At least it's outperforming The Wonderful 101.
First week sales:
The Wonderful 101 - 6,663 copies
Bayonetta 1 + 2 - 33,114 copies
This is depressing.
At least it's outperforming The Wonderful 101.
First week sales:
The Wonderful 101 - 6,663 copies
Bayonetta 1 + 2 - 33,114 copies
At least it's outperforming The Wonderful 101.
First week sales:
The Wonderful 101 - 6,663 copies
Bayonetta 1 + 2 - 33,114 copies
Should have made Okami 2 with Capcpom instead!
People expected a bayonetta game to do well?
Isn't that how they got into this wii u situation in the first place?
God IGN is so stupid, and desperate. I wonder if the install base has any fucking thing to do with why the sales are less than on either the PS3 or 360.
Scalebound is next, will bomb even harder in Japan.
God IGN is so stupid, and desperate. I wonder if the install base has any fucking thing to do with why the sales are less than on either the PS3 or 360.
360 install base when Bayonetta came out: 1,154,807First post nails it. Also the install bases of those consoles (specifically the PS3) were way higher at the release of Bayo 1.
It's going to do better than Bayonetta Wii U in Japan due to the concept, audience, and Microsoft marketing.Scalebound is next, will bomb even harder in Japan.
They shouldn't even bother releasing it. Platinum + Xbone exclusive? That's like 2000 copies tops.Scalebound is next, will bomb even harder in Japan.
The part that gets me here is the fact that the 360 version of B1 sold a lot better at launch than B2 has when the Wii U has a bigger install base than the 360 would have had at the time.
Why?
if you were trying to be depressing, you did it, lady!
So they willingly told sega not to put their own money into bayo 2?It's not
Why do Platinum Games sell low in Japan?
I feel like almost everyone (not just Nintendo) thinks too much about attracting a genre and not enough about attracting a demographic. The people who play games like Bayonetta are more or less the same people who play Metal Gear and Resident Evil (and GTA, etc. etc.) Yes, these may be different genres, but they all appeal to the same core demographic.
If you frame it as "Nintendo has the most character action games," it might seem like a mystery why they're failing to establish an audience for those titles on their platforms. If you frame it as "Nintendo has the least major games for the 16-35 male audience," then suddenly it all makes sense. It's not Bayonetta Wii U vs. Devil May Cry PS4; it's Bayonetta Wii U vs. Metal Gear PS4 and Resident Evil PS4 and Devil May Cry PS4 and all the rest. The first framing looks like a fair match; the second framing does not.
I wonder what is Itagaki thinking now.
The MC wears headphones.Scalebound is next, will bomb even harder in Japan.
Why do Platinum Games sell low in Japan?
That doesn't necessarily mean much without knowing the 360's install base at that time versus the Wii U's install base now.Here is the comparison using Famitsu data (the better tracker):
First week sales (Famitsu data):
Bayonetta (PS3) - 138,430 copies
Bayonetta (360) - 66,211 copies
Bayonetta 1 + 2 (Wii U) - 33,114 copies
It's striking that Bayonetta 2 is underperforming the 360 version of the original Bayonetta, considering how poorly the 360 has performed in Japan.
360 install base when Bayonetta came out: 1,154,807
Wii U install base when Bayonetta 1+2 came out: 1.911.205
It has more to do with the fanbase for the genre not being on the console.
(Famitsu data):
Bayonetta (PS3) - 138,430 copies
Bayonetta (360) - 66,211 copies
Bayonetta 1 + 2 (Wii U) - 33,114 copies
Why do Platinum Games sell low in Japan?
Because Metal Gear is on the box.Metal Gear Rising is the best selling character action game in Japan since the original DMC.
Then bigger question is, why the fuck does the Wii U, the successor to one of the most popular videogame consoles every made, have an install base in Japan that is lower than the Xbox 360, one of the worst selling videogame consoles in Japan.
Metal Gear Rising is the best selling character action game in Japan since the original DMC.
Bayonetta 2 released Sept. 20 in Japan, and is showing low sales so far.
38,828 copies of Bayonetta 2 were sold since release, according to 4gamer. By comparison, the first Bayonetta sold 135,242 copies on PS3 and 64,325 on Xbox 360 in 2009 during its first week. That's an 81 percent decrease in first-week sales between the first entry and its sequel, which is a Wii U exclusive. However, the game was released Saturday, September 20th, and hasn't actually spent a full week in stores.
Depends on your definition of hot. It did pretty good for a new IP.Not only is the install base on the platform an issue, but isn't this series not all that popular in general in Japan? Did people somehow forget the first game wasn't so hot there?
Scalebound is next, will bomb even harder in Japan.
The Wii U's current install base is 1.9m. The 360's install base right now is 1.6m.
So they willing told sega not to put their own money into bayo 2?
almost all of Nintendo's WiiU games have been "expensive gifts to gamers". Pikmin 3 was incredible. Sold like shit. DK:TF was really well received. Sold like shit. Wonderful 101 has a really enthusiastic fanbase. Sold like shit. And so on...We all knew it'd bomb.
Treat this like an expensive gift to gamers by Nintendo and Platinum. It's no fault to have a vanity project that probably won't pan out financially - having a critical darling in the portfolio and generating consumer goodwill are important assets as well, even if they don't read well in the quarterly reports.
Also see: Sony and Team Ueda.