-games the minor enemies are also there so that you can keep your combo going, though I don't think that's the case here.

So.. why don't the enemies do anything?
 

jonno394

Member
Ok Guys, Koei Tecmo will be on stage from tomorrow at TGS discussing Hyrule Warriors and future plans, excited much :)

http://gematsu.com/2014/09/tokyo-game-show-2014-live-stream-schedule#koeitecmo

18th September: Hyrule Warriors Introduction Stage
15:00-15:30 (Japan Time)
07:00-07:30 (UK Time)

19th September: Hyrule Warriors Introduction Stage
15:00-15:30 (Japan Time)
07:00-07:30 (UK Time)

20th September: Hyrule Warriors Game Tournament
15:45-16:30 (Japan Time)
07:45-08:30 (UK Time)
 

BGBW

Maturity, bitches.
If you'd like, you can preorder the game from Amazon and I will trade my TP DLC code for yours.

I'll consider it. Not even decided whether to buy it yet. Yes, I realise I only have by tomorrow to preorder it. I'm worse than an undecided Scotsman preparing for the independence referendum.
 
The game looks pretty fun. I want to get the digital version but I also really want those Skyward Sword costumes.

Has there been any confirmation yet about being able to buy the DLC costumes from the eshop?
 

KingSnake

The Birthday Skeleton
Oh, I thought this will be launching tomorrow for whatever reason, but it's on Friday. I hope I can redeem the download code at midnight tomorrow.
 

MilkBeard

Member
Glad to see an OT for this game, because it seemed no one could make it. I probably won't be picking it up anytime soon as budget is tight and I have some other games planned, but maybe down the line I might give the game a go. Looks like it could be fun.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Oh, I thought this will be launching tomorrow for whatever reason, but it's on Friday. I hope I can redeem the download code at midnight tomorrow.

Do you have the code already? It should be redeemable right away, though you may (or may not?) lose the Nintendo Permium Points this way.
 

RPGCrazied

Member
Anyone else hope they add an online mode? And what other characters can they add now? An older Colin from twilight princess?
 
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